Likes:
-Exploration and loot collecting, don't know how many hours I put into just playing a man trying to get on by and survive by collecting junk
-Weapons and Armor modification, just wish the outfits were modifiable in some way as well
-Perk Animations, some of them are so fun to watch, others are a little what the hell
-Sound design, I don't listen to the radio, so I just like the ambiance and the moaning of the buildings
-Better NPC dialogue, I guess, I mean it's not great, but better than their previous titles i.e. Skyrim and Fallout 3
[That was actually very hard to figure out the last 3]
Dislikes:
-No feeling that my two characters are different. My characters feel virtually the same and a lot this has to do is with the way the SPECIAL was setup. In the previous titles FNV, you started with 5 SPECIALS in everything, that you could drastically change to one to get more points. In F4, you start out with a baseline of 1 and virtually can be good at anything. Power Armor is a horrible example of this. In previous titles you couldn't just hop into any darn Power Armor you wanted. You needed a specific amount of Strength to step inside. But I feel like the gameplay, where there is strategic choices on how you choose your skills and how you play your game is out the window. Everyone wants a Jack of All trades and don't want to roll muiltiple characters because of lack of time. So, us DND tabletop players are left going, what the hell.
-The inability to express my character. Briefly mentioned this before in previous threads. I am a type of player who designs my own backstories, my own personalities of characters and I like to express this myself. A voice dialogued protagonist essentially limits the personality of my character. I would easily accept a Voice Protagonist if Bethseda took direction of Dragon Age Inquisition or Saints Row 4 or Dragons Dogma. Which is allowing me to choose between some voices and changing the Tone and Pitch to my desired Tone and Pitch.
-Too much fighting. Tired of walking into designated combat zones, where a bajillion enemies are shooting at me all once. Boston is a nightmare to explore, because I find half the time I am just trying to avoid fortified faction areas of super mutants, feral ghouls, and raiders. It doesn't make it fun, just decidability annoying after a while.
-Settlements. Yeah I just said settlements. To me, settlements were a nice touch, but I think they should have been executed in a much different way. Settlements are an excuse to not have well fleshed out cities or other settlements built by NPCs. Settlements provide little to no story. Personally, I think they should have focused more on building more cities, like Goodneighbor, and Diamond City. And these cities, you do favors for citizens and even the mayor of the towns, to earn the right to a workshop and update these cities further. And when I say do favors. I don't mean, "my husband got kidnapped". I mean, like the lady in Megaton who needed to test radioactive effects on a guinea pig. Or the children of Atom like disarming a bomb. Or helping out the town guards with raiders.
-Lack of interesting quest. I have found some, but I have to go hunting for them. And often times they end up much like Skyrim did, go kill something, go bring me something. Or the settlers. *shudders* I built the settlement, but they behave as if any of them did the hardwork. I am running around collecting junk and building them the things they need and behave like they own the place or something. Worse of all, are the Kidnapping or Settlement in danger quest. Boring. And overused. I am saving people more often times than I am doing something cool and interesting with an awesome story. Even the alien ship that crashed should have been executed better than what it was.