Things Fallout 4 needs

Post » Sun Nov 29, 2015 3:38 pm

- Equipment Manager (cuz that's just tiring to switch between your armor and Charisma clothes)

- Better Construction UI (also I found one way to get rid of this auto-snap system, just look on your feet while placing something)

- Gambling (seriously, I miss it the most since New Vegas :/, I hope that at least one of those DLCs will implement that, cuz I'd throw my money in the screen for some blackjack or poker)

- Keybindings (I killed myself at least 10 times with all sorts of grenades, molotovs, etc, cuz of meele weird keybind)

User avatar
Devils Cheek
 
Posts: 3561
Joined: Sun Aug 13, 2006 10:24 pm

Post » Sun Nov 29, 2015 10:59 pm

Not to mention mannequins and weapon racks to display my favorite loot at my home base.
User avatar
Emma Copeland
 
Posts: 3383
Joined: Sat Jul 01, 2006 12:37 am

Post » Mon Nov 30, 2015 4:14 am

No spoiler - but there are at least one "holo" in-game loadable in the pip-boy just as good as card gaming

User avatar
roxanna matoorah
 
Posts: 3368
Joined: Fri Oct 13, 2006 6:01 am

Post » Mon Nov 30, 2015 6:57 am

Am I able to lose all my bottlecaps to PipBoy? I don't think so.

That's why I want some sort of casinos or even Caravan game to play with strangers.

User avatar
Jessica White
 
Posts: 3419
Joined: Sun Aug 20, 2006 5:03 am

Post » Mon Nov 30, 2015 4:28 am

It seems like bottlecaps have lesser importance in fallout 4. Income is more dependent on settlement - the scavinger station and scraping.

User avatar
Ryan Lutz
 
Posts: 3465
Joined: Sun Sep 09, 2007 12:39 pm

Post » Mon Nov 30, 2015 1:32 am

Slaver faction and slavery

Has been present in every Fallout game and is a prominent faction/trade in the Fallout universe....except in the Commonwealth, where there is no form of law or government. Rather odd

User avatar
RUby DIaz
 
Posts: 3383
Joined: Wed Nov 29, 2006 8:18 am

Post » Sun Nov 29, 2015 4:58 pm

More content really.

Weapons, mods, enemies, support call ins, faction quests...all of that stuff.

User avatar
Michelle davies
 
Posts: 3509
Joined: Wed Sep 27, 2006 3:59 am

Post » Sun Nov 29, 2015 5:27 pm

How about Shadows????

I mean, there is no shadow of my character in 1st person, and there are !NO! shadows at all inside buildings (e.g. from the ceiling). I mean we have 2015, why are there no shadows?

Your lighting effects are really bad Bethesda. You kill the amtosphere with that.

User avatar
Jonny
 
Posts: 3508
Joined: Wed Jul 18, 2007 9:04 am

Post » Mon Nov 30, 2015 5:51 am

I agree with compainion AI. its just a game but it feels creepy when they are right there breathing down your neck and got you pinned in a corner while in a shoot out. Safe six at the WRONG TIME!

Also, the settlement issues are serious. Spawning enemies right on top of the settlement is hard at the beginning of the settlement. And whats up with the quarter acre settlements? So small, they are hardly worth defending? How about being able to send those settlers to another settlement?

I will say this, I love the glowing ones! Great change in their ability and the look of it!

I am a severe hater of the RED SOX but why did you take down the Big Green Monster in Fenway? That's a country icon!!

Next time, how about a game in the Midwest? You been staying on the coasts in all the games and leaving the middle of the country as some zone of zero funkativity (old heads will get that). The Missouri area its self holds Whiteman AB. Home of the Stealth Bombers. That by alone should bring ideas of Fallout fun!

User avatar
Peter P Canning
 
Posts: 3531
Joined: Tue May 22, 2007 2:44 am

Post » Sun Nov 29, 2015 9:34 pm

Why the hell aren't visible? That's weird to say the least! And very disappointing.

User avatar
Nina Mccormick
 
Posts: 3507
Joined: Mon Sep 18, 2006 5:38 pm

Post » Mon Nov 30, 2015 12:41 am

I guess this just i

I dont find this much of a need. I know I have a gun, I dont need to see. I'd rather have a better Compainion AI.

User avatar
Honey Suckle
 
Posts: 3425
Joined: Wed Sep 27, 2006 4:22 pm

Post » Mon Nov 30, 2015 2:12 am

I agree and I think that breakable doors could be cool too. Not all of them but just the thin ones as it was in Dishonored. It does not make sense that you have your power armor with which you can beat deathclaw to death barehanded and a thin wall of plaster or wood stops you. You should be able to run into it and smash through. Same could be done with the old buildings in workshop areas. Just tear them down, and then store the rubble for materials. It would be epic if they would make it like that. Smashing through the doors and thin plaster walls with your power armor.

