» Tue Feb 01, 2011 4:31 pm
Combats in Morrowind always made me angry. I hated that silly "fffft" sound when your see your sword go right between the eyes of your opponent, normally spreading his brain everywhere, and figure out you missed him. I mean... that's rude.
Dice-Roll combat for me has nothing to do in a first person computer game.
That feature was created for paper RPG, because they DIDN'T have any computer or other way to calculate whether you fight good or aim like a paraplegic crab. Now that you CAN actually jump to a high point, grab a bow, aim for the head and fire all by yourself in a few seconds, there is no need to add a fr*&@ing roll to tell if you managed that. Your own dexterity as a player should be enough. You missed him, you missed him. Improve your playing. But missing a target when you actually didn't sounds stupid.
In the case of dice-rolling combat, I would have preferred a baldur's gate-like combat, automatic, where I don't just have the illusion that sweeping my sword in certain ways is changing anything.
And I liked the lockpicking minigame =D It gets boring at a certain time, but I REALLY prefer that than spamming my E key waiting for a message telling me I've successfully unlocked the door.
I know it's a rpg blablabla you have to rely on your caracs, but I prefer them to be near invisible to me.
Noticing that I jump higher or lower depending on my carac is ok, noticing that I miss someone when I just hit it right in the head feels kinda lame.
Oblivion was cool with the "you have learned new moves thanks to your high axe skill". But it was clearly not used the right way, as all the moves where the same with every frigging weapon.
So yeah, for me characs should be more like Oblivion, but greatly improved.
For example, let's keep that your bow skill make your arrows go straight, or not, but by adding an animation with that. I want to see my character's hand go floppy and fire like a marshmallow, before seeing the arrow go to london instead of your target's heart. Not just: "fire, arrow goes straight, hit the tar... OOPS, sorry but no."
It could also tell how long you can keep your bow drawn without being exhausted for example. (don't know if it's the right term, I'm not english speaking...)