Thieves Guild "Special Jobs"

Post » Tue May 29, 2012 12:50 am

Why the hell did they include the "Special Jobs" into the thieves guild quests?

In my opinion, they don't even reach the quality of stupid mmo grinding quests. They are a disgrace to every quest ever created in videogame history.
Talk to Vex, walk through first and second loading, fastravel , run into a house, take one item, fastravel back, run through two loadings again, get 500 gold.
I'm spending more time loading and running then actually doing something. And you have to do how many... 20? to become guildmaster?
If it at least took SOMETHING to do those quests, but you can literally just walk into the house, take the item/drop the item/manipulate the book.
The stealing quests aren't any harder, because pickpocketing levels up from 20-100 in like 1 hour.

If feel so disgusted while doing those quests, i wanna take a 3h shower afterwards to clean myself.

Didn't they find a better way to hide the fact that every faction only has like 7 quests which take 10-20 minutes each? Is this the only purpose of this quests? letting me spend more time loading then questing to hide that i could beat the whole thieves guild questline within 2-3h?

What do you think about the jobs? Does anyone actually "like" them?

EDIT : To make things clear, i made a mistake, i was referring to "jobs" not "special jobs" (which you probably noticed yourself because of the description)
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adame
 
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Post » Tue May 29, 2012 2:45 am

I found that the guild quests were all quite bad compared to past elder scrolls ones :cryvaultboy: . With exception for the dark brotherhood.
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Lucky Girl
 
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Post » Mon May 28, 2012 7:08 pm

I found that the guild quests were all quite bad compared to past elder scrolls ones :cryvaultboy: . With exception for the dark brotherhood.
Really? I happened to actually like the Thieves Guild questline a bit more. I also liked the special jobs they had. The Thieves Guild is much more brutish in this game however. But it's not overwhelming or anything.

And you're getting 'special jobs' confused with 'jobs'. The jobs svck, but the Special Jobs, aren't too bad.
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james tait
 
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Post » Tue May 29, 2012 6:07 am

I found that the guild quests were all quite bad compared to past elder scrolls ones :cryvaultboy: . With exception for the dark brotherhood.
Didn't like the Dark Brotherhood this time though, seemed too..... happy. Should have been more morbid, and depressing. Plus the armour was poop, too much red if i'm supposed to be hiding in the shadows.
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Killer McCracken
 
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Post » Mon May 28, 2012 7:25 pm

The jobs are fine as long as you play the game with only the in-game fast travel. I'd get one quest and two or so random jobs, and return to the guild once I had done all of them. Worked out brilliantly, and made me feel like I was actually in the Thieves Guild.
If you go out of your way to break it with stupid fast traveling, I am sure they will svck.
Protip: Don't.


EDIT:
Didn't like the Dark Brotherhood this time though, seemed too..... happy. Should have been more morbid, and depressing. Plus the armour was poop, too much red if i'm supposed to be hiding in the shadows.
My main issue with the DB was that they somehow decided that I wouldn't need any weapons. Why are all the cool weapons given by the thieves? Sure, the nightingales and whatnot, but the DB have been killing a lot more people, for a lot longer.
Thieves get Chillrend, Nightingale Bow and Blade.
DB get Blade of Woe, which while doing ludicrous damage didn't have an enchantment I cared about, so I never used it. Lackluster.
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Jeff Tingler
 
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Post » Mon May 28, 2012 7:36 pm

Realistically speaking, how often would the thieves guild be pulling massive heists for things with unbelievable value.
Thieves would steal gems and money and small items of value from every day people without an abundance of security.
These jobs are a way of making money and restoring the thieves guild, not as a form of epic story telling role-play.
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Matt Bee
 
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Post » Mon May 28, 2012 10:13 pm


My main issue with the DB was that they somehow decided that I wouldn't need any weapons. Why are all the cool weapons given by the thieves? Sure, the nightingales and whatnot, but the DB have been killing a lot more people, for a lot longer.
Thieves get Chillrend, Nightingale Bow and Blade.
DB get Blade of Woe, which while doing ludicrous damage didn't have an enchantment I cared about, so I never used it. Lackluster.

