Aliens. Androids. Boston. Hopefully I can get 2 out of 3.
Aliens. Androids. Boston. Hopefully I can get 2 out of 3.
I agree with what most other people are saying. I'm not expecting the best written game ever --I think the intended scope of Fallout 4 eliminates that possibility-- but I still expect good writing. I think Bethesda needs to avoid like the plague:
OP >
To defend Bethesda on the overly long introduction, they allow the player to change its characters stats at the end of said introduction.
So, as long as you make a savegame before that point, you aren't screw and are able to replay the game as much as you want with how many characters you want (as long as the game have some replay value)
If you are afraid you cannot save the game, they can make an auto-savegame like the end of FoNV.
1. Cross Gen average GFX......oops too late.
2. Axed RPG elements for "teh intuitive".
3. Too many QTE or On-rails Story situations.
4. Bad Story and Writing.
5. Too many Blocked off paths and areas.
6. Voiced PC, which the Trailer may have hinted at.
No one likes a grammer nazi
And I'd like to see some better quality writing from Bethesda in this game.
And no pre war crap. It'd ruin the game
Fallout New Vegas didn't have an overly long introduction, yet it still allowed the player to change stats once you got far enough away from town. Also, skyrim had a god-awfully long one yet it didn't let you change your characters stats or appearance at the end of it.
Also a lot of mods (especially in skyrim) only worked right if you legitimately started a new game.
I'm actually fine with the Enclave coming back, as long as it's like it was in NV: as a bunch of has-been washouts that are remnants/refugees. I mean if there was a locked down base or holdout where you could run into them where they were just barely hanging on with rusty armors and malfunctioning plasma rifles, that'd be fine.
But if they come back as a major villain let alone the big bad, That's what I REALLY don't wanna see.
Hitting the level cap halfway through the game. Pretty much my only want is to either not have a level cap or simply have one that's unobtainable even if you do every single thing there is to do in the game. I understand that lots of peole simply run through the story and they try to balance the cap to deal with that issue.. but for those of us that wander around poking our nose into everything and gaining xp for doing so, there needs to be some alternative. A less xp gain mode, I don't care.. just as long as I don't hit the cap.
I want to see quests that make sense and follow a logical pattern. Not just a random group of disjointed sentences strung together which end up making very little sense.
The quests have always been the weak point in my opinion.
That and all the bugs...
I don't want to see
1. Linear quests that only have one solution
2. The Enclave as a major faction (get over it Bethesda, they're done for, both the West Coast and the shoehorned East Coast).
3. A large amount of Super Mutants. After the events in Fallout 3 they should have no way to make more Super Mutants anyway, because they were running out of FEV. Don't shoehorn in another random VAT of FEV just to add super mutants. The super mutants were created by The Master at the Mariposa Military Base. The reason for them being in Fallout 3 was lore breaking.
4. Streamlining. Streamlining ruined Skyrim for me, and basically turned the game into an open world hack and slash game. If they did the same thing to Fallout it would end up with them essentially removing all of the RPG elements that make the game fun.
5. Bad writing. Seriously, Bethesda needs to hire professional writers.
6. A linear main quest. The main quest should have multiple paths and endings based on your choices throughout the game.
7. Less emphasis on speech. I have always loved playing speech heavy characters in these games, Fallout 3 was severely lacking in this regard. Bethesda needs to learn from Obsidian and make Speech a viable skill.
8. Level scaling. Let's face it, level scaling is more bad than good. I personally like to have areas that I'm too weak to visit. It gives me a reason to level up. Plus it's always fun to have to sneak past enemies that severely out level you. I should not be able to kill a deathclaw at LVL 1 with a baseball bat and a melee skill of 20, that's just stupid.
1. Super Market Marriage System. "Get item, talk to woman, go to temple, get married" is not romance. Do it right or don't do it at all.
2. Cultural References over Believably: I don't care if you're trying to make a Peter Pan reference: A village full of orphan kids that kick you out at 16 is still stupid and implausable. I don't care if you're trying to make a planet of the apes reference, It's still very stupid to build a town around a nuclear bomb.
3. Useless Power Armor: Loreically speaking Power Armor is supposed to turn you into a walking tank. You should not be able to take down a guy wearing it with a nearly broken sawed off shotgun or a 10mm pistol, or even an AR, or anything less than a missile launcher. It should not be easy to get ahold of it, it should not be easy to wear it, and it should not be easy to take down someone wearing it.
I want the option to play past the end. I loved that with Broken Steel and even if I complete the main quest line and there's not a second one to follow it, I would like to be afforded the opportunity to finish up anything I did not do before the end of the game and see how the end impacts the world around me.
That is to say "I don't want to have the game end when the questline ends."
(Technically not a double negative!)
I don't want to see:
The lack of choice
The Enclave
Bad Writing
White Knight BoS
like 5 faction max (Gimme a lot)
Mostly reused lore
Current VATs system
Radiant anything
Super Mutants to a large degree
level-scaling
There's a lot of stuff that has been largely discussed throughout the speculation thread; however, if we're discussing the trailer, then I'd have to definitely say voiced protagonist. It's probably one of the only deal breakers for me right now.
Too late.
I think it's a waste of time as well but in this particular instance, it will probably be used as a way to introduce you to the player character's wife and son.
I'd like to only see a few things never even return to any form of existence in the Fallout RP.
They are as follows:
I. Fallout III. Great material to inspire my support of eugenics it was; still support the genetic, false, philosophy to this day due to it.
II. Skyrim. I understand how hard it is to make Skyrim with guns. I really do. The difference being you sell it and I want to strangle it for fun.
III. Less Fallout inspired dialog. Don't be afraid to have made an original factions. Modification makers have been doing it for years and so can you. Just don't make it a group of used shoes with dialog; as that is usually what it is.
IV. Lack of horror. People die from simple gunfights, children too. Not everyone is happy-go-lucky when fragmentation grenades go off. Some move on and others commit suicide. Everyone died; children included. This is why Fallout II remains superior to any Bethesda title and shall remain such until modified by the public. This is Fallout; not modern day North America. Horrible things happen with little resources to fix themm
Add in UnDeCafIndeed, evlbastrd, & naossano comments for the rest of this list. Otherwise I'll fall into the time old adage of "Thank Cthulhu for mods.".
1. Consolization of the UI and/or controls
2. Annoying unkillable children (if they must be there, at least give us the option to mute them!)
3. Romances (people should go play Sims games for that)
4. Radiant quests
5. Any dumbing down or removal of the SPECIAL or perks systems
6. Besides being an open world game, any resemblance to Skyrim (as you might be able to tell from the list above, Skyrim is the reason I won't be pre-ordering or even buying FO4 in the first few days until I see some reviews, I'm really worried that all of the above will be present).
An excessive amount of U.S. revolution references.