Do these kinds of mods exist?

Post » Tue May 03, 2011 6:35 am

I'm not basing this off of anything I know exists, I just want to know if these kinds of mods exist.

I know there's a bedroll mod, so that's really cool. I'm planning on having a ranger who sleeps outside with the bedroll.

But, it would be even better if:

* I could make a campfire, and possibly extinguish it, but mostly just make it.
* I could cook on the campfire (so basically a cooking mod, with the ability to use a fire as a stove)
* I could possibly drop a cook pot or something and use that to help cook (see above, kinda)
* If I wanted a better way to rest, I could put up a tent

Also, is there some kind of advanced hunting mod? I could see myself taking down a deer, then:
Have to haul it back (probably one at a time, due to weight)
Stick it up somewhere
Skin it, and do all that stuff
Then cook the meat!


I'm not really sure if anyone has done this stuff, or if it's actually possible. So, if you could tell me, that'd be awesome. And if none of it exists, clue me in to some cool survival type mods, too.

Thanks.
User avatar
Siidney
 
Posts: 3378
Joined: Fri Mar 23, 2007 11:54 pm

Post » Mon May 02, 2011 8:57 pm

You might want to wait for other replies as I'm looking for the same thing for my next char so I'm a noob when it comes to this, but http://www.tesnexus.com/downloads/file.php?id=37510 seems really nice. It's an English translation so you need the original mod as well (see the description):

This plugin adds a transportable camp equipment with different accessories and some bits and bobs to the game. You can forge (lock picks), chop wood and prepare your food in the camp. Who likes, can acquire a wolfhound as faithful companion.

User avatar
Cedric Pearson
 
Posts: 3487
Joined: Fri Sep 28, 2007 9:39 pm

Post » Tue May 03, 2011 12:18 am

WOO! That looks great! Thanks for the tip.

Edit: also I'm not sure where it was but there was a list of "realism" mods. Could someone link me to the list?

Double edit: Reading the description of that mod, it seems like the tent is a new cell? It says you can get a mannequin and a bathtub in there... or is that ALSO? If it's actually in the tent, then that's kind of weird...
User avatar
liz barnes
 
Posts: 3387
Joined: Tue Oct 31, 2006 4:10 am

Post » Mon May 02, 2011 11:27 pm

http://www.tesnexus.com/downloads/file.php?id=5684 is great :D
User avatar
Cool Man Sam
 
Posts: 3392
Joined: Thu May 10, 2007 1:19 pm

Post » Tue May 03, 2011 2:13 am

WOO! That looks great! Thanks for the tip.

Edit: also I'm not sure where it was but there was a list of "realism" mods. Could someone link me to the list?

Double edit: Reading the description of that mod, it seems like the tent is a new cell? It says you can get a mannequin and a bathtub in there... or is that ALSO? If it's actually in the tent, then that's kind of weird...


I have actually not tried it yet, but it seems to come with everything from a bedroll to a quest awarded large tent, which is furnished with lots of stuff. Tents can be quite luxurious - just think of Roman Generals. Or Khaddafi for that matter... I think I want a tent that is an interior so I must consider that as well.
User avatar
Marcia Renton
 
Posts: 3563
Joined: Fri Jan 26, 2007 5:15 am

Post » Tue May 03, 2011 8:05 am

I wouldn't want it to be another cell at all. It would break the immersial and just not be as cool. Anyone could make another cell for a tent - I want an open one I can walk in and out of freely.

EDIT: Under the translated mod page it mentions there's an optional "hunger and sleep" module for it but I can't find it anywhere. Anyone know anything about that? Also, what "campers little helpers" is under Files?

Also Portable Campsite looks great but this Adventurers equiment looks like it's better, IF it's not in a cell. If it's in a cell I might go Portable Campsite.

Can anyone tell me about either mod?
User avatar
Susan
 
Posts: 3536
Joined: Sun Jun 25, 2006 2:46 am

Post » Tue May 03, 2011 8:10 am

I wouldn't want it to be another cell at all. It would break the immersial and just not be as cool. Anyone could make another cell for a tent - I want an open one I can walk in and out of freely.

EDIT: Under the translated mod page it mentions there's an optional "hunger and sleep" module for it but I can't find it anywhere. Anyone know anything about that? Also, what "campers little helpers" is under Files?

Also Portable Campsite looks great but this Adventurers equiment looks like it's better, IF it's not in a cell. If it's in a cell I might go Portable Campsite.

Can anyone tell me about either mod?


Just from the screenshots it's obvious that most variants are in exteriors, from the bedroll to the tents. The exception seems to be the largest tent. And the hunger and sleep parts are activated via a console command so not a separate plugin according to the readme.

