Oh, totally! I had forgotten, but I've heard of that mod.
The first time I actually heard of it was in an interview with Terry Pratchett (British author specializing in humorous fantasy) who's one of my favourites. Apparently he loves Oblivion and uses Crafty Bits along with (someones) Vineyard or something. I was amazed! He's awesome! He said something like "My guy makes a living making boots and cheese. I take them into town and sell them to become a bit richer". I was like, that's the life for me! Making boots and cheese!
Craftybits is not the only mod Mr. Pratchett is a fan of-- he has apparently also been of great assistance and support in the testing and improvement of http://www.tesnexus.com/downloads/file.php?id=28977. And Companion Vilja's author, Emma is not the only Pratchett fan in the community-- one of the side benefits of using Craftybits is that it is completely compatible with http://www.tesnexus.com/downloads/file.php?id=21104 (which is a good thing to use beside it).... and COBL has a big nod to Mr. Pratchett in its implementation of The Luggage.
Edit: All the Crafty Bits versions are confusing! Do I go 07 or OBSE edition?
CLS Craftybits OBSE version is version 061 (Craftybits OBSE is very old, version 026). The author/team leader had a RL crisis and had to bow out for an extended period, but the team continued work on the mod, on their own site, http://thewormhole.nfshost.com/forum/index.php. When the next version was relatively stable (as I understand it, work continues, even now), a team member posted 07 on the Nexus. So 07 is the most recent version, and what I'm using atm.
'Nother Edit: Can someone explain to me about X-Skills? I don't know what they are. They seem to optionally come with Crafty Bits. Are they a big part of it? The description says they're optional and are buggy and don't work for everyone.
I don't completely understand it either, but apparently (from the readme) X-Skills is an implementation of making the Craftybits skills (cooking, tailoring, barding, and so-forth) actual Oblivion-recognized skills that can be increased by use and contribute to leveling. Or so the readme suggests. However, it is not completely clear to me whether the X-Skills base is a separate mod (which I cannot find, if so), or integrated in the Craftybits ESM. I don't have any desire for that functionality anyway (I use http://www.tesnexus.com/downloads/file.php?id=35333, so more skills that increase by use are useless to me), so I just use the X-Skills removal ESP and it seems OK so far.
Now, it seems to me that if you want to cook (at your campsite), you probably want to eat as well (and have it mean something). So for what are known as "survival" mods (that cause you to need to eat, sleep and optionally drink to survive), I can recommend:
http://www.tesnexus.com/downloads/file.php?id=15773, the survival mod that I've used for most of the time I've played Oblivion (I've just recently forced myself to try a couple others). This mod is quite harsh (in terms of really making you buckle down and focus on your bodily needs and integrate them into your playstyle), which is not for everyone. However, it does have several benefits/features: 1) has a Glue mod for Craftybits (so that they work together seamlessly), 2) is fully COBL-compatible, 3) includes Thirst (which is important to me, but may or may not be to you) and 4) has Externalized Eating, meaning that you can sit in a chair, put your meal on a plate in front of you and "eat like a normal person". Although there is no animation for the player character to eat like there is for NPCs, it's still really nice (in a roleplay sense) to sit on your balcony, or at a table in an inn and eat your breakfast/lunch/dinner. The mod is somewhat dated, in that it doesn't, for example, support adjustible timescales and other fairly recent innovations in Oblivion modding, but I love it. You might, too.
http://www.tesnexus.com/downloads/file.php?id=37088. A quite new survival mod, it's simple and neatly done. You do have to pay attention to whether you're hungry, thirsty or tired (since that affects your health, magicka, and fatigue respectively), but it's not a big deal to eat a few apples or drink a bottle of cheap wine to rectify the situation. Another benefit is that there is a code snippet (available both in the TESNexus description, and the readme included in the download) that can be directly pasted into the http://www.tesnexus.com/downloads/file.php?id=34905 ini to give you direct feedback as to your hunger/thirst/tiredness status in the HUD. Not to mention the blurry vision, fainting and panting, if you get too thirsty/hungry/tired. Also works with http://www.tesnexus.com/downloads/file.php?id=36943 (same author), but I don't use that. It also has its own ini file, so it's quite configurable.
I've just started using the combination of
http://www.tesnexus.com/downloads/file.php?id=21106
http://www.tesnexus.com/downloads/file.php?id=14214 (and the http://www.tesnexus.com/downloads/file.php?id=19582 hotfix addon, COBL version)
http://www.tesnexus.com/downloads/file.php?id=24649
I like it, at the default settings, the combination is not quite as harsh as VVA, but it's not so forgiving as BPN. Sort of a happy medium. Also has code snippets for HUD Status Bars (found in the HUD Status Bars ini file examples text file provided with the HUD Status Bars download), and provides both audio feedback (coughing, stomach grumbling sounds, yawning) and message feedback to indicate your status. I really like that as your bodily needs--most significantly your need to sleep-- become more urgent, your encumbrance level drops (essentially, you become so weakened that you can barely carry yourself-- nothing said about your stuff-- to the bed/kitchen/well). It's a very immediate reminder that you haven't been taking care of yourself properly. Real Hunger COBL is configurable via the COBL options menu, FF Real Thirst (COBL) provides a Ring of Tweaking, and Real Sleep Extended is conigurable via a quite extensive ini file.
I just started a new game, so I haven't had the chance to use any CraftyBits skills yet (though I'm finding plenty of CB food ingredients, like milk and eggs, in barrels and cupboards), but I'm looking forward to seeing how cooking works in this new, immersive skills, version of CB.
Have fun, whatever you choose!