Things we DON'T want to see in FALLOUT 4.

Post » Thu Nov 26, 2015 11:40 am

I don't want to see a large settlement be a let down like the strip was in new Vegas. There was zero...ZERO color on the strip and only 2 areas? I was greatly disappointed. The "outer strip" are was more fun than the actual strip itself.

So I do want to see more people in social places, more shopping/trading stands... maybe a flea market...
User avatar
Rowena
 
Posts: 3471
Joined: Sun Nov 05, 2006 11:40 am

Post » Thu Nov 26, 2015 5:34 am

  • VO Protag
  • Removing RPG features like they did with skyrim/dumbing down the gameplay
  • Bad story/missions
  • Useless fetch quests/auto generated quests
  • Soulless NPC's that are little more than a walking book, I want to talk and interact, have dialog options that influence them and not just push a button to get more info.
  • Soulless borring world, skyrim was huge but it had no soul and got borring after a while
  • Rehash of F3 factions/game, come up with some new original material!
  • having a stupid mandatory intro level. (if in, put in an option to skip it!)
  • Railroaded missions with no options, or only two options
  • Paid Mods
  • Level Scaling worlds
  • Heavy focus on action/combat
User avatar
Star Dunkels Macmillan
 
Posts: 3421
Joined: Thu Aug 31, 2006 4:00 pm

Post » Thu Nov 26, 2015 3:17 am

1. Leveled Unique Weapons, if I'm going to punch my way through a hole to grab the lead pipe of bashing skulls in I want one that will last me so I can beat my arch nemesis' face in,

2. Removal of Condition, it's a wasteland the world is derelict, and I will be disappointed if my makeshift rifle can fire 100,000 laser bullets without breaking a sweat

3. Limited Player Housing, hopefully by now Bethesda will have gotten their stuff together and will made more homes to better suit players who look for different things in a location they plan to hoard loot in.

4. Generic fetch quests, If I wanted to go find a moldy orange apple in the middle of a supermarket I wouldn't trek across the world, grab it, return it, talk to the next guy I meet, who asks me to hike all over the world a second time to grab a similar apple.

5. Removal of SPECIAL, this one is obvious, but they removed attributes from Skyrim and I'm sure many players disliked that, I certainly did when I discovered it would have been alot more immersive for a weak twig to only have 100 carry weight

6. Vehicles, while everyone is hyped for flying a zeppelin, I for one, am not. I'd rather stretch my world out, rather than having it shrink to flying over Boston in a blimp

7. No https://www.youtube.com/user/ShoddyCast/Fallout Lore reference, they've amassed hundreds of thousands of subscriber, and have even gotten the Three Dog to voice act in an episode. If there even isn't an obscure reference to this dedicated show about the game they've spent hours into I would be disappointed.

User avatar
Dona BlackHeart
 
Posts: 3405
Joined: Fri Dec 22, 2006 4:05 pm

Post » Thu Nov 26, 2015 9:35 am

NPCs that are bulletsponges because the AI/map design isn't sophisticated enough for them to use cover or otherwise behave in combat like anyone would in reality. Combat's a bloody chore in F3/NV because at the end of the day it's down to numbers (Do I beat their DT? Do I have the right/enough ammo/health/drugs), with personal skill hardly worth a mention. Having satisfying, challenging gunplay and combat doesn't preclude having RPG mechanics that effect it and allow for some actual progression to take place. There are times at which I'd rather be playing F3/NV from an isometric perspective because of how poor the first-person shooting mechanics are.

User avatar
STEVI INQUE
 
Posts: 3441
Joined: Thu Nov 02, 2006 8:19 pm

Post » Thu Nov 26, 2015 10:22 am

1. Brainless AI. I want them to take cover when I'm actively firing on them with a 25lb gatling laser and not run out in the open. I want them to try and flank me, given the chance, and I want them to be aware of their surroundings and possibly even surrender if they're heavily outnumbered. For instance, I am in a group of 4 people, all heavily armed, and we come across a raider in leather armor and a hunting rifle. Unless he's doped up on chems, I would really like to see him drop his weapon and surrender.

