I think bethesda cut a lot of corners

Post » Fri Dec 16, 2011 3:36 am

I think Know Bethesda cut a lot of content.
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Yung Prince
 
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Post » Fri Dec 16, 2011 10:16 am

Am i the only one that's saddened that people say "mods will fix it" ?


Hey bethesda! we payed money for your game and now we are going to finish it's creation because you didn't. enjoy the money!



Hear, hear!!!

I cannot stress enough how important you point is!

The modders shouldn't HAVE to fix anything!
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Jessica Stokes
 
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Post » Thu Dec 15, 2011 10:09 pm

I think Bethesda simply ran out of time, and show me another (recent) game that has a tenth of what this game offers, from flower picking to dragon slaying. Before you accuse me of being a Beth apologist (I played Arena, Daggerfall, Morrowind and Oblivion), let me just say that I thought Oblivion was a corporate, soulless, sellout, not worthy of the name, Elder Scrolls, and Daggerfall was my favourite. Skyrim, however, has the flavour of a too streamlined Daggerfall - for me, high praise... It's got that 'I'll just finish this quest' and call it a night thing. Politics, civil war, a great back story, couriers who bring you notes (straight out of Daggerfall), the best mods from Oblivion incorporated, brilliant dungeons not copy pasted, decent speech skill...

I thought Beth had lost it after Oblivion, but Fallout3 showed some promise, and Skyrim delivered. Perfect? no:

No unarmoured skill, the ui svcks beyond belief, no acrobatic skill, some of the levelling seems suspect, no staff weapon for bards, blurry textures, no decaying weapon stats, many, many other annoyances... But for me, that's all they are, easily fixable by the hundreds of talented modders that inhabit these boards.

As for console players being short changed, Beth's hands are pretty much tied by the console maker.
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stacy hamilton
 
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Post » Thu Dec 15, 2011 9:18 pm

Don't forget the burden of having to watch out for followers in battle or else they'll die. I've accidentally killed Lydia in battle so many times that I just wait until she's down now and lure the enemies away from her so I don't accidentally hit her and kill her. They really need to make them immortal from the player, and possible to die by the enemies instead. That makes more sense.
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Add Meeh
 
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Post » Fri Dec 16, 2011 3:08 am

show me another (recent) game that has a tenth of what this game offers, from flower picking to dragon slaying.

http://www.divinity2.com/
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Ezekiel Macallister
 
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Post » Fri Dec 16, 2011 10:29 am


- That ai are dumb


that made me laugh
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Damned_Queen
 
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Post » Thu Dec 15, 2011 11:55 pm

http://www.divinity2.com/



Holy. [censored]. Why haven't I heard of this?
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Kristian Perez
 
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Post » Thu Dec 15, 2011 11:46 pm

Holy. [censored]. Why haven't I heard of this?


Dragon Age took it's thunder.

/edit
There is a d/lable demo if you navigate thru the site.
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J.P loves
 
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Post » Fri Dec 16, 2011 10:35 am

What do you mean by "some skill trees are untouched while others are filled"? The only thing I can imagine that meaning is that you didn't choose any sneak perks but chose all the lockpick ones, but surely you wouldn't complain about that?

You can simply choose not to abuse enchanting, alchemy and smithing. I've never understood the "but my natural playstyle is to craft iron daggers until I can make daedric, the game is broken because i can!!!" thing.

"I don't like the quests" is just an opinion.

I've never experienced bar music drowning out dialogue... Although I am seriously sick of the what, three songs? that they can play.

Re breaking into people's houses... You could just wait until the morning, when their houses are unlocked or they're out and about? It's a realism thing. Even if someone was returning my long-lost helmet to me I wouldn't appreciate them breaking into my house while I was sleeping to do it.

The land feels far less samey than Oblivion's; it's pretty comparable to Morrowind I reckon.

I've also had plenty of NPCs run away from me in combat :shrug:


I agree with pretty much everything else you're saying, though.
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KRistina Karlsson
 
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Post » Thu Dec 15, 2011 8:21 pm

Dragon Age took it's thunder.



It looks so fun!
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quinnnn
 
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Post » Fri Dec 16, 2011 12:01 pm

PC users say Skyrim is a better game because they have mods where console users, well you get the idea.
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Jonny
 
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Post » Thu Dec 15, 2011 9:53 pm

The darkness is not dark? Turn down the brightness on your options you won't be able to make anything out then during the night.
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joeK
 
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Post » Fri Dec 16, 2011 1:24 am

Yeah they obviously cut a lot of corners and all they left us was one the most amazing and fully realized game worlds ever created.

Also all that empty space in space is just further proof that creation really dropped the ball with the universe.

I want my money back.
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Enie van Bied
 
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Post » Fri Dec 16, 2011 8:36 am

I think Know Bethesda cut a lot of content.

o rly?
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Captian Caveman
 
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Post » Fri Dec 16, 2011 3:35 am

Don't forget the burden of having to watch out for followers in battle or else they'll die. I've accidentally killed Lydia in battle so many times that I just wait until she's down now and lure the enemies away from her so I don't accidentally hit her and kill her. They really need to make them immortal from the player, and possible to die by the enemies instead. That makes more sense.


They can be killed by enemies. Spriggans keep slaughtering mine, in particular.
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Kelly Upshall
 
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Post » Thu Dec 15, 2011 8:55 pm

o rly?


Let's cut that, we'll add it in for the DLC.
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Ana
 
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Post » Fri Dec 16, 2011 10:26 am

Let's cut that, we'll add it in for the DLC.

Riiiiight. Evil corporation is evil, how silly of me.
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Russell Davies
 
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Post » Fri Dec 16, 2011 5:25 am

o rly?


yep, I mean just how many claws do we have to zoom in on for those puzzle doors?
How many doors must we snake, whale, eagle..wolf/dragon?

it was sad that months after whiterun was overthrown by stormcloaks, delvin gives me a job to rob a house, ruined in the siege...

After awhile quite a few of the quests send you back to the same dungeons to fetch different objects..
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Samantha Wood
 
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Post » Fri Dec 16, 2011 6:10 am

I am pretty sure Skyrim has more creatures than Oblivion too
38 different monsters (not counting different levels) in Skyrim and around 33 in Oblivion
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Kari Depp
 
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Post » Thu Dec 15, 2011 10:11 pm

They are all valid points and I do agree with most of them. I think people screaming "Mods are meant to fix these things" is nothing more then scotch tape over a bleeding wound. The problem with that too is not everyone plays the game on the computer. I for play some games on the computer, but not Elder Games. Plus I like the vanillia version of the game without a thousand mods to try and fix one issue just to play the game.

But back on the topic at hand, there are a lot of things I like with Skyrim and a lot of things I do not like. Oh, don't get me wrong its a good game and I enjoy playing it but there are things that just irk me to the point of grinding my teeth.


*I simply hate it when I am speaking to someone and either a guard or a dang citizen walks by and starts spewing out banter I could care less about. No, I am not here to chat with you old woman and do my good deed for the day, no guard, someone did not steal my sweet roll. When I am out in the real world random people do not walk past me and spew out crap.


*The skill trees are poorly design. Most of the stuff you can just by pass and not care about it because it is simply not needed.


*Removing a lot of spells. I for one loved the "Walk on Water" or hell just lock picking spells. The spells in this game are under half what Oblivion had-so sad.


*Lack of enemies. Oblivion had a butt load of enemies, here not so much. It was fun heading into a dungeon and not knowing what you were going to face. In Skyrim its rather easy. Let's see,

Dragon Temples: Dragur,
Caves: Vampires, Mauders or Bandits
Dwemer Ruins: Falmer and or Dwemer machines
Forts: Forsworn or Bandits.

There simply is no diversity because there is a lack of enemies. In Oblivion you had no clue stumbling into this old ruin what you were going to face...."Holy crap a room filled with Liches" now it's..."Oh look more Falmer ."



*While I am glad they removed the whole "Fix your armor and weapons." I am not exactly thrilled with the craft your arms and armor. For starters its too easy to make money off of this crafting. Secondly I for one cannot understand why you cannot craft your own arrows. No, but you can go to a store and buy about 20 or less from each merchant .


*The Main Quest just plain svcks. I am not going to go into detail here, but IMO it started off really good, then flat lined.


*Lack of other races in towns. OK, I get it with the war and all, but I miss seeing cat folk and lizard people walking around. Its mostly Nords and Elves.



I could go on further but it would be too long and too involved.
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Tiffany Holmes
 
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Post » Fri Dec 16, 2011 10:40 am

I forgot...

windmills?

grain mills?

I bet most people don't even know that you can put logs in the lumber mills and activate a lever, which in turn activates the saw of the lumber mill...not that it matters, because it's moot to even do it.
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Darlene DIllow
 
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Post » Fri Dec 16, 2011 6:13 am

Riiiiight. Evil corporation is evil, how silly of me.

Its not EA...yet. Although I doubt Beth will ever stoop to those levels of the Inferno.
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Tasha Clifford
 
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Post » Thu Dec 15, 2011 11:35 pm

Firstly- look at the models in the game. Some of them are absolutely brilliant (trolls, most armour, wolves etc) but there are two big faults- firstly the textures and secondly the ammount. Skyrim has less armour, weapons and creatures than oblivion. With textures.. i dont expect everything to be 1024x1024 or higher (or whatever it was) but some of it was just... Miles below that! Some textures are just simply bad looking.. i wonder if anyone in bethesda has ever seen rocks.. let alone snow! They probably could have saved a lot of memory on detail textures too (basicaly a texture that goes over another texture in order to make it look realy good. say the first texture was a browned a shirt and the second (detail) texture added a leathery patern. This is often done in games for scratches on metal, dimples in concrete, course clothing stitches on soldiers etc) . But weapon wise.. bethesda could have made spears and crossbows and throwing weapons easily! Even easier they could have made shortswords and more varied spells. There is also much less variety in undead and daedra (summoning suffers due to the player only ever summoning his best ranged creature and his best creature or whatever is a good distraction)

secondly there is play-testing; either Bethesda's weren't very good, information was collected wrongly or it just didn't happen! Playtesters would have brought things up like..

-puzzles svck.
-skills make too little of a difference and perks seem to be in there that replace skills (for example your enchanting skill does extremely little to effect the strength of your enchantments in armour yet there is a perk that improves enchantments by 20% each time)
-That magic is not very effective. (in fact all magic skills only reduce spell cost by 33% at level 100.
- That ai are dumb
- That leveling can be brutal in some areas whilst not there at all in others.
- that some perk trees are untouched whilst others are filled (sneak vs lockpicking?)
- That there are dungeons with a Non levelled boss at the end and that's never fun (skeleton , draugr, draugr, skeleton, restless draugr, draugr, two restless draugr, skeleton, DRAGON PRIEST WHAT THE F-BOOOOOOOOOOOOOOOOOOM!! ) (nothing wrong with non leveled- but id prefer if there were strong enemies at the start so that id know what id be in for)
- That enchanting and smithing are highly abusable (probably alchemy too)
- that most of the faction quests are awful
- That music drowns out the dialogue (the music that's under effects so is not controlled by
- That people wont let you break into their houses to talk to them! "iv got your long lost and incredibly valuable sword"- "your not supposed to be in here" "but your sword?" "get out!!" (guards come in)
- The ui
- that a lot of the land always feels the same (the north east is always white and it's realy boring whilst the midlands and the reach never gets any snow..)
- grass.. it looked so good in oblivion...
- animations (not just things like how fake everyone moves- it's gameplay changing that someone will take 3 seconds to get out of a chair to fight you whilst they are getting assaulted)
- that darkness is to bright
- that they never get scared
- etc. Each of these things to you may be minor issues- but minor issues together are what stops a good game from being a masterpiece.


I don't agree that npcs should talk to you when you break into their house, I wouldn't

And wtf? Snow is white in real life so what's the problem?


And I agree npcs taking 3 seconds to stand up when you attack them etc. was always annoying me...
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Soraya Davy
 
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Post » Thu Dec 15, 2011 8:57 pm

A video game company cutting corners is nothing new at all especially nowadays.
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Isabel Ruiz
 
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Post » Fri Dec 16, 2011 2:17 am

As far as the textures go, nothing landscape, person, clothing, weapons should have been below 2048x2048(with some 4096x4096 for stuff players often have to get close to). Smaller things could have been 1024x1024, like bottles, daggers, flora.


Everything else you say for the most part yes :D
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Glu Glu
 
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