I'm a thief , I want an awesome lockpicking system

Post » Tue Feb 01, 2011 11:48 am

Oblivion's Lockpikcing was laaaaame boooring and eaaasy , we need something like Thief , don't you think ? thieves ? :P
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Tamika Jett
 
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Post » Tue Feb 01, 2011 6:58 pm

Oblivion's Lockpikcing was laaaaame boooring and eaaasy , we need something like Thief , don't you think ? thieves ? :P

I really enjoyed the system in Thief and Thief 2 as well - although fairly simple since it didn't pause the action it allowed for a lot of tension when there was a chance you'd get caught. The Thief 3 system didn't do much for me although that's because it was just too simplified, I think something like the Fallout 3 system would work although I'd prefer it if it didn't pause the action.
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electro_fantics
 
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Post » Tue Feb 01, 2011 8:39 pm

An advanced version of Fallouts would be better. Magically being able to see all the tumblers was dumb. Although this might be tough, why not make it like Fallouts view system, in which you face the lock, but have the tumbler system? Not being able to see the tumblers would add so much challenge to a bland and easy skill.

EDIT: And also, no Fallout system where you need X points in security to attempt. That was stupid.
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Nauty
 
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Post » Tue Feb 01, 2011 8:28 pm

i would like for me to have to "feel" for the tumblers using the vibration on my 360 controller, and i'd want harder locks to be impossible to open at early levels (unlike oblivion where i could open very hard locks and lvl 1.)
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J.P loves
 
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Post » Tue Feb 01, 2011 1:44 pm

i would like for me to have to "feel" for the tumblers using the vibration on my 360 controller, and i'd want harder locks to be impossible to open at early levels (unlike oblivion where i could open very hard locks and lvl 1.)


I disagree with the whole "Must be level X to open". I hated that so much in Fallout 3/NV. Why do I need to be a high level to just to attempt it? To me, TES seems to put emphasis on practice, actual practice, than a number in a skill set.
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jenny goodwin
 
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Post » Tue Feb 01, 2011 8:47 pm

use a much more expanded version of the System in Mafia 2, complete with skill-based sweet spots (that are never non-existant). Everyone should be happy.
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Astargoth Rockin' Design
 
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Post » Tue Feb 01, 2011 8:15 pm

I disagree with the whole "Must be level X to open". I hated that so much in Fallout 3/NV. Why do I need to be a high level to just to attempt it? To me, TES seems to put emphasis on practice, actual practice, than a number in a skill set.


on my second play through of oblivion the security skill was completely useless because i had no trouble opening the locks with a skill of 5. It's one of those things that even though it's less realistic in some sense it'll make the gameplay better if there is a "Must be level X to open" concept
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Peter P Canning
 
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Post » Tue Feb 01, 2011 3:46 pm

A healthy hybrid between fallout's style and oblivions implementation. Make it face forward, but do it for each tumbler, or a fairly simple system and remove the time stop when your picking a lock.
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JERMAINE VIDAURRI
 
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Post » Tue Feb 01, 2011 7:20 pm

for the lock picking minigame every lock was the same, it would be cool if there were different lock types, and they all were picked differently, variety is the spice of life ya know

as long as it isn't stat based like morrowind
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Krystina Proietti
 
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Post » Tue Feb 01, 2011 5:55 pm

OR....if you were strong enough...you could just kick down the door. Maybe not the ideal situation for a thief.....but...yeah.
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Nany Smith
 
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Post » Tue Feb 01, 2011 11:30 pm

on my second play through of oblivion the security skill was completely useless because i had no trouble opening the locks with a skill of 5. It's one of those things that even though it's less realistic in some sense it'll make the gameplay better if there is a "Must be level X to open" concept


But then you would have to run around and hunt for doors your own level, since you can't boost the skill by putting points in. I firmly believe you should be better at the game based on you, not a number.

Also, @Ivoegtline, I agree with the kick-down door thing. Wasn't there a book in Oblivion that described a busted in wooden chest with a dwarven lock?
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Samantha Wood
 
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Post » Tue Feb 01, 2011 11:03 pm

i like FOs system, but i would actually lik to see a similar system lik 2 worlds 2 in skyrim
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gemma
 
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Post » Tue Feb 01, 2011 11:54 am

Like in real life, where you don't have to pick a lock all the time.
A crowbar, jimmy or even a screw driver at a window, or just bash the bleedin' doors off.