Campers Little Helpers is a PDF file with a "List of Merchants, Selling Items and Parts of the Adventurer's Equipment".
User avatar
Rachael Williams
 
Posts: 3373
Joined: Tue Aug 01, 2006 6:43 pm

Post » Tue May 03, 2011 1:59 am

you should try real thirsty and real hunger, they give you some realism
User avatar
Matthew Warren
 
Posts: 3463
Joined: Fri Oct 19, 2007 11:37 pm

Post » Mon May 02, 2011 9:20 pm

you should try real thirsty and real hunger, they give you some realism

When it comes to camping http://www.tesnexus.com/downloads/file.php?id=14214 is one that should be topping your list IMO, it add everything you could possibly need, tent, stool, camp fire (which you can use to melt show to drink), and a storage container which comes in very handy. Only thing it doesn't do (which the OP requested) is allow you to cook food on it, which is quite a shame.
User avatar
Nichola Haynes
 
Posts: 3457
Joined: Tue Aug 01, 2006 4:54 pm

Post » Tue May 03, 2011 10:21 am

Sounds good, crash_oxide. I'll check on it.

Since it doesn't have cooking...

Is there any way that some of these mods we're talking about are compatible? Or if they can be merged somehow?
User avatar
Chloe :)
 
Posts: 3386
Joined: Tue Jun 13, 2006 10:00 am

Post » Mon May 02, 2011 10:51 pm

http://www.tesnexus.com/downloads/file.php?id=24605 by kuertee has a sort of cooking function.
User avatar
MISS KEEP UR
 
Posts: 3384
Joined: Sat Aug 26, 2006 6:26 am

Post » Mon May 02, 2011 7:40 pm

Man, there's so many of these... it's hard to choose what to use for my next character.
User avatar
Tamika Jett
 
Posts: 3301
Joined: Wed Jun 06, 2007 3:44 am

Post » Tue May 03, 2011 8:35 am

You may want Cobl for the compatability between various mods, even though I have heard of people considering using the "dinner plate" at a campsite as immersion breaking.
User avatar
Pumpkin
 
Posts: 3440
Joined: Sun Jun 25, 2006 10:23 am

Post » Tue May 03, 2011 3:46 am

What's Cobl?

Some of these mods do seem to use dinner plates... I thought they were just place-holders though, and didn't stay.
User avatar
Adam Porter
 
Posts: 3532
Joined: Sat Jun 02, 2007 10:47 am

Post » Tue May 03, 2011 5:41 am

Cobl is a mod for Oblivion that provides many mods a "Common Oblivion Library" of items that multiples mods can use to work with each other. It gives my UFCOM setup one kind of meat that I can harvest from a deer and one version of most of the in game ingredients and potions, instead of having many different versions with the same name and different effects. It also enables the in game wells to be usable as a water cource for thirst mods. The "dinner plate" is how Cobl aware mods feed your character.
User avatar
Angela Woods
 
Posts: 3336
Joined: Fri Feb 09, 2007 2:15 pm

Post » Mon May 02, 2011 9:09 pm

I wouldn't want it to be another cell at all.

I'm pretty sure that the smaller tents included in that mod would be a pant of the exterior, given the pictures. What you're going to end up with is similar to a bandit camp. If you're looking for a larger tent like the one in that mod but want the inside of it to be part of the exterior, that mod isn't what you're going to want.

The "realism" mod list you referred to is probably http://www.gamesas.com/?showtopic=1053088&hl=. It has mods from every part of the spectrum, not just along the lines of roughing it in the wilderness.
User avatar
Marquis deVille
 
Posts: 3409
Joined: Thu Jul 26, 2007 8:24 am

Post » Tue May 03, 2011 2:39 am

Oh, thanks for the link.

Anyway, I'd be fine with the small/medium ones being exterior. I probably just wouldn't use the interior big one. Sounds like Harry Potter to me. (Which was cool, but again I'd like it to be realistic).

So COBL is actually multiple mods put together? I'll check it out.
User avatar
carla
 
Posts: 3345
Joined: Wed Aug 23, 2006 8:36 am

Post » Tue May 03, 2011 5:00 am

I'm actually going to bump this, just so people can discuss what "survival" or "realistic" mods they use.
User avatar
Izzy Coleman
 
Posts: 3336
Joined: Tue Jun 20, 2006 3:34 am

Post » Mon May 02, 2011 7:19 pm

I am really surprised that no one has mentioned http://www.tesnexus.com/downloads/file.php?id=28924.

