- Add the ability to find legendary items in the wasteland if you manage to get someone to stay out there long enough (I can't see to get much past 3 days in Survival mode)
- Add the ability for explorers to auto-return when they run out of stimpacks. I don't care if this is a paid upgrade - ADD IT! I can't always check my phone during the day, just like today, where I lost one dweller in my new survival vault and 5 in my main survival vault. Thankfully no major weapons or kit lost, but losing the main dweller in my starter vault is going to hurt. I know it should be hard, but it shouldn't kill dwellers off if you can't manage to get onto the game during the day.
- If you do loose a dweller in the wasteland, future explorers should have a chance of coming across the dead dweller and picking up his outfit, weapon(s) and pet if he has one. ESPECIALLY if you have paid for these items. This Game (or as far as I'm concerned all games) should not LOOSE items that you have PAID for. Its easy enough to tag lunch boxes as paid for items and the items you get within them have a paid for flag against them simple and adds nothing to memory, other than a few bytes per item.
- Have the dwellers auto-apply stimpacks in the vault. I've lost more than I care to think about simply because I can't click on them thanks to UI issues.
- Remove the 500caps card from lunchboxes when you clearly don't need the money.
- Add the ability to find the odd pet whilst out in the wasteland
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1) Is a perfect end-game scenario and will keep people playing the game, I'm certainly not spending loads of real money to buy lunchboxes in the vain hope of getting some.