1) How is the gameworld being able to be traversed and explored (not just fast traveled over) relative to the first person view at all?
2) Another "Check:Game is 1st person" that doesn't make sense. There are more game spaces and they are larger in design, period.
Counter argument, original games both cover most of California as area.
3) Their graphics technology doesn't excuse the fact that they could have added more detail. Starcraft fits more detail onto their units and they're several times smaller and the game was released in the same year.
How does starcraft have more detail? Original Fallouts give quite detailed information with look function on console, hit descriptions are also quite detailed in some cases.
4) Still more realistic hands down, no argument.
Realism is lacking in both games, but far more in third. In Fallout 3 skill level on weapon effects it's damage and not hit probability in most cases, hit change is only affected while in VATS. In real life anti-tank missile would make same regardless of operators skill if it hits. Same applies to all weapons except melee weapons, technique is quite important in that and in unarmed combat. BTW, Fallout 2's version also reflects skill factor in unarmed, on higher skill levels you'll get different unarmed attack options.
7) They still give us the option, which is more than Fallout 1 and 2 has done. And yes if Runescape can do it, so can FO.
And yet runescape could have been made bit later on than Fallout and Fallout 2.
8) I can take that into consideration, but again must point to games such as Starcraft. It has more voice acting in it and it's not even an RPG it's an RTS; they could have voiced more characters. And RPG's not needing voice acting is purely opinion based. Just because you like books doesn't mean your games have to be just like them.
How much voice acting did you find in StarCraft or any other generic 1997 RTS, mostly just confirmations of orders, stuff like we are under fire and in mission briefings. Back then it was far harder to fit lots of sound into games, processors weren't powerful enough to decode mp3's real time while running game.
9) I agree I wish we would have had more targeting options, but you just asked what FO3 did better and for me more fun= better. In FO 1+2 I took the Fast Shot trait or w/e just because I cared about VATs in those games so little.
There wasn't VATS in original Fallouts, it was called aimed shot.
11) You'd best be sure. And if you're not then just add in the DLC.
Dunno, It took me about 12 hours for first play through of FO3, but I played it fast intentionally on first time. Original games have lot more content, there is much more dialogue and unlike in third, dialogue has far more endings in almost all cases. Only thing that there is more of on Fallout 3 is ghoul filled metro tunnels.
16) Much more things to do with factions. Sell slaves to slavers, tech to Outcasts, quest for BoS, hunt outlaws for The Regulators, etc.
You can sell slaves in Fallout 2 (to multiple factions), sell tech to Brotherhood on both originals, you can hunt outlaws and other folks like gamblers on losing streak for plenty of factions. You can even trick factions to attack each other only based on your potentially inaccurate information or lies.
Probably only thing that is in my opinion better that isn't related to simply better tech is introduction part, ie escape from vault.