He has a satellite dish that was taken from a lunar lander replica. I'm sure it can reach the short distance from the Mall to Boston, compared to Houston, and the Moon.
He has a satellite dish that was taken from a lunar lander replica. I'm sure it can reach the short distance from the Mall to Boston, compared to Houston, and the Moon.
I had to pay Three Dog a visit after trash talking my player about some, uh, evil choices they made. Lets just say you never heard his voice on the airwaves again.
Hahaha. That quest is hilarious. The whole time I was thinking the same thing.
Even so, the relevance of his message doesn't stretch further than whatever was going on in the CW on a given day. Unless, in FO4, he IS still talking about the CW and it gives the player a cursory understanding of the goings on of the canonical choices of the LW, which I would actually welcome.
The deterioration and repair cycle. I've played too many RPGs that have gotten wise and abandoned this annoying hinderance. I would totally want to see a (smithing) system like what Skyrim had instead of carrying around 15 extra copies of my primary weapons and armor.
Drop the out of place modesty and have some real sleazy elements in the game.
No vendor specific packs. I really hate missing out on something simply because it don't want to or can buy from a specific vendor. Let me simply buy what I want directly from Microsoft, Sony, etc.
No reset of the game world and all the NPC dispositions.
No unlimited funds for merchants and other traders.
No binary AI reactions; (as in mad as hornets one second, and gossiping the next, when they lose sight of the PC).
Ah yes, NPC's should not have unlimited money.
I hope Bethesda Game Studios gives us the real time dynamic economy that they promised for The Elder Scrolls V: Skyrim.
The NPC's in The Witcher 3: Wild Hunt when you sell them loot that loot that you sold them never disappears from their inventory magically. Also NPC's money do not replenish magically only if you buy or sell to the NPC's in The Witcher 3: Wild Hunt.
Bethesda has hopefully become a little ashamed that their AI's behavior has been so abysmally bi-polar that it has become a trope.
*PC scitters by*
NPC: Huh? What was that?
*PC attacks NPC*
NPC: I will destroy you, vile creature!
*PC hides out of view for several seconds*
NPC (Bleeding profusely): Hmm. Must've been just my imagination.
Of course, it would be a bit ironic if the game centers around the morality of true artificial intelligence and if it can have emotions as a human does, and the actual AI in the game acts as if it had the memory capacity of a 7 year old.
Ha, smart enemy AI. I remember in Fallout 3 I came across some raiders who were talking to each other. I sniped one in the had and took his head off. The other raider kept on talking like nothing happened.
I want to avoid important character deaths that only happen because you are magically "incapacitated".
I don't want to see the two most powerful factions be obviously the good guys vs. the bad guys, New Vegas did suffer from this even if you could go independent.
I don't want to see characters forgetting they were just hit with a sneak attack.
A protagonist who I can't customize like I could in every other Fallout game. Oh, wait. Destructoid just confirmed that.