As for lockpicking itself.
Simple but requires X amount of time and leaves you open to getting detected, no mini game,
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jennie xhx
 
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Post » Tue Feb 01, 2011 10:21 am

I don't have a problem with some locks being too complex to attempt but I think it needs to be a much wider range. I'd have something where if a lock level is 50 points below your skill level you open it automatically and if a lock level is 50 points above your skill level you can't attempt it. This means that even someone entirely unskilled with lockpicking would be able to access most locks while a newbie thief would probably be able to start with the ability to access all be the hardest of locks (and quite possibly any locks even at level one).

This makes sure that character skill level is important and you can't get by purely through player skill but also doesn't limit you much. Hopefully the system itself also makes character skill meaningful. In most RPGs I lean towards characters with lockpicking ability but in Oblivion security was a useless skill - and I absolutely hated the lockpicking minigame. I generally ignored lockpicking until I could get the skeleton key and then I'd just spam the auto-unlock. Oblivion's lockpicking minigame was the target of a lot of complaints and I imagine the devs gave this a lot of thought for Skyrim.
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megan gleeson
 
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Post » Tue Feb 01, 2011 1:43 pm

I don't have a problem with some locks being too complex to attempt but I think it needs to be a much wider range. I'd have something where if a lock level is 50 points below your skill level you open it automatically and if a lock level is 50 points above your skill level you can't attempt it. This means that even someone entirely unskilled with lockpicking would be able to access most locks while a newbie thief would probably be able to start with the ability to access all be the hardest of locks (and quite possibly any locks even at level one).

This makes sure that character skill level is important and you can't get by purely through player skill but also doesn't limit you much. Hopefully the system itself also makes character skill meaningful. In most RPGs I lean towards characters with lockpicking ability but in Oblivion security was a useless skill - and I absolutely hated the lockpicking minigame. I generally ignored lockpicking until I could get the skeleton key and then I'd just spam the auto-unlock. Oblivion's lockpicking minigame was the target of a lot of complaints and I imagine the devs gave this a lot of thought for Skyrim.


You've probably tried OOO already.
However that mod made picking locks a meaningful challenge, though TBH I disliked the overpowered effects of it.
As luck played too much a factor for my tastes not the actual lockpick skill.

Reason i bring it up is that player spells and or traps are mentioned as being in.
So security may actually apply to more than basic lockpicking.
All speculation of course but it would be fun if combined to an overhaul of picking locks from Oblivions metheod.
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Melanie
 
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Post » Wed Feb 02, 2011 1:39 am

on my second play through of oblivion the security skill was completely useless because i had no trouble opening the locks with a skill of 5. It's one of those things that even though it's less realistic in some sense it'll make the gameplay better if there is a "Must be level X to open" concept


The thing is, with the riddance of the class system, it doesn't matter if you can open all locks at level one because your security will go up and it will contribute to your level up.

I totally agree that lockpicking should be harder. There shouldn't be a level requirement though because of how the game works. Fallout you could pump points into the skill to get it high to open any container. In TES it would take forever to get your skill high enough to attempt hard and very hard locks.

I want it to be harder. I mean it was too easy in oblivion. But its jot that easy to make it exactly like fallout and call it a day.
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Joanne
 
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Post » Wed Feb 02, 2011 12:47 am

Are you guys talking about Thief 3 system or previous series? Don't exactly remember thief 3 system being all too great but it was still a challenge to open door fast before some crazy asylum freaks finds you :)
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Ann Church
 
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Post » Tue Feb 01, 2011 2:46 pm

The thing is, with the riddance of the class system, it doesn't matter if you can open all locks at level one because your security will go up and it will contribute to your level up.

I totally agree that lockpicking should be harder. There shouldn't be a level requirement though because of how the game works. Fallout you could pump points into the skill to get it high to open any container. In TES it would take forever to get your skill high enough to attempt hard and very hard locks.