User avatar
Jerry Jr. Ortiz
 
Posts: 3457
Joined: Fri Nov 23, 2007 12:39 pm

Post » Mon Nov 30, 2015 7:02 am

Agreed.

User avatar
Lillian Cawfield
 
Posts: 3387
Joined: Thu Nov 30, 2006 6:22 pm

Post » Sun Nov 29, 2015 5:42 pm

I prefer more details.

Anyway, I'm in for:

- NV-style survival mode

- Visible holstered weapons and, why not, a sort of backpack

- Craftable ammo

- dismissed companions not teleported home. They must be interceptable on the way back, like in Skyrim.

- guns dual wielding

User avatar
Kitana Lucas
 
Posts: 3421
Joined: Sat Aug 12, 2006 1:24 pm

Post » Sun Nov 29, 2015 2:53 pm

I agree with all points

I partically think that the settlement building has a lot more potential than it currently is:

  • One thing that really annoys me is building walls around the settlement with uneven ground, this makes it so that the walls dont line up most of the time, making it more difficult to build. A way to fix this would be to either improve on the foundation options (because sometimes the foundations are not tall enough for me) or have a tool that allows you to level out the ground.

  • Another area I would like more of is variaty for example having metal stairs aswell as wooden ones or add a brick and stone option.

  • Touching on point 2 what would be awesome is if you have faction based building. I know you can have a brotherhood flag but it would be cool to have those metal structures you find around the police station and airport, or have a really tidy future looking structures if you side with the institute and have something that goes with the railroad faction like brick structures.

  • Not vital but would be nice to be able to scrap objects that are just outside the green zone. for example there is a tree in sanctuary that is preventing me from completeing a wall but I cant salvage it because half of it is out or the green zone.

  • Have a player lock on objects so that others cant use them e.g. beds seats and doors.

  • Would be cools if you could have faction settlers like the brotherhood synths or railroad members etc, also build robots to take over things like shops or defense and not be counted as settlers.

  • Have a shipment vendor in your settlement that sells everything you need because sometimes its hard to find what you want e.g. concrete takes a while to build up. this would make it easier so have the vendor require that perk ( cant remember what its called) and have it so you need 6000+ caps to build it so you cant get it straight away.

  • Would be nice to be able to build big walls aswell without needing a roof and floor between them.

  • Elevators not essential but would be good to have.

  • Able to fully repair the pre-exisiting structures like the pre-war homes in sanctuary to the breached walls in the castle settlement.
User avatar
Channing
 
Posts: 3393
Joined: Thu Nov 30, 2006 4:05 pm

Post » Sun Nov 29, 2015 9:06 pm

Yeah settlements are cool and all but the management part could use a little rework.

Bottlecaps become irrelevant always on Fallout games. But i will add some way to Upgrade with caps the settlements or something

User avatar
Nathan Hunter
 
Posts: 3464
Joined: Sun Apr 29, 2007 9:58 am

Post » Mon Nov 30, 2015 1:32 am

I love this game. I really do. I have 80 hours into the game already (I LOVE this game)

I also love that this thread exists because there a few things that should be added to utilize the settlement feature

and in general, make the game a much more enjoyable experience.

My main asks that will dramatically enhance the game, while only being minor changes:

-A UI List for settlers in current settlement that includes what they're assigned to and the ability to change that in the menu or have them marked on your compass.

This can be done by having it in the terminal you can build to control lights. Include: supply line management.

-Hide head gear option for conversations.

-Locking certain things into a companions inventory. It's tedious to try and work around their equipped armor to take back all my "junk" I am having them carry.

-Creating sets of armor- picking pieces and combining them into one option in the apparel section in the pip-boy-- This would be so nice. With this have separate sections for

head gear, chest, arms , etc etc. in the pip boy as well.

-Shared bottlecap income from all settlements into one "safe" that is a special build option. Awesome. Woulkd make it so I don't have to go to each settlement.

-Key ring.

-With the quick loot menu, add a little information: value and damage resistances are the most important.

-The ability to highlight items in the settlement build menu to quickly choose items to scrap/store. Reduces button presses by 50% (and alot of time)

-More variation in seetlement crafting. It's painful to see the variation in the world and not being able to craft that way. Metal fences, streetlamps, cosmetic items, sliding doors,

a refridgrator that makes "ice cold" drinks, a radiation remover for food, a working shower that boosts experience gain aimilar to being well rested. All awesome. Different floors/walls mostly.

Not a small thing but it would be nice to see this in the season pass.

-Painting camoflage on weapons; there are paint cans out there, give them more use.

-More music from the radios. Add all of the music from fallout 3 and new vegas and as much as you guys are allowed to due to copyright deals and what not. Have like 30 or more songs. If you can.

