I Think Features Are Being Held Back For E3.

Post » Wed Oct 06, 2010 2:42 am

Again, this has already been confirmed as being out. Despite how advanced Skyrim's AI might be, almost ALL AI have problems with ladders. And even if they don't, it would be a very cheap exploit in the game, especially in combat scenarios (have a guard chase after you, climb up a ladder, while said guard is climbing up the ladder, strike at him).


Guards could also attack you while you climb a ladder. Also, they could get up quickly and/or shoot you with arrows.


Unless they balance this in some way (random encounters have a high chance of happening when sleeping in the wild), then I don't see camping happening just because it would remove the need for inns and make the purpose for said place useless. Why pay 20 gold a night to sleep in Winterhold when you can just buy a bedroll for 10 gold and sleep outside the city limits any time you want, no?


Because camping equipment could be fairly encumbering and unless you have a (heavy) tent you will be open to the elements which can harm you (and thus you can't sleep) and will get attacked by animals frequently.
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lexy
 
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Post » Tue Oct 05, 2010 6:06 pm

Climbing is fruity, and mounted combat is a gimmick. To Hell with both.

So because you dont want them....nobody can have them?....did'nt know it worked that way....goes to show what i know
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Steve Fallon
 
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Post » Wed Oct 06, 2010 12:29 am

Guards could also attack you while you climb a ladder. Also, they could get up quickly and/or shoot you with arrows.

While this is true, the exploit is still present. Also, what if you were to climb to a height as to where arrows cannot reach? I remember, when playing with the Better Cities mod for Oblivion, that if I attacked someone on the ground from the rooftops in the IC, the NPCs couldn't even touch me, not even with arrows.

Because camping equipment could be fairly encumbering and unless you have a (heavy) tent you will be open to the elements which can harm you (and thus you can't sleep) and will get attacked by animals frequently.

And this is what I mean by having it be balanced out some way. Hopefully Bethesda will implement something like this.
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Nany Smith
 
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Post » Wed Oct 06, 2010 2:31 am

Because camping equipment could be fairly encumbering and unless you have a (heavy) tent you will be open to the elements which can harm you (and thus you can't sleep) and will get attacked by animals frequently.


The campfire should keep away animals but there should still be a pretty good chance of waking up to an NPC attack and a very small chance of them killing you in your sleep and waking up to a load save screen.
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evelina c
 
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Post » Wed Oct 06, 2010 5:58 am

I'm sure there are some smaller features (Id call mounted combat a smaller feature) that we haven't heard about, and there are sure to be some surprises between now and launch.

However its irrational to think there are going to be any "Omg I really can't believe my eyes/ears" type reveals or announcements. We have already heard about a lot of additions/changes, and its unlikely for there to be too many more really major additions to be honest. Most of the info we get from here till release will probably be more in depth information about announced but lightly discussed topics, the new Radiant Story system for example, with a few smaller features revealed.
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Laura Samson
 
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Post » Wed Oct 06, 2010 8:12 am

if they add mounts in the game they should make it like red dead redeption style so its much easier to ride your horse.
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Gill Mackin
 
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Post » Tue Oct 05, 2010 10:17 pm

yea im pretty sure they wouldn't tell all their secrets in a magazine 11 months before release date...
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Marta Wolko
 
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Post » Wed Oct 06, 2010 6:58 am

unlikely for there to be too many more really major additions to be honest.


It's not that unlikely.

Oblivion team = 60
Skyrim team = 100

You do the math.
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Eoh
 
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Post » Wed Oct 06, 2010 6:38 am

If the camping was properly implemented, balance wouldn't be an issue. Camping equipment would need to be quite cumbersome (heavy tent, as mentioned). To keep animals away, you'd have to light a campfire (the effectiveness of which should be determined by a skill - possibly something like Survival in Fallout).

Another idea (would probably be quite difficult to implement) is to make the effectiveness of your camp dependant on the location you have chosen - terrain type, what's around you (trees would keep you hidden, caves/rocky outcrops would keep you sheltered).

There's a lot of potential for it to be a great gameplay addition - lets see what they do with it.
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Heather beauchamp
 
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Post » Tue Oct 05, 2010 6:40 pm

It's not that unlikely.

Oblivion team = 60
Skyrim team = 100

You do the math.



