Things disappearing in the world

Post » Mon Jun 18, 2012 3:29 am

Double click on the building, its one of the checkboxes



This is what I usually see http://cloud.steampowered.com/ugc/470861053756698492/ECCCEF65A0BA0304BECFE394FDA6418217250456/

Stuff disappears in the CK too, ocne I reload its OK
Thanks, I was looking in the wrong window. :wallbash:
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Lilit Ager
 
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Post » Mon Jun 18, 2012 1:42 am

Same here, I have a bridge that goes missing, rest seems ok...
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Alexx Peace
 
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Post » Mon Jun 18, 2012 1:17 am

Same problem and same temporary fix here.
Have been following the tutorial on the Creation Kit wiki and the three large parts of the exterior of the dungeon disappear all the time.
Setting them to full LOD has fixed the problem for now, but hopefully we'll see a fix soon.
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Umpyre Records
 
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Post » Sun Jun 17, 2012 7:10 pm

It really is a crying shame! ArtsyCat released great house mod on nexus (http://skyrim.nexusmods.com/downloads/file.php?id=8760) but, when you leave the interior, house is gone. All this effort for nothing...
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Wayne Cole
 
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Post » Mon Jun 18, 2012 6:35 am

I am having a problem with this on a lot of things, I am building a new indepth town and everything just blinks in and out all the time. Everytime I go into the town something else is gone. Going to try the temp fix and see if it fixes it.
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Emzy Baby!
 
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Post » Mon Jun 18, 2012 7:22 am

Yeh Ihope for a Official Guide on how to work on outside environment couse is a nightmere so far all pops in out , messy behaviour , appear disappear , you end up placing things two times or not placing at all !!! is this behaviour a bug ? Or is supposed to be like that? Did really the developers use this tool like that? Seems doubdtfull but in case woudl explain why they took 5 years to make the game then ...
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ruCkii
 
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Post » Mon Jun 18, 2012 5:16 am

Rats, did a search for disappearing objects; lo and behold I find this thread, and that this problem is affecting a lot of people..

for me i see my objects in the distance, and when i enter their cell they disappear... even for a bug thats pretty annoying
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Crystal Birch
 
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Post » Mon Jun 18, 2012 10:13 am

I have made a new mesh for a ship and i believe this is a static. It appears fine in Creation Kit but does not appear in-game. I also tried checking the mark next to "Full LOD" but the ship just doesn't even appear. Basically, the ship NEVER shows up. I have never seen it in-game.
For more detail, go to the link with pictures, recommended please. So you know how it looks like. I think this is the Creation Kit's fault. Please help me out. I have been trying to resolve this problem for like a month now. Thank you in advance. leave me a message in any of the threads below.


http://www.gamesas.com/topic/1352755-i-need-mod-experts-help-me-please/page__fromsearch__1

http://forums.nexusmods.com/index.php?/topic/569417-i-need-mod-experts-help-me-please/page__st__10 = with pictures, recommended.
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Jessica Phoenix
 
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Post » Mon Jun 18, 2012 10:05 am

It's been effecting my city mod for the whole week I've been working on it. I started noticing it after I placed around 6 houses and a bridge. When I'd move the editor location into a different cell, some of those object would disappear.

I've also noticed that it ONLY effects my houses and the one bridge, and now more recently, city walls.

I would love it if there was a nice, safe solution to this screwy glitch. (It's driving me crazy!) :P
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Kat Ives
 
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Post » Sun Jun 17, 2012 7:36 pm

Some of my stuff is still not appearing for some people sometimes even with Full LOD on. This svcks.
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Mark Churchman
 
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Post » Mon Jun 18, 2012 1:40 am

I've had a tavern I built disappears completely in game though it was in the ck render window. But my biggest issue I'm having is missing NPC's. They have no script and their package is a simple currentlocationsandbox 1024 so they shouldn't be leaving the cell. Sometimes they're there, sometimes not. Frustrating!
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Your Mum
 
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Post » Mon Jun 18, 2012 3:53 am

I have large statics (scaled up) disappearing in interiors for me. And Setting Full Lod does not help.
It's impossible for me to create a big cave if the objects don't show up.

