» Thu Mar 03, 2011 7:26 pm
Most issues, IMO have been fixed through 1.2. One more patch should finalize and then we wait for sandbox 3 and DX11 BUT there's something i wanna bring up and that's balancement in the multiplayer. I actually started enjoying the game but theres a few things i think need fixing.
1-Scar needs to be nerfed, perhaps by slightly more recoil and smaller clip size.
2-The Scarab also needs to be nerfed like the scar
3-Jackal needs at LEAST a slight bit more of power. Not much more, just SLIGHTLY more.
4-Cloak on enemies should have a SLIGHTLY stronger outline in SOME sense. Not immensly but VERY VERY slightly.
Just type in the numbers for the ones you think need balance. Type All if you think everything here should be done for balance or type 0 if you think none should happen.
1 - Yeah the scar is simply too powerful and overshadows the other weapons.
2 - ....The scarab is like a crappy scar, not entirely sure on nerfing this weapon.
3 - ....No, jackal fills its role when compared with the marshall, increasing its power would just be stupid (it can already 1 shot kill at 3m, thats enough, learn to not hold left click so much and time your shots). DO NOT TOUCH THIS WEAPON CRYTEK.
4 - Again no, there are modules that increase invis visibilty above its already damn obvious state. Pay attention to your surroundings and you wont have a problem.
So yeah, nerf the scar, leave the other 3 points alone, they are fine as is.
1-Glad you agreed
2-Perhaps so, just thought I might as well throw that in though since i've seen OTHER ppl complain about it
3-One shot kill at 3m? I didn't know that. I normally time my shots but it's hard to shove in at least 3 solid shots when a scar kills you after you shoot one shot.
4-Forgot about those modules......i also should adjust my TV, something about the brightness and color makes the game funky to play online, because when someone cloaks I INSTANTLY lose them. WTF? lol