Oblivion: 21 skills
Skyrim: 18 skills

Do I need to come up with an algebraic formula now? :P (I kid about the skills)
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Julia Schwalbe
 
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Post » Wed Oct 06, 2010 10:09 am

Flexible main quest,

If it's a civil war, you should be able to pick a side, and abandon it at your choice

This would add replay level
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Heather M
 
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Post » Wed Oct 06, 2010 12:28 am

The campfire should keep away animals but there should still be a pretty good chance of waking up to an NPC attack and a very small chance of them killing you in your sleep and waking up to a load save screen.

You could have an alertness skill, the higher it is, the further away an attacker is when they wake you up
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Laura Wilson
 
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Post » Wed Oct 06, 2010 4:41 am

There must be something new about factions too. They focused on the info that everybody was impatient to hear, mostly the issues of Oblivion that people needed fixed. Besides, Radiant ai is such a tough nut to crack that it would really be a surprise if they pulled this off this time. What could be more jaw dropping than the real Radiant ai? I mean the one in the Oblivion demo. Compared to Radiant ai, all the other possible "wow-factor" features held back are just dwarves imo.
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Barbequtie
 
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Post » Wed Oct 06, 2010 3:32 am

It was their animations. They kept scrapping it because they couldn't get it to look good in third person. If this was a FP only game we would have had ladders long ago and climbing too i'm sure of it.


Still pitiful imo, there have been 3rd person ladder-climbing and pulling-yourself-on-a-ledge animations in the N64 Zelda games in 1998 and 2000. And they can't do it right, or even at a bare minimum? Lame. Who cares if it's looks 'Morrowind-ish', let us climb, it's worth any sub-par animations imo.
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Caroline flitcroft
 
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Post » Wed Oct 06, 2010 2:44 am

You could have an alertness skill, the higher it is, the further away an attacker is when they wake you up


No way you should have a skill for that. A perk maybe.
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Oscar Vazquez
 
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Post » Tue Oct 05, 2010 11:42 pm

No what was shown in the GI article was everything the game has to offer, but since we are all speculating on possible features based on wishful thinking and a clear lack of evidence I am calling it now,

Bear Cavalry

[IMG]http://i622.photobucket.com/albums/tt306/liktgordon/BearCavalry.jpg[/IMG]

Also if you look carefully it also confirms Skyrim will have guns! Yehaw!
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Christine Pane
 
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Post » Wed Oct 06, 2010 12:09 am

I hate the idea of hardcoe mode, as this isn't Fallout. People who live in Skyrim would likely know how best to survive there and it wouldn't be like a constant threat of demise. Plus, hardcoe mode wasn't very hardcoe. It was more chore than anything. Once in a while I had to stop and wade through a menu to eat one of my 86 food items or pure waters that I literally never ran out of once. Ammo had weight, but it wasn't heavy enough to make my drop much of it, and I'd just stockpile it at my house anyway.


I'd love to see mounted combat. But really, I'm most interested in the dragons and how those fights will go. I'd love to see the difficulty differ based on where you're fighting it and whether the terrain/features/surroundings give the advantage to you or the Dragon.
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Ilona Neumann
 
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Post » Wed Oct 06, 2010 1:28 am

I hate the idea of hardcoe mode, as this isn't Fallout. People who live in Skyrim would likely know how best to survive there and it wouldn't be like a constant threat of demise. Plus, hardcoe mode wasn't very hardcoe. It was more chore than anything. Once in a while I had to stop and wade through a menu to eat one of my 86 food items or pure waters that I literally never ran out of once. Ammo had weight, but it wasn't heavy enough to make my drop much of it, and I'd just stockpile it at my house anyway.



hardcoe mode in NV wasnt very well implemented but there are plenty of ways to implement a fun and meaningful hardcoe or Survival mode in Skyrim.

First, get rid of fast travel and instead bring back a system similar to the stilt striders of Morrowind that for a fee will allow you to travel quickly between towns, fast travel and hardcoe mode just dont mix, when your character is in the middle of nowhere and starts to get hungry, tired or thirsty and you dont have a bed nearby or food in your pack it is a little cheesy that you can open up the map and teleport to the nearest town, use a bed and stock up on supplies then head back out again with no consequence, if fast travel is removed and the character is out the middle of nowhere with no supplies it forces the player to live off the land and find shelter wherever he can and this is really what a hardcoe/survival mode should be about.