Same goes for all those house modders etc out there. It's a really big issue :(
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Laura Mclean
 
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Post » Mon Jun 18, 2012 2:22 am

I just want to add my experience of this problem. The tower I placed is invisible - but only in-game. Occasionally, it shows up but, mostly, it doesn't. The mesh is still there, arrows will bounce off it, the player can stand on it but the tower is simply not visible most of the time - and that's with "FULL LOD" checked.
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Important: Setting "Full LOD" has no effect whatsoever on this problem.
Conversely, I found that drinking an espresso before testing coincided with one of the few times the tower showed up - which is about as useful as sacrificing a goat, setting a troll on fire or checking the first checkbox which sounds like it might be relevant...!
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Did I, by chance, mention that the "Full LOD" workaround is a pink elephant?
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There is currently no solution and no workaround for this bug - and I'm not inclined to take Skyrim seriously until this bug in the Creation Kit is fixed. I hope Bethesda don't make the mistake that the Microsoft hacks make when they just assume that any answer to a query automatically means the query is resolved. There are many examples where respondents are mistaken as we are all only human, after all.
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Also, somebody needs to correct the Wiki on this as well, because its advice to check the "Full LOD" is totally wrong and potentially misleading for anyone engaged in prioritizing the squashing of bugs.
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So, for the fifth time... ...nah, let's just leave it at four.
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Budgie
 
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Post » Sun Jun 17, 2012 8:33 pm

I just want to add my experience of this problem. The tower I placed is invisible - but only in-game. Occasionally, it shows up but, mostly, it doesn't. The mesh is still there, arrows will bounce off it, the player can stand on it but the tower is simply not visible most of the time - and that's with "FULL LOD" checked.
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Important: Setting "Full LOD" has no effect whatsoever on this problem.
Not quite. What you're seeing is the result of the bug changing behavior after the 1.4.27 patch. If you have a building that's invisible but the collision still functions, you probably already checked the full LOD box. Uncheck it. Those items will now behave as normal.

The remainder of the bug is now completely inconsistent and will have to be handled on an object by object basis. The only constant still left is that all of the pieces that vanish are >1024 in size. But not *ALL* objects > 1024 in size will vanish anymore. It suggests a partial fix got into the 1.4.27 patch, which is hopefully still marching toward a full fix.
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Louise Lowe
 
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Post » Mon Jun 18, 2012 1:37 am

Ran into this problem when using that farmhouse exterior 04 shell. It would show up in the editor but mysteriously disappear in-game. Ended up just using a different house shell, which worked. This problem only seems to effect very specific pieces.
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tegan fiamengo
 
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Post » Sun Jun 17, 2012 6:14 pm

Not quite. What you're seeing is the result of the bug changing behavior after the 1.4.27 patch. If you have a building that's invisible but the collision still functions, you probably already checked the full LOD box. Uncheck it. Those items will now behave as normal. The remainder of the bug is now completely inconsistent and will have to be handled on an object by object basis. The only constant still left is that all of the pieces that vanish are >1024 in size. But not *ALL* objects > 1024 in size will vanish anymore. It suggests a partial fix got into the 1.4.27 patch, which is hopefully still marching toward a full fix.
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I'd caution you that this mod of mine only started a couple of days ago and that the tower was initially invisible, which is why I checked the "Full LOD" checkbox in accordance with the advice on the WIKI. Since then, I've tried a lot of things and the tower is currently linked to the attached map marker as well. It would show up under some very specific conditions (e.g. emerging from a teleport into morning sunshine or evening rain) and disappear under other conditions (e.g. partly clear nights).
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What is so tricky about this problem is that it comes and goes like joy and sadness.
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Having said this, thank you http://www.gamesas.com/user/176330-arthmoor/ for your suggestion to uncheck the "Full LOD" checkbox. I just tried it and loaded a few saves reproducing both the conditions under which the tower formerly appeared and conditions under which the tower was invisible. In all five tests, the tower was visible and comes into view from a couple of cells away. Tentatively, I'd say this hits the nail on the head but I imagine that this could prove to be a problem for the distant visibility of large objects which are intended to be seen from a distance.
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Danii Brown
 
