20 things skyrim is missing

Post » Sat Jul 09, 2011 8:29 am

Successful troll article. :-)


I can see you actually read the article instead of skimming over the key points to make a rabid internet post :)
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Eileen Collinson
 
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Post » Sat Jul 09, 2011 12:58 am

That article read like a joke. I only got partially into reading it and just had to shake my head.
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lauren cleaves
 
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Post » Sat Jul 09, 2011 11:43 am

What the hell is this [censored]?
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Franko AlVarado
 
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Post » Sat Jul 09, 2011 12:02 pm

Obviously some kind of joke article...
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Stephanie Kemp
 
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Post » Sat Jul 09, 2011 10:45 am

http://www.oxm.co.uk/31155/features/skyrim-20-things-its-missing/


A silly pointless article by a mag that has nothing else to offer.
The sole objective their recurrent line of features on Skyrim ateempts yet fails to achieve is to deperately put OXm.co.uk back on the map and convey the illusion the mag actually has something - anyrthing - relevant to say on Skyrim. Which it obviously does not.

I seem to recall the promise of an incoming podcast with Todd Howard we were made months ago.

Where is it?

In the same extraterresterial place OXM.co.uk safekeeps its good journalism.
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Christine
 
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Post » Sat Jul 09, 2011 2:00 pm

those idiots couldn't make up their mind about the them of the article. one second they would be sad/angry that a feature isn't in, the next they would be happy it wasn't, and at some points they just didn't make any sense at all. :banghead:
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Taylor Thompson
 
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Post » Sat Jul 09, 2011 12:39 am

1. Dragon-riding
To get the most obvious point out of the way first, any game featuring giant winged iguanas that doesn't treat said giant winged iguanas as a taxi service is doing itself a disservice. Also: you're a Dragonborn. If anyone's got a right to park his or her rump on a dragon, it's you.

ridiculous GTFO

2. Pie persuasion system

Pies are for eating, not wooing recalcitrant shop-keepers with. We listed Elder Scrolls 4: Oblivion's spinning disc of conversational dead-ends as one of 10 "game breakers" last month. Skyrim's a pie-free zone, thank the gods.
Agreed, good riddance


3. Separate armour pieces

Where previous games handled pieces of armour separately, Skyrim opts for more of an all-in-one approach in the interests of artistic coherence. You can't mix and match upper and lower armour, though you can still mess around with different hats, boots and other accessories. Fashionistas beware.

Not a big deal to me.

4. Class selection

Perhaps Skyrim's most-lamented omission among old school Elder Scrollers, designed to avoid the get-three-hours-in-and-restart experience reportedly typical among casual users. Perks, skills and independently levelling attributes sort of fill the breach - if you focus on spells, you'll be a wizard in all but name. Bit of a departure, hopefully for the best.

yes, it is for the best

5. Spears

An inexplicable casualty. Are dragons too easy to bump off with polearms? Modifications to the Elder Scrolls combat system to discourage backpedal-to-victory tactics and accommodate new, ultra-cinematic finishing moves may have something to do with this.

more concerned with factions, NPC relationships, quests, survival features. spears are not a big deal to me

6. Dragon transformation

If you can't ride a dragon, you should at least be able to assume the form of one. Again: you're Dragonborn. We're sure you have more in common with your progenitors than a tendency to scream a lot.

this is not yet known, but not a big deal to me either way

7. Levitation

Done away with to stop players winging their way around otherwise impassable obstacles. And presumably so the dragons don't get upset at the loss of one of their natural privileges. Those dragons. Grasping, selfish little buggers, aren't they?

don't care about this feature one way or the other. there is still "TCL Levitation Spell" in console command

8. Skill/perk ally management

While you can pair up with NPCs, you can't fiddle with their abilities. Even if you're married to one, yes. What's mine is mine and what's yours is yours, apparently.

don't mind this either

9. Key racial differences

Divisions between the playable races have been softened in Skyrim. Choice of origin no longer affects your maximum encumbrance or speed, for example, though races still boast unique abilities and starting attribute make-ups. Orcs get the Berserk power, for instance, while Khajiit can see in the dark.

Have no interest running around like Speedy Gonzalez (faster than my horse) and avoiding all enemies, so this doesn't affect me.

