Things we DON'T want to see in FALLOUT 4.

Post » Thu Nov 26, 2015 2:51 am

For all the things that we want to see in fallout 4 there are some things that we just shouldn't.
One rule: No double negatives. That is: "I don't want to not see a grenade hotkey."
1. Bugs: This is obviously a given, and unfortunately the most likely not to be heeded. Bugs are something no one wants. Playtest your game before you release it, please.
2. SPECIAL axed: Skyrim took out the attributes system with its latest game. I don't want to see a repeat of this. Believe it or not attributes are an essential part to an RPG, even more so in Fallout. On a similar note: the skills are perfectly fine the way they are in NV. We don't need any more streamlining to appeal to COD-Kiddies, thanks.
3. Obnoxiously long intro sequence/Tedious starter dungeon: Ever since Oblivion, Bethesda has had this annoying habit of making overly long introduction sequences. In Oblivion you had to spend at least 30 minutes getting out of the stupid prison every time you started the game. In Fallout 3 it was growing up in the vault. However by far the worst was Skyrim: where you spent a good 5 minutes riding on a cart, then spending another 5 minutes listening to people talk about crap, then spending 15 minutes to an hour going through the starter dungeon.
This might be interesting the first or second time through, but it gets old very fast. When I start my 10th character I don't want to have to sit through 15-30 minutes of growing up/escaping the vault every single time I start a new character, let alone having to spend an entire hour in Helgen.
Morrowind and New Vegas had it right: You wake up, make your character, set your special take a small quiz to determine your Skills, select your traits, get your stuff, and then you're out the door free to explore the world at large. They don't mess around with long amounts of exposition or overly cinematic crap. Save that for when you're actually doing things and exploring the world.
Seriously, Why do you think mods like "Live Another Life" are so insanely popular, yet in Morrowind or Fallout NV these mods barely register on the radar at all? Cut that nonsense out please. The whole introduction process should take no longer than 3 minutes, indecision aside of course. Any longer than that and the whole affair becomes tedious. If you can't help yourself and MUST have an overly pretentious intro, at least give us the option to skip it.
4. "Less is more" approach to weapons: Seriously, what's the kind of mod that gets the most downloads? The mods that adds a [censored]ton of weapons. Why? Because if there's one thing people really like, it's MORE GUNS. We don't want "Generic AR1, Generic AR2, Generic Rifle, Generic Pistol, Generic Revolver, Generic Pistol #1, Generic Laser pistol, Generic Plasma Pistol, Generic Plasma Rifle, Generic Minigun, Generic Laser Minigun, Generic laser rifle, Generic Missile Launcher, etc". Instead I want a crapton of guns and energy weapons. What we'd especially like to see are more "bastardized" variants. IE One type of gun cannabilized onto another.
Also, we also want uniques that are... well... unique. Look, feel, and statwise. Not just "Generic Laser Rifle with slightly higher damage."
5. "Quantity over Quality" approach to companions: Another bad thing about Skyrim. Let's face it, Beth has never been particularly good with companions, but in Skyrim they went way overboard with the badness. Yes, I had 50+ companions to choose from. Too bad almost none of them were interesting in the slightest. None of them had any companion perks, none of them had companion quests (outside their initial quest in some cases), none of them had any personality, and none of them were even that useful.
On the other hand New Vegas did this almost perfectly. Yes, there were only a few companions in the entire game, yet each one of them was unique in their own way. They definately went with Quality over Quantity.
I knew a lot more about Rex (let alone Cass or Veronica) and found him a lot more interesting than I did Lydia or Charon.
I want companions with backstories, personalities, unique voices, perks of their own to give you, their own quests etc. I don't just want to take companions on quests, I want THEM to take US on quests of their own. I want them to develop as characters. I want CHARACTERS for companions, not just cardboard waifu meat shields.
6. Linear "good vs evil" storyline/artificial morality choice: Another thing that has gotten really old. I don't simply want to be shoehorned into playing the hero for the main quest. I want to choose from several different factions and ideologies and decide for myself what's right. Not just having to side with the Brotherhood because "ZOMG TEH EBIL VILLIAN THING WILL KILL EVERYONE LAWL". And I also don't want the halfassed illusion of moral choice slapped on at the end."Oh hey I can blow up the pentagon or poison everyone in the wasteland when I've been siding with them because I suddenly feel like being a [censored] after siding with them for so long hur hur choice and consequence."
We want to select our own path, and we want to argue back and forth on messageboards based on who's right. We don't want to just have to arbitrarily fight some big bad that I don't have a chance to interact with let alone side with because reasons.
7. Boring world and factions: Fallout 3 had potential, but it was wasted (no pun intended). All the raiders were the same, there were no intercity politics, factions were flat and boring, etc. I also don't want to see utter nonsense like a city full of of kids from lord knows where or a city built around an atom bomb where they don't farm or produce anything.
8. Having to pay to continue past the game's ending: Seriously, this was so stupid.
9. Having exciting features cut out because LAWL I GOTTA LINE UP NUMBERS FOR RELEASE DATES BECUZ IT LUKS KEWL DUR HUR: Nobody cares about the numbers on the release date, okay? No one cares if you release it on 1/16/16 or 1/24/17. It's a stupid gimmick that doesn't affect gameplay any.
10. PAY MODS: It was a dumb idea for Skyrim, it would have been a dumb idea for Fallout 3/NV, it's a dumb idea for AC:U (even though those aren't actually mods, it's still along the same line), and it's generally a stupid idea for anything that isn't a multiplayer hat-fest. We've been through this [censored] once, and we don't need to do it again. Keep the microtransactions to [censored] phone games, please.
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Lori Joe
 
