What I CAN'T deal with is having the game suddenly remove the relevance of character stats in favor of PLAYER skills, or to "auto-succeed" at everything. That includes "can't miss" combat, "can't miscast" spellcasting, "can't fail" alchemy, or other tasks, which went from "improve through practice" to "can't try" at 24 skill yet "can't fail" at 25. When exploration in quests goes from "it's in a cave a short ways off the road from A to B" to "It's located north of here" and automatically placed on your map (about a day's travel to the NW) to teleport to instantly, or else you can just follow the big green arrow right to it, that takes away any sense of accomplishment for finding it. Worse, when the game PUNISHES you for improving, rather than having it make life easier, it defeats the entire purpose of playing. That's going from a RPG to a FPS in its underlying principles, no matter how nicely they try to dress it up and hide the fact from the former fans.
I understand the thing about miscasting spells and failing alchemy, but this can't miss crap gotta stop, I've missed a million times in OB. Next thing we should get clear is that exploration is not the same as searching, when you are searching, you have a goal, when you're exploring you don't have a goal other than to uncover what's around the next corner. Then we should probably illuminate that following orders is not an accomplishment, and that isn't what was hard about morrowinds directions, following directions is so trivial a task it's insane, when you're shopping you're following directions, the only reason it was hard in morrowind was because the directions were vague and unclear, and NPC's were to [censored] to discus them. Morrowind basically took a trivial task and then gimped the player, the task didn't get any less trivial, it just meant it took longer. Really, it was a cheap way to prolong the game, instead of making quest completing accomplishing. Really when they put the "challenge" in
finding the quests (as opposed to solving them) is where you get the excitement, that is exactly when there no purpose of playing. Morrowind took a perfectly functional directional system from Daggerfall with position specific directions, and screwed it for no reason. Do we really have to have debate about how fast traveling isn't teleporting? OB Fast Travel is as much teleporting as waiting is Time Traveling, reusing old arguments aren't going to further any debate. Let's not forget that even though you apparently think FPS games are the bane of gaming existence or for some reason contain genre properties which they don't, The whole TES series have always been in First Person Perspective, has always been an action rpg, and have not deviated from that formula in any way that is significant enough to valid it an shooter game, really, it just shows that people are ignorant about what makes an rpg and more obviously, what makes an FPS.
No wonder the old FO fans kick and complain about FO3; Bethesda did the same thing to that series, taking a game with dire consequences for your actions, brutally harsh choices, and pitifully little chance of success at low levels, and turning it into another "can't fail" game with no MEANINGFUL consequences even for blowing up a town (the most important merchant just reappears elsewhere in slightly different form) or other heineous crimes against humanity. The change from 3rd Person Perspecitve to 1PP as the main point of view was "significant", but not as drastic as the change in gameplay from a RPG to a "FPS with RPG elements". In spite of the clunky interface and awkwardness of the game (which BADLY needed to be overhauled completely), I can say that I "liked" FO. FO3, in spite of its far superior graphics and user interface, left me with pretty much the same "empty" feeling that I got from OB.
Discussing Fallout 3's Choice & Consequences requires knowledge of the game which I don't think you have if you consider losing "the most important merchant" a MEANINGFUL consequence. Maybe it's the fact that you seem to have trend of playing games for a few hours and then think you get to talk about them with any sort of merit. But hey, you're welcome to start a discussion in the Fallout 3 forums about how Fallout 3 lacks meaningful consequences, personally I feel it had more meaningful consequences than Morrowind or Oblivion put together.
There were a lot of "details" from MW that I don't need to see again. What I DO insist on is that the TES series continues to be a RPG, not degenerate still further into a mindless "hack and slash" fest with no meaningful choices, no consequences, and no real purpose to improving your character as opposed to practicing your own skills with a controller. I'm just skeptical enough after seeing the last two Bethesda projects not to buy Skyrim unless and until I hear enough positive commentary from a few of the real "RPG" fans here, since I see no point in buying another shallow action game that I won't enjoy after the first couple of hours, like OB.
I'm guessing you will be severally disappointed, not because Skyrim wont be an rpg, but because you have such a convoluted perception of the world that it's amazing your still on this board. The diablo series is a Hack 'n' Slash game, would you say that is mindless? Or who considers OB a shallow action game, proudly showcasing how ignorant you are about what makes an action game. I like how you call it a shallow action game though, you're so afraid of acknowledging it as an Rpg or as it having depth, that you would rather make a completely flawed statement of saying it shallow by action game standards, instead of making a statement like "a deep action game" which with the assumption of OB being an "action game", at least would be true.
It's not so much a matter of doing "what Morrowind did" as doing things in the same spirit of gameplay, with the same sense of artistic vision and care, instead of the "this will sell" attitude that I felt in OB. I "hope" that Bethesda has managed to pick up what the MW fans are REALLY asking for, and not try to pander to the specific details like Spears, Crossbows, Levitation, and other "symptoms" while blissfully ignoring the root of the problem.
I'm a MW fan, but more Importantly I'm a TES fan, and what about those who want spears, crossbows, levitation, they aren't MW fans? Well they aren't True
Scotsmen MW fans amirite?!
Jesus Christ :verymad: