» Mon Nov 28, 2011 10:58 pm
I'm a hardcoe fan of Morrowind, and just I see it as an integral part of the storyline. Maybe it was intended from the start, or maybe it was thought up afterwards based on the circumstances, but either way, the gameworld goes on, things change, and the new replaces the old, whether we wish it or not.
While the place has "sentimental" value, I can let it go. The combination of artistic license (doing something "alien" like a Nix Hound doesn't bind you to the same restrictions as making a familar Wolf) to create a strange yet believable world, a detailed look at conflicting cultures and religions that added a sense of vibrant life to the world despite the "stand there 24/7" NPCs, challenging game mechanics (which has almost nothing to do with combat), and NPCs with personality that relied as much on the freedom from the constraints of voiced dialog as on the sheer quantity of topics and lines, all helped make it a memorable experience, but much of the same can be done for another setting (and hopefully is being done in Skyrim). The actual details, like mushroom trees, giant insect taxis, crabshell palaces, or twisted demonic architecture can all be replaced by something else, as long as it all FITS together and makes internal sense to the game as it did in Morrowind.
A few of the later development team members might have gotten a twisted sort of satisfaction in seeing the die-hard Morrowind fans take a hit, but I can't imagine any of those who put the time, effort, and "self" into making that creation of the mind in the first place being thrilled to see it erased, even if it still lives on in the form of 50,000 CDs (or whatever the number is), and as colletions of 1s and 0s on nearly as many hard drives, besides as a warm and fuzzy place in the minds of many.