Things don't bode well for the incoming PS4 version

Post » Thu Aug 25, 2016 3:57 pm

Lets honest, one of the main selling points used for the remastered version is the introduction of mods on consoles. However, judging from the absence of mods still plaguing the PS4 version of FO4, it doesn't really bode well for us getting them for Skyrim either. Feel free to correct me here, but I'm assuming Skyrim and FO4 use more or less the same engine/architect?



I'm hoping Bethesda have learnt something from the farcical PS3 release, that they will be honest with us this time around and tell us that the PS4 version won't be up to the standard of the Xbox version or will at least be missing one of the major features promised during the hard sell at release.



No drama here, no threats, I'm only interested in buying Skyrim because of the claim that some mods will become available to use. Without those, i suspect many PS4 players would rather wait until mods were implemented. Not saying all the issues lie with Bethesda, but it's their product, they're selling it to us, not Sony. So any issues they are having should be made clear from the outset.

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Hannah Whitlock
 
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Post » Thu Aug 25, 2016 4:01 pm

The problems Bethesda Game Studios had developing The Elder Scrolls V: Skyrim for the PlayStation 3 (PS3) was the split memory pool.



This shouldn't happen for the PlayStation 4 (PS4) version of The Elder Scrolls V: Skyrim: Special Edition, since the PlayStation 4 (PS4) is PC architecture.



AAA 3rd party video game development companies who had problems developing their video games for the PlayStation 3 (PS3) had to contact SONY and get help from them.



The mods issues on the PlayStation 4 (PS4) for Fallout 4 I can't comment on it because I don't have a PlayStation 4 (PS4), but one thing I think i see.



SONY doesn't really care to have mods on the PlayStation 4 (PS4). SONY is the only limiting the mods for the PlayStation 4 (PS4) version of Fallout 4 to 600MB's?



PC versions of video games can be ported to the PlayStation 4 (PS4) in a matter of weeks not months. At least according to Mark Cerny.

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mimi_lys
 
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Post » Thu Aug 25, 2016 1:54 am

Hi, I appreciate the PS3 was a pain to develop on, or at least in comparison to the other systems. However, there should have come a point when they either should have delayed it or not released it at all. What we originally got was farcical. No idea if proceeding updates sorted it to some extent as I had moved on to the 360 version and never touched the PS3 version again.



As for the mods, Bethesda should either state it's unlikely or give us some sort of time frame for when we can expect those mods on the PS4. I say this because they have stated on the PS4 version that one of the features is being able to add mods. I fully understand that that doesn't necessarily mean day 1, but at the same time it shouldn't mean we're left hanging for months on end wondering if they'll ever appear whilst every other platform is enjoying them. I'm half expecting Hines to eventually say they've decided against FO4 mods on the PS4. That isn't an issue because they didn't categorically state we were getting them on the box prior to release.

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victoria johnstone
 
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Post » Thu Aug 25, 2016 4:27 pm


Bethesda has never learned how to communicate with their customers. Don't expect them to open their mouths and actually talk to us anytime soon.

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Theodore Walling
 
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Post » Thu Aug 25, 2016 7:33 am

The remaster will be far better than it's PS4 and X360 counterparts simply due to the fact that it will be 64 bit, rather than 32. Mods are just a bonus, IMO.

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QuinDINGDONGcey
 
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Post » Thu Aug 25, 2016 8:03 am


I understand mods are simply a bonus to a number of people. However, there are also a number of people who are buying it on the basis that we'll get mods. I've played this game to death last gen and have no real reason to purchase it purely for the visual upgrade. I will be buying it because we have the option to install mods, to add something extra to the game. That was exactly why I was initially stoked for the game, then I realised if they can't get FO4 mods onto the PS4, it's not gonna happen with Skyrim.

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Rudy Paint fingers
 
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Post » Thu Aug 25, 2016 10:15 am

I think people should look at Epic Games and take notice from them what they had to go through with SONY to allow mods for the PlayStation 3 (PS3) version of Unreal Tournament III on the PlayStation 3 (PS3).



Epic Games had to jump through so many hoops to finally have the mods transferred from the PC to the PlayStation 3 (PS3) version of Unreal Tournament III.



I don't think SONY really wants mods on their PlayStation (PS) consoles.

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Jon O
 
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Post » Thu Aug 25, 2016 2:40 pm

Plus, Bonus or not..... the point is that the promise or offer.....however you want to put it.....was made.


You don't offer modding capability as a purchase incentive.....then go back on it!


What of the poor mislead masses who bought PS4 instead of XB1 BECAUSE we were told mods were coming to it.


