Things Bethesda should learn

Post » Sun Jul 24, 2011 4:28 pm

It seems that any time a post is made about features in Fallout: New Vegas or Fallout 3 (even though that was made by Bethesda) it instantly garners flame throwers and negative comments. I personally love both game and without question, enjoy The Elder Scrolls more. However, there are numerous things features that were in Fallout: New Vegas that should be incorporated into Skyrim, whether we like to admit it or not.

The first one is what I think is the most obvious and something that seems to have a new thread on these forums every other day. hardcoe mode. We could call it survival mode or whatever term you want to use, but it needs to be there. As an option. Plain and simple. This alone adds so much immersion to the game. I think the hardcoe mode for Skyrim should go as far as eliminating the use of fast travel as well. Either way, there needs to be an option to turn on mandatory eating, drinking and sleeping in Skyrim.

The second thing is something that didn't get much attention but was a wonderful addition. Skyrim needs disguises. Just like in New Vegas, if an enemy got too close to you they should be able to tell. But we should be able to put on imperial armor or whatever it may be in Skyrim and walk around palaces without being questioned. This would add a whole new element to the game and greatly benefit sneak characters.

Custom and hand-made weapons. I loved finding all the parts to make custom weapons in Fallout. It gave the custom weapons that feeling of uniqueness that other weapons did not have. It was also nice to be able to break down ammunition in New Vegas and create our own. There should be ways to break down arrows or swords and add your own blade, handle or arrow tip. This would again, add a huge, new element to the game.

Warring factions. Although this will most likely not be in Skyrim, it would be nice to have factions that hated one another that you had to choose to be a part of. In New Vegas there came a time where you had to choose a side and there were consequences for doing so. We all know that this won't happen in the main quest but it seems entirely possible as side quests. Maybe a DLC could add some elements of this after the game is released.

There are probably more that I'm not thinking about but I feel like these would benefit the game tremendously. Any other Fallout players that have ideas feel free to include them, I'd like to hear what you guys think.
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Dale Johnson
 
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Post » Sun Jul 24, 2011 2:17 pm

How do you know what would benefit a game you have never played because its not out?
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sally coker
 
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Post » Sun Jul 24, 2011 4:24 pm

You *do* know there is a war going on in skyrim between two political factions? And possibly dunmer and argonian forces due to the whole morrowind being exploded (essentially)? And maybe even dragons?
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Valerie Marie
 
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Post » Sun Jul 24, 2011 11:35 pm

Obsidian not a good company. All there games have failed. Fallout New Vegas was the only game they did right which they took ideas from the past Elderscrolls games. Bethesda needs to go back to their roots and not hug up on another companys balls.
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Natasha Callaghan
 
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Post » Sun Jul 24, 2011 10:38 pm

Obsidian were quite clever in picking up Oscuro too. You can really see the positive influence his concepts had on the game.
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Rachel Eloise Getoutofmyface
 
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Post » Sun Jul 24, 2011 9:01 pm

I'm done with Obsidian. Everything they do is a sad, sad shadow if the previous work.

KotOR 2 was a good effort, and a good story, but the execution was worthlessly done.

FO: NV is Fallout 3.5. It's the same game in a different setting with mods from FO3 pre-installed. It's boring from the start.

Dungeon Siege 3 is pretty, but a boring loot-hunting expedition.

Alpha Protocol is just a friggin mess.

Did I get everything, or is there another huge, embarrassing failure I missed?
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megan gleeson
 
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Post » Mon Jul 25, 2011 2:54 am

You can make weapons(maybe armour) at a forge with 13 different types of ore.
There will be a civil war.
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Teghan Harris
 
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Post » Sun Jul 24, 2011 4:35 pm

great stuff and since I played FO3 and NV I totally agree

but skyrim already has a couple of the things you suggested which are waring factions and smithing :D
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Robert
 
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Post » Sun Jul 24, 2011 2:27 pm

I like those ideas a lot :)

Especially a hardcoe mode for Skyrim. In fact, I think they should make it even more difficult than New Vegas's "hardcoe" mode. I want a challenge so it actually feels like I'm accomplishing things and to feel a greater attachment to my character.

How do you know what would benefit a game you have never played because its not out?


He doesn't. Nobody does. He's just trying to start an interesting discussion.
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suniti
 
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Post » Sun Jul 24, 2011 9:46 pm

well i don't agree with 1 because hardcoe mode is more of a modern game thing. this is a fantasy rpg, one would ask " why cant i just conjure up a steak? ". but yes my favorite feature from new Vegas has to be disguises. would this work in Skyrim? not so sure because not everyone wears full helmets or hats.
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Jacob Phillips
 
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Post » Sun Jul 24, 2011 5:04 pm

How do you know what would benefit a game you have never played because its not out?


