6 Things I dislike about Skyrim

Post » Fri Dec 16, 2011 9:05 pm

I love skyrim and I will continue to play it because it's an amazing game. I like a lot of things about this game but there are some things I dislike about this game as well.

1. Towns- They are too small and they're aren't enough npcs. You would think solitude had a lot of people to talk to considering it's size but it's lifeless to say the least.

2. Dialogue- It's just boring. It's bad enough the towns don't have many people in it but the few people it does have are uninteresting and I find myself skipping through a lot of the talking.

3.Leveling system- Just because most of the perk trees are completely useless.If you get the skeleton key lockpicking is pointless, if you don't you can pick any lock anyway so it's still pointless. Speech is useless because money isn't hard to come by and you'll have more than you know what to do with by 2 hours in. Pickpocket is useless because npcs never have anything worth taking but I guess the last perk is okay for the lolz. Smithing is too easy and too hard to level. I say that because if you abuse iron daggers you will level it too 100 in no time but if you do it the right way it takes way to long to get to where you want to be. Sneaking is no real challenge because the AI can't see you even if he's looking right at you. Destruction has a scaling problem so when you reach a high level it will be no longer a reliable skill. Conjuration and illusion is the same as destruction. I heard enchanting and alchemy have problems but I haven't used them yet.

4. Dragons- More of a nuisance than an epic creature. I say that because as you level up you see different dragons but they never get smarter. Ancient dragons have the same behavior as the first dragon you fought in whiterun.The only thing that changes is the amount of health the dragon has and it can breathe fire or ice. You would think spending two years on dragons we would have more behaviors or types of dragons in the game. I mean they can't even use they same shouts we use, all they do is shout ice or fire and it gets extremely repetitive.

5.Shouts- I just don't like them. The only ones I rarely use is unrelenting force for crowd control and elemental fury for dual wielding.

6. Hand Holding- Essential npcs that I can't kill, Quest items that way a ton but I can't drop, No alternate endings to quests,No effect on the world once I complete quests, no spellmaking

II'm not hating on skyrim or anything I just think these things need to be improved. There are many things I do like about it such as the exploration, Graphics,Creatures, weapons, dungeons (expect the tediously easy puzzles), Guilds(short but they were fun), etc etc.

Does anybody agree with me with at least one thing I listed? I know I can't be the only one with these problems.
User avatar
louise hamilton
 
Posts: 3412
Joined: Wed Jun 07, 2006 9:16 am

Post » Sat Dec 17, 2011 12:09 am

1. I agree on this one. But I wouldn't say I "dislike" this, more of "I wish".

Cheers
User avatar
Fluffer
 
Posts: 3489
Joined: Thu Jul 05, 2007 6:29 am

Post » Sat Dec 17, 2011 8:56 am

bump
User avatar
Stephanie Nieves
 
Posts: 3407
Joined: Mon Apr 02, 2007 10:52 pm

Post » Fri Dec 16, 2011 9:06 pm

Finishing Skyrim's main quest should end the random dragon attacks, just as finishing Oblivion's main quest ended the random gate openings.

There comes a point where the random dragon attacks are more of a nuisance than anything else. Once you've acquired and unlocked all of the shouts and once you've acquired your complete set of dragonplate and/or dragonscale armor, there's very little incentive to fight dragons at that point, but alas, you must. Because the developers have decreed that their player base are, by and large, morons.

Why are we morons? Because if there were a quest-related means to disable random dragon spawnings, then we moronic players would be shouting "Whaaaat? They're gone? Buuuut, I don't have all my dragon armor yet! I haven't unlocked all my shouts yet!" See, we're apparently not clever enough to sit out down and think "Okay, I still going to need x amount of souls to unlock my shouts, and I still need x amount of dragon bones and scales to finish up my armor set. So, I shouldn't finish off the main quest until I've done all that."