The PS4 offers a slight graphics edge over the XB1 (it is well explained and demonstrsted on you tube vids....so I'm not getting into that mire here).


Point being....all else being equal with mods coming to both platforms....it would be reasonable that some people would buy the PS4 to enjoy the clarity with the mods. A decision they would not have made if it was said mods were NOT coming to PS4.


I will likely get XB1....but my boy already bought PS4 with his christmas money anticipating the sought after FO4 mods....he feels very unhappy and I don't blame him. As for Skyrim mods on PS4...pah! We will see!
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Jennie Skeletons
 
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Post » Thu Aug 25, 2016 7:38 am

32 or 64 bit is not the major issue, PS3 and 360 is in practice 28 bit as they only have 512 MB, an unmodded Skyrim on PC uses 0.8-1.2 GB depending on how long you have played current game session and total, this does not include video memory, nor cache who is windows responsibility not Skyrim.


Is short Skyrim on previous generation was very memory limited.

The problem with PS3 is that it had main and graphic memory, this increases performance, however on 360 the game could use less graphic memory and more system if needed as it was dynamic. This game 360 some MB more and since Skyrim was running up at the memory limit all the time and was designed for 360 this caused the problems on PS3.

Current gen has 8GB where 5-6 GB is free for game to use, 2 GB more than the current 32 bit version of Skyrim for pc.


Now the problems with mods on PS4 is that Sony uses some special file format and has special demands .

Its quite posible that MS is cutting corners and red tape to be helpful in here as they are underdog in this generation and need any edge.


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Danel
 
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Post » Thu Aug 25, 2016 6:50 am



In all honesty, if you bought an entire system basing it solely on a promies relating to a single video game, the joke's on you. If you're such a massive fan of a game and such a promise is important enough for you to switch to a different system, then you wait for the game and the utterly important promise come true. Don't blame a gaming company because there are stupid people out there that can't learn that publishers and developers always back out on at least some promised features.
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Nick Tyler
 
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Post » Thu Aug 25, 2016 8:24 am

So what are you saying Chaka ZG?

"Bought an entire system"......its not a mainframe....its just a ps4


And yes....we are "such massive fans" of Beths games that we buy a new console just to play their games....that is not unusual for many of the fan base here ...you will find


And Exactly Which people 'out there' are you calling "stupid" for buying a console to play FO4 ( initially..later Skyrim) with the anticipation of the promised mods?


Are you directing the stupidity comment at me? Or my disappointed lad? I do not think we warrant poisonous jabs thank you!


And in anycase....we are not talking about merely "some promised features" being left out......modding was a major feature promise


We still do not know if modding will be implemented for ps4 or not. But I am saying The Offer should not have been made if it was not a certainty.
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Madison Poo
 
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Post » Thu Aug 25, 2016 1:26 am

well then games shouldn't be allowed any mention pre-release what so ever.. heck, even the original release of Skyrim was missing several features they promised..



software design (and i say this as a former professional programmer) isn't quite simple enough for a "if they say they want it in the game, put it in" policy.. not only are their time and budget constraints, dealing with the rights holder of proprietary hardware to get licensing (in consoles case), but there is also the issue that adding one new feature can break 4 other ones..





basically, and its been this way since the 90s, you have to treat promises of what will be in a game the same way you treat election promises, some will be upheld and others won't be..


you could literally count every game that contained every feature the devs said it would on one hand and still have enough free fingers to lift your coffee mug..

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Kevin S
 
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Post » Thu Aug 25, 2016 6:22 am

Nope..sorry that don't wash...because as said its not just 'some features' that could get left out....like itsy bitsey don't really matter much features. The modding for consoles was one of....if not THE feature for console. If the console modding is out then frankly the remaining reasons to buy it may not be enough to warrant getting it, let alone paying the price tag.


Yes some folk even on console will still want it mods or not....but a lot of people are looking forward to the mod capability and it was vaunted as a major step forwards. To pull out of that for half of the supported consol platforms just isn't on.


When FO4 came out with a mods promise to follow soon....how many consol users upgraded to ps4 and XB1......and how many went the ps4 route because that was promised for mod support hmm? Now they are hoping upon hope the promise stays good for Skyrim also.


Well maybe we have to accept its tough cheese.....and maybe we won't get the promised support for ps4 after all. And maybe then we just wasted 450 bucks cos we believed what we were promised by Bethesda.....so emphatically....not so long ago.


That does not excuse them if they let us down over this....not supporting ps4 after saying they would...is not ok!