10. Sub-hour completion

If you know what you're doing, you can polish off Oblivion in under an hour. The ending boss is a character within the world from the get-go, see. No such luck in Skyrim.

they ran out of features to talk about and now the journalist is making up irrelevant stuff to get to 20 features

11. Total environmental destruction

Where are the dragons, there must surely be piles of scorched, shattered building. Trouble is, giving the scaly ones the power to gut Skyrim's terrain and building geometry would royally mess with Bethesda's NPC interaction and quest systems. Dragons will get to destroy buildings at intervals, but don't expect it to happen every five minutes.

what else would you expect for such a huge open world game. Todd Howard is not Jesus, give the dev team a break.

12. A Karma gauge

Fame and notoriety are factors in Skyrim, but numerical Karma gauges are kaput. From what we can tell, NPCs will take your overall reputation into account when interacting with the player but remain responsive to local factors, like the precise manner in which you complete particular quests.

nobody really cares AFAIK, as long as there is a reputation system, and it seems like Skyrim's system will be more complex and dynamic than FNV's

13. A hardcoe Mode

Tackling Fallout: New Vegas in hardcoe Mode was an eye-opening experience, to put it mildly. Wounds stubbornly refused to heal, guns jammed at the drop of a hat, and you'd wash down every other meal with a refreshing draught of radioactive toilet water. We have no idea how such a mode would manifest in Skyrim, a game that lets you shout people to death. We're not entirely desperate to find out.


Speak for yourself, I am "entirely desperate to find out," and since this is not any sort of "missing feature," the journalist is just making up filler to reach the number 20

14. Co-op

So you've killed all the dragons, conquered all the cities, befriended all the shopkeepers and kicked over all the mountains. What's the use if you've nobody to share it all with? Co-op is the logical next step in the Elder Scrolls franchise's relentless upward march to global assimilation. It would also be a complete nightmare to implement, birthing all sorts of balancing hiccups besides the initial technical predicament.

don't mind

15. Dynamic enemy levelling

Another feature we're glad to see the back of. Who likes revisiting an area to discover that all the local bandits have armed themselves with magical weapons while you were off saving the universe?

yes, good riddance

16. Dwarves

Depending on who you read/believe, Tamriel's dwarfs are either extinct, confined to subterranean settlements or gone from this plane of existence entirely. We explored Dwemer ruins in Morrowind. Now we'd like to meet their architects face to face.

they are not "missing", we still don't know whether they are in skyrim or not

17. Gunpowder weapons

The day Bethesda puts guns in an Elder Scrolls game will be the day the entire internet picks itself up, wrenches the continent of North America out of the sea and casts it into the sun. Still, we think a very small selection of adequately balanced gunpowder weapons, tucked away in the furthest reaches of the game world, could make a decent contribution to the experience.

even more ridiculous than riding dragons

18. Jumping to raise agility

Oblivion's grow-by-doing attitude to character stats meant you had to bounce up and down as though saddled with a full bladder to max out your agility. Skyrim does things differently. Let us never speak of this again.
agreed, good riddance

19. Crazy areas

We've been promised crazy locations redolent of the Shivering Isles in Skyrim. Thus far, we haven't seen any.

If you've "been promised" how can you complain that this feature is "missing"? more filler to get to number 20

20. Finding forks inside wolves

You'd be amazed at the things you can find in a garden-variety Oblivion wolf. Pelts and bones we can understand. The deluge of cutlery is a little harder to explain.


somebody ran out of things to mention and was getting close to his deadline when he made this one up
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Laura Tempel
 
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Post » Sat Jul 09, 2011 7:01 am

For some reason, I was more shocked that this wasn't actually a thread already on here...lol
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meghan lock
 
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Post » Sat Jul 09, 2011 9:33 am

some more things not found in skyrim:

babies
computer hacking
a cover system
the incredible hulk
mode 7 graphics
wearable poodle skirts
non-wearable poodle skirts
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Claire Mclaughlin
 
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Post » Sat Jul 09, 2011 3:08 am

some more things not found in skyrim:

babies
computer hacking
a cover system
the incredible hulk
mode 7 graphics
wearable poodle skirts
non-wearable poodle skirts


^This :rofl:
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Blaine
 
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Post » Sat Jul 09, 2011 1:42 am

:facepalm:

All these new people on this forum...
OP please don't post joke articles and intentional troll garbage like that here.
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elliot mudd
 
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Post » Sat Jul 09, 2011 8:29 am

I really dislike guns/crossbows in medieval RPG's.
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Gisela Amaya
 
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Post » Sat Jul 09, 2011 12:40 pm

Total waist of time, the author clearly does not know what their talking about
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Daniel Lozano
 
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Post » Sat Jul 09, 2011 8:55 am

That guy who wrote it carries my first name... I'm ashamed of myself right now :(
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+++CAZZY
 