2. VATS being a substitute for a lack of skill in combat.

3. A huge settlement being spoken of as a place of wonder only for you to arrive there and be immensely disappointed. The Strip in New Vegas was such a let down. It had like 2-3 areas, was populated by 5 drunken soldiers and one MP walking around, and the casinos were even more disappointing. There were like 2 gamblers and 10 armed guards walking around doing nothing. ;'(

4. Lack of Enclave. They're remnants of the old US Government and despite them having their Oil Rig, Raven Rock and Adams Air Force Base outposts blown up, this should not mean they've been completely eradicated from the USA. I would really like for them to be in hiding because of the impact it had on them when the Vault Dweller blew two of their bases up, but at the same time, they should be rearming themselves, and sending out scouts to infiltrate other factions to steal weapon blueprints etc.

5. Lack of factions to choose from.

6. Black and white "good vs. evil" choices.

7. No gambling. Would love to see poker or something in F4.

User avatar
Charleigh Anderson
 
Posts: 3398
Joined: Fri Feb 02, 2007 5:17 am

Post » Thu Nov 26, 2015 3:30 pm

A game that hasn't learned any lessons from New Vegas

Streamlining

Crappy story
User avatar
Laura-Lee Gerwing
 
Posts: 3363
Joined: Fri Jan 12, 2007 12:46 am

Post » Thu Nov 26, 2015 1:01 am

No bad writing. (No more "where's my daddy?")

No Brotherhood of Steel and no Enclave.

No hand holding.

User avatar
Jonathan Montero
 
Posts: 3487
Joined: Tue Aug 14, 2007 3:22 am

Post » Thu Nov 26, 2015 3:34 pm

'Gain more X, Lose more Y' traits from New Vegas

Blocked off paths where you have to run around a big mountain to get to your destination

Insane companion quests where you have no idea how to trigger them without googling them

Quests you can miss out on because you did something too soon

NPC's still treating me like crap after I saved their city or way of living

Not being able to continue playing after the ending

Predictable enemy AI

Things I would like to see are armor repair kits and more weapon customization. Like maybe using parts from an existing weapon to craft a new weapon.

User avatar
Klaire
 
Posts: 3405
Joined: Wed Sep 27, 2006 7:56 am

Post » Thu Nov 26, 2015 2:50 pm

I don't want to see an "Android vs. Institute" plot. Where we as players have to free the "poor innocent androids" from the "big bad clutches of the eeeevil Institute." In fact, no androids at all would be just peachy.

But I'm afraid that's whats going to happen.

User avatar
Dean
 
Posts: 3438
Joined: Fri Jul 27, 2007 4:58 pm

Post » Thu Nov 26, 2015 1:45 pm

Sadly, this sounds like an internal memo at Beth on what the story will be about.

User avatar
Samantha hulme
 
Posts: 3373
Joined: Wed Jun 21, 2006 4:22 pm

Post » Thu Nov 26, 2015 2:38 am

I'm hoping the bits about a voiced protagonist and only being able to play as a male are false.

User avatar
Dominic Vaughan
 
Posts: 3531
Joined: Mon May 14, 2007 1:47 pm

Post » Thu Nov 26, 2015 6:26 am

It won't stop me from playing and subsequently enjoying the game if there is a voiced protagonist and no female playable character, but, damn... It would be hard to call it a good Fallout game. It can be a perfect game, but I won't love it if it isn't a good FALLOUT game.

User avatar
Laura Cartwright
 
Posts: 3483
Joined: Mon Sep 25, 2006 6:12 pm

Post » Thu Nov 26, 2015 1:18 pm

^ Especially since SPECIAL had a much more long-term effect on characters compared to the Elder Scrolls attribute system.

I would have loved derived attributes based on skills that did nothing, and were there just to show your characters stats in Skyrim, just to keep those stats in existence. Making them do nothing is still better than removing them .-. especially since some of us like numbers everywhere.

User avatar
electro_fantics
 
Posts: 3448
Joined: Fri Mar 30, 2007 11:50 pm

Post » Thu Nov 26, 2015 2:07 am

Tack on a P.S. that says "Note: under no circumstances should you be able to help, join, or aid the Institute unless its a completely random non-canon last minute choice" and yeah, it could be.

