I knew a lot more about Rex (let alone Cass or Veronica) and found him a lot more interesting than I did Lydia or Charon.
Enclave. Been there done that, let's move on.
Auto Health Regen, make it a trait/perk and I'd be happy, not automatic like Skyrim.
I 2nd Special, we need Special otherwise it's not Fallout
No Ash bug with Laser Weapons
- Overly talky protagonist.
- An overbearing plot.
- The Brotherhood of Steel (seriously, these were the national guard or something in California, quit spreading them everywhere).
- Unkillable children. Either make them killable or don't put them in at all.
I do not want to see regenerative health in Fallout 4 like in The Elder Scrolls V: Skyrim.
My health should regenerate after I eat food, take medication, sleep or rest.
I do not want to see paid mods again for the PC version of Fallout 4.
No level scaling of loot and NPC's please.
No unkillable companions.
No unkillable NPC's.
No voiced Player Character (PC).
No Radiant Quest system at all. I do not want to get random generated quests from NPC bartenders in bars who say hey here is a bandit camp now go kill those bandit NPC's. I want to see all quests hand written in Fallout 4.
No Quick Time Events (QTE's).
No blocked off paths, roads, trails or any areas and places at all. I hate invisible walls.
You'll get in trouble for that fourth option, probably want to remove it.
-The Brotherhood of Steel, as has been said they came from a single unit of soldiers and are spread like a plague.
-The Enclave, please Christ keep your hands away from the Enclave Bethesda.
I don't see why. Nothing breaks immersion than immortal children in a post-apocalypse.
My point is if they can't be vulnerable like everything else they shouldn't be there at all.
Talon company.
Using the same bloody voice actors over and over for various characters. If you can't afford mutiple voice actors, at least get some that can change their voice.
- FPS over RPG gameplay
- Lousy story
- Lousy writing
- Lousy narrative design
- Lousy characters
- Lousy quest design
- Lousy and irrelevan illusions of choice and consequence
- Lousy ending
- Lack of ending
- All focus put on repetitive random running around and picking flowers and [censored] without a care
- Further dumbed down SPECIAL
- Further dumbed down skills
- No level cap
- Ability to max out every skill
- Level scaling
- Quest compass
- Enemy compass
- Radiant quests
- tab-tab-tab-scroll-scroll-scroll pipboy design
- i-phone pipboy design
- Max Payne style slow-mo VATS
- Reiterated and recycled storyelements from previous games
- Unkillable companions
- Unkillable NPC's
...and so on...
I don't really want to rain on anyone's parade here, but...
At this stage, most development that is currently going on is bug hunts. Nothing will be added and the only things that will get cut are things that are deemed to buggy to be fixed before the "golden build" and incomplete content.
Two examples from above are Enclave and Weapons selection.
If the Enclave is currently a factor in Fallout 4's storyline, that won't change before release. It is just too late to do anything about it. The Enclave will stay. By the same token, if the Enclave is not a part of Fallout 4, they will not be added.
The only changes that will occur between now and release for weapons selections is that they might be reduced. They will not be adding more between now and then. The reason that it might be reduced is that they may have a NEW weapon type that is buggy (like the bow and arrow slated for Fallout 3) and they can't get it working. That weapon would be removed from the game, but none are going to be added.
I am not saying, that you don't have a right to your opinion. Of course you have a right to it. I am not even saying that you should not voice your opinion, you should if it is important to you. What I am saying is that at this stage of development, our opinions are unlikely to change anything before the release of Fallout 4.
I kinda want the Enclave back...but not as a major faction in any sense. Something like the minor tech faction the previous games had (Outcasts in 3, Brotherhood in 4). You know, no real supplies since their main bases and command structure is gone.
But other than that I have no real preference. I mean I'd like to keep going after the end, but I'll live if there is a hard ending. I also wouldn't mind if the radiant quests returned as, while they were simple and kinda lame, they were a nice distraction and gave you something to do.
This is a good point. If what they're saying about the release being close to the announcement is true, then they're already in the final stages (takes a few months to print disks and ready promo material and such). Nothing can really be done at this point.
I don't want to see the same reduction in RPG elements that Skyrim had compared to Oblivion. Skyrim removed attributes and many spell effects. I would love it if SPECIAL remained largely the same. The best part of Fallout for me has always been that character creation largely sets a character in stone.
What I would love to see in Fallout 4 would be a lot of things that were in New Vegas but not in Fallout 3.
They were just testing the waters with the paid mods, and despite the outrage people still bought them.
Paid mods will be back in time for the creation kit for sure.