I think consoles should get the command console as an option

Post » Tue Dec 13, 2011 4:00 pm

Err console users would benifit from it for things like resetting lydia when she doesnt scale with your level properly...
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Lauren Dale
 
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Post » Tue Dec 13, 2011 6:54 am

The easy solution to the problem of people "breaking their system" by spawning 1,000,000 of something is make an option to enable the console in the settings, having it disabled by default. With a warning that pops up when you turn it on. Then people who are smart enough to not try to do stupid [censored] the game console can't handle can use the command console to work around bugs.

I'd wager bug complaints and hostility would drop a bit if everyone across all platforms had access to a way to work around or fix the bugs they run into.

EDIT: They could even make enabling the console completely disable achievements for all I care. Achievements are just pointless e-peen batons, IMO. I would disable them in a heart beat for access to the console. As would many others I'm sure.
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Bethany Short
 
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Post » Tue Dec 13, 2011 12:19 pm

I think I have a reasonable background for the speculation, I've worked in console game development. I could be terribly wrong, as I never worked at Bethesda specifically, nor did I write the tools I used so I don't know the underpinnings of their functionality. But you're making quite an assumption that the console existed in console versions, as well.

It's not an issue of porting.


It's an engine, all of the levers are there. The console is nothing more than a prompt to modify variables. It's a part of the engine.
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Bambi
 
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Post » Tue Dec 13, 2011 9:16 am

I can agree with this. I use it from time to time to go fetch items that fall through the floor and get unstuck. Same thing happens on consoles I imagine.
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Horse gal smithe
 
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Post » Tue Dec 13, 2011 4:51 pm

I don't see why not, all they console manufacturers would probibly do was just to lock the achievements or tropheys if you used certain game altering ones. Lets face it Two Worlds series did actually have a console interface you could access but if you entered anything else but the preorder codes, it lock ed the achievements. Not only that, but closer to home, I actually found that if you have a keyboard attached (which I do for messaging on my xbox 360) and were playing the Fallout 3 game on the 360 then pressing the F5 button (I think it was) created a quick save game! The drivers are definately installed on the 360 as I use a USB keyboard for messaging and if they used it to expand gaming it would offer much more in game choice, although Microsoft would then probibly lockthe drivers down for you to have to buy a mega expensive Microsoft 360 perifable!
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Rusty Billiot
 
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Post » Tue Dec 13, 2011 6:20 pm

It's an engine, all of the levers are there. The console is nothing more than a prompt to modify variables. It's a part of the engine.

The console is something that enables the user to modify variables through the attached input devices. Yes.

The difference is the allowance of what input devices are allowed on a devkit and a retail machine. A devkit can accept inputs from PC and direct text input. A retail machine has to take it all from controller or use a keyboard and Microsoft's little virtual keyboard. If the command console was only engineered to work through either an attached PC or without the virtual keyboard, it wouldn't be allowed on a retail machine. It would have to be reimplemented.

Now, I like to caveat my statements, so I'll say I don't know how Bethesda implemented theirs on consoles. But I'm pretty darn sure they're not omitting it from consoles just to scorn you.
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My blood
 
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Post » Tue Dec 13, 2011 3:51 pm

The console is something that enables the user to modify variables through the attached input devices. Yes.

The difference is the allowance of what input devices are allowed on a devkit and a retail machine. A devkit can accept inputs from PC and direct text input. A retail machine has to take it all from controller or use a keyboard and Microsoft's little virtual keyboard. If the command console was only engineered to work through either an attached PC or without the virtual keyboard, it wouldn't be allowed on a retail machine. It would have to be reimplemented.

Now, I like to caveat my statements, so I'll say I don't know how Bethesda implemented theirs on consoles. But I'm pretty darn sure they're not omitting it from consoles just to scorn you.


There is no difference, an Xbox can also accept direct input from a keyboard. It is, for all intents and purposes, a pc running a very specific os. Either way it's irrelevant.

I think you've over thought this.

The console and the game are one. The console in no way usurps the programming structure of the game, nor does it need to. It works within predefined bounds created by the programmers. It wouldn't be "engineered" to not work based on input.

Perhaps you're confusing the creation kit with the built in console?
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Quick Draw
 
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Post » Tue Dec 13, 2011 8:37 am

Pc player here, voted yes.

Solves so much.
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Inol Wakhid
 
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Post » Tue Dec 13, 2011 7:16 am

There is no difference, an Xbox can also accept direct input from a keyboard.
Microsoft has restrictions on how accessories like keyboards can be used. They can't be used to control gameplay. And they can't be used to access features that are inaccessible without them.
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Guinevere Wood
 
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Post » Tue Dec 13, 2011 10:08 am

Wowww, what a horrible poll lol. You argue the choices on the poll itself? lol.

I voted no btw. Just cause everyone wants to "/kill" something that's too hard for them and marry that fake video game NPC you think is hot.
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Robert Jackson
 
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Post » Tue Dec 13, 2011 11:47 am

Microsoft has restrictions on how accessories like keyboards can be used. They can't be used to control gameplay. And they can't be used to access features that are inaccessible without them.


