Things your character(s) will never ever do?

Post » Sun Feb 28, 2016 6:39 pm

For me, it's food. My character will eat cooked bugs and mirelurks no problem, some might even experiment with cannibalism... but never dog or cat meat, even Mutant Hound meat is a no go. I feel bad even having it in my inventory. Same goes for YumYum Deviled Eggs and Canned Dog Food. I dunno, I guess all of my characters just retained the pre-war American culture thing of certain animals being pets and others being food.

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Bee Baby
 
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Post » Mon Feb 29, 2016 8:45 am

Drugs!
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GPMG
 
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Post » Mon Feb 29, 2016 7:35 am

The only thing I can think of, romance the male characters.
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Bereket Fekadu
 
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Post » Sun Feb 28, 2016 6:28 pm



That too!
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Brittany Abner
 
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Post » Sun Feb 28, 2016 5:53 pm

Mason is my Enclave guy, so he won't ever be travelling with the likes of Hancock or Strong (Or Deacon either seeing as how I killed him). He's okay BSing with the nonhumans, but he'll never call one a friend.
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NAtIVe GOddess
 
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Post » Mon Feb 29, 2016 9:03 am

Chems, here too.
Unless it's fighting rads, or replenishing health, I just don't see the need. The benefits they provide have never been necessary for any of my characters- at least in any of the Bethesda era games. Plus, they're easy caps.



Edit:
If I ever roll a junkie, or a counter culture type, perhaps.
But I haven't had the desire to do so.
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natalie mccormick
 
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Post » Sun Feb 28, 2016 10:17 pm

I would never not do drugs. Sheeple.
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suniti
 
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Post » Mon Feb 29, 2016 6:45 am

Pfft. Better living through chemistry. My character wouldn't take a nap between every major fight.

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Crystal Birch
 
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Post » Sun Feb 28, 2016 8:27 pm

Don't do drugs!



Or else... HULK SMASH!



:brokencomputer:

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JERMAINE VIDAURRI
 
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Post » Sun Feb 28, 2016 10:33 pm

Never gonna give you up.


Never gonna let you down.


Never gonna run around and desert you.


Never gonna make you cry.


Never gonna say goodbye.


Never gonna tell a lie and hurt you.

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KRistina Karlsson
 
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Post » Mon Feb 29, 2016 4:11 am

1. Drugs


2. Murder


2. Random slaughter


2. Killing innocent people


3. Get that Uranium Fever song out of my head





I always have Canned Dog Food in my inventory. Or rather, Dogmeat does. Along with a dog bowl. And a baseball. And a teddy bear.



Yeah he's pretty fierce.

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Myles
 
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Post » Sun Feb 28, 2016 11:48 pm

If I specifically made a second, female, character, that doesn't count as "me" doing it. That's "her" doing it, while I watch. (Like being the director on a soft-core movie.)

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Unstoppable Judge
 
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Post » Mon Feb 29, 2016 8:58 am

There isn't much I wouldn't do in fallout 4.



Will probably never (depends on how bored I get if I get REALLY BORED I MIGHT BREAK THESE RULES )



Kill danse in a BOS playthrough( I might kill him if I'm doing a anti brotherhood run, GO COMMONWEALTH MINUTEMEN, RAIL ROAD FOR LIFE)



Sell the kid to bullet (Shot him in the face just for trying to buy him)



most likely never not use chems ( I may do an extreme FoTA play through as a minuteman.)







John Billings: I say we drink the wine, eat the dogs, and use the paper for musket wading.


http://www.imdb.com/name/nm0041281/?ref_=tt_trv_qu : [alarmed] Eat the dogs?


http://www.imdb.com/name/nm0000154/?ref_=tt_trv_qu: [going along with Billings' joke] A dog is a fine meal.


http://www.imdb.com/name/nm0041281/?ref_=tt_trv_qu: [still alarmed] G-G-Good Heavens!


[Billings and Martin laugh]



?Given survival in mind I'd eat a dog, just not dogmeat, or the junkyard dogs I buy. I will however, eat anything else I have on me that isn't horribly irradiated in the same sense of morality you mentioned.

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Amy Masters
 
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Post » Sun Feb 28, 2016 6:13 pm

Strong.


That's about it.............

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Anna S
 
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Post » Sun Feb 28, 2016 8:36 pm

I've never done his quest, but tell me why wouldn't I want to ?

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Charles Weber
 
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Post » Sun Feb 28, 2016 11:51 pm

I'll never join the Minutemen now I might be jaded but their Faction being tied to the settlement system annoys me to no end and unlike the other 3 Factions which have awesome quests/content the Minutemen are just the Settlement based faction which is boring as hell.

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Trista Jim
 
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Post » Mon Feb 29, 2016 4:14 am

How else do you think a citizens militia faction being brought back from the dead would work. Lots of people like the ability to build settlements, but don't like how bland the minutemen quests are. Would you like there to be an option of playing the minutemen, without having to build settlements ? Like an alternate dlc you could choose whether you want settlement building or if you want it to somehow change how the game works by making the minutemen an already established faction that isn't just a skeleton crew when you meet them, giving you more in depth missions?

