Things you missed from the originals

Post » Sat May 28, 2011 5:05 am

In no particular order, I missed the following things.

Hubologists.
Shades of grey in moral situations.
Scaring children off (couldn't bring myself to kill them, needed to be implemented for the town of annoying brats).
Unique ambient music.
Floaters, Wannamingos, Geckos, and a good deal of other classic enemies.
Friendly ghouls that were actually friendly, as in nice.
Turrets on the overseer's chair.
The fusion rifle and its electrifying death sequence. as well as the other missing weapons.
Hilarious comments from party members and enemies when being hit/idling etc.
Well-written, entertaining PC dialogue especially in regards to responses.
The chance to encounter foes during fast travel.
Traits.
Science skill being rarely used, but very useful.

Anyone else miss things from the original fallouts?
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Latisha Fry
 
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Post » Sat May 28, 2011 12:46 am

-The wide variety of ammo and weapons
-Actual groups of friendly Super Mutants
-The ability to have more than one companion, up to like 6 in FO2 IIRC.
-Cooler death animations, Tommy Gun littering body in holes, Gauss weapons blowing open rib cage, laser rifles cutting people in half, etc.
-More towns
-The mob
-Sulik, Marcus, Vic, Cassidy, and other cool characters
-Whole families of Death Claws, making them twice as intimidating
-More kinds of armor
-A funner, more complex combat system
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lisa nuttall
 
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Post » Sat May 28, 2011 12:42 am

- Random encounters during fast travel
- Enemies not dropping their armor when killed...
- Power armor being really hard to penetrate
- Bozar
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Jeneene Hunte
 
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Post » Fri May 27, 2011 10:08 pm

I miss a lot of things. Will edit if anything new comes to mind:

- SPECIAL. The real one
- Traits
- More interesting perks
- TB Combat
- Deep and well written dialogue/stories/quests
- Interesting NPC's
- Larger and more interesting towns
- Moral gray areas
- Stupid Mode
- The old Brotherhood of Steel (this is a wtf moment for me, because there was absolutely no reason to change them)
- The gritty attitude
- Critical Hit Death Animations
- Larger party size
- Mark Morgan's music
- Weapons, weapons, weapons
- Funny descriptions in the textbox
- Pigrats :)
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Sophie Louise Edge
 
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Post » Fri May 27, 2011 6:38 pm

I miss a lot of things. Will edit if anything new comes to mind:

- SPECIAL. The real one
- Traits
- More interesting perks
- TB Combat
- Deep and well written dialogue/stories/quests
- Interesting NPC's
- Larger and more interesting towns
- Moral gray areas
- Stupid Mode
- The old Brotherhood of Steel (this is a wtf moment for me, because there was absolutely no reason to change them)
- The gritty attitude
- Critical Hit Death Animations
- Larger party size
- Mark Morgan's music
- Weapons, weapons, weapons
- Funny descriptions in the textbox
- Pigrats :)


They did have the original brotherhood in the game, except things change and it makes sense that an older leader in location such as d.c. would get worked up about trying to save civi's. And yes hardcoe BOS members did break away and maintained the same codes of the bos, though they took the name of outcasts as pride. So I'm not sure what else you want from the bos.

I agree on the weapons i like more choices, i really want my .223 pistol back it was the [censored]. I want more rare and unique [censored] to search the wasteland for, I do it already but i know its nothing worth while in fo3.

I would like to see bullet holes for crit animations like smg or similar effect from 1 and 2.

I wouldn't mind seeing more weird npc's.

But random encounters do rank high in my hopes just not sure how they will do it.
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christelle047
 
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Post » Sat May 28, 2011 12:04 am

They did have the original brotherhood in the game, except things change and it makes sense that an older leader in location such as d.c. would get worked up about trying to save civi's. And yes hardcoe BOS members did break away and maintained the same codes of the bos, though they took the name of outcasts as pride. So I'm not sure what else you want from the bos.