It takes too smart of a player to figure this sort of thing out. Consequently, our characters must be forever condemned to random dragon appearances simply because morons walk among us. It's the same reason we have essential NPCs. Because we might "break" our games if these NPCs could die. Even though Obsidian proved that it was actually possible to do away the concept of essential NPCs in Fallout New Vegas without this becoming a major issue for players. I guess TES players must have lower IQs. Consequently, Skyrim wannabe-assassin types must be forever condemned to "trial-and-error" assassination attempts: "Crap! Can't kill him! Oh, and I can't kill him either. Or her. Oh, this guy can't die either. Neither can she. Crap!"
User avatar
Laura Tempel
 
Posts: 3484
Joined: Wed Oct 04, 2006 4:53 pm

Post » Fri Dec 16, 2011 11:10 pm

Finishing Skyrim's main quest should end the random dragon attacks, just as finishing Oblivion's main quest ended the random gate openings.

There comes a point where the random dragon attacks are more of a nuisance than anything else. Once you've acquired and unlocked all of the shouts and once you've acquired your complete set of dragonplate and/or dragonscale armor, there's very little incentive to fight dragons at that point, but alas, you must. Because the developers have decreed that their player base are, by and large, morons.

Why are we morons? Because if there were a quest-related means to disable random dragon spawnings, then we moronic players would be shouting "Whaaaat? They're gone? Buuuut, I don't have all my dragon armor yet! I haven't unlocked all my shouts yet!" See, we're apparently not clever enough to sit out down and think "Okay, I still going to need x amount of souls to unlock my shouts, and I still need x amount of dragon bones and scales to finish up my armor set. So, I shouldn't finish off the main quest until I've done all that."

It takes too smart of a player to figure this sort of thing out. Consequently, our characters must be forever condemned to random dragon appearances simply because morons walk among us. It's the same reason we have essential NPCs. Because we might "break" our games if these NPCs could die. Even though Obsidian proved that it was actually possible to do away the concept of essential NPCs in Fallout New Vegas without this becoming a major issue for players. I guess TES players must have lower IQs. Consequently, Skyrim wannabe-assassin types must be forever condemned to "trial-and-error" assassination attempts: "Crap! Can't kill him! Oh, and I can't kill him either. Or her. Oh, this guy can't die either. Neither can she. Crap!"


I don't even understand why dragons appear after the main quest. It breaks immersion because after I defeat Alduin I feel like I just saved the world from dragons but once I return to Skyrim they're still everywhere. It's no sense of accomplishment finishing the main quest and what makes it even worse is that Alduin is incredibly easy. From the moment I saw him at the opening cut scene I thought he would be really tough to defeat. It turns out he has the same behavior as any other dragon and it takes no strategy or skill to defeat the main "boss".

Yeah Fallout:New Vegas did a wonderful job as far as essential npcs go. There was only one person you couldn't permanently kill and that was just because it would break the main quest line. I know Bethesda didn't make New Vegas but all of these immortal npcs in Skyrim seems like a major step back from new vegas. They didn't even add a hardcoe mode to Skyrim so imo food is completely useless. If Bethesda built the world and Obsidian did the quest writing I think we would have a much better game.
User avatar
Cesar Gomez
 
Posts: 3344
Joined: Thu Aug 02, 2007 11:06 am

Post » Sat Dec 17, 2011 1:12 am

I love skyrim and I will continue to play it because it's an amazing game. I like a lot of things about this game but there are some things I dislike about this game as well.

1. Towns- They are too small and they're aren't enough npcs. You would think solitude had a lot of people to talk to considering it's size but it's lifeless to say the least.

2. Dialogue- It's just boring. It's bad enough the towns don't have many people in it but the few people it does have are uninteresting and I find myself skipping through a lot of the talking.

3.Leveling system- Just because most of the perk trees are completely useless.If you get the skeleton key lockpicking is pointless, if you don't you can pick any lock anyway so it's still pointless. Speech is useless because money isn't hard to come by and you'll have more than you know what to do with by 2 hours in. Pickpocket is useless because npcs never have anything worth taking but I guess the last perk is okay for the lolz. Smithing is too easy and too hard to level. I say that because if you abuse iron daggers you will level it too 100 in no time but if you do it the right way it takes way to long to get to where you want to be. Sneaking is no real challenge because the AI can't see you even if he's looking right at you. Destruction has a scaling problem so when you reach a high level it will be no longer a reliable skill. Conjuration and illusion is the same as destruction. I heard enchanting and alchemy have problems but I haven't used them yet.

