Things we DON'T want to see in FALLOUT 4.

Post » Thu Nov 26, 2015 9:30 am

Aliens. Androids. Boston. Hopefully I can get 2 out of 3.

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Chloé
 
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Post » Thu Nov 26, 2015 3:25 pm

I agree with what most other people are saying. I'm not expecting the best written game ever --I think the intended scope of Fallout 4 eliminates that possibility-- but I still expect good writing. I think Bethesda needs to avoid like the plague:

  • One-dimension Quest Solutions. Combat was often the only approach in Fallout 3, and when dialogue was viable, it was rarely well written.
  • Filler content. This is always bad.
  • "Sketches" of dialogue options. In recent titles (I.e. DA:I, Witcher 3, etc.) you are shown a sparknotes version of your dialogue options. This svcks. Don't do it.
  • Voiced PC. Seriously, did any one ask for this? All it means is more voice acting costs, which will incentivize short dialogue options without much variety, which alone could ruin the writing.
  • Just two factions. More factions, if done well, only makes for a more realized world with a better, more branching narrative.
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Curveballs On Phoenix
 
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Post » Thu Nov 26, 2015 5:50 am

Paid mods. They are a deal breaker.

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SWagg KId
 
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Post » Thu Nov 26, 2015 3:01 pm

OP >

To defend Bethesda on the overly long introduction, they allow the player to change its characters stats at the end of said introduction.

So, as long as you make a savegame before that point, you aren't screw and are able to replay the game as much as you want with how many characters you want (as long as the game have some replay value)

If you are afraid you cannot save the game, they can make an auto-savegame like the end of FoNV.

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mike
 
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Post » Thu Nov 26, 2015 7:08 am

1. Cross Gen average GFX......oops too late.

2. Axed RPG elements for "teh intuitive".

3. Too many QTE or On-rails Story situations.

4. Bad Story and Writing.

5. Too many Blocked off paths and areas.

6. Voiced PC, which the Trailer may have hinted at.

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Ebony Lawson
 
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Post » Thu Nov 26, 2015 8:24 am

No one likes a grammer nazi

And I'd like to see some better quality writing from Bethesda in this game.

And no pre war crap. It'd ruin the game

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Gavin boyce
 
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Post » Thu Nov 26, 2015 4:56 am

Fallout New Vegas didn't have an overly long introduction, yet it still allowed the player to change stats once you got far enough away from town. Also, skyrim had a god-awfully long one yet it didn't let you change your characters stats or appearance at the end of it.

Also a lot of mods (especially in skyrim) only worked right if you legitimately started a new game.

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Oceavision
 
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Post » Thu Nov 26, 2015 12:20 pm

"Anything that wasn't in Fallout 2 when I started playing!!!"


Let me just save everyone some time and cover what all of most of you are actually saying,
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Robert Jackson
 
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Post » Thu Nov 26, 2015 3:59 am

not that any of this will change a thing. but I hope to hell the stay away from the QTE forever.
There are some games it is good for. Like maybe puzzle type of games. But I dislike them so much in any action games. Nothing breaks the immersion more than having a giant flashing yellow Y button dominate the screen.
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Jessica Colville
 
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Post » Thu Nov 26, 2015 1:41 pm

edit -- on the other hand, nevermind.... :thumbsup:

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Julia Schwalbe
 
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Post » Thu Nov 26, 2015 6:43 am

I'm actually fine with the Enclave coming back, as long as it's like it was in NV: as a bunch of has-been washouts that are remnants/refugees. I mean if there was a locked down base or holdout where you could run into them where they were just barely hanging on with rusty armors and malfunctioning plasma rifles, that'd be fine.

But if they come back as a major villain let alone the big bad, That's what I REALLY don't wanna see.

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Del Arte
 
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Post » Thu Nov 26, 2015 2:00 am

Hitting the level cap halfway through the game. Pretty much my only want is to either not have a level cap or simply have one that's unobtainable even if you do every single thing there is to do in the game. I understand that lots of peole simply run through the story and they try to balance the cap to deal with that issue.. but for those of us that wander around poking our nose into everything and gaining xp for doing so, there needs to be some alternative. A less xp gain mode, I don't care.. just as long as I don't hit the cap.

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Melanie
 
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Post » Thu Nov 26, 2015 12:33 am

I want to see quests that make sense and follow a logical pattern. Not just a random group of disjointed sentences strung together which end up making very little sense.

The quests have always been the weak point in my opinion.

That and all the bugs...

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Steven Nicholson
 
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Post » Thu Nov 26, 2015 1:18 pm

I don't want to see

1. Linear quests that only have one solution

2. The Enclave as a major faction (get over it Bethesda, they're done for, both the West Coast and the shoehorned East Coast).

3. A large amount of Super Mutants. After the events in Fallout 3 they should have no way to make more Super Mutants anyway, because they were running out of FEV. Don't shoehorn in another random VAT of FEV just to add super mutants. The super mutants were created by The Master at the Mariposa Military Base. The reason for them being in Fallout 3 was lore breaking.

4. Streamlining. Streamlining ruined Skyrim for me, and basically turned the game into an open world hack and slash game. If they did the same thing to Fallout it would end up with them essentially removing all of the RPG elements that make the game fun.