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Post » Mon Jun 18, 2012 2:56 am

http://www.gamesas.com/user/666599-realmeleven/ - I had the same issue on a couple of my homes. Resolved it the same way. Think I posted that fix in a thread last week. Full LOD does not seem to work on objects that already have LOD attached to them in some way. It is sort of trial and error, but you can almost guess which objects need it and which don't after time.

Also, if your machine can handle it, set ugrids to 7 in your Skyrim.ini. This will lessen the chance of your new location fading into view. It might load before you ever see it. Keep in mind that changing ugrids will affect all of your saves. Do Not Argue has batch files you can run to fix this, but it's something to keep in mind.
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^~LIL B0NE5~^
 
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Post » Mon Jun 18, 2012 4:04 am

http://www.gamesas.com/user/666599-realmeleven/ - I had the same issue on a couple of my homes. Resolved it the same way. Think I posted that fix in a thread last week. Full LOD does not seem to work on objects that already have LOD attached to them in some way. It is sort of trial and error, but you can almost guess which objects need it and which don't after time.

Also, if your machine can handle it, set ugrids to 7 in your Skyrim.ini. This will lessen the chance of your new location fading into view. It might load before you ever see it. Keep in mind that changing ugrids will affect all of your saves. Do Not Argue has batch files you can run to fix this, but it's something to keep in mind.
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Thank you http://www.gamesas.com/user/517940-eldiabs/, for the suggestions. When I'm placing something in more open country this will be very helpful.
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Where I have the tower located (just up off "Riverwood Path"), it is obscured by trees, rocks and buildings before coming into view. From Whiterun, it is concealed by the eastern shoulder of the mountain (at the eastern extreme of the range bounding the north shore of Lake Ilinalta). From Riverwood village, it does not pop into view until the line of sight is less cluttered. Not absolutely perfect, but much better than my previous attempts at positioning large models out in the open. Finding a suitable spot in rugged country with limited line of sight can hide a multitude LOD sins.
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However, when I move on to bigger and more frustrating plug-ins, the higher ugrids setting could be useful - so thanks again.
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Kieren Thomson
 
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Post » Mon Jun 18, 2012 3:58 am

I had a similar issue to this, the house i made was not loading (was invisible) when i went into game to check it out. I did as a tutorial that i read said to do, check the Full LOD box, saved the file, tested again and my house was there. I then unchecked the Full LOD selection, saved mod again, went back in game to check it out and everything has worked fine since then......

Now I'm having other issues that I cant seem to get an answer for, trees, rocks and other stuff that I deleted from the exterior cell are now showing back up after I used TESVSnip to convert the file from plugin to master. It's very strange that this happens...... not sure how to fix it. I've moved my map marker back a little bit so my character doesnt load in under boulders (that were supposed to be deleted) when I fast travel, or load a saved game from the exterior cell. Since then I've re-navmeshed the entire exterior cell, the boulders and mountain rocks i can deal with for now, but theres a huge tree sticking out of the top of my house, when I originally moved it over near the porch area. It just wont stay where I put it lol
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Rachell Katherine
 
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Post » Mon Jun 18, 2012 12:18 am

Bumping this because I think it should stay visible.

In my world-building, I've placed a whole lot of landscape\mountain meshes, all of which look great in the CK, and the LOD works beautifully with, but do not actually exist in-game. Anything big just doesn't show up. So add me to the list of people experiencing this.

This bug pretty much kills my mod. I was really trying to give the CK the benefit of the doubt, until now.
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RUby DIaz
 
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Post » Mon Jun 18, 2012 1:34 am

After doing some experimenting, I now noticed that as I teleport into my interior, I can see my large mesh fade away just as I enter :(
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Chloe Lou
 
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