4. Dragons- More of a nuisance than an epic creature. I say that because as you level up you see different dragons but they never get smarter. Ancient dragons have the same behavior as the first dragon you fought in whiterun.The only thing that changes is the amount of health the dragon has and it can breathe fire or ice. You would think spending two years on dragons we would have more behaviors or types of dragons in the game. I mean they can't even use they same shouts we use, all they do is shout ice or fire and it gets extremely repetitive.

5.Shouts- I just don't like them. The only ones I rarely use is unrelenting force for crowd control and elemental fury for dual wielding.

6. Hand Holding- Essential npcs that I can't kill, Quest items that way a ton but I can't drop, No alternate endings to quests,No effect on the world once I complete quests, no spellmaking

II'm not hating on skyrim or anything I just think these things need to be improved. There are many things I do like about it such as the exploration, Graphics,Creatures, weapons, dungeons (expect the tediously easy puzzles), Guilds(short but they were fun), etc etc.

Does anybody agree with me with at least one thing I listed? I know I can't be the only one with these problems.
totally agree with killing important npc's, when i was retrieving the jagged crown i wanted to keep it and become high king so i tried to kill everyone in windhelm out of anger, but it was pointless, what's the point of being dragonborn and almost immortal with my superpower equipment if i can't even kill a little b**#@ like ulfric or the or other characters that i hate, those things should be an important things for bethesda to consider, people want options, real options. so next time don't set up a date line.
User avatar
Elle H
 
Posts: 3407
Joined: Sun Aug 06, 2006 3:15 am

Post » Sat Dec 17, 2011 6:49 am

I love skyrim and I will continue to play it because it's an amazing game. I like a lot of things about this game but there are some things I dislike about this game as well.

1. Towns- They are too small and they're aren't enough npcs. You would think solitude had a lot of people to talk to considering it's size but it's lifeless to say the least.

2. Dialogue- It's just boring. It's bad enough the towns don't have many people in it but the few people it does have are uninteresting and I find myself skipping through a lot of the talking.

3.Leveling system- Just because most of the perk trees are completely useless.If you get the skeleton key lockpicking is pointless, if you don't you can pick any lock anyway so it's still pointless. Speech is useless because money isn't hard to come by and you'll have more than you know what to do with by 2 hours in. Pickpocket is useless because npcs never have anything worth taking but I guess the last perk is okay for the lolz. Smithing is too easy and too hard to level. I say that because if you abuse iron daggers you will level it too 100 in no time but if you do it the right way it takes way to long to get to where you want to be. Sneaking is no real challenge because the AI can't see you even if he's looking right at you. Destruction has a scaling problem so when you reach a high level it will be no longer a reliable skill. Conjuration and illusion is the same as destruction. I heard enchanting and alchemy have problems but I haven't used them yet.

4. Dragons- More of a nuisance than an epic creature. I say that because as you level up you see different dragons but they never get smarter. Ancient dragons have the same behavior as the first dragon you fought in whiterun.The only thing that changes is the amount of health the dragon has and it can breathe fire or ice. You would think spending two years on dragons we would have more behaviors or types of dragons in the game. I mean they can't even use they same shouts we use, all they do is shout ice or fire and it gets extremely repetitive.

5.Shouts- I just don't like them. The only ones I rarely use is unrelenting force for crowd control and elemental fury for dual wielding.

6. Hand Holding- Essential npcs that I can't kill, Quest items that way a ton but I can't drop, No alternate endings to quests,No effect on the world once I complete quests, no spellmaking

II'm not hating on skyrim or anything I just think these things need to be improved. There are many things I do like about it such as the exploration, Graphics,Creatures, weapons, dungeons (expect the tediously easy puzzles), Guilds(short but they were fun), etc etc.

Does anybody agree with me with at least one thing I listed? I know I can't be the only one with these problems.



