things i quite dont like from what we know from fallout 4

Post » Fri Nov 27, 2015 3:37 am

To start of with, if someone can explain me furthermore how this mechanics will work or correct me if i am wrong, thank you very much.

Am I the only one who feels like fallout has become a bit too much like an fps, i really appreciate the improve combat, but for me fallout was never about facing hordes of enemies like what we saw on e3, combat was never the thing i liked the most in fallout i dont want to see my beloved fallout turned into a battlefield game . On the other hand i really like the new vats system and the new possible radiation effect, it seems like it now decreases ur max health, thats much better. In old fallouts it was near to no threat. ( this is just speculations )

Talking about radiation, i am also a bit disappointed that from what we know from fallout so far, survival does not look like its going to be a thing in the game. I really enjoyed hardcoe mode on fallout NV and i felt that with some changes here and there it could improve a lot, sad to see they didnt take that from Obsidian.

Another thing im not quite sure about is the new power armor. In this game it looks like power armor is indispensable, in previous fallout i like to do playthroughs with light armor and such things, i wont be able to do so if this game has heavy packed battles with a whole bunch of enemies and explosions. Despite this fact i really like the new layer armor system and customizations options. Another thing about power armors is that i dont quite understand how the player will take it with him, it does not look like t fits in his inventory anymore. Are we going to need to have power armor dropped in from the sky so as to use it ??

Last but not least i do not really mind the voiced character, ive accepted it, the thing i do not like at all is the new dialog system pls someone prove me wrong but it seems that we have lost a LOT of speech choices and i dont see speech and charisma being important with this new system

A little sth more because im a [censored]y fan. i dont quite like the new ilustrations for the items in the pip boy i liked how they looked before better where we would see vault boy wearing the armor we had selected or using the weapon. this could be easily fixed with a mod though and i hope this do come to my PS4. BETHESDA PLEASE GIVE ME MODS, I DONT LIKE PC GAMING QUITE AS MUCH AS I LIKE CONSOLES

thanks for reading complains, although i complain a lot i think FO4 looks amaizing and i love it

Edit: i know it may be to soon to talk about some of this things thats why i say "from what we know so far"

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Jerry Jr. Ortiz
 
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Post » Fri Nov 27, 2015 2:12 pm

I think its to soon to assume about hardcoe mode,cause they haven't announce everything about the game yet. One question though,why don't you like the new Pipboy Animation?

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Irmacuba
 
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Post » Fri Nov 27, 2015 5:13 pm

So, paragraphing would have been nice, OP.

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Joe Alvarado
 
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Post » Fri Nov 27, 2015 5:59 am

PS4 mods are up to Sony. Bethesda has said they'd like to allow them. If they don't happen, blame Sony.

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Nicole Coucopoulos
 
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Post » Fri Nov 27, 2015 3:25 am

i dont know i guess im just more into the cartoony look, on the trailer they show a gun and it looks different

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Donald Richards
 
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Post » Fri Nov 27, 2015 3:04 am

yea u r right, i just hope i get them

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Poetic Vice
 
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Post » Fri Nov 27, 2015 7:41 am

yea sry for my crappy writing, i was never good at it but i needed to put my thoughts out there

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Samantha Mitchell
 
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Post » Fri Nov 27, 2015 5:24 pm

well first of all: fallout is an fps since fallout 3 (i know you can play in third person too)
Fighting has always been one of the main features of the game. think about it ... every progression you made in the game in terms of stats, skills, items and so on were either for being better at killing stuff at the end or to progress further in a quest.

I dont quite understand why you think the game turned into a fps only.
in fallout you always do one of those things ---> Fight, Talk, Explore

except exploring, they showed us fighting and talking in their Press conference
And with housing they added a new feature to the list.

and lets be honest: "housing" is way more rpg than fps even though it comes with fps-elements like fending of raiders.
Also, they already stated that they recorded a [censored] lines of spoken text into the game. so no, its absolutely ridiculous thinking fallout 4 will be less rpgs than the prequels.

and what about facing hordes of enemies? i never saw more than 5 enemies on screen. wasnt any different with FoNV. and even if there would be times where you have to
fight a bunch of enemies wouldnt this be rather more realistic? life can be sometimes unfair you know :P

Moving on ...
Powerarmor ... yes i share your concerns, hope they give us a fair choice in terms of armortype

Moving on ...
Voiced Character .. [censored] DAMMIT FINALLY the days of playing as a deaf and mute emotionless zombie are over. this was so absolutely neccessary to improve immersion.
i hope some day this disgusting "feature" of having a mute MC will go extinct for good.

