Things I missed

Post » Tue May 04, 2010 7:36 pm

There were things missing in Oblivion that I was disappointed not to see. I'd like to see these things back in Skyrim. Usually when a sequal to a game comes out there is everything from the previous plus more. To me this didn't seem to be the case going from Morrowind to Oblivion. Huge strides where made in the visuals of the game, of course, but I was still sad to see some things absent:

-Medium Armor
-Telvanni Guild edit: (or other regional factions as additional options)
-Personal Forts (altough we have houses in Oblivion)
-Bone Armor
-Chitin Armor
-Just armor variety in general really.
-Closed face helmets - Come on!
-Spears
-Crossbows
-Throwing weapons
-Mark/Recal spells
-Levitation!

I'm sure there are other things, but these are the things that bothered me the most. I would just like to see some additinoal guild options, and more variety in weapons in armor. I always favor more options in games.

edit: just remember mark/recall and leviation spells. i know w/ the new fast travel system that mark and recall are mostly pointless. but how about marking specific locations w/in a dungeon. that way you could fast travel to market when your inv was full, and then simply recall back to your location marked in the dungeon.
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Sarah Evason
 
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Post » Tue May 04, 2010 9:27 am

Well the Telvanni played a huge role in the Mehrunes Razor expansion. But other than that I don't think it would have fit to have them outside of MW. I agree with everything else though, especially spears.
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Eliza Potter
 
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Post » Tue May 04, 2010 7:51 am

Telvanni Guild is actually the Telvanni House, which is a Dunmer group not a Nord group. You could though see a few members of House Telvanni who have taken off the the Velothi Mountains bordering Skyrim and mainland Morrowind, following the Argonian uprising mentioned in The Infernal City.

The rest of the stuff sounds awesome though. As does some level of Telvanni presence. Perhaps a dungeon whereby someone with high Acrobatics (or Levitation though I suspect that isn't coming back) can reach a small door which opens up onto a large Telvanni Tower.

Hell...maybe Divayth Fyr made it out of Vvardenfell before everything went to hell and he's taken to a safer place to continue his studies. That would be cool...although I might just prefer a new crazy genius Telvanni Wizard.

Edit:

I need to replay Mehrune's Razor some time, I scarcely remember the Telvanni being there. All I remember is stalking around stealth killing Dunmer and finally getting that razor.
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Carolyne Bolt
 
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Post » Tue May 04, 2010 10:09 am

-Telvanni Guild
I'm sure there are other things, but these are the things that bothered me the most. I would just like to see some additinoal guild options, and more variety in weapons in armor. I always favor more options in games.


Uh, the Telvanni weren't a guild per se. They were one of the Great Houses of Morrowind. And there's pretty much zero chance of seeing them in Skyrim, as they were the most "hostile to anything not native to Morrowind" of the three joinable Great Houses. The Hlaalu were almost happy to see the Empire (more people to lie to in trade negotiatons for big profit), the Redorans were aloof, and the Telvanni were pretty much openly hostile to anything except other Telvanni- and even then it was only a matter of degree, really. Telvanni in Skyrim would make close to zero sense.
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Marlo Stanfield
 
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Post » Tue May 04, 2010 7:58 pm

Well the Telvanni played a huge role in the Mehrunes Razor expansion. But other than that I don't think it would have fit to have them outside of MW. I agree with everything else though, especially spears.



i guess i had considered that... i just really enjoyed being telvanni, and miss it!
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NeverStopThe
 
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Post » Tue May 04, 2010 3:57 pm

Uh, the Telvanni weren't a guild per se. They were one of the Great Houses of Morrowind. And there's pretty much zero chance of seeing them in Skyrim, as they were the most "hostile to anything not native to Morrowind" of the three joinable Great Houses. The Hlaalu were almost happy to see the Empire (more people to lie to in trade negotiatons for big profit), the Redorans were aloof, and the Telvanni were pretty much openly hostile to anything except other Telvanni- and even then it was only a matter of degree, really. Telvanni in Skyrim would make close to zero sense.



yes, i see that point now. perhaps more factional cults/groups that are native to skyrim as additional options? better than just the standard FG/MG/TG
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Emmanuel Morales
 
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Post » Tue May 04, 2010 6:23 pm

dude those are the tip of the ice burg.

try thousands of items/armors, amazing hand done dungeons, and epic quests.
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katsomaya Sanchez
 
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Post » Tue May 04, 2010 5:58 am

Uh, the Telvanni weren't a guild per se. They were one of the Great Houses of Morrowind. And there's pretty much zero chance of seeing them in Skyrim, as they were the most "hostile to anything not native to Morrowind" of the three joinable Great Houses. The Hlaalu were almost happy to see the Empire (more people to lie to in trade negotiatons for big profit), the Redorans were aloof, and the Telvanni were pretty much openly hostile to anything except other Telvanni- and even then it was only a matter of degree, really. Telvanni in Skyrim would make close to zero sense.