I agreed with every single thing listed above.
Not totally agreed with poor dialogue as they have been dramatically improved since Morrowind, but I surely dislike that annoying repeatable common phrases the NPCs keep talking when I'm nearby ("We're watching you, scum", what comes in mind) as it's really poor.
User avatar
Monika Fiolek
 
Posts: 3472
Joined: Tue Jun 20, 2006 6:57 pm

Post » Sat Dec 17, 2011 2:24 am


6. Hand Holding- Essential npcs that I can't kill, Quest items that way a ton but I can't drop, No alternate endings to quests,No effect on the world once I complete quests, no spellmaking


For most parts fully agree with this point..
Now I know Fall Out 3 is a completely different kind of game.. but some of the elements in it, for me, were evolution based on previous Beth titles....
And with that I mean: Branching.. Different ways to finish quests, reputation matters and the way the world reacts to you as a person felt more organic and less generic. The same can be said about impacts on the world.
Now it might be a TES thing, but I would love to see more variety like Fall Out 3 and Fall Out:NV added..

However I can understand,from a producers POV, that certain NPC's are unkillable.. (it could seriously mess up certain scripting)
The same can be said for Quest items (though this seems a bit all over the place, some can be dropped, some will pollute your inventory for a long time)
Finally, spell making being taken out, though controversial, I can understand... from a balancing issue..
User avatar
Trevi
 
Posts: 3404
Joined: Fri Apr 06, 2007 8:26 pm

Post » Sat Dec 17, 2011 7:47 am

totally agree with killing important npc's, when i was retrieving the jagged crown i wanted to keep it and become high king so i tried to kill everyone in windhelm out of anger, but it was pointless, what's the point of being dragonborn and almost immortal with my superpower equipment if i can't even kill a little b**#@ like ulfric or the or other characters that i hate, those things should be an important things for bethesda to consider, people want options, real options. so next time don't set up a date line.

Heck yeah. That is my biggest complaint. I'm working on an AAR story about the Dragonborn's rise to power.
User avatar
Heather beauchamp
 
Posts: 3456
Joined: Mon Aug 13, 2007 6:05 pm

Post » Fri Dec 16, 2011 9:45 pm

I don't even understand why dragons appear after the main quest. It breaks immersion because after I defeat Alduin I feel like I just saved the world from dragons but once I return to Skyrim they're still everywhere. It's no sense of accomplishment finishing the main quest and what makes it even worse is that Alduin is incredibly easy. From the moment I saw him at the opening cut scene I thought he would be really tough to defeat. It turns out he has the same behavior as any other dragon and it takes no strategy or skill to defeat the main "boss".

Yeah Fallout:New Vegas did a wonderful job as far as essential npcs go. There was only one person you couldn't permanently kill and that was just because it would break the main quest line. I know Bethesda didn't make New Vegas but all of these immortal npcs in Skyrim seems like a major step back from new vegas. They didn't even add a hardcoe mode to Skyrim so imo food is completely useless. If Bethesda built the world and Obsidian did the quest writing I think we would have a much better game.


Ah, that's my dream. IMO, Obsidian are amazing at factions, dialouge, and story, but mediocre at open-worlds, Bethesda are the opposite. Together, what a game that would be! It's frustrating to see things like Skyrim's cleaned-up neat dialogue interface...with no interesting or meaningful dialogue and choices to fill it.

And yeah, I love the idea of cooking and everything, but even doing a solid RP of a character, I find it harder to make my Dovahkiin eat and drink without "having to", like with Vegas' hardcoe mode. Seems counter-intuitive to include a fun cooking system, without any real framework for it to be best used in.

It's just a fantasy though! I know its unlikely, but it would be great if Obsidian did another Fallout "spin-off" (seems so weird to call vegas that, when FO3 feels way more like a spin-off) after Beth's FO4.
User avatar
Josee Leach
 
Posts: 3371
Joined: Tue Dec 26, 2006 10:50 pm

Post » Sat Dec 17, 2011 3:56 am

Defiantly agree with the magic not scaling properly, but I have to add that the marriage system is terrible.
User avatar
Nathan Hunter
 
Posts: 3464
Joined: Sun Apr 29, 2007 9:58 am

Post » Fri Dec 16, 2011 11:20 pm

I agree with most of what you said excluding Shouts - Force Ice Breath is awesome. Freezing everyone into blocks of ice is fun, and add physics in to watch them go flying past you off a cliff.

Illusion and Conjuration are OP on their own. Hell just Conjuration and you can butcher the world on master with no effort.
User avatar
Dalia
 
Posts: 3488
Joined: Mon Oct 23, 2006 12:29 pm


Return to V - Skyrim