And finally ...
"i dont see speech and charisma being important with this new system"
why? you only saw like the first 5 minutes of the game where the player interacted only with a dog and a 200 year old robot. what did you expect?
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Darlene Delk
 
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Post » Fri Nov 27, 2015 5:42 pm

I tend to agree with most of OP's concerns and one thing that bugs me most (from what we know and seen so far):

Survival in a Fallout game has just gotten easier and easier - no repair of weapons/armor, no CONDITION stat for weapon/armor, no hardcoe mode

And i know some people here think that those elements are tedious...well, tedious for shooter yes, but Fallout was a darn Role Playing game...Those element added to the feature list of an RPG. A Post Nuclear RPG at that....

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sara OMAR
 
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Post » Fri Nov 27, 2015 2:24 pm


The player character wasn't an emotionless robot - He was YOU. As opposed to a predefined character you can find anywhere.
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Kevin S
 
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Post » Fri Nov 27, 2015 5:21 pm

I'm with R-Taco on this, with the voiced character it seems as if you're controlling someone else instead of feeling as if you are the person (i.e. role playing). Currently not too fond of how the dialogue is looking but ultimately we'll have to see how it works in first person and in game before making any final judgments. Either way I'm hoping for an option to turn off the dialogue and be able to read it

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Jerry Jr. Ortiz
 
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Post » Fri Nov 27, 2015 10:09 am

Oh my please don't turn this thread into a VA vs unvoiced thread again -w-'

We've seen a lot of it already... It's better that those "discussions" to be limited to those threads that really have that debate as a topic...

EDIT: Or if you could not find it, just start another thread about it and see where it goes!

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Dagan Wilkin
 
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Post » Fri Nov 27, 2015 8:51 am

I cant play fallout anymore without a hardcoe mode. Yes, I want sleep, drink and eat. Yes, I heal my limbs with a doctor or a doctor bag, not with a magic syringe or sleeping one hour. And yes, I like the time that stimpaks takes to do its effect.

mods, now its up to you.
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Jerry Cox
 
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Post » Fri Nov 27, 2015 5:21 pm

I've always felt sort of disconnected from the narrative in Bethesda games in the past due to how dull the conversation system was for me. I like the voiced protagonist idea and find that this in many other games, at least for me, has led to my increased investment and emotional involvement in the stories that are taking place with my character at the center. As for some of the other point, survival elements and whatnot, I think it might be too early to call on stuff like that it would save us all a lot of stress to just put it out of our minds and just wait and see. Fair points though and I hope what we get will check most of your boxes in the end.

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des lynam
 
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Post » Fri Nov 27, 2015 12:36 pm

u r preety much right in everything, u made me happier with what we know from fallout. its just that im so scared about the game, to much hype. thanks

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Project
 
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Post » Fri Nov 27, 2015 10:50 am

The Voiced Protagonist is a concern for sure but not one that would prevent me from playing Fallout 4.

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Laurenn Doylee
 
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Post » Fri Nov 27, 2015 4:37 pm

I remember a small 'study' done on these forums looking at hardcoe mode. The verdict was that while there were thousands of people asking for a hardcoe mode after Fallout 3, only a small amount actually completed Fallout New Vegas with hardcoe mode enabled. Thus, as much of us like to pretend we're hardcoe gamers and a mode where our character has to eat, sleep, and use the restroom; we really hate it. However, there are obvious exceptions like the OP and some other people in this thread who did actually enjoy hardcoe mode (I have no idea why, but fair enough). I just still think hardcoe mode was some gimmick that people could use to say they're better/more hardcoe because they played hardcoe mode. In actuality, I think eating and sleeping just meant I had to spend a few extra hours doing meaningless tasks.

As far as radiation goes, I agree that radiation in previous games consisted of 1 or 2 locations where you had to bring radaway and it was ignored the rest of the game. I'm not sure whether I would want radiation to be a bigger deal or not, but I wouldn't mind seeing it in fallout 4.