5. Bad writing. Seriously, Bethesda needs to hire professional writers.

6. A linear main quest. The main quest should have multiple paths and endings based on your choices throughout the game.

7. Less emphasis on speech. I have always loved playing speech heavy characters in these games, Fallout 3 was severely lacking in this regard. Bethesda needs to learn from Obsidian and make Speech a viable skill.

8. Level scaling. Let's face it, level scaling is more bad than good. I personally like to have areas that I'm too weak to visit. It gives me a reason to level up. Plus it's always fun to have to sneak past enemies that severely out level you. I should not be able to kill a deathclaw at LVL 1 with a baseball bat and a melee skill of 20, that's just stupid.

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Gaelle Courant
 
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Post » Thu Nov 26, 2015 4:59 am

1. Super Market Marriage System. "Get item, talk to woman, go to temple, get married" is not romance. Do it right or don't do it at all.

2. Cultural References over Believably: I don't care if you're trying to make a Peter Pan reference: A village full of orphan kids that kick you out at 16 is still stupid and implausable. I don't care if you're trying to make a planet of the apes reference, It's still very stupid to build a town around a nuclear bomb.

3. Useless Power Armor: Loreically speaking Power Armor is supposed to turn you into a walking tank. You should not be able to take down a guy wearing it with a nearly broken sawed off shotgun or a 10mm pistol, or even an AR, or anything less than a missile launcher. It should not be easy to get ahold of it, it should not be easy to wear it, and it should not be easy to take down someone wearing it.

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sarah
 
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Post » Thu Nov 26, 2015 1:04 am

Poor animations.

Crap gunplay.

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alyssa ALYSSA
 
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Post » Thu Nov 26, 2015 11:17 am

I want the option to play past the end. I loved that with Broken Steel and even if I complete the main quest line and there's not a second one to follow it, I would like to be afforded the opportunity to finish up anything I did not do before the end of the game and see how the end impacts the world around me.

That is to say "I don't want to have the game end when the questline ends."

(Technically not a double negative!)

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Blaine
 
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Post » Thu Nov 26, 2015 9:54 am

I don't want to see:

The lack of choice

The Enclave

Bad Writing

White Knight BoS

like 5 faction max (Gimme a lot)

Mostly reused lore

Current VATs system

Radiant anything

Super Mutants to a large degree

level-scaling

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Austin Suggs
 
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Post » Thu Nov 26, 2015 2:59 pm

Naked liches. Seriously, if they are in, I'm out.
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Isabella X
 
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Post » Thu Nov 26, 2015 8:06 am

There's a lot of stuff that has been largely discussed throughout the speculation thread; however, if we're discussing the trailer, then I'd have to definitely say voiced protagonist. It's probably one of the only deal breakers for me right now.

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Holli Dillon
 
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Post » Thu Nov 26, 2015 10:46 am

Level scaling

A billion Invincible NPCs due to quest reliance

DR over DT

Simplistic black and white morality

Lack of available options for finishing quests, Skyrim was especially notorious about this

The old goo pile problem

Unclimbable ladders

Excessive loading into interior cells

The same voices repeating the same thing, even when it's an entirely different character

A hamfisted main quest that shoehorns you into a specific role/ideology

Lack of speech options

The enclave

Goody-two shoes Brotherhood of Steel

Modern pop culture references

Radiant/endless quests

A repeat of the billion draugr dungeons, and billion quests that arbitrarily sent you to them
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Susan Elizabeth
 
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Post » Thu Nov 26, 2015 1:04 am

Too late.

I think it's a waste of time as well but in this particular instance, it will probably be used as a way to introduce you to the player character's wife and son.

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Lalla Vu
 
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Post » Thu Nov 26, 2015 12:37 pm

I'd like to only see a few things never even return to any form of existence in the Fallout RP.

They are as follows:

I. Fallout III. Great material to inspire my support of eugenics it was; still support the genetic, false, philosophy to this day due to it.

II. Skyrim. I understand how hard it is to make Skyrim with guns. I really do. The difference being you sell it and I want to strangle it for fun.

III. Less Fallout inspired dialog. Don't be afraid to have made an original factions. Modification makers have been doing it for years and so can you. Just don't make it a group of used shoes with dialog; as that is usually what it is.

IV. Lack of horror. People die from simple gunfights, children too. Not everyone is happy-go-lucky when fragmentation grenades go off. Some move on and others commit suicide. Everyone died; children included. This is why Fallout II remains superior to any Bethesda title and shall remain such until modified by the public. This is Fallout; not modern day North America. Horrible things happen with little resources to fix themm

Add in UnDeCafIndeed, evlbastrd, & naossano comments for the rest of this list. Otherwise I'll fall into the time old adage of "Thank Cthulhu for mods.".

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Trent Theriot
 
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Post » Thu Nov 26, 2015 5:36 am

1. Consolization of the UI and/or controls

2. Annoying unkillable children (if they must be there, at least give us the option to mute them!)

3. Romances (people should go play Sims games for that)

4. Radiant quests

5. Any dumbing down or removal of the SPECIAL or perks systems

6. Besides being an open world game, any resemblance to Skyrim (as you might be able to tell from the list above, Skyrim is the reason I won't be pre-ordering or even buying FO4 in the first few days until I see some reviews, I'm really worried that all of the above will be present).

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Mrs Pooh
 
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Post » Thu Nov 26, 2015 7:16 am

An excessive amount of U.S. revolution references.

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No Name
 
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