I hope to god I'm wrong though. But if its Boston, I can't see the issue of "The Railroad" and Androids being avoided, and "The Replicated Man" was one of the worst quests in Fallout 3. Which doesn't particularly give me hope.

User avatar
OnlyDumazzapplyhere
 
Posts: 3445
Joined: Wed Jan 24, 2007 12:43 am

Post » Thu Nov 26, 2015 10:04 am

It wouldn't stop me from playing either but still, it would be a weird spin since Bethesda has always made the protagonist a faceless figure we can shape and mold to our liking. You should be able to play the same story, but instead your husband dies and play as a female protagonist if you choose.

User avatar
Jade Payton
 
Posts: 3417
Joined: Mon Sep 11, 2006 1:01 pm

Post » Thu Nov 26, 2015 12:43 am

It's Boston, I won't be surprised if they have a scene where Android workers are protesting and institute guards shoot them. Or a quest where you get to throw Institute stuff into the ocean. Which culminates into a grand battle where you sit on a hill defending against Institute attack. The game ends with the institute sailing away to New York.

User avatar
An Lor
 
Posts: 3439
Joined: Sun Feb 18, 2007 8:46 pm

Post » Thu Nov 26, 2015 1:59 pm

I don't want a linear story with no choices.
I don't want mindless enemies with no character.

I don't want boring companions.

User avatar
ZANEY82
 
Posts: 3314
Joined: Mon Dec 18, 2006 3:10 am

Post » Thu Nov 26, 2015 1:46 am

Androids can probably be disabled with no damage done. Just like how A3-21 or Harkness was reset and wiped clean with a quick voice command from weathered old lips.

User avatar
sharon
 
Posts: 3449
Joined: Wed Nov 22, 2006 4:59 am

Post » Thu Nov 26, 2015 2:30 pm

I don't want to see fixed gender. Voiceless protag, I want a voice! Reduced morphs in CC, I do hope they give us body morphs, and not just for the face. recycled animations from previous games, please give us new and smooth animations.

User avatar
Amy Melissa
 
Posts: 3390
Joined: Fri Jun 23, 2006 2:35 pm

Post » Thu Nov 26, 2015 3:21 pm

That's exactly what I'm saying. It would be a big chop to ankles to see the FO franchise become a impactless, linear game with a severe lack of customization.

User avatar
sarah
 
Posts: 3430
Joined: Wed Jul 05, 2006 1:53 pm

Post » Thu Nov 26, 2015 9:10 am

Whoa there Fred. Don't give them ideas now.

Something else I would prefer not to see:

Three Dog.

Heaven help me if that annoying idiot is in the game. :facepalm:

User avatar
Marine x
 
Posts: 3327
Joined: Thu Mar 29, 2007 4:54 am

Post » Thu Nov 26, 2015 1:34 pm

Haha, I share your pain. During Fallout 3, every time his voice came up I switched to Enclave Radio.

User avatar
celebrity
 
Posts: 3522
Joined: Mon Jul 02, 2007 12:53 pm

Post » Thu Nov 26, 2015 6:22 am

Yes, no Aliens. That alien DLC for Fallout 3 killed it for me. We don't need aliens. Or androids, that's another lame thing.

No boarded up buildings. Make them accessable, I hated that about Fallout 3. Had to leave it to mods to open up a lot of those buildings.

User avatar
Lady Shocka
 
Posts: 3452
Joined: Mon Aug 21, 2006 10:59 pm

Post » Thu Nov 26, 2015 2:01 pm

Oh shucks, I'm sure the unmatched geniuses over at Bethesda will work in a perfectly logical and reasonable way that Three Dog is in Boston. Perhaps his radio station just opened up a new branch in the exact place our brand-new PC happens to be! Or, or maybe he expanded his signal to reach juuuuuust where the PC will be exploring!

User avatar
Trent Theriot
 
Posts: 3395
Joined: Sat Oct 13, 2007 3:37 am

Post » Thu Nov 26, 2015 1:23 am

Three Dog always tended to come down with a bad case of plasma-bolts-in-face-itis in my game.

Terrible, terrible condition. No cure I'm afraid.

User avatar
Carolyne Bolt
 
Posts: 3401
Joined: Mon Jul 10, 2006 4:56 am

PreviousNext

Return to Fallout 4