Things we DON'T want to see in FALLOUT 4.

Post » Thu Nov 26, 2015 9:47 am

He has a satellite dish that was taken from a lunar lander replica. I'm sure it can reach the short distance from the Mall to Boston, compared to Houston, and the Moon.

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Amy Siebenhaar
 
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Post » Thu Nov 26, 2015 4:30 pm

I had to pay Three Dog a visit after trash talking my player about some, uh, evil choices they made. Lets just say you never heard his voice on the airwaves again.

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James Rhead
 
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Post » Thu Nov 26, 2015 5:50 am

Hahaha. That quest is hilarious. The whole time I was thinking the same thing.

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Irmacuba
 
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Post » Thu Nov 26, 2015 6:56 am

Even so, the relevance of his message doesn't stretch further than whatever was going on in the CW on a given day. Unless, in FO4, he IS still talking about the CW and it gives the player a cursory understanding of the goings on of the canonical choices of the LW, which I would actually welcome.

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Hayley Bristow
 
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Post » Thu Nov 26, 2015 8:37 am

The deterioration and repair cycle. I've played too many RPGs that have gotten wise and abandoned this annoying hinderance. I would totally want to see a (smithing) system like what Skyrim had instead of carrying around 15 extra copies of my primary weapons and armor.

Drop the out of place modesty and have some real sleazy elements in the game.

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Shannon Lockwood
 
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Post » Thu Nov 26, 2015 1:20 am

No vendor specific packs. I really hate missing out on something simply because it don't want to or can buy from a specific vendor. Let me simply buy what I want directly from Microsoft, Sony, etc.

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Baylea Isaacs
 
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Post » Thu Nov 26, 2015 1:19 pm

I hate Tri-Mutt as much as the next annoyed 19 year old who just wants to find his dad, but that would actually be a pretty neat way to handle it. He could continue broadcasting GNR and it's sweet music, and occasionally commenting on the Capital Wasteland, and we could have other Boston-local stations to play other music and discuss events more relevant to this region.
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Chrissie Pillinger
 
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Post » Thu Nov 26, 2015 4:40 pm


Somehow I don't agree with that... But the others was ok.
What I don't want in Fallout 4 is the durability like what they did with Skyrim and also no auto save.
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Sweets Sweets
 
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Post » Thu Nov 26, 2015 2:33 pm

No reset of the game world and all the NPC dispositions.

No unlimited funds for merchants and other traders.

No binary AI reactions; (as in mad as hornets one second, and gossiping the next, when they lose sight of the PC).

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Hussnein Amin
 
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Post » Thu Nov 26, 2015 4:24 pm

Ah yes, NPC's should not have unlimited money.

I hope Bethesda Game Studios gives us the real time dynamic economy that they promised for The Elder Scrolls V: Skyrim.

The NPC's in The Witcher 3: Wild Hunt when you sell them loot that loot that you sold them never disappears from their inventory magically. Also NPC's money do not replenish magically only if you buy or sell to the NPC's in The Witcher 3: Wild Hunt.

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Hilm Music
 
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Post » Thu Nov 26, 2015 3:48 pm

Bethesda has hopefully become a little ashamed that their AI's behavior has been so abysmally bi-polar that it has become a trope.

*PC scitters by*

NPC: Huh? What was that?

*PC attacks NPC*

NPC: I will destroy you, vile creature!

*PC hides out of view for several seconds*

NPC (Bleeding profusely): Hmm. Must've been just my imagination.

Of course, it would be a bit ironic if the game centers around the morality of true artificial intelligence and if it can have emotions as a human does, and the actual AI in the game acts as if it had the memory capacity of a 7 year old.

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jessica breen
 
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Post » Thu Nov 26, 2015 11:28 am

Ha, smart enemy AI. I remember in Fallout 3 I came across some raiders who were talking to each other. I sniped one in the had and took his head off. The other raider kept on talking like nothing happened.

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Dan Stevens
 
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Post » Thu Nov 26, 2015 4:16 am

I want to avoid important character deaths that only happen because you are magically "incapacitated".

I don't want to see the two most powerful factions be obviously the good guys vs. the bad guys, New Vegas did suffer from this even if you could go independent.

I don't want to see characters forgetting they were just hit with a sneak attack.

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KRistina Karlsson
 
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Post » Thu Nov 26, 2015 9:40 am

The rumours about the story to be true. Androids, voiced/defined protagonist, cryogenics/pre war shenanigans etc. all sound bad. I already didn't like androids in 3 and making them central to the story would be awful. I also the voiced protagonist willed to a mass effect style choice system, where every choice is just be a dike or don't be a dike. This especially likely in my eyes due to Bethesda bad writing that they've had for a long time.

The simplification/streamlining of Special and the other skills would be bad as well. I. The classic fallouts your special stats were massively important to how your character played, in the new titles (more so F3 than NV) it felt like they had far less importance to your character. Based off of skyrim removing attributes I fear this could happen in F4.

Paid mods are also a deal breaker. If they are in the game I probably won't buy it at all or at least not until the complete edition is going for a few quid in a steam sale a few years down the line.
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Paula Rose
 
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Post » Thu Nov 26, 2015 9:02 am

A protagonist who I can't customize like I could in every other Fallout game. Oh, wait. Destructoid just confirmed that.

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Benito Martinez
 
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