Second, give some foods an expiry date. In New Vegas it was all too easy to load up on supplies at one town to last you on your trips between towns, the sheer abundance of food available made sure that your character would never go hungry and made foraging for food unnecesary, give food an expiry date in Skyrim and it sort of limits the amount of food you can carry without most of it going to waste, sure you can stock up on food for trips between towns however if you plan on spending a long time in the wilderness you will have to hunt and forage food yourself to survive.

Third, have the weather and climate play a role in your fight to survive. We all know Skyrim is a cold place so it would be pretty cool to see certain areas and nights have a negative effect on your stats unless you wear suitable clothing to keep the warmth in. If you want to take it furthe you could also have snowstorms and blizzards kick up at certain times that force your character to find shelter lest he freeze to death.
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Ricky Rayner
 
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Post » Wed Oct 06, 2010 9:25 am

While this is true, the exploit is still present. Also, what if you were to climb to a height as to where arrows cannot reach? I remember, when playing with the Better Cities mod for Oblivion, that if I attacked someone on the ground from the rooftops in the IC, the NPCs couldn't even touch me, not even with arrows.

Lets be fair, a medium sized rock was usually enough to bug out the OB AI. I hope you aren't suggesting they remove them. I'd like to see Beth up their game a bit. I go back to the original thief (12 years ago now?) and they had working ladders and AI that could deal with them.
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John N
 
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Post » Wed Oct 06, 2010 4:41 am

I'd love climbing, but honestly, after thinking about it for like 1 min I can clearly see all the exploits this would present, so I'll just survive without it.

Mounted combat could be... okay I guess, not something I'd use, not always nice to have the option.

Camping on the other hand would be absolutely lovely :)
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Crystal Birch
 
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Post » Wed Oct 06, 2010 9:40 am

hardcoe mode in NV wasnt very well implemented but there are plenty of ways to implement a fun and meaningful hardcoe or Survival mode in Skyrim.

First, get rid of fast travel and instead bring back a system similar to the stilt striders of Morrowind that for a fee will allow you to travel quickly between towns, fast travel and hardcoe mode just dont mix, when your character is in the middle of nowhere and starts to get hungry, tired or thirsty and you dont have a bed nearby or food in your pack it is a little cheesy that you can open up the map and teleport to the nearest town, use a bed and stock up on supplies then head back out again with no consequence, if fast travel is removed and the character is out the middle of nowhere with no supplies it forces the player to live off the land and find shelter wherever he can and this is really what a hardcoe/survival mode should be about.

Second, give some foods an expiry date. In New Vegas it was all too easy to load up on supplies at one town to last you on your trips between towns, the sheer abundance of food available made sure that your character would never go hungry and made foraging for food unnecesary, give food an expiry date in Skyrim and it sort of limits the amount of food you can carry without most of it going to waste, sure you can stock up on food for trips between towns however if you plan on spending a long time in the wilderness you will have to hunt and forage food yourself to survive.

Third, have the weather and climate play a role in your fight to survive. We all know Skyrim is a cold place so it would be pretty cool to see certain areas and nights have a negative effect on your stats unless you wear suitable clothing to keep the warmth in. If you want to take it furthe you could also have snowstorms and blizzards kick up at certain times that force your character to find shelter lest he freeze to death.

about your expiry date comment, its so cold in skyrim that youd be like a portable deepfreeze and your food would almost never spoil.
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Kayla Oatney
 
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Post » Wed Oct 06, 2010 5:08 am

Pete Hines all but confirmed on his twitter that climbing was out.


pete hines is the same man who said we wouldn't see any elder scrolls game any time soon a half year ago :P he likes to joke about sometimes, who knows, climbing would be a very cool thing since Skyrim has alot of high mountains. would be kinda sad not too be able to climb them? finding awsome caves you never could reach had you not trained your climbing skill and things like that.
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Chris Duncan
 
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Post » Tue Oct 05, 2010 8:48 pm

Well implemented climbing would be brilliant and revolutionise the stealth system.


I hope he does not mean climbing ropes as well!! at least that should be in the game.
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IsAiah AkA figgy
 
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Post » Tue Oct 05, 2010 10:43 pm

I hope they're holding back some info on a hardcoe type mode. I think it would work well with an Elder Scrolls game. They mentioned all of the new crafting ideas like farming, so there has to be something.
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Sarah Knight
 
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Post » Tue Oct 05, 2010 11:57 pm

The engine can't even have actually ladders, due to the bugginess of AI. If the AI is too dimwitted to maneuver up a ladder, I doubt any more elaborate measures of climbing is possible.
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Rodney C
 
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