» Wed Jun 08, 2011 7:16 am
1)Conversation with Giants possible. (ty Velorien)
2)Multiple types of Dragons: Fire & Frost Dragons. Frost stronger than Fire Dragons.(make sense, we are in the cold north)
3)Dragons can dive and pick up creatures as large as Giants.(at the very least, wow)
4)Todd stated over 150 dungeons! (ty woods0419) (although im assuming he is including points of interests in that number)
5)Dragon "Quickening" Confirmed! LOL
6)Heavy Armor confirmed. (ty The Terror Of Death) (and yes that suggests light armor at the very least)
7)Storm Summoning Shout, that calls a thunderstorm to strike your enemies with lightning. (ty The Terror Of Death)
8)Todd states 3 major factions. (ty Agent Grey)
9)Dragon finishing moves confirmed.
10)Yazorazer made this observation... "I notice that guy was just standing there when his friend got hit(by todd with the arrow)but if you look closer he does equip his weapon"
11) Silverglade made this observation... "They also seem to have toned down the over the top combat physics. When he shot those people with the bow, they tended to just slump to the ground instead of flying through the air."
12)Dragons will fly around the battlefield while fighting and wont just land next to you to engage. (ty kermit.the.frog)
13)RaelBR made this observation... "In the tower, look like we have dynamic retina eye simulation in this game (look how dark is inside, and it gets brighter when he go inside)."
14)Guards participate in Dragon fights. (ty kermit.the.frog)
15)Mr. Tissue Box made this observation... "Anyone notice Michael Mack (male Redguard) and Linda Canyon (female Elf) voicing the bandits?"
16)Having bow drawn decreases fatigue. (ty Orzorn)
16a)Roland1232 made this observation... "If you'll notice, fatigue is drained when you hold your breath to zoom in, not simply by drawing the bow."
17)Orzorn made this observation... "you can clearly see, in the bottom right corner just above the stamina bar, "62 Iron Arrows", which drops to "61 Iron Arrows" when he fires the arrow"
18)Sneak attacks with Bow have a 2x damage. (ty Orzorn) (might be perks to bring that up though)
19)Dragons have the ability to dodge/evade attacks while flying. (ty sherby10)
20)Near the beginning of the demo there is a fox chasing a rabbit into the bushes. (ty Orzorn)
21)Aradal made this observation in another thread... Look at the part where he casts the Restoration spells in the beginning. Notice how some of them have different durations? And if you notice the Mana bar doesn't get drained immediately, it gets drained little by little. (ty for letting me use it buddy)
22)Orzorn made this observation... UI: The bars are symmetrical in how they lower. The Magicka bar, being on the left, lowers from the right to the left. The health bar, being in the middle, lowers on BOTH SIDES towards the CENTER of the bar. The Stamina bar, being on the right, lowers from the left to the right.
23)Negeator made this observation... "I noticed that the character seems to hold their breath (if you listen VERY carefully in the demo, you'll hear the sound) when zooming in with the bow."
24)When Dragons crash on earth the mar the ground (ty Johnn123) (i assume that the ground will restore itself when you leave the area and return later)
25)Dragon Shouts can affect (some)non animate objects. (ty eelwrolyat) (in the demo the force push dragon shout knocks some books in a shelf down)
26)Reticle stays VISIBLE in third person. (ty Millardkillmoore)
27)CleverWolf made this observation... "When the PC has the dragon targeted and the distance between the dragon and PC is small: the compass at the top of the screen places a red circle to indicate the direction of the dragon."
28)CleverWolf made this observation... "the PC used the stave to send a ball of light that lit up the cave"
29)vessels made this observation... "When he's in the sneak mode with the bows on in first person view, it appears that the reticle doubles as your indicator of how hidden you are (it changes its shape into something that recalls a very narrow eye slit after the first arrow hit one of the bandit, and alerting the other one)."
30)charon711 made this observation... "at around 2:30 he bashes the Draugr in the face with his fist/pommel when it gets inside of the blade effective range."
31)The_ugly_guy_at_the_Store made this observation... "When Todd is switching from Sword/Shield to Spell-Sword and Spell-Spell, there is no Pause at all. I'm not saying that there's no menu brought up, which is true too, but unlike Morrowind and Oblivion, there isn't even a hiccup. So Smooth transitions for at least "Hotkeyed"/Favorited abilities."
32)The_ugly_guy_at_the_Store made this observation... "Enemies (specifically the Drauger in the video, and possibly the Mammoths and Giants, until old fire breath shows up) are intelligently surrounding the player, instead of lining up single file as in previous games"
33)devilinblue22 made this observation... "in third person (the viewing angle) is more of a fallouty over the shoulder, and when you bust out the weapons it goes to a more centered behind the back"
34)JDills39 made this observation... "the Axe becomes frozen when hit with the dragon's frost spell."
35)JDills39 made this observation... "Combat still queues music."
36)eric22r made this observation... "Dovahkiin isn't wearing pauldrons"
37)Lightcrux made this observation... "the bag/pouch being carried by the giant, you'll see it moves independently rather than "with" the movements of the giants"
38)Andodalf made this observation... "Blood appears on screen and there is some knock back when your shield is struck"
39)carcanclaw made this observation... "Pendulum traps can be see in the hallway behind the draugrs."
40)JDills39 made this observation... "Giant has separate animation for descending the hill."
41)There are light emitting mushrooms in caves/dungeons. (ty Left4Candy)