Console UI (for PC, I mean, of course)
Creatures and NPCs that (along with their gear) miraculously level relative to the PC's current level :flamethrower:
No animal/other ecology to speak of
"Free" magic (no downside to picking some up whatsoever - aka, no upside to NOT doing so; I hate it when magic eclipses everything else, and/or makes "mundane" skills/abilities totally redundant)
Repetitive, predictable, safe, easy combat
Cities in their own world spaces (i.e., loading between cities and "the outside world")
Annoying on-screen messages ("loading new area", etc.)
New/hidden areas automatically revealed by proximity, on local maps
Quest markers, helping to dumb things down even further
Fast travel, particularly without even a nod towards some kind of feeble explanation (that would be
something, at least)
Nearly identical dungeons
May-as-well-be-identical cities
May-as-well-be-identical (not to mention boring) wilderness areas
NPCs with no lives
The same few voices used over and over again, unsuitably for the most part
The same faces used over and over again, with mostly pretty awful facial expressions
The same body type (each for male and female), universally
Terrible animations
Being able to
run backwards while repeatedly (and accurately) firing a bow, for instance, thus evading melee with stupid ease and dishing out unholy amounts of damage, "for free"
A lack of spears
Psychic guards :flamethrower:
Psychopathic guards
Psychopathic NPCs in general (let me guess: "Frontier society!" you say? pull t'other one, there be bells 'pon it, m'lord)
Repetitive, wearying quests / "quests"
Constant free recharging of just about everything
Godwin spells
Dumb Oblivion "min-max" character leveling (ugh)
Bland races (bring back s'more lore, please)
Environmental factors meaning almost nothing
Ghastly water
Alchemy providing a
ridiculously easy goldmine, in addition to other
considerable benefits
Facepalm AI (I shoot an arrow right past your freaking ear, and you just stand there?! Gah!!! I kill your buddy, whose corpse is now right next to you, and you jsut wander around like normal?!! Gah!!!!)
Borders, how they were "handled" in Oblivion
No mounted combat or spellcasting (d'oh!)
Being made aware of nearby enemies, without any means to know of their presence, by way of a sudden inability to wait or fast travel, say...
Extremely limited, repetitive dialogue options
Axes being "blunt" weapons (well, y'know...)
Eye-destroying HDR glare
I'll update the list when I'm not so busy.