I agree with this. Another thing- you only get BoW at the end of the questline. Nothing to help you so-far-as weapons the entire way through.
BYOW new DB member, hope you don't die!
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Agnieszka Bak
 
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Post » Tue May 29, 2012 5:31 am

I agree with this. Another thing- you only get BoW at the end of the questline. Nothing to help you so-far-as weapons the entire way through.
BYOW new DB member, hope you don't die!
Yeah, the Dark Brotherhood had kind of messed up rewards in general.
Join: Get best stealth-gloves in the entire game, never replace them for anything ever.
Some time later: Get minor upgrade for gloves, make marginal difference, really doesn't matter.
Also later: Get dagger.
Oh, and I almost forgot: The useless ring that I never wore.

Shouldn't I get something interesting for getting further? Even Oblivion had this down right, first you get an armor that is semi-neat, later you get a badass robe, along with weapons and minor stuff for doing your job well.
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Assumptah George
 
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Post » Mon May 28, 2012 2:56 pm

I did the special thieves guild quests as I went along, mixing them in with the main thieves guild questline. Honestly at the time I didn't even realize they were two separate questlines, but it worked out very nicely in my opinion.

Overall I thought the Mercer Frey / Nightingales questline was about the best thing in the game, and I really enjoyed being able to add more shops to the ratways market as I went.
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john page
 
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Post » Tue May 29, 2012 2:29 am

Yeah, the Dark Brotherhood had kind of messed up rewards in general.
Join: Get best stealth-gloves in the entire game, never replace them for anything ever.
Some time later: Get minor upgrade for gloves, make marginal difference, really doesn't matter.
Also later: Get dagger.
Oh, and I almost forgot: The useless ring that I never wore.

Shouldn't I get something interesting for getting further? Even Oblivion had this down right, first you get an armor that is semi-neat, later you get a badass robe, along with weapons and minor stuff for doing your job well.

You get Shadowmere the nearly invincible psychotic murderhorse. Also Lucian Lachance is a very useful disposable ally.

In reply to the OP, I find the regular thieves guild grind jobs kinda boring, but only if I'm actually... grinding them. If I just show up and grab a couple, and grab a thieves guild main quest too, then go and handle it all or just grab some every time I'm in Riften on any business at all it's not really a drag. The Special Jobs are really good too.
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Kelsey Anna Farley
 
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Post » Mon May 28, 2012 9:10 pm

You get Shadowmere the nearly invincible psychotic murderhorse. Also Lucian Lachance is a very useful disposable ally.
Yes, my bad, I forgot. Shadowmere is very worth it, Lachance I found was only really fun for his conversation, so only really during their quests. He tended to ruin my stealth otherwise, which made him less than useful.
Also: HOW IS A GHOST LESS GOOD AT SNEAKING THAN I AM?!
>_<
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Sammygirl500
 
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Post » Tue May 29, 2012 12:19 am

those extra jobs should take you to the locations of all the "unique" loot that you hand in to the other guy who then sticks them on the shelves behind the desk.
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Haley Cooper
 
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Post » Mon May 28, 2012 7:21 pm

invincible psychotic murderhorse
Best thing I've read all day. :-p
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Kate Schofield
 
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Post » Tue May 29, 2012 3:39 am

They are there for a reason

They mean it went they say it helps the Guild, I completed four of them and the guild is fully restored, It looks amazing.

All cleaned up and I have a Mage, Alchemist, Blacksmith and a General Goods shop.

Also, New member who was in the Morag Tong and Guild Masters armor.
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Destinyscharm
 
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Post » Tue May 29, 2012 2:41 am

They reminded me a lot of the guild quests in Daggerfall, which were all like that (random quests only, no storyline).
I soldiered through them, but probably won't bother if I make another thief.
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Naazhe Perezz
 
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Post » Mon May 28, 2012 10:14 pm

They are there for a reason

They mean it went they say it helps the Guild, I completed four of them and the guild is fully restored, It looks amazing.

All cleaned up and I have a Mage, Alchemist, Blacksmith and a General Goods shop.

yeah i made a mistake in the topic, i was referring to the "jobs" of which you have to 5 to be able to do 1 "special job".
i didn't realize only the 4 bigger quests at the end of 5 "jobs" are called "special jobs".

the "special" jobs are indeed ok.
the "jobs" are what i hate.
they could have made quests like: walk to point x and press the jump button 2 times; next quest: walk to point y and press left mouse 1 time. this would have exactly the same depth and diversity the "jobs" have right now.
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electro_fantics
 
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Post » Mon May 28, 2012 10:39 pm

I like the special quests, if a bit simple. But it gives me something else to do.
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Thomas LEON
 