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Post » Sat Jul 09, 2011 11:55 am

so wait people can beat the main story in under an hour?.it takes me about an hour just to get out of the training dungeon.
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James Baldwin
 
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Post » Sat Jul 09, 2011 3:14 pm

1: No Dragon Riding please. Also the game mechanics don't support it, thank God. Also see #7.
2: Agree.
3: 1 less armor slot traded with better rendering and more NPCs on screen is fair.
4: Classes were useless in MW and OB, new system is better.
5: No opinion.
6: Only the leader of the Ka Po Tun is supposed to have transformed himself into a dragon without "cheating"(like Martin when he became the avatar of Akatosh).
7: Game mechanics disagree. Also it was broken and exploitable.
8: Agree.
9: No opinion. Also they have said each race will feel more unique. Judge the after we know more specifics please.
10: A good thing.
11: No opinion.
12: YES this is better than the "You are Good because I say so" system from Fallout(it fits Fallout, but not TES). And this makes more sense.
13: NV hardcoe mode was annoying. Make one with better, more tactcal enemies, ruthless merchants, weather effects and slower heal and I agree. Skip the "must eat, drink and sleep" ist's annoying, not hard(not counting the over-time heal or ammo weight, that was a nice touch).
14: Read th latest info on MMo and multiplayer. It would make a lesser game according to the Bethesda team.
15: Agree, more logical leveling is good.
16: Have meet a dwemer(The Last Living Dwemer in Morrowind), and they are extinct(except for The Last Living Dwemer). Don't go against your lore Bethesda, I beg you.
17: No guns please!
18: No more grinding jumos to increase speed, thank God.
19: No opinion.
20: Agree, no more spoon for the wolves.

Keep in mind that this is MY opinions. If you disagree you are free to do so.
NB: This is my opinion on the respective subject, not necessary directly tied to the interview(Some answers have been re-written).
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Brittany Abner
 
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Post » Sat Jul 09, 2011 6:50 am

Some good points (spears etc.)

Lots of [censored] (dragonriding, Dragon shapeshifting, Dwarves etc.)
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Laura Tempel
 
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Post » Sat Jul 09, 2011 6:44 am

Co op or guns would be the 2 worst things to be fall the Elder Scrolls. This guy should be sacked for gross stupidity :flame:
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Louise
 
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Post » Sat Jul 09, 2011 9:49 am

That was the dumbest thing I've read in awhile.
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Connor Wing
 
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Post » Fri Jul 08, 2011 11:13 pm

http://www.oxm.co.uk/31155/features/skyrim-20-things-its-missing/

thanks for posting something that no one cares about, whoever wrote this is obviously not a fan of TeS. There is probably 2-3 good points but that's about it.
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Prisca Lacour
 
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Post » Sat Jul 09, 2011 12:24 am

To you who are complaining, did you miss the
"Here are 20 things we've yet to or will never encounter in Skyrim, some for better, some for worse. Feel free to add to the list."
?

It's supposed to be humorous, they don't actually want dragon-riding in the game.
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Mandy Muir
 
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Post » Sat Jul 09, 2011 2:58 am

To you who are complaining, did you miss the
"Here are 20 things we've yet to or will never encounter in Skyrim, some for better, some for worse. Feel free to add to the list."
?

It's supposed to be humorous, they don't actually want dragon-riding in the game.


I'm pretty sure he said something along the lines of fans going nuts if there were ever guns in an elder scrolls game but they went nuts just from someone mentioning there ever being guns in an elder scrolls game.
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Eliza Potter
 
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Post » Sat Jul 09, 2011 4:10 am

so wait people can beat the main story in under an hour?.it takes me about an hour just to get out of the training dungeon.

This can be done by using cheats to exploit the game.

If you use the cheat to multiply items and you multiply some paint brushes,you can build a ladder and after MANY jumps you can get to a place in the Imperial City where you would not be able to go normally,and when you get there the game spawns Mehrunes Dagon.
http://www.youtube.com/watch?v=S2bxv61Eiaw
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Baby K(:
 
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Post » Sat Jul 09, 2011 6:01 am

You people didn't actually read it. If you did you would know that MOST of the things he listed, he did so as POSITIVE OMISSIONS.

Be less dumb.
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Jynx Anthropic
 
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Post » Sat Jul 09, 2011 6:09 am

I hope that list is a joke....


i could understand separate armor pieces, spears and levitation but the rest are just ridiculous! At least in my opinion
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Rob Smith
 
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