It would be amazing to see this in a free update, not part of the DLCs. Feasibly it would be in my opinion and hope that Bethesda would be able to do this in addition to their plans. This game is amazing to me,

it accomplishes so much that there only a few things that I would to see added to make this game really just one of the most enjoyable games ive ever played.

User avatar
Lynette Wilson
 
Posts: 3424
Joined: Fri Jul 14, 2006 4:20 pm

Post » Sun Nov 29, 2015 9:20 pm

Love this game as well.

I would like craftable ammo. Why they dropped this is beyond me. I'm sure the CaliberX mod guys are working it as we speak. Really should've been in the main game. I know New Vegas doesn't exist "officially," but c'mon that was a great system. Should have never been dropped...and it would have fit in so well with the current crafting system.
User avatar
Shelby Huffman
 
Posts: 3454
Joined: Wed Aug 08, 2007 11:06 am

Post » Sun Nov 29, 2015 3:26 pm

For me Settlements need a better UI befrore I even bpther with them
SO. my issues are


1. More ammo types: +P, Overcharge, AP, Slugs, Surplus, Match grade.
2. Zoom levels for long scopes. At least 2 levles of zoom, perferibly 4.
3. Grenade launcher. NV had the 40mm grenade launcher bring it back.
4. Markers for where compainions are on the map. Dogmeat has gone missing and I want him back.
User avatar
Soph
 
Posts: 3499
Joined: Fri Oct 13, 2006 8:24 am

Post » Sun Nov 29, 2015 7:39 pm

I would like a tutorial for building, I can't hook up wall lights to a generator, it thinks I want to hook up the wall itself.
User avatar
STEVI INQUE
 
Posts: 3441
Joined: Thu Nov 02, 2006 8:19 pm

Post » Mon Nov 30, 2015 12:08 am

My list so far that you not already mentioned would be:

1) Survival plus mode a.k.a. NV style, so hunger, thirst, sleep depravity, weight restrictions etc

2) All non Qitems have weight, I mean seriously 500 10mm bullets do weigh something!

3) Being cripples means nothing anymore, just pop a stimack or eat a steak. NV style Cripple please

4) Rest anywhere I want. I mean it is cool I need to sit or lie down to be able to rest, but I can sit perfectly fine out in the bush and rest too.

5) MOOOORREEEEEEE monsters, cant wait for Monster Mod!

A lot of other stuff you already got in your list.

User avatar
Michelle Smith
 
Posts: 3417
Joined: Wed Nov 15, 2006 2:03 am

Post » Sun Nov 29, 2015 10:49 pm

I'd like it if audio holotapes and written texts were in the Data tab of the Pip-Boy instead of Misc inventory.

User avatar
amhain
 
Posts: 3506
Joined: Sun Jan 07, 2007 12:31 pm

Post » Mon Nov 30, 2015 5:05 am

When the player get access to a settlement workbench, you could for example let the first settlers automatically build a small fence around the whole settlement and then remove the junk fence in the construction. Because why do raiders have to attack the settlements? Ask a raider and he'll say "hell I'm just attacking because there's a player out there who needs some action!" Actually at the farm there's a discussion about that "why" (no spoiler ...). But the point is, that the player character is probably building at least one settlement, because he wants a place for the lost kid. And if there were raids on that settlement, then as a family man he would have to put an end to them. So it's kind of storyless if the raids just keep popping up, so the player has something to do. For example lets say there was a raid and this terribly upsets the character (family man), so he would have to figure out, identify and locate the threat. So he finds a camp with some raiders. And they are actually not immediately attacking. Okay some of these raiders are actually just poor and homeless, and they attacked instinctly mostly because they were hungry. But some of the raiders with their terrible background have gotten to enjoy killing, obviously they can not be adopted into the settlement and therefore turn hostile. And since the settlement has no prison, there's no other choice than to eliminate the threat to secure "home".

That would make much more story out of settlement, if settlement attacks (perhaps even with some dynamics everytime a new game was started) could be stopped permanently by rooting them out and finding the most interesting stories behind the different creatures doing ....

User avatar
Sammygirl
 
Posts: 3378
Joined: Fri Jun 16, 2006 6:15 pm

Post » Sun Nov 29, 2015 3:30 pm

That reminds me of another issue. I grab a new tape and then have to sort through a mess to find it to listen to it. Is there a way to sort -Newest or something?

User avatar
Shelby McDonald
 
Posts: 3497
Joined: Sat Jan 13, 2007 2:29 pm

Post » Sun Nov 29, 2015 9:45 pm

That's mostly why I'd like them there.

User avatar
james reed
 
Posts: 3371
Joined: Tue Sep 18, 2007 12:18 am

PreviousNext

Return to Fallout 4