As previously mentioned, there are Xbox games that utilize keyboard peripherals. For example, FF:XI Online really couldn't be played without one. One user also mentioned how pressing f5 on his keyboard plugged into the Xbox responded by creating a save. Just because it's not accessible doesn't mean it's not there.
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le GraiN
 
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Post » Tue Dec 13, 2011 1:47 pm

Microsoft and Sony wouldn't like it because it can break your game. Whereas on PC, they're all "Eh, you broke it, your fault."
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Ridhwan Hemsome
 
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Post » Tue Dec 13, 2011 5:00 am

Are the forum getting glitchy ? Wasnt this thread closed ?

(Quite biased poll btw, and jeebus at some of the attitudes in here... overly agressive tbh)
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Daniel Holgate
 
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Post » Tue Dec 13, 2011 6:42 am

Actually truth be told I wish that I could disable the console from the pc at times.
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lacy lake
 
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Post » Tue Dec 13, 2011 4:09 am

All the reasons why it won't likely be possible at all have been stated, so I'd just be echoing those.

I'd much rather have some form of the Creation Kit for consoles, though.

It would be fun to be able to play around with that.
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Jonathan Windmon
 
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Post » Tue Dec 13, 2011 4:31 am

Nothing is free. All changes require developer time and cost. Time and cost that could be put towards other things we would much rather see.
The command console already exists, it's disabled for security reasons.

As a pc gamer, I vote yes, let console users have access to the command console.
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Ysabelle
 
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Post » Tue Dec 13, 2011 6:46 pm

Actually truth be told I wish that I could disable the console from the pc at times.
If they ever make the perfect game where the player does not get stuck in a terrain glitch or something similar, I might agree with you.
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Shelby McDonald
 
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Post » Tue Dec 13, 2011 1:55 pm

I'm a PC gamer (obviously from the sig =P) and I voted Yes. The console does in fact exist on the console version, it's simply disabled for security reason, as RunningBare stated. Now of course, because of the vast difference between a console and a gaming PC, the console would need to be changed to be able to be implemented into the game. For example, not letting someone spawn 'X' things or do 'X' this and that, as it would break the game. The only reason a PC gets the full console is because it can handle it. If they could find a way to implement it into the console, why the hell not? Put the console access in the pause menu and perhaps even include a list of commands, etc. Why make our console brothers suffer from game bugs that we can fix with the entering of a small command? =P

-Grizzly
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Mr. Ray
 
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Post » Tue Dec 13, 2011 3:35 am

im on xbox 360 and i think beth should focus on bugs and awesome dlc.
although i would love resetting perks and changing appearance mid-game.
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Alyesha Neufeld
 
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Post » Tue Dec 13, 2011 6:53 pm

Voted Yes, however I don't like how the options are biased and are actually extremely obvious about it, if you want to talk about this in a civil fashion then you shouldn't take shots at PC users and the like with comments in the options, keep it as YES/NO.
I don't see a reason why not but it should be a "Use at your own risk" thing since traditionally these sort of functions are developer based things and are not meant to be used as toys in day to day playing, it's just a coincidental freedom that PC users have in their games (Pretty much EVERY PC game has a command console hidden in it)


Your obvious grudge against PC users is unsightly.
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Andrea Pratt
 
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Post » Tue Dec 13, 2011 11:25 am

I've noticed a lot of people have used the word 'security' as a reason that the console is locked down, I disagree! The word should definately be CONTROL. Lets face facts the PC world is a world of freedom whilst the console world is one of control and measured marketing. In the PC gaming world when a game glitches there is always a quick fix, whether it's a console command or a patch from a website (dev or user made) and when a game like TES or Fallout runs it's life expectancy there is always mods or free add-ons to keep the fans playing. In the console world when a game breaks we have to wait ages for it too be mended and not always at the dev's fault, patches have to be run by the various console makers and then agreed to be released at a convinient and market benefical date (as it is with game releases in general). Same with add-ons, we get few infrequent al designed to keep a gamer playing only as long as the console makers what us to. On top of that anything available to alter a game, cheat, console commands (2 Worlds) or removing updates/patches instantly invalidates any acheivements or online playing, I believe MS also has software that can check if a 360 playing online is modded and then ban the owner.

So, in short, enjoy your freedom PC gamers with you expensive constantly updated gaming rigs whilst us cheapo console players struggle with our restrictions and lack of RPG attention and market stratergied game releases cause I for one am jealous. :violin:
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elliot mudd
 
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Post » Tue Dec 13, 2011 5:02 am

Two worlds (the first one at least, haven't played the second) let you use console commands and i'm pretty sure you could spawn a whole bunch of houses and crash your game, so if Microsoft let two worlds do it why wouldn't they allow skyrim?

If you play one 360 or ps3(maybe, iv'e only done it with the 360) download the original two worlds demo.
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Killah Bee
 
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Post » Tue Dec 13, 2011 3:57 pm

I can agree with this. I use it from time to time to go fetch items that fall through the floor and get unstuck. Same thing happens on consoles I imagine.

It happens frequently.
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Cassie Boyle
 
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Post » Tue Dec 13, 2011 6:23 am

lol, why would anybody vote no? People are hilarious, in a sad way.
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Kathryn Medows
 
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Post » Tue Dec 13, 2011 4:11 am

two worlds 2 has an ingame console.

it works fairly well. infact its needed really to turn off the head bob that makes me feel quite sick.

i see no reason why other games cant have it. its obviously technically possible.
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Ian White
 
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