Things you don't want to see in Skyrim

Post » Wed Mar 30, 2011 12:20 pm

-Level scaling for both enemies and quest rewards.
-Same 4 voices
-Bandits having such powerful high level equipment(Daedra?)
-Guards knowing you stole something even though you were still hidden.
-Important NPC getting killed in the forest stopping you from completing the quest...
-Cool armor and weapon designs...something Oblibion lacked.
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stephanie eastwood
 
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Post » Wed Mar 30, 2011 11:09 am


Invisible walls.
I don't want to run into these while exploring within the map area.

"you cannot go that way. Turn back"
(let's be creative here..."Standing on the shores with Winterhold at your back, you marvel at the vastness of the sea in front of you. To proceed further would be folly." or "Past Windhelm is the vast mountain range of Morrowind, you see no clear path to proceed further." - or something like that)


Oh wow, thats genious, I want that in Skyrim!
I also dont like invisible walls, and I hate it when an area is made artificially longer to traverse because I cant jump high enough to get over the boulder between me and my goal.
I wouldnt mind an imaginitive message when you came to the edge of the map though.
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Damned_Queen
 
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Post » Wed Mar 30, 2011 12:16 pm

Too all the people who say that they would prefer Minigames that are based on player skill to be all character skill based instead, I have to disagree. I would much rather have a mini game that creates the illusion of actually doing something to open a door etc rather than poking it until it opens. It's more fun that way in my opinion.

On Topic, I don't want to see archery and stealth killing being as crappy as they were in Morrowind and Oblivion. Insta-kills for sneaking up to them and slashing them, and massive damage with bows, regardless of being in sneak mode or not <- That is what I want personally, and if the information that gamesas have released is to be believed, then that is what I am getting :D

I want enemies to take more damage, and for the PC to take more damage as well, so fighting seems more frantic and less tedious.
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DAVId MArtInez
 
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Post » Wed Mar 30, 2011 11:01 am

crappy looking gold pieces
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Prisca Lacour
 
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Post » Wed Mar 30, 2011 11:01 am

Mel Gibson
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Joanne
 
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Post » Wed Mar 30, 2011 7:37 am

"Skyrim has encountered a problem and needs to close. We are sorry for the inconvenience.”



^ THIS ^
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Tracy Byworth
 
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Post » Wed Mar 30, 2011 4:27 am

Attributes. Thankfully that's been resolved.
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Eire Charlotta
 
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Post » Wed Mar 30, 2011 1:29 pm

-Guns
-Bad Animations
-Too much focus on either character skill or player skill
-Unbalanced magic
-Repetition (i.e. oblivion gates)
-Crashes to desktop
-Lack of optimization
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Suzie Dalziel
 
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Post » Wed Mar 30, 2011 5:02 am

http://morrowindphotography.com/images/abrodhead/cliffracerswarm.jpg

This ^^
:flamethrower:
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how solid
 
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Post » Wed Mar 30, 2011 7:45 am

What I don't want in Skyrim? Well, there's a lot of things I don't want. I don't want cars, planes, guns, tanks, nuclear missiles, grenades, bombs, power armor, sofas, The Jersey Shore, T.V.s, three headed chickens, five legged tables, two legged tables, flashlights, computers, VCRs, DVDs, game consoles, platypuses, ligers, in fact, it would be quicker if you asked me what I DID want in Skyrim.
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TASTY TRACY
 
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Post » Wed Mar 30, 2011 8:36 am

Mel Gibson

Wouldn't want Madmax or any other apocalypse esque characters in TES.

People would freakout.
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u gone see
 
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Post » Wed Mar 30, 2011 2:55 am



"you cannot go that way. Turn back"
(let's be creative here..."Standing on the shores with Winterhold at your back, you marvel at the vastness of the sea in front of you. To proceed further would be folly." or "Past Windhelm is the vast mountain range of Morrowind, you see no clear path to proceed further." - or something like that)



Riding on horseback at full gallop and being stopped suddenly by a bandit that wants my milk money.
(Ever jump out of a bush in the path of a 1,000lb. charging animal?)




Regarding the first point: I AGREE. This is handled really well, at times, in the first Knights of the Old Republic game, for those of you who played it.

The only example I remember is on Tattooine: you're roaming the desert, and there are clear markers at the edge of the playable area. If you try to walk past the markers, the game stops you and a message shows up saying something like, "You see nothing but endless desert. There's no reason to continue in this direction".