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Post » Thu Nov 26, 2015 3:44 pm

Enclave. Been there done that, let's move on.

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Raymond J. Ramirez
 
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Post » Thu Nov 26, 2015 6:49 am

Auto Health Regen, make it a trait/perk and I'd be happy, not automatic like Skyrim.

I 2nd Special, we need Special otherwise it's not Fallout

No Ash bug with Laser Weapons

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City Swagga
 
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Post » Thu Nov 26, 2015 12:35 am

- Overly talky protagonist.

- An overbearing plot.

- The Brotherhood of Steel (seriously, these were the national guard or something in California, quit spreading them everywhere).

- Unkillable children. Either make them killable or don't put them in at all.

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Carlos Vazquez
 
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Post » Thu Nov 26, 2015 3:23 pm

I do not want to see regenerative health in Fallout 4 like in The Elder Scrolls V: Skyrim.

My health should regenerate after I eat food, take medication, sleep or rest.

I do not want to see paid mods again for the PC version of Fallout 4.

No level scaling of loot and NPC's please.

No unkillable companions.

No unkillable NPC's.

No voiced Player Character (PC).

No Radiant Quest system at all. I do not want to get random generated quests from NPC bartenders in bars who say hey here is a bandit camp now go kill those bandit NPC's. I want to see all quests hand written in Fallout 4.

No Quick Time Events (QTE's).

No blocked off paths, roads, trails or any areas and places at all. I hate invisible walls.

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мistrєss
 
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Post » Thu Nov 26, 2015 2:23 am

You'll get in trouble for that fourth option, probably want to remove it.

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tannis
 
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Post » Thu Nov 26, 2015 1:07 am

-The Brotherhood of Steel, as has been said they came from a single unit of soldiers and are spread like a plague.

-The Enclave, please Christ keep your hands away from the Enclave Bethesda.

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Christina Trayler
 
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Post » Thu Nov 26, 2015 11:03 am

I don't see why. Nothing breaks immersion than immortal children in a post-apocalypse.

My point is if they can't be vulnerable like everything else they shouldn't be there at all.

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Leilene Nessel
 
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Post » Thu Nov 26, 2015 2:51 pm

Its against the rules on the forum

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Agnieszka Bak
 
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Post » Thu Nov 26, 2015 8:56 am

That and I think of publishing games at-all.

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Ash
 
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Post » Thu Nov 26, 2015 9:50 am

Argonians.. oh wait

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rolanda h
 
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Post » Thu Nov 26, 2015 7:44 am

Enclave should've died out in 2, they were so shoehorned in in 3.

NO MORE WASTELAND NAZIS, PLEASE BETHESDA, WE GET IT.
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Floor Punch
 
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Post » Thu Nov 26, 2015 1:29 am

Special book can be seen on the floor in the babies roomroom at 1:05 in the trailer. I'd say its safe to say it's in the game.

I can see it now. Wonder out of vault 111, wonder down into old neighborhood where you grew up, find your old room, pick up special book, and kick some raider ass.
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Annick Charron
 
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Post » Thu Nov 26, 2015 3:02 pm

Talon company.

