They are definitley NOT going to make the release date

Post » Sun Dec 06, 2009 4:12 pm

I'm going to say they will make it. Because all they are doing now is adding content from my understanding. And Todd said on the latest podcast (6)
"We've been working on it for years, and years. We actually started designing after Oblivion"

Edit* Ninja'd by the Dragonborn! :ninja:
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Lady Shocka
 
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Post » Sun Dec 06, 2009 11:34 pm

Hey, MagCynic... That is all.


You know I was thinking of doing that, but I thought naaaaaaah.
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Carolyne Bolt
 
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Post » Sun Dec 06, 2009 9:39 pm

You know those threads that go "if the forums were an actual place" ? :P

Well I guess this would be the long-haired, shaggy-bearded man wandering and ringing his bell, sandwiched between signs scrawling the end of days.
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Rik Douglas
 
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Post » Sun Dec 06, 2009 8:15 pm

But according to the latest podcast, they have been working on this game since oblivion was finished. 100 people with 4 years, 5 by the time it comes out. Its gonna be done, almost no doubt about it

Sieriously? Since OB was finsihed?
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Russell Davies
 
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Post » Sun Dec 06, 2009 9:15 pm

Well, seeing as they've been developing this game ever since Oblivion released (so yeah, before Fallout 3 was even revealed), I definitely see them making release.

So yeah, I guess you could say the game is "pretty much done." Or at least a vast majority of it is. I'd say 85-90% for a rough estimate is currently done.
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Margarita Diaz
 
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Post » Sun Dec 06, 2009 5:32 pm

...the game has to pretty much be finished right now in order for proper testing to be applied.


Pretty much, yeah. It's not like on December 10th, Todd Howard went "You know what? We should start making TES V. We'll announce it tomorrow at the Spike VGA ceremony."
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Robert Bindley
 
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Post » Mon Dec 07, 2009 3:27 am

Sieriously? Since OB was finsihed?


Yeah, heres the link to the podcast if you want it

http://bethblog.com/index.php/2010/12/16/the-bethesda-podcast-episode-6-enter-the-dragon/
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Greg Swan
 
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Post » Mon Dec 07, 2009 3:36 am

I'm actually surprised we haven't had any leaked info/pics since its been around so long.

i wouldnt want to get fired
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Britney Lopez
 
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Post » Sun Dec 06, 2009 7:30 pm

History also said that they'd give a release date as a general time period, not an exact date, and that the game would be on a Gamebryo based engine.


Exactly they never said November 20th. They said Winter 2005. But it was released March 21 which is really only one day after winter was over lol. So sorry they missed winter 2005-2006 by one day for you.
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Gaelle Courant
 
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Post » Mon Dec 07, 2009 5:42 am

Yeah, heres the link to the podcast if you want it

http://bethblog.com/index.php/2010/12/16/the-bethesda-podcast-episode-6-enter-the-dragon/

Gratzi
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Ray
 
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Post » Mon Dec 07, 2009 2:29 am

History also said that they'd give a release date as a general time period, not an exact date, and that the game would be on a Gamebryo based engine.

They never actually said it was Gamebryo, just that it was made using the basis of Fallout 3.

Sieriously? Since OB was finsihed?
No, since Fallout 3 was finished.
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Alyesha Neufeld
 
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Post » Sun Dec 06, 2009 7:44 pm

To be fair, there's every possibility the game will be delayed, which would be preferable to it being rushed or buggy. But the specific and meaningful date (whether falsely or not... 11/11/11?), combined with the different strategy than previously (shorter time between announcement and release; do a lot before showing anything) leads me to believe they'll get there. If anything, it seems like 11/11/11 might be a generously late release date, leaving plenty of time for polish and such.
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Josee Leach
 
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Post » Mon Dec 07, 2009 3:38 am

Todd Howard said well before the announcement that they were already far along with the game and that they already have a great deal of gameplay and content to show for it. The reasons we haven't seen anything yet are marketing ones, not development ones.

Indeed, its been in developement with the tools and platform available for longer than Oblivion, which only had approximately 6months(?) of developement time for the consoles, which meant alot of cut content and bugs in all. Now they have mastered the system they are working with and the engine etc. This is purely marketing and ironing out the kinks imo.

For all you doubters let me tell you this...

Oblivion was announced on September 10, 2004. At this time the game had been in development for roughly two years.
Oblivion was originally announced to be released in the Winter of 2005 (more than a year after official announcement)
Oblivion is delayed until Second Quarter of 2006.
Oblivion is released on March 21, 2006.

History is on my side, folks. Go ahead and bet against me, though.

You would be better served to examine Fallout 3, the most recent game to be completely developed and published by Bethesda, not Oblivion. History is only on your side if Skyrim has a carbon copy of events and developement structure/bugs and hiccups as Oblivion did.
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Gemma Woods Illustration
 
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Post » Mon Dec 07, 2009 2:47 am

Exactly they never said November 20th. They said Winter 2005. But it was released March 21 which is really only one day after winter was over lol. So sorry they missed winter 2005-2006 by one day for you.

Actually Oblivion was released March 20th, so technically they made their Winter release estimate :P I never noticed that.
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Verity Hurding
 
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Post » Sun Dec 06, 2009 6:45 pm

How do you know how far along they are? And just because you got a boner from a video game I don't trust your prediction. And they have the perfect release date :)
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Lexy Corpsey
 
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Post » Mon Dec 07, 2009 6:05 am


No, since Fallout 3 was finished.