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Connie Thomas
 
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Post » Sun Feb 28, 2016 8:16 pm

I'm not the person you asked, and my problem with the MM questline isn't so much that it's tied to the settlements as it is that there is virtually no other content in it besides the settlement parts. The actual quests consist of us claiming a ruined fort, getting attacked, and then using our farmer friends to nuke our attackers. Most of us would've just liked more substance is all. Personally I can think of two things that would've made the MM questline way better in my book. And they wouldn't have even been all that difficult to do.


First is include Diamond City and Goodneighbor. We should've been able to do quests (or hell, questlines) to recruit them as allied settlements (by that I mean allies, not customizable settlements. They could've remained the same gameplay-wise). With their manpower, taking on the Institute would've been more believable (since they have actual fighting forces and would offer more than farmers). There is already an insane amount of precedence in the game for this as an option, what with both cities hating one another but hating the Institute even more. Could've made for a fun quest to bring them together (and thereby play around some more the relationship between the two cities' mayors). Bethesda did this in Skyrim with the temporary truce between Tullius's and Ulfric, and I honestly thought that it was the game's best quest. It's always nice when Bethesda games allow us to achieve something without violence.


The other thing I'd do is even easier. I'd just have the Sole Survivor simply give a speech somewhere. Just one. Like he did in the Institute questline. Show that he's a leader and not Preston's errand boy. And show that he has designs for the Commonwealth, that they can improve their lives by working together. Diamond City radio would've been a good place to do it from.
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daniel royle
 
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Post » Sun Feb 28, 2016 7:12 pm



I think same for me lol


i will also never kill non-hostile dogs lol
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Kelvin
 
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Post » Sun Feb 28, 2016 7:57 pm

Surprised by the first answers being anti-drugs... It's the end of the world! Do drugs!


Regarding the question.. All my characters have different things they wouldn't do. Use power armor, don't don't do drugs, use melee, companions, swim in the water etc. etc.


I'm very strict with my characters different personalities :D I hate playing characters that go for everything at once, have to create a new one for every different playstyle. All of them with their different do's and don'ts
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Hairul Hafis
 
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Post » Sun Feb 28, 2016 5:58 pm

Never cheat on another character when in a romantic relationship with them which at the moment is Piper.



I would say drugs but i got caught in that battle juice rush of buffout and psycho so now am trying to go clean with the help of ms. no drugs herself Piper.



I'll never romance male characters :D



Never attack a child.



Never attack a non-combatant including dogs, cats, cows etc.



Never rob or pick pocket someone else's obvious belongings. Wasteland loot just laying around unowned is another story. Thats survival salvage boy!



Never be disrespectful even when being disrespected no matter how i wish i could knock their lights out.



Never throw away my Vault 111 suit.

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Trish
 
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Post » Sun Feb 28, 2016 8:34 pm

I will never kill in anger.
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Horse gal smithe
 
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Post » Sun Feb 28, 2016 9:31 pm

I am of the same mind, I still go with minutemen because I like the settlements, but I think they need to definitely improve on some things, and give us quests and quest lines to have them allied with us.



In my opinion I think it's kind of just implied that they ally with you (sort of)



You can see minutemen in the market in diamond city, they even have a minutemen flag flying somewhere, I assume they are "recruiters"



Goodneighbor, while a lot of settlers talk [censored] about it, I think they would be considered a sort of ally. They obviously don't like the BOS or the institute, and they're mayor is my polyamorous asixual/gay lover (or you could go with the "best friends" route if you aren't gay, or don't want the free perk) So I think it kind of goes without saying that if you don't [censored] with Hancock, you don't [censored] with the minute men or their general.

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Melly Angelic
 
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Post » Mon Feb 29, 2016 7:29 am

The way I see it though, is that that's kind of headcanon. We see Minutemen flags and recruiters in Diamond City only after the Institute is dealt with, implying that they didn't contribute until we made our move and became famous for it (and Piper's papers suggest that the city, while firmly anti-Institute, was a passive third-party in the conflict). As for Goodneighbor, I feel that the assistance we get begins and ends with Hancock. He makes it clear that he is following us to get away from all the mayoring stuff, and he is not the type to force his boys into war. He might persuade them, but he wouldn't order them. His speech about the Institute being the real enemies really made me hope that they'd play a part in the MQ. Sadly, it was not so.


And I think the General doing [censored]-all to actually lead was icing on the "not a serious faction" cake. At least as the Institute Director, there had a few lines and a speech to enforce that the Sole Survivor is an important person as well as a leader.
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Camden Unglesbee
 
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Post » Mon Feb 29, 2016 3:57 am

Never be the general of the Minutemen, use sneaky tactics, or romance multiple companions.

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Jhenna lee Lizama
 
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