Craftybits Sections
-Agriculture
-Barding
-Brewing
-The Canoe
-Clay and Pottery
-Cooking (revamped)
-Skinning
-Fletching (new)
-Woodworking (expanded)
-Spears
-Fur and Leather Armor Crafting
-Tailoring (expanded)
-Housekeeping
-Lapidary
-Scribing
-Mining, Smithing, and Smelting (reworked)
-Weapon and Armor Care (new)
-Construction (new)

It's huge, and I couldn't summarize if I tried; suffice it to say that I used v6 of this mod with http://www.tesnexus.com/downloads/file.php?id=15773 for ages, because I so enjoyed cooking the food that I had to eat (and then using V&VA's Externalized Eating to sit on my balcony and eat it).

Anyway, you should give it a look; it sounds like it would be right up your alley.
User avatar
yessenia hermosillo
 
Posts: 3545
Joined: Sat Aug 18, 2007 1:31 pm

Post » Tue May 03, 2011 6:27 am

Oh, totally! I had forgotten, but I've heard of that mod.

The first time I actually heard of it was in an interview with Terry Pratchett (British author specializing in humorous fantasy) who's one of my favourites. Apparently he loves Oblivion and uses Crafty Bits along with (someones) Vineyard or something. I was amazed! He's awesome! He said something like "My guy makes a living making boots and cheese. I take them into town and sell them to become a bit richer". I was like, that's the life for me! Making boots and cheese!

Edit: All the Crafty Bits versions are confusing! Do I go 07 or OBSE edition?

'Nother Edit: Can someone explain to me about X-Skills? I don't know what they are. They seem to optionally come with Crafty Bits. Are they a big part of it? The description says they're optional and are buggy and don't work for everyone.
User avatar
jenny goodwin
 
Posts: 3461
Joined: Wed Sep 13, 2006 4:57 am

Post » Mon May 02, 2011 8:12 pm

Oh, totally! I had forgotten, but I've heard of that mod.

The first time I actually heard of it was in an interview with Terry Pratchett (British author specializing in humorous fantasy) who's one of my favourites. Apparently he loves Oblivion and uses Crafty Bits along with (someones) Vineyard or something. I was amazed! He's awesome! He said something like "My guy makes a living making boots and cheese. I take them into town and sell them to become a bit richer". I was like, that's the life for me! Making boots and cheese!


Craftybits is not the only mod Mr. Pratchett is a fan of-- he has apparently also been of great assistance and support in the testing and improvement of http://www.tesnexus.com/downloads/file.php?id=28977. And Companion Vilja's author, Emma is not the only Pratchett fan in the community-- one of the side benefits of using Craftybits is that it is completely compatible with http://www.tesnexus.com/downloads/file.php?id=21104 (which is a good thing to use beside it).... and COBL has a big nod to Mr. Pratchett in its implementation of The Luggage.


Edit: All the Crafty Bits versions are confusing! Do I go 07 or OBSE edition?


CLS Craftybits OBSE version is version 061 (Craftybits OBSE is very old, version 026). The author/team leader had a RL crisis and had to bow out for an extended period, but the team continued work on the mod, on their own site, http://thewormhole.nfshost.com/forum/index.php. When the next version was relatively stable (as I understand it, work continues, even now), a team member posted 07 on the Nexus. So 07 is the most recent version, and what I'm using atm.


'Nother Edit: Can someone explain to me about X-Skills? I don't know what they are. They seem to optionally come with Crafty Bits. Are they a big part of it? The description says they're optional and are buggy and don't work for everyone.


I don't completely understand it either, but apparently (from the readme) X-Skills is an implementation of making the Craftybits skills (cooking, tailoring, barding, and so-forth) actual Oblivion-recognized skills that can be increased by use and contribute to leveling. Or so the readme suggests. However, it is not completely clear to me whether the X-Skills base is a separate mod (which I cannot find, if so), or integrated in the Craftybits ESM. I don't have any desire for that functionality anyway (I use http://www.tesnexus.com/downloads/file.php?id=35333, so more skills that increase by use are useless to me), so I just use the X-Skills removal ESP and it seems OK so far.


Now, it seems to me that if you want to cook (at your campsite), you probably want to eat as well (and have it mean something). So for what are known as "survival" mods (that cause you to need to eat, sleep and optionally drink to survive), I can recommend:

http://www.tesnexus.com/downloads/file.php?id=15773, the survival mod that I've used for most of the time I've played Oblivion (I've just recently forced myself to try a couple others). This mod is quite harsh (in terms of really making you buckle down and focus on your bodily needs and integrate them into your playstyle), which is not for everyone. However, it does have several benefits/features: 1) has a Glue mod for Craftybits (so that they work together seamlessly), 2) is fully COBL-compatible, 3) includes Thirst (which is important to me, but may or may not be to you) and 4) has Externalized Eating, meaning that you can sit in a chair, put your meal on a plate in front of you and "eat like a normal person". Although there is no animation for the player character to eat like there is for NPCs, it's still really nice (in a roleplay sense) to sit on your balcony, or at a table in an inn and eat your breakfast/lunch/dinner. The mod is somewhat dated, in that it doesn't, for example, support adjustible timescales and other fairly recent innovations in Oblivion modding, but I love it. You might, too.