Regarding your second point: given the revamped conversation system, I think this is solved! We're no longer pulled up to character's faces, and are allowed to continue on. The game world doesn't freeze, so I imagine we'll be given a chance to respond (to pay them or tell 'em to eff off), or simply continue along on horseback, orrr cut them off by stabbing them repeatedly in the face.
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Margarita Diaz
 
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Post » Wed Mar 30, 2011 11:00 am

Psychic guards svck, don't want them.
Someone (sorry, tired, not looking back right now) said guards should be really tough. I disagree. City guards are police, tough, hell, 4 times tougher than a standard person, but maybe only 1.5 to 3 times tougher than bandit. I don't think city guards should be bad asses.
The folks that patrol on horseback probably see a LOT more action though, especially with monsters. So they can be far stronger.
Damage Sponges. It's been said, but I don't want to hack at anything smaller than an ox repeatedly until it dies.
Repeative melee. I'd really prefer a more realistic form of combat, with kicking, grabbing, etc. (not sure how I'd implement it though)

Those stock voices, some of which came from Morrowind. I don't want to hear any of them, ever again. I'm sorry guys, I don't want you out of work, but I don't want to hear your voices in a game/movie/cartoon ever again. It's not your fault, Bethesda should have hired more actors, but they didn't, and now, I hate all of your voices. Some, a LOT. The lady with the rats in her house, the first fighters guild quest. Never again do I need to hear that voice.

Actors that are just "reading lines". Oblivion had some fantastic voice acting here and there. It was flooded with faked emotion elsewhere however. Don't get me wrong, I understand that acting is, "faking" but there's a difference between acting an emotion, and "reading" an emotion.

Confusing spots. I walked into Lost Boys Cavern, killed everything, then the Lich at the end wouldn't talk to me. I did not have the quest. Lame.

Love the game. Just things I'd like not in Skyrim.
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Matt Bigelow
 
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Post » Wed Mar 30, 2011 11:31 am

Psychic guards svck, don't want them.
Someone (sorry, tired, not looking back right now) said guards should be really tough. I disagree. City guards are police, tough, hell, 4 times tougher than a standard person, but maybe only 1.5 to 3 times tougher than bandit. I don't think city guards should be bad asses.
The folks that patrol on horseback probably see a LOT more action though, especially with monsters. So they can be far stronger.


What about a hierarchy of guard toughness? I'm thinking about Need for Speed: Most Wanted here. So you commit some petty crime, they send the closest guard to arrest you, then the other guards that come and back him up are the recruits fresh from Guard Academy, being told that some chump is being an idiot. They are the same level as you, and maybe you beat up a couple of them successfully.
Then as your criminal deeds start soaring, you start getting tougher and tougher guards until finally, you're facing a contingent of 8 foot tall Orcs, as a ludicrous example.
The 'Pay off your Fines and Bounty' makes more sense then - the pay off your fines is pay off the crimes you haven't paid the fine or done the time for, whereas the bounty is whatever guards the patrol captain is sending out as a first resort, and is much much more expense.

On topic now: I don't want to see the stunning lack of memorable items that there were in Oblivion. Because of the leveled enchantments, there are only a very few items which I would consider to be unsellable or would kick myself about losing in game. Items like the Grey Cowl, the skeleton key, Azura's star, Dawn/Duskfang.
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Lexy Dick
 
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Post » Wed Mar 30, 2011 8:04 am

Console UI (for PC, I mean, of course)
Creatures and NPCs that (along with their gear) miraculously level relative to the PC's current level :flamethrower:
No animal/other ecology to speak of
"Free" magic (no downside to picking some up whatsoever - aka, no upside to NOT doing so; I hate it when magic eclipses everything else, and/or makes "mundane" skills/abilities totally redundant)
Repetitive, predictable, safe, easy combat
Cities in their own world spaces (i.e., loading between cities and "the outside world")
Annoying on-screen messages ("loading new area", etc.)
New/hidden areas automatically revealed by proximity, on local maps
Quest markers, helping to dumb things down even further
Fast travel, particularly without even a nod towards some kind of feeble explanation (that would be something, at least)
Nearly identical dungeons
May-as-well-be-identical cities
May-as-well-be-identical (not to mention boring) wilderness areas
NPCs with no lives
The same few voices used over and over again, unsuitably for the most part
The same faces used over and over again, with mostly pretty awful facial expressions
The same body type (each for male and female), universally
Terrible animations
Being able to run backwards while repeatedly (and accurately) firing a bow, for instance, thus evading melee with stupid ease and dishing out unholy amounts of damage, "for free"
A lack of spears
Psychic guards :flamethrower:
Psychopathic guards
Psychopathic NPCs in general (let me guess: "Frontier society!" you say? pull t'other one, there be bells 'pon it, m'lord)
Repetitive, wearying quests / "quests"
Constant free recharging of just about everything
Godwin spells
Dumb Oblivion "min-max" character leveling (ugh)
Bland races (bring back s'more lore, please)
Environmental factors meaning almost nothing
Ghastly water
Alchemy providing a ridiculously easy goldmine, in addition to other considerable benefits
Facepalm AI (I shoot an arrow right past your freaking ear, and you just stand there?! Gah!!! I kill your buddy, whose corpse is now right next to you, and you jsut wander around like normal?!! Gah!!!!)
Borders, how they were "handled" in Oblivion
No mounted combat or spellcasting (d'oh!)
Being made aware of nearby enemies, without any means to know of their presence, by way of a sudden inability to wait or fast travel, say...
Extremely limited, repetitive dialogue options
Axes being "blunt" weapons (well, y'know...)
Eye-destroying HDR glare