I could see some degree of logic in a Telvanni moving to an area bordering on Morrowind and cloistering himself away from the primitive and inferior Nord culture. Making a compromise, getting away from the Argonians who are worming their way into his homeland, taking shelter unbeknownst to the Nords and perhaps developing his strength to help take back Dunmer lands.

Or just getting away from all the Argonians so he can continue studying interior decorating, taking some Dwemer ruin hostage. Their ruins were quite roomy and quite drab. Time to liven it up. Levitate up there and hang some chandoliers.
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Elizabeth Falvey
 
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Post » Tue May 04, 2010 3:39 pm

dude those are the tip of the ice burg.

try thousands of items/armors, amazing hand done dungeons, and epic quests.


RPG rather than FPS combat, character skills that were actually used instead of bypassed with player-skill-based minigames...
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Kirsty Wood
 
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Post » Tue May 04, 2010 9:23 am

RPG rather than FPS combat, character skills that were actually used instead of bypassed with player-skill-based minigames...


I want to second this
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Craig Martin
 
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Post » Tue May 04, 2010 7:33 am

I don't expect any bonemold or chitin to show up in Skyrim, although based on certain events it's not outside the realm of possibility. I do hope to see Nordic equivalents of these items. Perhaps instead of bonemold armor we'll see plain bone armor, as in armor made from whole bones instead of bonemeal or whatever bonemold is made from.
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Jonathan Windmon
 
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Post » Tue May 04, 2010 5:25 am

Medium Armor

Daggerfall didn't even have medium armor.If the skill was phased out of Morrowind and all the armor types were divided accordingly (bonemold to light, adamantium to heavy..etc) , i'm sure you wouldn't have felt like medium armor would be a necessary aspect.

-Telvanni Guild

Like some have said, its one of Morrowind's great houses which only carry influence in Morrowind. Besides you'd have to include all the other houses too..plus the two that were not joinable on Vvardenfell (Dres + Indoril)

Personal Forts (altough we have houses in Oblivion)


Once again, its specific to one of the great houses..and like you said each oblivion DLC house pretained to a guild or character alignment (Battlehorn = fighters guild, Vile Lair = Dark brotherhood etc..)


Bone Armor


Do you mean bonemold armor? Once again, its specific to the great houses..though some Ordinators (not all) belong to house indoril and wear indoril armor...so it cannot be said that all great house patrons wear bonemold.

Chitin Armor


This armor is native to the ashlanders of Vvardenfell...mainly because its light and resilient. I doubt it would be proper for a native of Skyrim to wear. It'd also serve little use in Cyrodiil.

Just armor variety in general really.


Every game can use more armor!!! :P

Levitation!


Due to exterior cell constraints like cyrodiils cities, it wasn't possible to add it. Its basically the equivalent of not being able to levitate in Mournhold (the land around you is not rendered.)

In order to have massive cities it was important to load them in a seperate space or cell so that distant objects and the like did not have to be rendered, thus increasing performance. Who knows what the future holds though...
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Jarrett Willis
 
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Post » Tue May 04, 2010 6:38 am

Daggerfall didn't even have medium armor.If the skill was phased out of Morrowind and all the armor types were divided accordingly (bonemold to light, adamantium to heavy..etc) , i'm sure you wouldn't have felt like medium armor would be a necessary aspect.


Like some have said, its one of Morrowind's great houses which only carry influence in Morrowind. Besides you'd have to include all the other houses too..plus the two that were not joinable on Vvardenfell (Dres + Indoril)



Once again, its specific to one of the great houses..and like you said each oblivion DLC house pretained to a guild or character alignment (Battlehorn = fighters guild, Vile Lair = Dark brotherhood etc..)




Do you mean bonemold armor? Once again, its specific to the great houses..though some Ordinators (not all) belong to house indoril and wear indoril armor...so it cannot be said that all great house patrons wear bonemold.