Because these would benefit any RPG.
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Rhiannon Jones
 
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Post » Sun Jul 24, 2011 8:01 pm

Obsidian had some good ideas, but none of them made me invest 1000+ hours into NV. I did play FO3 that much, and there's one reason for that. The exploration. No one can develope an open world game like Bethesda. I say that so much, I need to make it my sig.
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Veronica Flores
 
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Post » Sun Jul 24, 2011 11:18 pm

Writing and quest design. Fallout 3 failed abysmally in the former and did only halfway-decent in the latter, and even then only outside of the main quest.
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Matt Bigelow
 
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Post » Sun Jul 24, 2011 6:12 pm

I think even the people who despised NV could agree with "more voice actors"- NV had something like 5 times the VAs of Fallout 3 (or at least felt like it), and still sometimes had trouble with running into the same voice a bit too often. Oblivion was even worse in that regard than FO3.
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stacy hamilton
 
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Post » Mon Jul 25, 2011 3:45 am

I actually preferred NV to FO3, am I the only one? I don't know what it was about it, I just had more fun playing NV and played it a lot more. I also think all of the features you mentioned could be implemented in Skyrim in someway.

On a side note, is it also only me that actually really liked Alpha Protocol?
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Bird
 
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Post » Sun Jul 24, 2011 5:07 pm

I definitely thought that Fallout New Vegas was a better game than FO3, although I don't think I had any more fun playing that I did with FO3. It suffered from a lack of explorable environments, which I really enjoy, and I felt was its only real weakness against FO3.
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Natalie Harvey
 
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Post » Mon Jul 25, 2011 2:13 am

Obsidian not a good company. All there games have failed. Fallout New Vegas was the only game they did right which they took ideas from the past Elderscrolls games. Bethesda needs to go back to their roots and not hug up on another companys balls.



Obsidian have done fairly well if not they wouldn't still be around and no one would hire them, new vegas was mostly reworked ideas from Van Buren what would have been fallout 3 if Black Isles hadn't folded where do you get that they took thing from TES give me anything beyond a general example that could be found in a hundred other games. Your obviously too hung up on being a TES and Bethesda snob to realize although new vegas had a slew of bugs its a hell of a game and it would be dumb of Bethesda not to include some of the elements Obsidian improved upon or were praised for such as their writing.
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FoReVeR_Me_N
 
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Post » Sun Jul 24, 2011 6:19 pm

I actually preferred NV to FO3, am I the only one? I don't know what it was about it, I just had more fun playing NV and played it a lot more. I also think all of the features you mentioned could be implemented in Skyrim in someway.

On a side note, is it also only me that actually really liked Alpha Protocol?


Hell no your not the only one, NV was ungodly superior to FO3, It took me forrreeevverrr to get back to playing FO3 after I tasted NV, In the first couple of months I had 160 hours of playtime into NV, I barely broke 100 hours on FO3 recently just trying to go back and play the DLC. I'm pretty sure Bethesda's got Skyrim down pat though and I've never played anything else by Obsidian, so I don't really think they need to learn from them, at least not on TES, maybe the next Fallout they could take some lessons.
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AnDres MeZa
 
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Post » Sun Jul 24, 2011 11:29 pm

I'm done with Obsidian. Everything they do is a sad, sad shadow if the previous work.

KotOR 2 was a good effort, and a good story, but the execution was worthlessly done.

FO: NV is Fallout 3.5. It's the same game in a different setting with mods from FO3 pre-installed. It's boring from the start.

Dungeon Siege 3 is pretty, but a boring loot-hunting expedition.

Alpha Protocol is just a friggin mess.

Did I get everything, or is there another huge, embarrassing failure I missed?

KoTOR 2 wasn't their fault, Lucasarts executives who knew nothing about games told them to release it or else, and we got half a game,

I think Bethesda wanted Fallout 3.5 to capitilise on the success of Fallout 3 so the franchise wouldn't fade in gamers memories

Dungeon Siege 3 was a HUGE dissapointment to me, I loved the convoluted plot of the second one :(

Anyhow, Obsidian isn't the most original company, and recently they have been making sequels and rehashes, so we may not be seeing their full potential.
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Katie Louise Ingram
 
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Post » Sun Jul 24, 2011 1:50 pm

Did I get everything, or is there another huge, embarrassing failure I missed?

Neverwinter Nights. How could you possibly forget those horrible excuses for games? :P
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Jason King
 
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Post » Mon Jul 25, 2011 3:28 am

well i don't agree with 1 because hardcoe mode is more of a modern game thing. this is a fantasy rpg, one would ask " why cant i just conjure up a steak? ".


Because there is no daedric realm full of uneaten, well-cooked steaks from which to summon them. :shrug:

Also you might be playing as a non-conjuring character.
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Manuela Ribeiro Pereira
 
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Post » Sun Jul 24, 2011 4:45 pm

How do you know what would benefit a game you have never played because its not out?


Exactly!
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Susan
 
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Post » Mon Jul 25, 2011 12:15 am

The second thing is something that didn't get much attention but was a wonderful addition. Skyrim needs disguises. Just like in New Vegas, if an enemy got too close to you they should be able to tell. But we should be able to put on imperial armor or whatever it may be in Skyrim and walk around palaces without being questioned. This would add a whole new element to the game and greatly benefit sneak characters.


You mean like putting on the fanatic's robes in Shivering Isles?
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Kelvin Diaz
 
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Post » Sun Jul 24, 2011 4:30 pm

I really want hardcoe mode
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Melissa De Thomasis
 
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Post » Mon Jul 25, 2011 3:49 am

I want all of those things...warring factions and smithing are already in,

I enjoyed the hardcoe mode in NV and disguises would be a great addition to stealth gameplay...

and none of this stuff would be difficult to implement, its all been done before after all
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Maeva
 
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