Well we will see I guess....its not a done deal yet!
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Janine Rose
 
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Post » Thu Aug 25, 2016 5:27 pm

Sorry, but I'm kinda singing from the same hymn sheet as Rick. Whilst features do get pulled, the mod claim is a pretty big promise, especially this close to release. No one is daft enough not to realise features get pulled, it happens, but the implementation of mods on this occasion is a pretty big one. It's on par with the 'updated visuals' claim. Why? Because it's there in the trailers with bullet points and included in the retailers pre order descriptions.



I currently have this on pre order, but unless Beth and Sony come up with some sort compromise, then it will be getting cancelled. The onus is on Bethesda to make it clear from the outset what their products do and will contain and nothing to do with Sony at all. Been burnt once (Skyrim PS3) and won't get burnt again.

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Jessica Raven
 
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Post » Thu Aug 25, 2016 1:23 pm

Console is a system, and it's not the cheapest thing to buy because of a single video game, unless you have a really well paying job, or rich parents. I'd personally never buy an xbox over a single feature in the game, and certainly not until I'm sure it's included. Big or small feature, promised things get excluded from the games on a regular basis.


It does "wash", you forgot that Bethesda didn't sign any personal contracts with the players when the new consoles were bought, it's a promise, not a tripple pinky swear done over a death warrant signed by them and all the players that bought the console because of mods.
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Jani Eayon
 
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Post » Thu Aug 25, 2016 11:49 am

plus, the decision for mods aren't Bethesdas sole decision, its Sonys..


things can change in the blink of an eye when it comes making and negotiating business agreements.. a partnership can be 10 minutes from being officially recognized, only to then have one side say "ya know, now that i think about it, heck no!".. heck, the very existence of the Playstation not being a Nintendo owned console is proof of that..

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Lew.p
 
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Post » Thu Aug 25, 2016 10:37 am



Just get it for PC/
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Milad Hajipour
 
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Post » Thu Aug 25, 2016 11:25 am



I extra-double super-pinky-promise that if you just say "Skyrim" we know what game you're talking about; the reminder that Skyrim is, in fact, a TES game, is not really necssssry. Same with the PS4; typing "PlayStation 4 (PS4)" each time you refer to it is not necessary. I promise you that we have not forgotten that "PS4" stands for "PlayStation 4".


As for porting to consoles: Skyrim came out almost five years ago. Unless your computer is significantly older than that, I seriously wouldn't bother getting it for a console. Just get it for PC, and have it run faster, load faster, look better and have more mods available than any console version.
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Lavender Brown
 
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Post » Thu Aug 25, 2016 3:20 am

Well...Chaka ZG....maybe a "promise" means something different in your world to what it does to people you think are "stupid" like me.


To me...brand loyalty is a two way street. If a remaster is advertised with certain special features....and it needs a new console to run it.....and I buy the necessary consol in readiness...then I EXPECT the manufacturer of the remaster to come through with their end.


Frankly whether you think a consol is cheap or not is quite irrelevant to this. But fwiw I bought xbox 360s for my kids and myself and new copies of Skyrim two years back....not because it was an easy expense....but because we love Skyrim that much. I have had no other disc in my console period!


This has nothing to do with needing contracts or playground pinkys to make good on a promise....it is an expectation, and if a manufacturer wants your coin they had better come through on what is offered and consequently expected.....that is what their reputation hinges upon.


Finally...to reiterate what the point is here....Beth who is the seller...should not have offered the mod capability across platforms if they were not sure of being able to deliver it. They COULD have been HONEST and said yep..mods for XB1 no problem (within the severely limited scope that it is) but Fall Out and Skyrim mods for PS 4 are very unlikely.


Then we would have been clear, and I would have stopped my boy wasting his christmas money on a console that can't deliver the promise that Beth made! Don't forget....also....they are expecting to charge for this game.....I sure as hell ain't paying out 60 bucks if all I'm getting is effectively blury backgrounds and orange fog.


I don't have anymore to add....they either deliver what they promised with some degree of honourable customer care....or they lose coin and reputation....and not just from me I am sure.


Other than that
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Paul Rice
 
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Post » Thu Aug 25, 2016 4:59 pm


Its likely a licencing issue rather than a technical problem. Lawyers arguing, etc.

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Stephy Beck
 
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Post » Thu Aug 25, 2016 4:15 pm

I've already played Skyrim to death. I have all trophies.


Mods are a can of worms I no longer care to swim in. Disappointed? Of course I am. But I will buy this new Skyrim or I wont. I'm still waiting to see if the face textures are fixed.


My daddy always said "Don't expect anything and you won't be disappointed."


The vampires killing merchants is an issue for me. Ps4 owners won't soon forget this. I would love to have this new version on my ps4. In the end it may not be a purchase I make .


Edit: fixed post
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Mashystar
 
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