This armor is native to the ashlanders of Vvardenfell...mainly because its lights and resilient. I doubt it would be proper for a native of Skyrim to wear. It'd also serve little use in Cyrodiil.



Every game can use more armor!!! :P



Due to exterior cell constraints like cyrodiils cities, it wasn't possible to add it. Its basically the equivalent of not being able to levitate in Mournhold (the land around you is not rendered.)

In order to have massive cities it was important to load them in a seperate space or cell so that distant objects and the like did not have to be rendered, thus increasing performance. Who knows what the future holds though...


Thanks for your imput! You are obviously far more versed in Elder Scrolls knowledge than myself. I guess i'm just experiencing some nostalgia for Morrowind :(
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Charles Weber
 
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Post » Tue May 04, 2010 6:30 am

If there's a large enough variety of armor, I actually don't mind if there's no Medium Armor. But we NEED unarmored back for the mages.
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Eduardo Rosas
 
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Post » Tue May 04, 2010 8:42 am

I really missed the artifacts and unique items that didn't have quests associated with them but were rather just placed in ridiculously hidden, precarious, and hard-to-reach places.

I also was disappointed with Oblivion's overuse of stereotypical and cliched mythical creatures like minotaurs and unicorns. Guar and even cliffracers were better than that.
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Ezekiel Macallister
 
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Post » Tue May 04, 2010 8:31 am



Do you mean bonemold armor? Once again, its specific to the great houses..though some Ordinators (not all) belong to house indoril and wear indoril armor...so it cannot be said that all great house patrons wear bonemold.


This armor is native to the ashlanders of Vvardenfell...mainly because its light and resilient. I doubt it would be proper for a native of Skyrim to wear. It'd also serve little use in Cyrodiil.



This doesnt necessarily rule out the possibility of these armours (or other armours from the other provinces) appearing in skyrim though, i doubt when men or mer migrate to another province they leave all of their armour at home.
I really dont see why all of the armour in skyrim has to be nordic armour, there is orcish armour throughout the provinces, dwarven armour in cyrodiil despite the lack of dwemer ruins and there was nordic armour in morrowind, just because a type of armour is used predominantly in one culture doesnt mean it would not show up in another, albeit rarely.
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rae.x
 
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Post » Tue May 04, 2010 9:36 am

Daggerfall didn't even have medium armor.If the skill was phased out of Morrowind and all the armor types were divided accordingly (bonemold to light, adamantium to heavy..etc) , i'm sure you wouldn't have felt like medium armor would be a necessary aspect.

This armor is native to the ashlanders of Vvardenfell...mainly because its light and resilient. I doubt it would be proper for a native of Skyrim to wear. It'd also serve little use in Cyrodiil.


Due to exterior cell constraints like cyrodiils cities, it wasn't possible to add it. Its basically the equivalent of not being able to levitate in Mournhold (the land around you is not rendered.)

In order to have massive cities it was important to load them in a seperate space or cell so that distant objects and the like did not have to be rendered, thus increasing performance. Who knows what the future holds though...


i agree with most of what you said.

i would like to see medium armor return though, it adds more variety, and there are armors that can't be considered "heavy" or "light", but if those armors aren't in the game, then it would be alright.

levitation should be brought back at the sacrifice of graphics load, ect.

about chitin armor...there are books about chitin armor in skyrim so i don't know why you are trying to dismiss it. here's lore about chitin in skyrim
http://www.uesp.net/wiki/Morrowind:Ice_and_Chiton

"She directed her guard toward a ruined old keep on the frozen isthmus of Nerone, across the bay from Gorvigh Ridge. Jutting out on a promontory of rock, it was like many other abandoned castles in northern Skyrim, remnants of Reman Cyrodiil's protective shield against the continent of Akavir. As they reached their destination and made a fire, they could hear the army of the warchiefs of Danstrar behind them, making camp on the land southwest, blocking the only escape but the sea. The soldiers assessed the stock of the keep while Beatia looked out to the fog-veiled water through the casemants of the ruin."

"After a few minutes of searching and matching pieces, the guards presented two very grimy, scuffed and cracked suits of chitin armor. Even the least proud of the adventurers and pirates who had looted the castle over the years had thought the shells of chitin beneath their notice. The soldiers did not dare to clean them: the dust looked to be the only adhesive holding them together."