Using the same bloody voice actors over and over for various characters. If you can't afford mutiple voice actors, at least get some that can change their voice.

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Alexander Horton
 
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Post » Thu Nov 26, 2015 4:59 am

- FPS over RPG gameplay

- Lousy story

- Lousy writing

- Lousy narrative design

- Lousy characters

- Lousy quest design

- Lousy and irrelevan illusions of choice and consequence

- Lousy ending

- Lack of ending

- All focus put on repetitive random running around and picking flowers and [censored] without a care

- Further dumbed down SPECIAL

- Further dumbed down skills

- No level cap

- Ability to max out every skill

- Level scaling

- Quest compass

- Enemy compass

- Radiant quests

- tab-tab-tab-scroll-scroll-scroll pipboy design

- i-phone pipboy design

- Max Payne style slow-mo VATS

- Reiterated and recycled storyelements from previous games

- Unkillable companions

- Unkillable NPC's

...and so on...

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victoria gillis
 
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Post » Thu Nov 26, 2015 11:30 am

I don't really want to rain on anyone's parade here, but...

At this stage, most development that is currently going on is bug hunts. Nothing will be added and the only things that will get cut are things that are deemed to buggy to be fixed before the "golden build" and incomplete content.

Two examples from above are Enclave and Weapons selection.

If the Enclave is currently a factor in Fallout 4's storyline, that won't change before release. It is just too late to do anything about it. The Enclave will stay. By the same token, if the Enclave is not a part of Fallout 4, they will not be added.

The only changes that will occur between now and release for weapons selections is that they might be reduced. They will not be adding more between now and then. The reason that it might be reduced is that they may have a NEW weapon type that is buggy (like the bow and arrow slated for Fallout 3) and they can't get it working. That weapon would be removed from the game, but none are going to be added.

I am not saying, that you don't have a right to your opinion. Of course you have a right to it. I am not even saying that you should not voice your opinion, you should if it is important to you. What I am saying is that at this stage of development, our opinions are unlikely to change anything before the release of Fallout 4.

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LADONA
 
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Post » Thu Nov 26, 2015 12:26 am

I kinda want the Enclave back...but not as a major faction in any sense. Something like the minor tech faction the previous games had (Outcasts in 3, Brotherhood in 4). You know, no real supplies since their main bases and command structure is gone.

But other than that I have no real preference. I mean I'd like to keep going after the end, but I'll live if there is a hard ending. I also wouldn't mind if the radiant quests returned as, while they were simple and kinda lame, they were a nice distraction and gave you something to do.

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Steph
 
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Post » Thu Nov 26, 2015 10:17 am

So.. pretty much a Fallout 3? :P

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Katey Meyer
 
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Post » Thu Nov 26, 2015 10:43 am

This is a good point. If what they're saying about the release being close to the announcement is true, then they're already in the final stages (takes a few months to print disks and ready promo material and such). Nothing can really be done at this point.

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le GraiN
 
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Post » Thu Nov 26, 2015 10:50 am

You read me like an open book. :D

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Teghan Harris
 
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Post » Thu Nov 26, 2015 3:31 am

Stupid evil vs saintly good decisions
Bad story/dialogue/characters
A lack of ending slides or a proper ending
A voiced protagonist
Another Vault Dweller protagonist
Stats not meaning anything
Enclave, BoS, or super mutants
Playable ghouls
Super advanced Androids
The ability to port prior game decisions
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Alada Vaginah
 
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Post » Thu Nov 26, 2015 2:28 pm

The crappy fool the boss to killing itself and everyone evil...
Being given crap by NPCs for being good as it usually weighs me down
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Wayland Neace
 
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Post » Thu Nov 26, 2015 4:52 am

Anything from that trailer

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Alisha Clarke
 
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Post » Thu Nov 26, 2015 2:42 am

I don't want to see the same reduction in RPG elements that Skyrim had compared to Oblivion. Skyrim removed attributes and many spell effects. I would love it if SPECIAL remained largely the same. The best part of Fallout for me has always been that character creation largely sets a character in stone.

What I would love to see in Fallout 4 would be a lot of things that were in New Vegas but not in Fallout 3.

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Aliish Sheldonn
 
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Post » Thu Nov 26, 2015 9:58 am

They were just testing the waters with the paid mods, and despite the outrage people still bought them.

Paid mods will be back in time for the creation kit for sure.

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mimi_lys
 
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