I'll update the list when I'm not so busy. :P
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Samantha Mitchell
 
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Post » Wed Mar 30, 2011 12:41 pm

This goes without saying but...
"Skyrim has encountered a problem and needs to close. We are sorry for the inconvenience.”


+1

I suppose most everything else I can fix with mods.
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sunny lovett
 
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Post » Wed Mar 30, 2011 12:18 pm

+1

I suppose most everything else I can fix with mods.

What game is that from?
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Pants
 
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Post » Wed Mar 30, 2011 2:15 am

In the PC version anything that makes it look like its been specifically designed for consoles, like a press start screen or something like that. Also: Steam.
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Kayla Keizer
 
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Post » Wed Mar 30, 2011 2:51 am

What game is that from?


Happened to me quite often with Oblivion.
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Jesus Lopez
 
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Post » Wed Mar 30, 2011 9:25 am

Also: Steam.

I have a feeling you're going to be disappointed.
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Becky Palmer
 
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Post » Wed Mar 30, 2011 8:55 am

No weak Bosses lol Mannimarco haaaaa hahahaha :P

No Bugs

No extreme quest markers

No goblins lvl 70 please noooo! :shakehead:

No ugly Npcs , enough with Oblivion Npcs they can make a movie like The Grudge :swear:

No short game

No empty lakes

Those are some things i don't want to see :)
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Honey Suckle
 
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Post » Wed Mar 30, 2011 1:19 pm

1. Most important - I don't want to see a magic GPS and a pop-up omniscient journal once again substituting for in-game information. Map markers and a journal? Fine, but they should be reference tools. They should be there in addition to, not instead of, in-game information. And don't pop that damned journal up. I'm not much interested in what the journal says I've decided to do next, and I REALLY don't want it to appear in the middle of the screen to tell me. If I need to look at it, I'll press a key. If I don't press the key, that means I don't want to look at it.

2. Pointless running around the map. Go to Chorrol so that Modryn can tell you to go to Anvil. Go all the way out to Anvil just so that Azzan can take thirty seconds to tell you to turn around and go to Bruma. Go to Bruma, then go back to Anvil just so that Azzan can take another thirty seconds to tell you to go back to Chorrol. I'm sorry, but what the hell did I go to Anvil for?

3. Cut-scenes. I'd be willing to tolerate two cut-scenes - one at the beginning of the game and (maybe) one at the end of the main quest. That's it. I don't play games to watch movies - I play games to play games. If I want to watch a movie, I'll watch a movie.

4. A broken leveling system. Oblivion has a broken leveling system, but at least I can work around it with a carefully constructed character build. All indications are that the player is going to have almost no control over leveling in Skyrim, which means that if it's broken, as Oblivion was, there will be no way for the player to work around it. We'll just be stuck with whatever Beth forces on us, so it had damned well better work.
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Nick Jase Mason
 
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Post » Wed Mar 30, 2011 9:37 am

Idiots like these
Glarthir
The Adoring idiot
Farwil
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Star Dunkels Macmillan
 
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Post » Wed Mar 30, 2011 9:48 am

The ability to be in charge of every single organization in the entire game. I want, like Morrowind, for there to be factions that are mutually exclusive, or are involved in some sort of disagreement or fighting between each other so that you have to choose a side. It makes the game feel a lot more dynamic and real.

Leveling of rewards. I would often find myself in Oblivion waiting to claim a reward until after I reached a certain level.
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Jamie Moysey
 
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Post » Wed Mar 30, 2011 12:50 am

God that cliff racer swarm brings back some bad Mw memories.....damn those things...damn them all to :obliviongate:
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Dina Boudreau
 
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