Things the Modding Community SHOULDN'T have to create.

Post » Fri Feb 18, 2011 9:03 pm

This is going to be an interesting post, for those of you who use the modding community or other wise, when I first started using mods perhaps a year or so after vanilla I noticed one big thing. Half of the stuff that was done by the modding community should have already been in the game on launch.
As an example Chimney's that show smoke during the winter month's, buildings that light up during dark and window's that you can see outside of shouldn't have to be down-loadable mods.
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Vicki Blondie
 
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Post » Fri Feb 18, 2011 10:03 pm

wind. wind effects. rain effects (water flowing to rivers etc.). Tree struck by lightning explode or catch fire. Plants disappear when you pick the fruits and gradually grow. Plants die without water or sunlight.
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Naomi Lastname
 
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Post » Sat Feb 19, 2011 7:22 am

Those are all cool things and they don't require CS acrobatics to accomplish - but I don't see why you think they should be priorities particularly if they're fairly labor intensive. If you were able to tell Bethesda "you need to include X" they have to allocate the resources away from something else.


Regardless, since this is ultimately a suggestion thread the conversation really belongs in the official TES V suggestion thread.
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Victor Oropeza
 
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