Things We Have Learned From TES IV: Oblivion

Post » Sat Oct 03, 2009 2:00 pm

Greenmead cave ;)

Only one, though.

An the huge beast has the same amount of crab meat as the lil guys do....
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WTW
 
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Post » Sat Oct 03, 2009 8:56 pm

The Fighters Guild will not fight without a contract (the Bruma branch nothing to aid in the Battle of Bruma).

Khajiit bandits are the only bandits that try to extort money from you without attacking you (unless you refuse).

Some trees can walk, and even cast spells.

I learned that just because a game is new and shinier, that doesn't mean it's better.

The same can be said for movies, TV shows, cars and almost anything else. It's not the look, but the content that matters most. I still play 8-bit games like the original Legend of Zelda, not because of the graphics (obviously), but because of the content. I don't care how good (or bad) a game looks as long as it's fun to play.
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Elea Rossi
 
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Post » Sat Oct 03, 2009 8:10 pm

What have I learned from TES:IV Oblivion?
I learned that just because a game is new and shinier, that doesn't mean it's better.


No, but we've learned from OB that they make a lot more money
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Miranda Taylor
 
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Post » Sat Oct 03, 2009 1:15 pm

Only one thing I suppose: mods can solve all your problems


And still bring a whole host of problems
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Stryke Force
 
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Post » Sun Oct 04, 2009 2:43 am

Greenmead cave ;)

Only one, though.


So I went thru Greenmead last nite...didn't see this mudcrab you were talkin' about!



The same can be said for movies, TV shows, cars and almost anything else. It's not the look, but the content that matters most. I still play 8-bit games like the original Legend of Zelda, not because of the graphics (obviously), but because of the content. I don't care how good (or bad) a game looks as long as it's fun to play.


I'll add Adventure on the Atari 2600, Faxanadu on the original NES, as well. :)

My friends and I used to play Adventure like this for instance: one kid would hide all the keys (except one of them), the bat, the arrow, and the bridge in the castles, but leave the three dragons running around! :violin: For those of you who have played Adventure, this means the player has to somehow avoid the dragons, find the key, open one of the castles (without getting eaten by a dragon)...hours of play, all with crappy 2-dimensional graphics! lol
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Ally Chimienti
 
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Post » Sat Oct 03, 2009 12:10 pm

It takes more than a handful of people to voice hundreds of characters.


Don't even talk about that. This is pretty much the only game with EVERY character voiced, I would preffer every character to use the SAME voice over reading every single line on every single confrontation.

Thank you and goodnight!
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Chris Guerin
 
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Post » Sat Oct 03, 2009 12:50 pm

There is proof of gods actually existing.

i was talkin bout children i personaly talked to sheogorath ...in oblivion
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Kill Bill
 
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Post » Sat Oct 03, 2009 1:35 pm

Plants on alternate planes of existence have attitudes.
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Tracey Duncan
 
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Post » Sun Oct 04, 2009 12:20 am

If you come across a locked gate made out of thin, dry sticks you have to crack the lock with lockpicks or magic to pass
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Cccurly
 
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Post » Sat Oct 03, 2009 1:18 pm

Always try to get your dying relatives to put you in their will.
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krystal sowten
 
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Post » Sat Oct 03, 2009 11:42 pm

If you're invited to a party in Skingrad, do not attend.

Some Shadowscales don't want to be Assassins.

It takes an escaped prisoner to help save the world.

Punishment for crimes is extremely lenient.
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Rachel Tyson
 
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Post » Sat Oct 03, 2009 11:49 pm

No, but we've learned from OB that they make a lot more money


I think we learned that long before Oblivion (As is the case with newer, shinier graphics not actually meaning a game is better.)

But back to the point of the thread, from Oblivion, I've learned that if you enter a store and start swinging a sword around randomly and knocking items on the floor, no one will care, but if you try to pick up those items you just knocked over and put them back in their place, suddenly you're a horrible criminal.

The average citizen earns less than five gold in a week, despite the fact that even the most basic of foods cost at least one gold, meaning that these people would be lucky to be able to afford five meals in a week, if they don't have any other expenses and they only have a loaf of bread for their meals.

No one has a proper beard, the most anyone has is a bit of stubble (which looks more like dirt on your face.) anything more than that is reserved for the Mad God.

Presumably complex mechanical traps in ancient ruins will continue to work normally even after thousands of years of disuse, despite no one maintaining them, I guess they don't make traps the way they used to. Moreover, the current inhabitants of the ruin don't seem to mind the potential hazzard this could pose to their safety, and don't bother trying to disable them.

Bandits are extremely stupid, if someone standing next to them suddenly drops dead with an arrow lodged in his skull, if they don't see the person shooting the arrow, they'll just assume it was the wind, I suppose they think the wind blew an arrow into the guys head, and caused it to pierce his skull?

