The teabag joke was in reference to the minutemen being mercenaries and accepting not caps, but teabags, tp which you replied. Sorry if you were taking it a step further, and I just lumped you in, however it's pretty easy to see the context was centered around the minutemen.
Wait.. They failed to justify the minutemen? How is that again? Do you have a pre-release copy of F4 and are holding out on us? How exactly, and I mean engineer level of detail- did they implement them poorly? we know that they are outgunned and need our help, and have an odd choice of weaponry. So, that reply doesn't add up.
Closest I can guess, you're basing what Bethesda did with historically based factions off of one FO game (Since it was the only game they have made basing anything off of anything of historic value in our universe) on how they are going to produce this game. Call me an optimist, one point does not show a trend
I won't even say they won't [censored] up any of the story (I cannot say either way, because the game is not out and I don't know how it will be handled)-
But that isn't the entirety of what you've been saying, either. You've also been talking about which factions you see as making sense (to you) and why others just do not make sense (to you). For instance, the Kings simply making more sense because Elvis is "more current" than the Revolutionary war (for which there are parks, museums, tours, re-enactments, and a little thing I call
school happening all the time, presumably until the bombs fell). Statements like these (of which you have made a few) say absolutely nothing of Bethesda's writing, but rather, why you personally think that faction doesn't make sense in FO, regardless.
Then, when presented with reasoning, you fall back on, "but Bethesda wouldn't write it right anyway".
Dunno. Can't buy it. I cannot be swayed on this in the slightest.
Cheers and keep fighting the good fight.