Do these games ever get tested?

Post » Thu Feb 04, 2010 12:40 am

The game was probably tested. I think the problems resides to the testers themselves...they probably svck. I have been a software tester myself for a while and around me the people were playing solitaire instead of testing.

Nowadays the quality is going down the drain.
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jeremey wisor
 
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Post » Thu Feb 04, 2010 5:15 am

Yes, they had testers and QA staff that most likely tested bits of the game in isolation but I will guarantee that no one took the time to play the game from start to end on a real PC, XBox or PS3 prior to the release date.


Most of the testers weren't probably players. Probably over 40 year old women who were previously working on another project in another unit/department about something completely different. These people do not actually give a damn about the gadget/software they are testing so will just carry out the tasks in their task list in order of priority (when they are not surfing the internet to look for some bargains on ebay). These people are also untouchable, meaning that their precious permanent/full time contract offered to them for some reasons ages ago protects them from any retaliation from the managers...so they work like [censored]e. Then they do not probably even own a console, they probably hate video games. Maybe the sons own a Wii I don't know...yes I am bitter.

I am speaking of personal experience in a software testing company. Software tester are like that...plus or minus.

So which is it? They didn't test it? Or they tested it and sold it knowing it was badly damaged? It has to be one of those two.


I would say the latter.
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Rachie Stout
 
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Post » Thu Feb 04, 2010 3:50 am

Let's be realistic rather than hyperbolic: the game was tested. There are testers in the credits. Could they be lying about that? Of course. Is there any real reason to believe that they are lying? Not in my opinion.

The issue is how testing results are applied. My experience from viewing the industry as an educated consumer is that it is a business decision that causes situations like this to occur. Testers test, they report results. Producers and project leads prioritize the issues and determine which get fixed, which get partial/fast bandages and which get ignored. Developers don't get to call the shots on what they develop/fix.

It's all business.

We, as consumers, can do little else than vote with our wallets.



I'm sure they tested their product, Don't really care all that much about the process the QA people go threw, I really just would rather beilive in faith that they had no idea... makes me feel better some how. In my experience with testing/testers its almost always automated. The game records such an such data, sends such an such data ect. Hardly no communication from the actual tester, to the devs. Wich is what i'm familiar with, but even so... heh how many fatal error reports, and game crash reports they must have recieved. But again thats just pointless direction for the conversation to go. I want to return my game, i've decided to just quit playing it for fear it'll break my console.. its just not worth it to play with that risk. I'm really just looking for bethseda to jump in and make things better ya know? Like i've expected them to do from the day I first put the cd in my console. Messing with the settings you can cut the freezes down abit, but still I don't even feel thats worth it. Talked to one guy and hes like man, turn off cinimatics/subtitles disc from the net, turn off all auto saves, turn your playstation on its side and set it near your air conditioner man thats what i did and it works great! I feel like saying na.. I'm not gonna go threw all that trouble. Not worth it. I still have my guy in demon souls to max out so i'm content with that for abit. I just think a massive overhaul needs done on this game. Even beyond the bugs, like i said i've tested just about every character build/companion you can get in the game even in its buggy state. Alot of this game is great, most of it is not fun. Character building, the fallout universe, awsome weapons, ect. are all addictive qualities, and thats all this game has. The companion system is improved but didn't they learn anything from the last game? When they added the puppies perk pretty much everyone took because dog meat was awsome? Companions are dumn, they die often, feels like... and i've said this before, Dead Rising, escorting people from area to area. Litterally babysitting them as we go, becuase they cannot survive on their own. Especially early in the game... The second is the VATs system in general, The pause in the action for me kills immersion, being forced to play without VATs has turned me against it entirely. I think it'd function better if AP defaults at 0 and combat builds it up to perform VATs. Another issue is the sci-fi setting with a plasma rifle on an energy build character, running backwords for 40 seconds to kill a scorpion, where as I can pull out a axe and wack it twice for a kill. The running backwards thing just isn't fun... didn't see it as often in Fallout 3, enemies with range tended to stay at range, here more often the case becomes a chase game with you going backwards, hoping theres no rock or anything behind you to stop you, or hoping there is, so you can jump on it, break enemy pathing so they'll just run around like retards while you blast em down... this is not fun. Range combat in this game is basically glitch fighting, break enemy pathing, put obstacles in front of the enemy becuase they just can't navigate it all that well... I'm surprised little to nothing has been said in regards to that. My issues with new vegas just builds. When its fixed I'll play it again, if i can stomach it.. just trudgeing threw the game like i have, i've already did everything multiple times, either just testing, or just trying to get my game work long enouph to finish something and get a save off prior to a fail. I've played threw 1-2 hour sections of this game, over and over.. seems like every hour spent, has been a dajavu(spelling) moment.. if you guys can catch my meaning. Some places in the game, i just know the trail so well, becuase i'd have to walk somewhere for a quest and the game crash, so i go again, find something new, game crash, I go again find something new game crash, now.. theres not much new. So i'm kinda burned out on it right now, more so than fallout 3, feel like I finished new vegas months ago. Conclusion endings are a hard sale as well, can't beilive they took that road again. Bethseda the best thing you do is create life like worlds of people and clutter and locations where you can lose yourself in a visualized rpg again, like before all our imaginations became jaded and we all played dnd and white wolf games. That is the "best" thing you do... why put a mark in your game that ends that? I would have even accepted the ended if it didn't really do anything, just play the ending, drop you back in the world and go about your business, but eh... I ramble. And after awhile with this game i'm just doom and gloom, so i'll be quiet now.
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Silvia Gil
 
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