I want it to be harder. I mean it was too easy in oblivion. But its jot that easy to make it exactly like fallout and call it a day.

u should check out the lock picking system in 2 worlds 2 then. http://www.youtube.com/watch?v=7yul6Ae0lIs&feature=related

the harder the lock the faster the pen rotates, but ur lock pickin skill makes the pen spin slightly slower while giving u more time to open the lock. i also lik their system bc if ur not good at lock picking u can jus bash open the lock with ur weapon.
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Jenna Fields
 
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Post » Wed Feb 02, 2011 12:16 am

u should check out the lock picking system in 2 worlds 2 then. http://www.youtube.com/watch?v=7yul6Ae0lIs&feature=related

the harder the lock the faster the pen rotates, but ur lock pickin skill makes the pen spin slightly slower while giving u more time to open the lock. i also lik their system bc if ur not good at lock picking u can jus bash open the lock with ur weapon.


See I don't mind that. As long as you can attempt hard locks with a low skill. Having a high skill help slightly is great. It's much better than having your skill decide what locks you can and can't open.
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Ash
 
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Post » Tue Feb 01, 2011 11:33 pm

I disagree with the whole "Must be level X to open". I hated that so much in Fallout 3/NV. Why do I need to be a high level to just to attempt it? To me, TES seems to put emphasis on practice, actual practice, than a number in a skill set.




Umm no. They might as well take away the entire skill, because if you are good enough at the minigame, every character you make is going to be a master lockpick. Its dumb, it drains on the game. This isn't a thief based game, you HAVE to work on it for it to have any purpose being in the game.
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Nauty
 
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Post » Wed Feb 02, 2011 12:39 am

OR....if you were strong enough...you could just kick down the door. Maybe not the ideal situation for a thief.....but...yeah.


But if you're too weak, this would happen... :banghead:
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Andrew Perry
 
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Post » Tue Feb 01, 2011 2:30 pm

See I don't mind that. As long as you can attempt hard locks with a low skill. Having a high skill help slightly is great. It's much better than having your skill decide what locks you can and can't open.

well see thats the great thing about it. u can try to unlock any lock but the master locks are hard as hell to unlock without a good lock pickin skill but ive done it a couple times with a low skill. i lik that it actually takes skill (as in real skill) to do but is hard enough that u need to improve the skill (in-game skill) aswell.
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chirsty aggas
 
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Post » Tue Feb 01, 2011 9:47 pm

well see thats the great thing about it. u can try to unlock any lock but the master locks are hard as hell to unlock without a good lock pickin skill but ive done it a couple times with a low skill. i lik that it actually takes skill (as in real skill) to do but is hard enough that u need to improve the skill (in-game skill) aswell.



Well there you have it bethesda! Let's take one of the three successful aspects from a two worlds game and call it a day!! Hahaha :celebrate:
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Juliet
 
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Post » Tue Feb 01, 2011 4:47 pm

well see thats the great thing about it. u can try to unlock any lock but the master locks are hard as hell to unlock without a good lock pickin skill but ive done it a couple times with a low skill. i lik that it actually takes skill (as in real skill) to do but is hard enough that u need to improve the skill (in-game skill) aswell.


well on the 360 i can open any "master lock" without breaking a lockpick even at level 5 lockpicking. It's just reflexes, which isn't what games like the elder scrolls is all about. Just like how you shouldn't be able to do some spells until a higher level you shouldn't be able to unlock some locks until a higher level.

EDIT: sorry i'm referring to Oblivion's lockpicking though.
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Steeeph
 
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Post » Tue Feb 01, 2011 11:29 am

well on the 360 i can open any "master lock" without breaking a lockpick even at level 5 lockpicking. It's just reflexes, which isn't what games like the elder scrolls is all about. Just like how you shouldn't be able to do some spells until a higher level you shouldn't be able to unlock some locks until a higher level.



Aww :sadvaultboy:

Well that's lame. But still, the way TES leveling system works you can't seriously have skill restrictions on locks for players. There needs to be a way to make it so hard you want to train your security skill.

Edit: wait did you mean two worlds two lockpicking or oblivion lockpicking?? Cuz the way you described it it sounded very much like oblivion hahaha
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dav
 
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