I think what he means by his wtf moment, is that somehow Beth felt it was necessary to have a faction in the game that had to be on the moral high ground or at least close to it. In all Fallout games the Brotherhood was focused on preservation and finding pre-war technology, making decisions based on their interests first. The great thing about Fallout 1 was that both the so-called good guys and bad-guys weren't just that, they were more in the middle. Every good thing the Brotherhood did was only because of their own interests, and the intention the Master had was essentially good. Now all of a sudden they are these (just about literally) knights in shining armor, Brotherhood to the rescue type faction, which they have shown no sign of in the past that they would ever make that shift. It doesn't really fit if you look at their background. Besides that, I don't think the Brotherhood would put someone who is going to turn soft like that in full leadership for an expedition into DC like this.
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Josh Sabatini
 
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Post » Fri May 27, 2011 11:22 pm

At the risk of opening up the Brotherhood of steel debate, I think that once the agreement was made to include them that they had to be more "Friendly" to outsiders. They clearly would have needed a supply line (they arent farmers after all, they're soldiers and geeks), and arent raiders (they're not completely without morals, besides raiding would take up resources that are better spent Tech-hunting). Whether or not they went too far is up for each of us to make.
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Marlo Stanfield
 
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Post » Sat May 28, 2011 2:24 am

SNIP


Thank you. I really didn't feel like explaining myself, because a Brotherhood discussion might derail the thread. I know a lot of fans (both old and new) like the change. I personally don't. The fictional world just has millions of organizations fighting to protect the innocent and all that. Jedi Knights, Justice League, X-Men, etc. etc. etc. ad nauseam.

The old BOS of the series stood out for me because they were an antiheroic organization. Sure, they were xenophobic, elitist, and a lot of other mean words. But they still came through for the wasteland plenty of times without forsaking their beliefs or donning the stereotypical knight in shining armor persona. Heck, even the Midwestern Brotherhood, who share some of the same philosophies as the Eastern Brotherhood, are still morally questionable. Which is why I feel that the change was unnecessary. It's possible to fight on the side of good, without necessarily being good.

Yes, I know the Outcasts are supposed to be a nod to the old Brotherhood. But really, am I supposed to be happy with that? They aren't particularly well characterized and your only involvement with them is a fetch quest or as more enemies to be killed for XP (and fingers since they're apparently "evil"). Unless you download OA, where Beth goes the whole nine yards and turns them into technology crazed thugs. There was hell of a lot more to the old BOS than that.

Because of their low involvement, I predict that they'll quietly be written out of the series, along with everything that the Brotherhood used to be.

And yeah, I agree with what Salival said about the Master too. In FO3, every character is extremely polarized. So maybe the old Brotherhood is better off in the morally gray west than Beth's black and white east.

But hey, if anyone wants to discuss more BOS. I'd be willing to open up a new thread. :P
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Vickey Martinez
 
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Post » Fri May 27, 2011 6:04 pm

Romance.

Enough said.
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sally coker
 
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Post » Sat May 28, 2011 12:56 am

I understand where you come from, but I think it fits, they are cut off from their main branch and [censored] like that can cause cracks in the foundation and lead to interesting things. I don't feel they need to be the same thing over with no changes cause honestly then they might as well just reproduce the exact same game as fallout one and two. I agree with having more of the gray interactions with them. would be cool to see in the next one, even a more defined branch true to its roots, maybe even make the player decide if fine with them doing what they are doing or not fine with it or turns a blind eye. Lead a resistance against them or help salvage for them and work into their ranks.

I would like to see gambling make a come back for the next one maybe with poker.
critical failures from npcs, like I remember several times a raider was trying to kill me and his gun jammed or backfired but it would message npc critically failed and dropped his weapon and what not, would be cool to see that in real time.
pickpocketing npcs, would be cool to have some smarter ai that could attemp to pickpocket you or rob you.
midgets. What ever happen to the small guys with the bandanas?
caravans , real caravans with larger numbers.
more of the classic weapons such as the .223 pistol.

