» Sat Nov 17, 2012 4:02 am
Prior to HF, I never considered decorating my house(s). I thought: What's the point? Seems ridiculous. But then, leave it to fellow TES players to show us what can be done with customization, and dang, what a difference! Some people really had fun... in the older games.
Although Skyrim does allow us to customize, I'm wondering why in the world developers didn't see turning things upside down was a problem. It boggles the mind. Yet, despite this issue, it seems quite a few out there didn't let this stop them from trying. There's even tips on how to flip objects before setting them. Time consuming, but I tried it anyway.
I did read one had to leave the cell (autosave is usually automatic) and return before setting objects, and that's what I've been doing. So far, no problems. I've a large case filled with soul gem fragments, another filled with a drum, lute, and flute, and candlesticks and lanterns all about.
However, this will only be done with Lakeview Manor. I won't be customizing my other two homes because of the major PitA it was. For example, to set the drum, lute, and flute in the large case took so much patience because setting one object usually bumped another from its place because the (360) controller doesn't allow for precise movement despite barely moving the control stick (an issue that plagues the hell out of drawn bow view too).
Don't expect this to be fixed in Skyrim. It's clear the control mechanism is built so into the code, a "fix" would mean Skyrim 2.0, and that's not an option I'm willing to hold my breath for. Still, though, it's a great game to play.