These modules could use an upgrade-

Post » Sat Apr 13, 2013 2:33 pm

Here is a list of modules that could be made a little more powerful- and ideas on how to make them more competitive with the big boys..

Scout-
What it should be..
All players appear on radar
All non-cloaked players while in line of sight are automatically tagged
Cloaked players while in line of sight are tagged

Ordnance Alert-
What is should be..
Enemy R.E.X. charges are highlighted
Automatic alert when any explosive is equipped by enemy
Automatic alert when enemy fire is in your direction

Surveillance-
What it should be..
Auto-tag enemy players for your entire team when viewing them through weapon scopes
Enemies are unable to tag you
Enemy player location markers are visible and tagable through visor (like SP)

Phantom-
What is should be..
Stealth energy regains 30% faster
Stealth transition instant
Normal movement speed while cloaked

Proximity Alarm-
What it should be..
Automatic warning when cloaked player is near
Automatic warning when near explosive
Warning when enemy players are above you and could Air Stomp

XP Bonus-
What it should be.. (can only use one module at a time)
In-game XP increased by 20%
In-game XP increased by 25%
In-game XP increased by 30%
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Enie van Bied
 
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Post » Sat Apr 13, 2013 1:33 pm

Wow these ideas are pretty good man :D, i agree i mean those perks hardly get used :/ there certainly would be more verity instead of the go to loadouts which isnt bad but the underpowered perks could use a change tht would make low profile not so op with scout im sure ppl would get mad about tht. I dnt think crytek would change the perks they never did/didnt in crysis 2.
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Guinevere Wood
 
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