"The rocky shore to the Ridge still looked at eternity away when Beatia felt and heard the first volley of arrows. Most struck the ice at their feet with sharp cracking sounds, but a few nearly found home, ricocheting off their backs. She silently offered a prayer of thanks to whatever anonymous shellsmith, now long dead, had crafted the armor. They continued to run, as the first rain of arrows was quickly followed by a second and a third.

“Thank Stendarr,” Ascutus gasped. “If there was only leather in the keep, we'd be pierced through and through. Now if only it weren't... so rigid...”"

so yea...there should definitely be chitin armor in skyrim. if not then i hope you get struck down by arrows in your nordic leather armor. :deal:
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Lizzie
 
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Post » Tue May 04, 2010 7:17 am

Here's my Take on this.

There Need to be more Factions . With those factions we need to gain friends and Enemies. You shouldn't be able to be highest rank in all the guilds. I felt Oblivion handled this abysmally.

Armor Skills are fine. I'd welcome a medium Armor skill again, but how about we actually get more armor than was in Oblivion

There needs to be more customization when It comes to apparel. Morrowind style.

More weapon types. Make Axe, Blunt, and short and longblade skill. I would love polearm and such too.

Make Marksman not svck
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WYatt REed
 
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Post » Tue May 04, 2010 5:10 am

Decorative candles and lanterns that could easily be placed for better illumination.
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Paula Rose
 
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Post » Tue May 04, 2010 3:16 pm

Thanks for your imput! You are obviously far more versed in Elder Scrolls knowledge than myself. I guess i'm just experiencing some nostalgia for Morrowind :(

A lot of us are :)
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Far'ed K.G.h.m
 
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Post » Tue May 04, 2010 7:53 am

things I missed in Morrowind
- radient AI
- graphics
- actual dialogue system with voice actors
- combat system
- a dialogue system that wasn't an encylopedia
- animations
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The Time Car
 
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Post » Tue May 04, 2010 11:41 am

things I missed in Morrowind
- radient AI
- graphics
- actual dialogue system with voice actors
- combat system
- a dialogue system that wasn't an encylopedia
- animations

How do you miss something from a game that didn't exist yet?
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Casey
 
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Post » Tue May 04, 2010 1:36 pm

things I missed in Morrowind
- radient AI
- graphics
- actual dialogue system with voice actors
- combat system
- a dialogue system that wasn't an encylopedia
- animations


I think you missed the topic of this thread...
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Vera Maslar
 
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Post » Tue May 04, 2010 8:59 am

things I missed in Morrowind
- actual dialogue system with voice actors
- a dialogue system that wasn't an encylopedia


Indeed.

Who wants to read stuff? Reading is for losers. Let's instead take those hundreds upon hundreds of pages of well thought out conversations and replace them with a hundred pages of amateur writing but have that dialogue be spoken!

Hurrah! Huzzah!

Take that literacy!

Zounds!

Nah Infernal, he knew what the topic was. He was trying to be clever.
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Brandon Wilson
 
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Post » Tue May 04, 2010 6:09 pm

This doesnt necessarily rule out the possibility of these armours (or other armours from the other provinces) appearing in skyrim though, i doubt when men or mer migrate to another province they leave all of their armour at home.
I really dont see why all of the armour in skyrim has to be nordic armour, there is orcish armour throughout the provinces, dwarven armour in cyrodiil despite the lack of dwemer ruins and there was nordic armour in morrowind, just because a type of armour is used predominantly in one culture doesnt mean it would not show up in another, albeit rarely.


That makes perfect sense...but I personally think that these armors mean more to the heritage and culture of Vvardenfell like Imperial Dragon armor is to Cyrodiil. Armors like orcish, dwarven have become norms in the elderscrolls games -- plus there are dwemer ruins scattered throughout Tamriel, the most densely populated being Vvardenfell. So they could be fetched within the province. Why we did not see any in Cyrodiil is beyond me. Perhaps we'll see some in Skyrim. :)



about chitin armor...there are books about chitin armor in skyrim so i don't know why you are trying to dismiss it. here's lore about chitin in skyrim



There is only that book..and yes, i'm familiar with it. The story only goes to show to never underestimate the weakest of armors.

"When they rose for the final jump, it was on a wave of water so cold it felt like fire through the thin armor. "

The statement above shows exactly what I said in my previous post. The armor is too thin for Skyrim's climate, where it'd be more practical for blocking sand storms and more suitable for dryer activities. Like I said to sickcell, its totally possible that these armors could be in the game, I just stated my opinion based on what I know.
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Crystal Clarke
 
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