Arabic, Romanian, Japanese, Russian, Hindi and Turkish. I would say most western people would prefer to choose more germanic/romanic languages.
oo:
Wow Japanese! A friend of mine works as a translator in Japan always wanted to go there on holiday, never did. Hard to master I bet. Only word I know is: konisuwa.
I'm going stop here because it's off topic. But that's a cool country, the gamers over there are even crazier then us Europeans he says. :ninja:
@ the topic though... "Magic Items" do have a slight precedence in the series. Power Armor rightly raised your strength and the cool Shades made sense at the time, the Repair tool helps you with repairs... What I'd like to see in NV is a PC wearing a repairman's uniform have a bonus to Bluffing their way past a guard with dialog options that they acquire for wearing the suit at the time they are questioned.
Isn't this more of an Oblivion thing? I'm a bit biased here because I never actually played Oblivion to the end. Just a few levels.
The only stat raising armor in Fallout 1&2 is in fact power armor. Not because it's magical but a mechanical/pnuematic robotic exoskeleton.
Like in this short video: http://www.youtube.com/watch?v=0hkCcoenLW4
The same as that robotic forklift in the movie: Aliens 2. This is why power armor raises strength IMO.
The bluffing thing I missed also in FO3. In FO1 I had bluff my way past a guard with the robes, still had to perform a speech check though. Which I miserably failed coz I was addicted.
Too be honest I'm not so fond of all "magical" items. But the reason I do like the "lucky shades" is because in real life some people also have lucky items.
And I think, even though it's superstition, if someone believes hard enough in that something excists, it will eventually manifest itself. There is even a psychological term for this.
I don't know, I both like and dislike those stats. Some of them don't make a lot of sense, others do. The jackets that improve your melee skill are strange to me to say the least, but for instance the baseball caps that add +1 to Perception are nice (though I still found it better if they only added that bonus during daytime, where your character might actually benefit from those things blocking the sun from shining in your eyes).
Nice idea actually! A baseball cap sunblocker that raises perception in the daytime... would be more realistic in a sense living in the vault that long the light must have hurt our eyes.
Never thought of it that way. Is there a mod for this?
It's not fair to compare graphics of a game that was made when games consisting of more then 256 colors were rare. Compare Fallout2 to a game that was made around the same time as Fallout2 like Daggerfall which is a first person played game. Even then, it would still depend on the taste of the person. It's not like the old days anymore. When Monkey Island 1 first came out for the PC and Amiga, Amiga version had much better music and 32 colors out of 4096 colors palette, when compared to PC versions music composed of beeps and 16 colors out of 64 colors palette.
Even the commodore 64 was waaayyyy better than the PC. Maybe not from graphic stand point, it had only 16 colors. Although They created nice games anyway. But the SID chip produced astounding sounds compared to the *bleep* *bleep* noises from the PC in particular. I think back in the day because there wasn't a lot of graphical options gamemakers had to get creative and put more focus on gameplay and other stuff, this is what's lacking in the games of today IMO. I have a huge game collection for the C64 and still play them ones in a while.
Listen to this: http://www.youtube.com/watch?v=CoGFV_xxR64 and http://www.youtube.com/watch?v=aqRUMBGI188 (there is only sound in the intro on the PC version though, lol):
Commodore ROCKS until the roof came down!!!! Oops again off topic but needed to be said.