I wasn't trying to be rude to ya man, not at all I just couldn't see why the change really bothered you that much, i just feel it gives us something new to see which i think is cool cause honestly I am beyond happy that fallout 3 came out at all.

Now I am happy to wait for fallout 4, but I am curious on what tes5 will be like.
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Gemma Archer
 
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Post » Sat May 28, 2011 7:55 am

Definately SPECIAL. I just can't stand this current system :(

And it would take some serious coding to make it workable like that again via mods, and that would probably lead to conflicts with mods that add armor and weapons to the game...*sigh*

Such needless changes.

Other things that I missed:

-Good facial animations. The talking heads in the first two games were pretty well done given techincal limitations from back then. They even moved their eyebrows seperately and frowned sometimes. Advanced stuff!

-Lack of clear "good guys" and "bad guys". Now, I know folks see the Enclave as the evil dudes, but since their ultimate escape was taken from them, they merely want to retake America. And the Wasteland is going to resist the whole way. So they'll take whatever measures are required to accomplish retaking and rebuilding America, even if it meant wiping out the impure humans. Extreme? Yes. But the situation calls for extreme measures. Noble ideals through dirty actions.

-Interconnectivity of all the towns. This was a major factor in Fallout 2. Only to be completely tossd out in Fallout 3. Sure, the odd character might mention another town, but there was no direct connections between settlements. There's noone to take up the challenge of organizing something more. I would be surprised to see a NCR type of setup in the Capital Wasteland.

-Interesting dialogue! You could get a real feel for the despiration of humanity in the first two games. People who fell to the prey of their own vices. Gritty stuff. All that was basically gone in Fallout 3.
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Austin England
 
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Post » Sat May 28, 2011 8:13 am

I wasn't trying to be rude to ya man, not at all I just couldn't see why the change really bothered you that much, i just feel it gives us something new to see which i think is cool cause honestly I am beyond happy that fallout 3 came out at all.


Oh yes definitely. I wasn't trying to be rude to you either. Sorry if it was worded strongly, but I was aiming my frustration more at the invisible devs. :P And yes, some of the changes disappointed me, but I do agree that it's a great game and that they were still faithful to the series in a lot of ways, and I really appreciate that. Of course, it'll help if some of the things in this thread make a comeback, for good old time's sake. :)
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Keeley Stevens
 
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Post » Sat May 28, 2011 3:24 am

Maybe Raiders should be brought back into the game. You know, the Khans and the real organized ones. The Raiders that raided because of necessity and because it was an easier way of living than just doing things yourself. It isn't very productive and it isn't a good way to stay alive if you go around killing everything on your path without thinking about it for a second, and the 'their favorite pastimes are torture and dismemberment' thing seems ridiculous to me. They used to be organized, they didn't kill entire towns (they were dependent on them for some part) and you could talk to them.
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dell
 
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Post » Sat May 28, 2011 3:22 am

-Jokes.
-Funny characters.
-Good face animation.
-A new game.
-Good graphics.
-Nice weapons.
-Nice gore effects.
-Awesome story.
-Play after end. (YES, I KNOW THERE IS MODS TO DO THIS.)
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sam westover
 
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Post » Sat May 28, 2011 9:42 am

Suble humour. Good writing and dialogue. Moral grey areas. Nice death animations. A SPECIAL that works.
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Benjamin Holz
 
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Post » Fri May 27, 2011 10:56 pm

Things you missed from the originals


[F2]Extended:

..Myron.

..Town[s] Reputation.

..robes, even tho' they're purple.

..Casinos.

..Blow-Up Dolls.

..Tom Kidman & Nicole Cruise.

..Cheese Puffs.

..The Brain.

..well-spoken Super Mutant[s].

..the 'treasure' hunt.

..[official]Boxing.

..abattoir blues[mooes].

..Super Stimpak.

..Pretty Boy Lloyd.

..grave digging.

..condems.

..Wooz.

..'Tragic: The Garnering'.

..the West Coast...

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stacy hamilton
 
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