Things we should know before starting fallout 4

Post » Mon Jan 18, 2016 7:25 am

I would like to ask 10-20 important gameplay details in fallout 4. They can be advices for perk distribution, item crafting, s.p.e.c.i.a.l, new combat tactis, cap earning tactics, game facts, gameplay facts, non-spoiler quest clues ,system req?irements, etc- they should not be bigger than a 15 word sentence each one-

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john palmer
 
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Post » Mon Jan 18, 2016 5:51 am

Just because your companions complain that you are picking up junk, doesn't make them right.

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Javaun Thompson
 
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Post » Mon Jan 18, 2016 6:13 am

Just play on Survival and go to the Museum of Witchcraft as soon as possible.

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Jessica Stokes
 
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Post » Sun Jan 17, 2016 9:37 pm

One of these threads eh'. Just go get Preston and do whatever he tells you to do. You can almost see him from Red Rock.

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Pat RiMsey
 
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Post » Mon Jan 18, 2016 12:16 pm

That was mean. Uh ... yes. That's excellent advice.



:)

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Peter P Canning
 
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Post » Mon Jan 18, 2016 11:08 am

are you on PC?



I think it's definitely mandatory to remove the mouse acceleration in the .ini,


to remove the quest icon in the menu,


and increase the FOV in the .ini a bit

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Jessica White
 
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Post » Mon Jan 18, 2016 3:05 am

Remember where you sent your companions.
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claire ley
 
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Post » Mon Jan 18, 2016 8:54 am

Save often..



Don't swim in power armor..



Don't use explosive rounds in face to face combat..



Hurry back to Preston as soon as you finish one of his quests..



Save often..

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Sammi Jones
 
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Post » Sun Jan 17, 2016 8:11 pm

If you woo more than one companion, don't keep them in the same settlement...

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Spaceman
 
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Post » Mon Jan 18, 2016 5:06 am

Save often.


Stealth is and will always be OP.


Cripple legs.


Eat people.


Save often.


Equip your settlers.


Take Science perk early for industrial water purifiers.


Farm water.


Save often.


Hit Marcy Long in the face.


And most importantly SAVE OFTEN!


Edit: Damn, took me a whole hour to type this. I svck.
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Stu Clarke
 
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Post » Mon Jan 18, 2016 7:02 am

Save in multiple slots.

Dismissed companions will often return to their original location, regardless of the location you sent them to.


Preston Garvey is as boring as you'd expect.


Paladin Danse isn't as boring as you'd expect.


Your build doesn't matter, the game will bend over to accommodate you regardless.


Due to the leveling system, old dogs can definitely learn new tricks... And playstyles.


The minutemen are interesting, for about a minute.


Happiness isn't a state of mind, it's 6 people in a settlement with mutfruit and 5 level 3 clinics.
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Liv Staff
 
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Post » Mon Jan 18, 2016 4:26 am

@The Saint Of Cannibalism(cool name BTW ?), I really want to get the cannibal perk but it's a big investment in the endurance S.P.E.C.I.A.L iirc, so is it really worth it?
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Kate Schofield
 
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Post » Mon Jan 18, 2016 6:58 am

Not worth it. There is so many means to heal in this game, not to mention that stimpacks are abundant, that for the cost of a healing perk, it isn't worth it. Solar powered are mostly only worth it for people who don't use fast travel, or want the convinience. Anyways, that's how I view it (lead belly for the same reasons is just as useless)

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Kari Depp
 
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Post » Mon Jan 18, 2016 4:56 am



Ah, thought as much, I get like 700 bottles of purified water every time I visit some settlements sooo like you say we have plenty of healing items.
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Sabrina Steige
 
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Post » Sun Jan 17, 2016 11:02 pm


Best post of the year so far, thank you for that laugh... :lmao:

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Emma-Jane Merrin
 
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Post » Mon Jan 18, 2016 2:22 am

The 'Action' key - E on the PC - instantly completes all terminal screens so you don't have to watch the stupid teletype animation of it filling one character at a time.



You need to assign settlers to most jobs in a settlement - scavenger benches, food, guard turrets - to get benefits of them. Do this in Workshop mode by selecting them with the action key (text will turn to Assign) and then click on the thing you want them to do. You can also assign settlers to their own beds using this method so they won't sleep anywhere else.



