A cave is a third grade landmark. Cities and towns being first grade, a shipwreck and huge ruins are second grade landmarks. The correlation between third graders becomes random even if they have names. But upon further checking from maps, this problem appears just by a small margin. A little cramped up and lacking uniqueness. Just a little.
Your gonna have to explain that a little more clearly, because I don't understand what you mean, if a cave has a name, an individual name, different from the other caves, how is it not then, something you can use for navigation.
I think the directions were clear and detailed and they should be for the system to work otherwise it is a problem in the execution not the system itself. And I think you could still get lost even if you live there, it is a maze with all those hills. View distance helps though. I never really pinpoint the location of Balmora in relation to Bitter Coast or Seyda Neen in my head until graphics extender. It might came as a shock to you but I don't use the map that much, there are road signs and travel services that aid me in my quests. I only use it as a compass and a world map. It was never a problem for me to figure where I am roughly with all those towns, cities and regions. If the world was bigger like Daggerfall, those things could be a problem.
Sure sometimes the directions are adequate, I don't think anyone had any problem finding balmora from Seyda Neen, problem is when there isn't road signs, or your given directions which are way too subjective and can't be discussed. I think daggerfall even did it better, because you could ask people where stuff were relative to you position, and they didn't have the problem of knowing exact direction, but somehow being unable to mark the place on your map. Most of the time they either didn't know exactly where your goal was, and just gave you a general direction, or they did know the location and so marked it on your map. I understand if you didn't use the map much in morrowind, because morrowinds map wasn't really a map as much as it just was a picture of the island, not really that helpful in finding anything unless you've already been there, that people refused to show you the route, instead of tell it, didn't help either.
I still think Morrowinds system is fundamentally flawed when compared to the real world version, if Morrowinds system worked perfectly, it would still be weird why people knew exact directions, but not exact locations when presented with a map. And if we made that aspect realistic and allowed them to convey their knowledge onto a map, then we would just end up with what OB is.
I am really bad with directions in real life and I get lost all the time in Morrowind but still I can find my way in the end. I can understand people are getting lost and frustrated. So I am OK for anything making it easier for you and me. But this isn't that GPS system in Oblivion. And when I said GPS, I meant those modern GPS navigation things.
I think most people find the way in the end, people aren't annoyed that they never found something, it's more that they had to waste an unreasonable amount of time trying to find it, because of something which at worst was wrong or inadequate (bad directions), and at best, non interactive, and unrealistic (non negotiable directions, extensive knowledge subject yet unable to mark subject on a map). As Value/(Time Spent) goes towards zero, so does your profit from said value. In any case, I understand what you mean with GPS, it's just that I'm saying the arrow is not what makes it a modern GPS.
When people say "They should do what Morrowind did", they mean they should improve upon Morrowind(and Oblivion). Assuming people are anti-progression(which is not the case anyway) is wrong. That was a lesson I learned personally in time. We are in the same boat, we are not that different from each others. When we see someone in an opposite opinion, automatically assuming they have other self defined "bad qualities" isn't right(so you like oblivion lockpicking, dice-roll combat etc.). Many things were different from Morrowind to Oblivion. Discussing these things is very healthy when done right. In my personal opinion.
When people say "they should do what X did", they don't mean improve on X, they mean do it
like X, they
might think there should be improved upon X, but nothing in "they should do what X did" can make you come to that conclusion. Discussing the differences are good, but people need to have a clear understanding about what X difference is, and why it is different, too often I find that people are muddying the waters and obfuscating everything. This just means half the debate is gonna be about what is what.
Besides, most people aren't interested in the reality of the situations, only arguing whatever argument that brings them closer to get their way.
Here is a nice thread series I enjoy following:
http://www.gamesas.com/index.php?/topic/1170025-why-oblivions-fast-travel-svcks/
http://www.gamesas.com/index.php?/topic/1170154-the-we-want-added-alternatives-to-oblivions-fast-travel-thread/
http://www.gamesas.com/index.php?/topic/1171244-improving-upon-oblivions-fast-travel-3/
See you there.
If I'm not mistaken, I've already been there. In fact, I think I was there before the threads were even made. Most of these discussions are older than the threads in which they are discussed.