If they took notes

Post » Fri Apr 02, 2010 3:39 am

If the team working Skyrim were to have taken notes on the mods created for oblivion and morrowind what ones would you like to have influenced them?

for me : OOO, MMM, PiiiP, HGEC, Roberts Male Body.... there are many others but its late and i cant think of them at the moment but those are the main ones that come to mind. Ill probably ad others later to my list.
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i grind hard
 
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Post » Thu Apr 01, 2010 11:23 pm

Hopefully Deadly Reflex, Natural Environments, All Natural, Immersive Interiors, etc.

And of course the overhauls like OOO, MMM, FCOM, TIE etc.
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Hannah Whitlock
 
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Post » Fri Apr 02, 2010 9:08 am

Hopefully Deadly Reflex, Natural Environments, All Natural, Immersive Interiors, etc.

And of course the overhauls like OOO, MMM, FCOM, TIE etc.


oh yes those as well. those are major ones that i forgot. also Unnecessary Violence and hopefully one day Unnecessary Violence 2
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Maria Leon
 
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Post » Thu Apr 01, 2010 11:05 pm

Definately one of the UI mods, pretty much any UI mod I tried was better than the one we got given.
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Rachel Cafferty
 
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Post » Fri Apr 02, 2010 10:21 am

hmmmmm yes definably one like darnified would be great
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Alexandra walker
 
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Post » Fri Apr 02, 2010 9:03 am

Unique Landscapes.
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Marquis deVille
 
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Post » Fri Apr 02, 2010 3:02 am

I wish I played on PC so I could know what these mods are. :(
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Laura Mclean
 
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Post » Fri Apr 02, 2010 8:27 am

Crowded Roads Mod.

Also Alchemical table mod and other alchemy mods.
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willow
 
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Post » Thu Apr 01, 2010 11:45 pm

Definitely natural environments/weather/water/vegitation/habitat.

If we can pick mods from FO:NV, I'd say Animated Pros..... Just kidding. It is a real mod though.
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Roberta Obrien
 
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Post » Fri Apr 02, 2010 9:47 am

If they could give us a mod manager that works half as good as OBMM of FOMM I'd be happy.

I was a fan of the Oblivion mod Alive Waters. I hated the fact that when you go in the water that there was next to no life there. Also, Darn's UI is needed, what we are provided with is absolutely horrendous to look at.
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Suzy Santana
 
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Post » Thu Apr 01, 2010 8:20 pm

Unique Landscapes.


I can fully agree with that one. I mean, I'm not saying they should copy specific locations from those mods, but I hope that Skyrim can pull off the uniqueness and viersity that Unique Landscapes brings to Cyrodiil. And I hope to see the level of detail and variety that Better Cities brought to the game's cities as well.

Also, I hope that Bethesda takes inspiration from the "Harvest" mods as well. These mods both add to the realism of the game and make it easy to see which plants you've harvested and which containers you've opened. Though admitably, in Fallout 3, the Point Lookout DLC already incorporated similar behavior to Harvest Flora for the punga fruit it added, and New Vegas also applied this to the various harvestable plants in it, I also seem to recall that some containers had animations which showed them opening, but not all of them, also, they would automatically close once you exited the container screen, and the game would instead use the less graceful method of adding the word "Empty" under the container's name to tell you which one you'd looted, and it only applied to containers that were empty, if you did not take every item in a container, there would be nothing to indicate if it was empty or not.

And if the game still has buildings handled as interiors seperate from the exterior world space, then I hope they can have something similar to the Natural Interiors component of All Natural, best if they can do something similar to Immersive Interiors as well, I want to at least be able to hear the weather sound effects when I'm inside buildings. And hopefully, for exteriors, we'll get something like the various window glow type mods.

Finally, we really need to have the functionality of Real Likes and Darker Dungeons incorporated into the game by default, I should not be able to see clearly in a dungeon with no windows or openings to the surface in sight and no torches or other sources of light nearby, torches, or nighteye or light for the more magically inclined, should be a necessity, not decoration like they are in Oblivion. To go along with this, I want to be able to drop lit torches during combat, similar to the Oblivion mod, to avoid getting something like Doom 3 where you're constantly needing to put your light away to fight monsters and then not being able to see them as a result.

For some more gameplay oriented mods, I'd agree that some large scale overhauls like OOO would be a good place to look for inspiration. Bethesda doesn't need to add all the specific enemies or items these mods have, but some of the design concepts that help to make them as popular as they are could work well as part of the default gameplay of Skyrim. I'd also say Persuasion Overhaul, or a similar mod, because I hated Oblivion's default persuasion minigame. Mods like Deadly Reflex could provide some good ideas Bethesda could use for enhancing the combat system too, I also hope Bethesda takes a look at some of the popular magic overhauls for Oblivion, because both Morrowind and Oblivion failed to do magic justice, I've always felt, and pure mages just felt kind of underpowered to me.

I was a fan of the Oblivion mod Alive Waters. I hated the fact that when you go in the water that there was next to no life there. Also, Darn's UI is needed, what we are provided with is absolutely horrendous to look at.