Glass bottles and ceramic plates are completely indestructable, you can hit them with a massive warhammer, drop them from a two story building, or throw a fireball that produces a huge explosion at them, and while they might get knocked across the room, they will not be at all damaged, you'd think that someone would get the idea of making a suit of armor out of ceramic plates strapped together.

Armor made of glass is the ideal armor for an assassin, despite it being bright green and extremely reflective, you won't have a harder time sneaking in it than in leather armor, but it protects you much better.

Armor made out of elven exists, as well as armor made out of dwarven, we don't know elven what, and maybe it's best to keep things that way.

No one, no one in the world knows how to jump, with the exception of prisoners, despite this, there are many people who can teach you how to jump higher and farther, I guess most people are just too lazy to learn.
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Crystal Clear
 
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Post » Sat Oct 03, 2009 11:29 pm

The Uderfrykte Matron cannot be defeated by a level 5 with only the Adoring Fan for support

People are always really nice to you, except for when the conversation ends, when they suddenly hate you.

Even giant mudcrabs die after 1 hit

People on fire are always optimistic: "Im just warming up", said the vampire after I set him alight :flame:

Looking in cupboards that arent yours is a Crime spree, and makes you Criminal Scum

Everyone wears the same underwear

Getting smashed against spikes on the ceiling doesnt hurt much

People in jail dont know why they are there, and have no past memories
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flora
 
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Post » Sun Oct 04, 2009 12:19 am

Rich people have scales in their houses, what they need them for nobody knows. They just do.
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Chloe Yarnall
 
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Post » Sat Oct 03, 2009 7:30 pm

Always try to get your dying relatives to put you in their will.


Even if you've never meet nor heard of them :P
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Tarka
 
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Post » Sun Oct 04, 2009 3:17 am

-Never sleep in an Inn thats built in a boat.
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pinar
 
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Post » Sun Oct 04, 2009 12:14 am

You can only walk around 15-20 minutes before your life CTD...

installing a number of mods to improve your life can cause FPS to go dowwwwn

No women want to talk about sixual interaction, even those pesky cats

Oblivion is a game

People like the adoring fan DO indeed exsist in real life
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Devin Sluis
 
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Post » Sat Oct 03, 2009 11:55 am

A fireball to the face will not leave a burn mark.

A frost ball to the face will not leave a layer of frost.

Being hit with a shock spell will not cause you to flop around like a fish on dry land.

Weapon strikes will not leave scars.

All clothing items have a spell on them that changes their appearance based on who's wearing them (male or female).

Enemies will stop attacking you long enough for you to:
1) drink any potions you have.
2) poison your weapons.
3) pick a lock.
4) change into another outfit.

Always travel with a companion or two. They'll know danger is nearby before you do.

Fight alone. Companions will jump in front of you and take blows meant for enemies.

All forts in SI have names beginning with X.

You have to kill a Priest of Order to permanently shut down a obelisk, but you have to shut down an obelisk to kill a Priest of Order.

There are no travel services in Cryrodiil.

How do you know there are enemies nearby? :shrug:

Because you can't wait or sleep. :lol:

If you worship certain rocks at night, you get a weapon or piece of armor that you can't take off.
:D
Let's worship rocks!


Just don't make them pets.
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darnell waddington
 
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Post » Sat Oct 03, 2009 4:51 pm

If you are wearing a full suit of armor, a rat can still theoretically kill you.

No matter how much you drink, you will never get drunk.\

People always talk about the same few things.
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priscillaaa
 
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Post » Sat Oct 03, 2009 11:59 pm

Bandits have deals with Daedras. They give yarns in exchange for Daedric weapons and armors.

The people of Cyrodiil LOVE to look at their walls. They just do.

People marry only to live together, not for love. As such, conversations between husband and wife are about mudcrabs & goblins, not about their relationship and their future.

Working at the Imperial Office of Commerce is a very boring job, as nobody ever have complaints to merchants.
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IsAiah AkA figgy
 
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Post » Sun Oct 04, 2009 2:32 am

I have learned that you can kill a fish with a mace while both of you are swimming 15 feet below the water's surface.
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[ becca ]
 
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Post » Sun Oct 04, 2009 2:03 am

Most people I meet have fought mud crabs more fearsome than me.
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Cat Haines
 
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Post » Sat Oct 03, 2009 3:46 pm

A master acrobat can hop, skip, and jump across the top of a body of water. Even with half a tonne of armor weighing you down.
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Shae Munro
 
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Post » Sat Oct 03, 2009 1:56 pm

That a swimmer swims just as fast as a runner.
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Mario Alcantar
 
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Post » Sat Oct 03, 2009 1:44 pm

That Paralysis is temporary.
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Elea Rossi
 
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