It seems that any time a post is made about features in Fallout: New Vegas or Fallout 3 (even though that was made by Bethesda) it instantly garners flame throwers and negative comments. I personally love both game and without question, enjoy The Elder Scrolls more. However, there are numerous things features that were in Fallout: New Vegas that should be incorporated into Skyrim, whether we like to admit it or not.
The first one is what I think is the most obvious and something that seems to have a new thread on these forums every other day. hardcoe mode. We could call it survival mode or whatever term you want to use, but it needs to be there. As an option. Plain and simple. This alone adds so much immersion to the game. I think the hardcoe mode for Skyrim should go as far as eliminating the use of fast travel as well. Either way, there needs to be an option to turn on mandatory eating, drinking and sleeping in Skyrim.
hardcoe mode, maybe. But I don't care much one way or the other.
The second thing is something that didn't get much attention but was a wonderful addition. Skyrim needs disguises. Just like in New Vegas, if an enemy got too close to you they should be able to tell. But we should be able to put on imperial armor or whatever it may be in Skyrim and walk around palaces without being questioned. This would add a whole new element to the game and greatly benefit sneak characters.
Like the Grey Fox's cowl?
Custom and hand-made weapons. I loved finding all the parts to make custom weapons in Fallout. It gave the custom weapons that feeling of uniqueness that other weapons did not have. It was also nice to be able to break down ammunition in New Vegas and create our own. There should be ways to break down arrows or swords and add your own blade, handle or arrow tip. This would again, add a huge, new element to the game.
Like Amber and Madness Weapons in Oblivion?
Warring factions. Although this will most likely not be in Skyrim, it would be nice to have factions that hated one another that you had to choose to be a part of. In New Vegas there came a time where you had to choose a side and there were consequences for doing so. We all know that this won't happen in the main quest but it seems entirely possible as side quests. Maybe a DLC could add some elements of this after the game is released.
Usually when there is a threat on the very existence on the entire world, different guilds and groups come together to defeat that threat and there is no time and place for warring factions. They must stand together or stand apart. Other than a few smaller disagreements. I really don't find warring factions always needed in every single game. While I understand this brings enjoyment to some, I'm fine with guilds existing side by side in peace or against the forces which may destroy them all.