» Fri May 27, 2011 10:35 am
If you consider your question a little more, then the answer becomes obvious. Of course there's a name for this. It's called "oops, that never happened, ok?".
You see, when you restore a saved game, everything goes back to the way it was before you saved it. It's not respawning, it's loading a saved game. Therefore, it's more like a retcon than anything actually happening in game to revive your character. Therefore, you character never died.
There truly is no in game name for this power, since it doesn't exist. Nor is there an in game name for your ability, as the player, to turn off your system, restart it, play something else, or even purchase or sell video games. This is simply game mechanics meeting real life mechanics, and not lore. If you created a lore-explanation for this, you'd have to create an explanation as to why Solstheim isn't on the map until you purchase and install the bloodmoon expansion, unless your playing the GOTY MW, of course.
In other words, you ability to save your game and restore it comes from the fact that TES games are LOOOOONG and the creaters of the games are gracious enough to allow you to take breaks. As far as dying and restoring a saved game goes, it would be quite sadistic of Bethesda to create a TES game in which death is final. Without a hero there is no prophecy, but without a player there is no game. No one would play a game that made you start all over after putting in around 60 hours on a character that you accidentally let fall out of the sky because your levitation spell wore off.