No, since Oblivion was finished. Lol
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Len swann
 
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Post » Mon Dec 07, 2009 5:00 am

Is that a STREET release? And it's realized Beth has been working on this since 06 isn't it? I mean, we were all done with fallout 3 and waiting for them to reveal Skyrim but they waited YEARS, no one works on a game for five years and wins GotY unless it's Bethesda. Example... Alan Wake, good game but from what I see it's really an under the radar good game. Bethesda has been working on this game for five years and it will be SIX when unit hits shelves.
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Cassie Boyle
 
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Post » Mon Dec 07, 2009 1:26 am

Don't misunderstand me, fellas, I can hardly contain myself at the thought of visiting the site in the coming months desperately searching for any new pics, videos, or information. It's just that these AAA games very rarely get released on the original date. Things happen that lead to unforeseen consequences. In fact, since they made a big deal about 11/11/11 I'm pretty certain karma is working overtime right now to delay them.

That being said, perhaps karma is now working to prove ME wrong. It's win-win for me either way. I'm either right and can brag about it when the game is delayed or I get to play the game on 11/11/11.
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JAY
 
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Post » Sun Dec 06, 2009 8:54 pm

About a month ago there was a kid betting people $50 that Bethesda was going to announce a third, never before seen franchise, and it would be another 2-3 years for TES V. I wonder where he is now...

There is definitely a chance to miss the release date. But I feel like they have it pretty well sorted. The nice thing about saying you'll have in in 11 months rather than two years is that you know what your timeline is already, there's less room for error. I imagine the whole game is built, they are simply adding dialogue and quests, maybe a few dungeons here or there. 6 months from now they'll polish it up, and blammo.
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W E I R D
 
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Post » Mon Dec 07, 2009 1:19 am

No, since Fallout 3 was finished.

The podcast mentioned shortly after Oblivion. It's possible that the engine was being worked with and some early story line stuff was written up before they actually had a team to implement it all. Unless they split up their team to work on FO3 and Skyrim simultaneously.
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Micah Judaeah
 
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Post » Sun Dec 06, 2009 11:34 pm

No, since Oblivion was finished. Lol

Being designed since Oblivion's release, but being actively developed with the full-strength team (100+ people) since FO3, I think it was.
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Cayal
 
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Post » Mon Dec 07, 2009 1:36 am

Being designed since Oblivion's release, but being actively developed with the full-strength team (100+ people) since FO3, I think it was.


But the team before FO3 ended was 75, which is a lot of people for a game, especially with all the time.
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Brian Newman
 
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Post » Sun Dec 06, 2009 4:15 pm

Don't misunderstand me, fellas, I can hardly contain myself at the thought of visiting the site in the coming months desperately searching for any new pics, videos, or information. It's just that these AAA games very rarely get released on the original date. Things happen that lead to unforeseen consequences. In fact, since they made a big deal about 11/11/11 I'm pretty certain karma is working overtime right now to delay them.

That being said, perhaps karma is now working to prove ME wrong. It's win-win for me either way. I'm either right and can brag about it when the game is delayed or I get to play the game on 11/11/11.


Yes but as was pointed out earlier they made the 2005-2006 winter date at March 20 the last day of winter. Bethesda isn't some company that talks before they think, which is why after working on it for five years they finally said announced. A year ago GI looked at it and was amazed, so imagine how much farther they on the game with 100 people working on it.

And even if they were just working on plot, characters, artwork or scenery since 2006 all that stuff takes alot of time and to have all that out of the way is a big plus.
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Mr. Allen
 
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Post » Sun Dec 06, 2009 10:07 pm

But the team before FO3 ended was 75, which is a lot of people for a game, especially with all the time.

Oh yeah, I'm with you on that. Maybe I'm underestimating how large a portion of the development "design" is. Either way, that's a lot of talented people with a lot of time!
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Laura Tempel
 
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Post » Mon Dec 07, 2009 4:04 am

In an old Interview, which I can not find atm, Todd said that when they are finishing one game (Oblivion in this case) they are in pre-production for another one (meaning Fallout:3 at the time) thus once one game is done using writers, concept artists, and such in one game they move right on to the next one with those doing the coding and such moving right in as soon as they have completed their part of the last game. So by the time testing is being done they would have the majority of the team working on the next game and the rest working with testers to work on tweaking, polishing and such.

That would mean that Skyrim was in pre-preduction for quite a while prior to the release of Fallout:3 with the entire team moving on to Skyrim upon release (minus the ones assigned to doing patching). Sooo, for two full years the entire team has been on Skyrim and more than likely many are already working on the next big game. Bethesda has had experience now both meeting release dates and missing them and pushing things back. By now they have a good idea of where they need to be prior to announcing a release date. I imagine this one will be released on time as planned. And since Todd said he was ready to show the game whenever Pete gave the go ahead back in Aug. and another 4 months have passed since then I would bet this game is very far along.
http://www.eurogamer.net/articles/2010-08-16-todd-howard-working-on-two-new-games
Howard said that the studio's current title will be announced soon, but he can't say exactly when. "I have a sense but we're not ready even to talk about [the timing of the announcement], because it might change. I don't want to disappoint people.

"One thing I can say is that from when you first hear about it to when it's out will be the shortest it's been for us. It's pretty far along. When we show it, we want to show a lot, because there's a lot of game there to play right now.

"You know, if [global VP of PR and marketing] Pete Hines came in and said, 'I want you to show it,' I'd be like, 'Okay, I'm ready to show it.' But we've just decided for now not to yet."

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Jah Allen
 
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