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Post » Tue May 29, 2012 2:45 am

they could have made quests like: walk to point x and press the jump button 2 times; next quest: walk to point y and press left mouse 1 time. this would have exactly the same depth and diversity the "jobs" have right now.
...You don't really understand the point of the Thieves Guild, do you?...
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ladyflames
 
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Post » Mon May 28, 2012 9:07 pm

...You don't really understand the point of the Thieves Guild, do you?...


i do understand the point of the thieves guild, but:

most of the "thief" jobs don't even require the use of thief skills AT ALL.

you can just walk into the shop, close the door behind you, press e , manipulate the book, walk out, job done. 3 sec of "thief" job ,30 sec in loadings screens.
same with the quest where you have to put stolen things into chests. you arent forced to hit the sneak button for a second.
you can just walk into the house, drop the thing, leave.
the quests with stealing stuff from houses: last time i did one, i just entered the house, rushed upstairs, took the thing, left. npcs stayed downstairs , didnt give a flying [censored].

so where is the point of doing "thief" jobs, when there is no need to even use thiefskills, and you spent more time in loadingscreens then actually doing something?
the example i gave was just to show how repetativ and stupid this "quests" (have a to force myself to even call them quest) are.
75% of the "jobs" are : travel to point x, press a button, leave. this is the point i was trying to show.
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Erika Ellsworth
 
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Post » Mon May 28, 2012 10:37 pm

I found that the guild quests were all quite bad compared to past elder scrolls ones :cryvaultboy: . With exception for the dark brotherhood.
Oblivion's Dark Brotherhood widdles all over Skyrim's as far as questline is concerned.
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Naomi Ward
 
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Post » Mon May 28, 2012 10:50 pm

Not looking forward to the Thieves Guild questlines cause they do seem to be a bit repetative and from what I have heard you spend more time loading than doing the actual job. I will do them but hesitantly. I also agree that the DB reward line was quite shoddy. I play assasin type and stinks to have no armor progression or weapon progression rewards. I have my Ancient Shoruded and its now flawless(max) and I prolly wont change it till i can dual enchant my dragonscale but meh even that dont look great to me exp for assasin look.
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ashleigh bryden
 
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Post » Mon May 28, 2012 11:01 pm

Not looking forward to the Thieves Guild questlines cause they do seem to be a bit repetative and from what I have heard you spend more time loading than doing the actual job. I will do them but hesitantly. I also agree that the DB reward line was quite shoddy. I play assasin type and stinks to have no armor progression or weapon progression rewards. I have my Ancient Shoruded and its now flawless(max) and I prolly wont change it till i can dual enchant my dragonscale but meh even that dont look great to me exp for assasin look.


don't get this thread wrong!
there are 2 types of quests within the thief guild.

1) the "main" questline : this one is quite entertaining. the quest take some time (if you are low lvl maybe even half an hour or so , if you do them later on with 100 sneak, you can complete them really fast)
these arent the quests im referring to in this thread

2) the "jobs" : these are the randomly created , repetative, boring, stupid as hell quests im talking about here. you have to do 5 "jobs" in every major city. after you completed 5 "jobs" in a city , you get a "special" job , which is a little bit larger and more entertaining.

bad thing is , that you have to complete part 2) to become the guildmaster, but don't hesitate doing part 1) because of it!
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Pumpkin
 
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Post » Tue May 29, 2012 3:13 am

You do get some pretty nice rewards from doing the special jobs though, from extra fences carrying 4000 gold, to an offensive version of the thieves armor set.
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brian adkins
 
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Post » Tue May 29, 2012 5:33 am

i do understand the point of the thieves guild, but:

most of the "thief" jobs don't even require the use of thief skills AT ALL.
You still steal things. You act like a thief. It's not the Sneak Guild, it's the Thieves guild. If I decide to act like a tool about it and just bumrush my way through a heist, I'll just look at it like the orc in Oblivion's DB. He was an assassin. Not a backstabby, stealth kind of an assassin, but nevertheless the kind that left people dead. Same thing goes here.
You are a thief. You steal.
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Zualett
 
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Post » Mon May 28, 2012 4:12 pm

Let me know if you actaully do get the Ceremony to start for becoming the Guild Master....Mine will not start. Yes jobs were tedious. Oh well I made more money doing them than anything else so far. I think that was the point to have something that was easy to do and a quick money maker.
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x_JeNnY_x
 
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