http://www.tesnexus.com/downloads/file.php?id=37088. A quite new survival mod, it's simple and neatly done. You do have to pay attention to whether you're hungry, thirsty or tired (since that affects your health, magicka, and fatigue respectively), but it's not a big deal to eat a few apples or drink a bottle of cheap wine to rectify the situation. Another benefit is that there is a code snippet (available both in the TESNexus description, and the readme included in the download) that can be directly pasted into the http://www.tesnexus.com/downloads/file.php?id=34905 ini to give you direct feedback as to your hunger/thirst/tiredness status in the HUD. Not to mention the blurry vision, fainting and panting, if you get too thirsty/hungry/tired. Also works with http://www.tesnexus.com/downloads/file.php?id=36943 (same author), but I don't use that. It also has its own ini file, so it's quite configurable.

I've just started using the combination of
http://www.tesnexus.com/downloads/file.php?id=21106
http://www.tesnexus.com/downloads/file.php?id=14214 (and the http://www.tesnexus.com/downloads/file.php?id=19582 hotfix addon, COBL version)
http://www.tesnexus.com/downloads/file.php?id=24649

I like it, at the default settings, the combination is not quite as harsh as VVA, but it's not so forgiving as BPN. Sort of a happy medium. Also has code snippets for HUD Status Bars (found in the HUD Status Bars ini file examples text file provided with the HUD Status Bars download), and provides both audio feedback (coughing, stomach grumbling sounds, yawning) and message feedback to indicate your status. I really like that as your bodily needs--most significantly your need to sleep-- become more urgent, your encumbrance level drops (essentially, you become so weakened that you can barely carry yourself-- nothing said about your stuff-- to the bed/kitchen/well). It's a very immediate reminder that you haven't been taking care of yourself properly. Real Hunger COBL is configurable via the COBL options menu, FF Real Thirst (COBL) provides a Ring of Tweaking, and Real Sleep Extended is conigurable via a quite extensive ini file.

I just started a new game, so I haven't had the chance to use any CraftyBits skills yet (though I'm finding plenty of CB food ingredients, like milk and eggs, in barrels and cupboards), but I'm looking forward to seeing how cooking works in this new, immersive skills, version of CB.

Have fun, whatever you choose!
User avatar
Jani Eayon
 
Posts: 3435
Joined: Sun Mar 25, 2007 12:19 pm

Post » Mon May 02, 2011 9:22 pm

Wow, that was a great post full of info. (That sounded weird).

I'm keeping this thread bookmarked, perhaps indefinitely, so I can pick and choose which mods I want.

Question: With COBL, do you have to have those extra races in the game or is it optional? Also to make sure I understand correctly, COBL adds "stuff", right? Like items? But not an actual needing-to-eat-and-drink mod?

PS: Is Pratchett still active with those mods? I haven't heard anything since about 2009 but I've been wondering if he's still able to play Oblivion (just because I've heard it's hard for him to read a book, so that might be different). I wonder if he's looking forward to Skyrim!

Edit: wmj, are you trying out these x-skills? Just because you mention the "new, immersive skills version of CB". If you do try them out, make sure to post about them!
User avatar
lydia nekongo
 
Posts: 3403
Joined: Wed Jul 19, 2006 1:04 pm

Post » Tue May 03, 2011 1:07 am

Question: With COBL, do you have to have those extra races in the game or is it optional? Also to make sure I understand correctly, COBL adds "stuff", right? Like items? But not an actual needing-to-eat-and-drink mod?


Purely optional. You'd need to install COBL Races.esp, and selected contents from the COBL Cosmetics section of the mod, stored in a separate archive.

COBL adds what you might call "programming hooks" that make it possible to create mods with additional functionality, but basic COBL also puts you in a few great demonstrations of the kind of stuff it adds, such as the Luggage, and extra food items. The COBL archives themselves do not include an eat-and-drink mod, no.
User avatar
Roddy
 
Posts: 3564
Joined: Fri Jun 15, 2007 11:50 pm

Post » Tue May 03, 2011 6:54 am

Is there a list somewhere of what mods are based on, or use functionality introduced by COBL?
User avatar
Jennifer Rose
 
Posts: 3432
Joined: Wed Jan 17, 2007 2:54 pm

Post » Tue May 03, 2011 5:53 am

I guess you're going to love Shadowcrest Vineyard and of course Enhanced Campfire Behaviour.
User avatar
Emily Jones
 
Posts: 3425
Joined: Mon Jul 17, 2006 3:33 pm

Next

Return to IV - Oblivion