Now as far as FPS vs RPG goes...why in god's good name can't we enjoy both? Why does more FPS have to mean less RPG....In fallout, no one can argue that the FPS to RPG balance was perfect. No way anyone enjoyed firing their weapon and having to wait 5 whole seconds (which in a gunfight is a long time) to open their pipboy after they stopped firing. No way anyone liked the idea of being forced to reload instead of switching weapons. No one could like the fact that grenades had to be thrown after equipping them in the pipboy (which I just explained took far too long to do) and throwing them (not very far) and then equipping another weapon (another long process). Taking cover consisted of finding glitch spots like a door with a hole where the bullets would somehow be stopped by the door's window. The game was simply broken. Why can't we take a game with good FPS mechanics like Call of Duty (even if you don't like CoD, it does have good, smooth, gunplay mechanics. Sure its not very competitive and it has lots of flaws but the mechanics are neat) and merge it with a good RPG like fallout? What exactly is it about good gunplay mechanics that somehow interferes with the rest of the game as an RPG?

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Matt Bigelow
 
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Post » Fri Nov 27, 2015 4:27 pm

Just to add my 2 cents to the "more FPS" debate. While Fallout 3 could be played in both modes, saying it WAS an FPS is not entirely true. A true FPS game makes every player wielding the same weapon have the same chance to hit the same target (it's all human player "twitch" skill). This was NOT the case with Fallout 3 combat (even in First Person perspective). There were stats and perks modifying your chance to hit a target and generate critical damage when playing in real time (and in VATS) and many complaints about the game (from FPS purists) centered on the fact that the RP aspects of the character you were playing effected your actual human skill level ability when playing the game as a "shooter".

The fact that part of the E3 presentation mentioned making the game "better" in FPS mode kind of rubs me (and hopefully other RP fans) a bit wrong in that if the combat system entirely takes any RP based statistics out of any combat results, then I would need some explanation as to WHY those stats exist and if those areas of the game (combat) has any RP elements left? I'm hoping they have provided some sort of better balance (tho, I found the combat in Fallout 3 acceptable but certainly could be better....I'm not a HUGE shooter fan to begin with, anyway).

Basically, on one end you have pure turn-based RPers that want an isometric view combat that is STRICTLY based on combat tactics and statistical probility and on the other end you want a pure shooter fan that thinks the combat should be 100% based on their actual human player "twitch" skill at using the weapons in the game. I'm hoping for something in the middle (so building your character makes some sort of difference in combat AND allows for decent FPS combat.

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Richard Dixon
 
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Post » Fri Nov 27, 2015 6:11 pm

Didn't even bother reading...

Learn to bullet point OP
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Jake Easom
 
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Post » Fri Nov 27, 2015 2:43 pm

I liked hardcoe on solo play-through, but Upgraded Ed-E is just too useful to skip

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Reanan-Marie Olsen
 
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Post » Fri Nov 27, 2015 1:24 pm

Sorry for being off-topic but I see that you are rather still new to these forums.

Welcome to the forums! http://vignette3.wikia.nocookie.net/tesfanon/images/c/c4/Fishystick.jpg/revision/latest?cb=20081112192239

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Rowena
 
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Post » Fri Nov 27, 2015 6:54 am

u just expressed my thoughts way better thanks :D

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Sarah Kim
 
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Post » Fri Nov 27, 2015 5:51 am

I don't think Bethesda means it'll be more FPS in regards to everyone being equal. You will still have skills, perks, armor, and weapons that dictate how well you do in combat. What they're trying to get away from, however, is that being the only thing that matters. Too often in Fallout 3 (and skyrim especially) do I find myself standing right in front of an enemy unloading on them with my minigun while they unload on me with their assault rifle. We just sit there facing each other and let SPECIAL, armor, and weapons do the work. I think none of that will change, but we will now have to run around while we shoot looking for cover and being more aggressive.

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Benito Martinez
 
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Post » Fri Nov 27, 2015 6:21 pm

I'm doubting (until it's confirmed) that Power Armour will be essential. I'm sure you use customized weapons and companions and a little tactic to easily replace if, if that's your thing.
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Soku Nyorah
 
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Post » Fri Nov 27, 2015 11:55 am

hope dogmeat can face a dethclaw while a snipe it form saftey ...

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Wanda Maximoff
 
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