I can agree with this here as well, if you're going to let us explore under water, then you should add some things down there, even if it's only cosmetic. Lake Mead in Fallout New Vegas felt like it had more life than Cyrodiil's water's, honestly, and we're talking about a post apocalyptic game here. And I hope that this time around those of us who play on the PC can get an interface that actually works well on the PC version. I mean, I know that the console versions need an interface appropriate for consoles, but surely it isn't that unrealistic to ask for a different interface on the PC version?
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P PoLlo
 
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Post » Fri Apr 02, 2010 8:54 am

  • Less Generic NPCs
  • Abotts Water Life
  • Tombs Expanded
  • Vaults of Cyrodiil
  • Thieves Arsenal
  • Any of character leveling mods
  • The Underground

Morrowind had a lot of new dungeon mods, and mods that extended the original ones, and mods that connected those add-ons to each other to make a complex underground network that expanded and connected most of the dungeons and caverns to each other and to different places of the surface areas, even to the cellars of the city houses and the like.

Such expansive underground dungeons and cavern complexes are great as well.
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Darlene DIllow
 
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Post » Fri Apr 02, 2010 5:17 am

MCA and GCD...
More NPCs are vital. The Imperial City should be crowded but I felt lonely strolling the streets. Traveling merchants and gangs of bandits, as well as bigger patrols would be great.
I love the tes leveling system, but I sure as hell dislike that ridiculous score multiplayer... Better to let the attributes increase with increasing skill?
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Devin Sluis
 
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Post » Fri Apr 02, 2010 1:39 am

The Epic Mod. is there one? :hubbahubba:
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Angel Torres
 
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Post » Fri Apr 02, 2010 5:47 am

Wonderdogs Purse of Wonders (Omod)
Auto-Harvest Flora (Omod)

I do not play without these two. The purse is some sort of "bag of holding" with extra functions like retrieving alchemy ingredients by effect. Auto-Harvest flora is a ring which lets you harvest flora just by standing next to it (or walking by it). There are more, but every install over the past years is accompanied with the download of these two mods.
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Nathan Maughan
 
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Post » Fri Apr 02, 2010 12:31 am

  • Choices and Consequences
  • Thieves Highway
  • Better Cities
  • Open Cities
  • Guild Requirements
  • Nehrim :violin:

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Emily Shackleton
 
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Post » Fri Apr 02, 2010 10:18 am

Unique Landscapes.

If they were only to get ideas of the one - this. I'm sure gamesas will make a playable game gameplay wise, so why not pretty it up and make interesting locations.
I just got a bunch today, had eyegasms.
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Stace
 
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Post » Fri Apr 02, 2010 1:19 am

Then I would like to see my very own “SB TES4 Oblivion Crossbow Mod”.

SB TES4 Oblivion Crossbow Mod v8.0 – 1
http://www.youtube.com/watch?v=V_qFtMh1e4o

SB TES4 Oblivion Crossbow Mod v8.0 – 2
http://www.youtube.com/watch?v=N1HVEbuJvvY

Only without the bugs this time !
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Angela
 
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Post » Thu Apr 01, 2010 10:02 pm

definably open cities, i miss in morrowind being able to run from mobs half dead into a cities loving embrace without having load screens and praying to the 9 that the guards can kill the beasts. lol the mod was awsome for oblivion for the same reasons, especially with OOO and MMM runing :obliviongate:
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Charlie Ramsden
 
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Post » Thu Apr 01, 2010 11:56 pm

playable wereboars.
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James Rhead
 
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Post » Thu Apr 01, 2010 10:11 pm

I wish I played on PC so I could know what these mods are. :(


You could look up most of them on youtube, some have whole trailers. [Although I'm not mentioning them as part of the topic, look up Oscuro's Oblivion Overhaul [OOO], Ivellon, Akatosh Mounts, Midas Magic and a total conversion using Oblivion engine to make a new game with 50hrs of gameplay called Nehrim]

-Most of what OOO did.
-Clocks of Cyrodill
-Denock Arrow
-Open Cities
-Kavatch Rebuilt/Bruma Mages Guild Restored [Let life return to normal later if a place meets with some destruction]
-Illuminated MTAEVWD
-Oblivion Polygone Overhaul, Low Poly Grass, Operation Optimization [Spare us some polygons where we can do without them]
-Morrowind Books, Daggerfall Books [Books, they should all be there, somewhere.]
-Seph's True Acrobatics
-Multiple Summoned Creatures
-Vaults of Cyrodill [...of Skyrim]
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renee Duhamel
 
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Post » Fri Apr 02, 2010 8:53 am

I say no because I think making mods later will not be fun or serve a purpose. Unless they converted them for consoles, then yes to that.
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Travis
 
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Post » Fri Apr 02, 2010 6:33 am

HGEC, Roberts Male Body


Jeez, seriously? I don't want naked people with perfect bodies everywhere. I hope you mean it not because of the nudity but the highly detailed character models.
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He got the
 
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Post » Fri Apr 02, 2010 7:19 am

I always liked Harvest Flora and one for MW that was called "The Living Seas" or something. Basically it put a little bit of life into the oceans. I wonder though if Skyrim should have 'living seas" I kind of think that it should be a little bleaker - I'm not expecting there to be all kinds of sea life in Skyrim, although hopefully it won't be quite as barren as Oblivion.

And of course, OOO, et al.
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Alycia Leann grace
 
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Post » Fri Apr 02, 2010 2:16 am

The ones you have said and

Companion Share.
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Kelli Wolfe
 
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