Change settler's weapons and armor for better stuff! When you're trading with them there is a key to Equip (T on the PC). They need just one unit of ammo for the weapon you give them. You often cannot see a settler's clothes in the inventory. That's okay, just equip something else and their useless clothes will appear so you can take and scrap them



Change Mama Murphy's clothes BEFORE you build her a chair or you will never be able to do so again.



You can Favorite/hotkey food and drugs, not just weapons



When you modify weapons and armor, store all the old mods in the workbench. This prevents you from having to build "unnecessary" basic mods (wasting materials) when switching mods around between items.



Pre-war money is worth much more in trade than as cloth. Since the workbench will automatically scrap it when you build stuff, you will need to manually segregate it into a container that YOU built. Cigarettes - single, packs and cartons - and gold watches are the same.



Take the Fusion core out of any Power Armor you're not wearing to stop settlers or raiders from stealing it.



Never trust a container for storage that you did not make yourself. Pre-made one can and WILL reset back to their default contents and you will lose all your stuff. There are a few exceptions to this, but I find it easier just to not trust anything rather than trying to remember the exceptions.



The stimpack animation time has caused many a death. If you're about to die, take Jet first (hot key it) then use the time slowdown to take your stimpack(s).



If you get the glitch where a gun doesn't switch properly to another one, quickly changing to third person view and back often fixes it.

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jodie
 
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Post » Mon Jan 18, 2016 5:10 am

1. Marcy Long (as well as most non-ghoul females) looks surprisingly good in "harness"



2. "Salisbury Steak" hasn't been here yet, so I wont' steal his thunder, but definitely save all your salisbury steaks. He'll probably be able to tell you what to do with them.



3. No uses have so far been found for any forage that starts with "Wild . . ." in the title, but ah well, might as well collect them anyway.



4. Explosive hunting rifles = win button EXCEPT be careful NOT to use them on bad guys who are violating your personal space. Sawed-off shotgun for the up-close-and personal.



5. Trashcan Karla is a dream boat and sells the best scrap in the Commonwealth.



You asked for 10 or 20 but that is five and all I got really . . . no wait, we're getting an update . . . here we go . . .



6. Paladin Danse is a tool. You'll be hard-pressed to resist the temptation to shoot him in the face repeatedly but until you get to talk to his boss he is Essential, aka. cannot be killed.



7. Knight Rhys makes Danse look like a member of Led Zeppelin with his laid-back, open-minded, live-and-let-live attitude. But if you are into humiliation and subservience he gives lots of good quests . . . infinite apparently, much like a masochist would like . . .



8. Contrary to what some people say, builds do differ. A high-high Charisma must be a lot different (highest I've used is an "8" to start and even at that I was seeing a lot of dialogues I wouldn't normally see). But it is true that, as you progress you will find plenty of ways to make your build "cross-functional."



9. Ghouls are like possums, they play possum. Be aware.



10. Land mines and tripwires are also like possums.

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Milad Hajipour
 
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Post » Mon Jan 18, 2016 11:10 am

Unless you name your character Bobbit...

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sarah
 
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Post » Mon Jan 18, 2016 5:17 am

Cancel your appointments for the next few weeks.

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Kevin Jay
 
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Post » Mon Jan 18, 2016 12:17 am

FOV 75 90



You'll thank me later.

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jodie
 
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Post » Mon Jan 18, 2016 5:32 am

1) Marcy Long is an unbearable wench in any outfit



9 & 10) 4 points in the Sneak perk make possums largely irrelevant

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Isabella X
 
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Post » Mon Jan 18, 2016 9:43 am

Before you start playing read over the entire perk chart.

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Robyn Lena
 
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Post » Sun Jan 17, 2016 8:30 pm

Although you won't really understand a lot of them and what they will *really* mean to you until you've played for a while. And unlike most perks in previous games, these perks usually have multiple different benefits buried within their extra points. Some of them save their best benefits for the last couple of points you may add to them. Alternatively, some aren't worth putting more than 1 or 2 points into, if you do choose them.

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Amy Melissa
 
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Post » Sun Jan 17, 2016 8:12 pm

Personally, i would say decide on what play style you will be doing and apply your initial SPECIAL points accordingly.


If an interaction requires an increase in one of the SPECIALS then you can do that by wearing certain types of clothing or consuming items that provide a temporary boost.


some companions have the skills to do things you may not have acquired early on.


Finally take your time and have as many interactions as possible with the npc.

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Charlotte Buckley
 
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Post » Sun Jan 17, 2016 8:13 pm

Priceless!

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Felix Walde
 
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