I think I have the skill List

Post » Thu Mar 10, 2011 10:50 pm


And another problem with the speculation about the Skills is that we do not know how many attributes will be in-game (0,6,7,8,9,10?) ... 0 is almost unlikely... And 8 attributes like the previous TES no make mathematically
sence for 18 skills (at least for me)... Unless Skills and Attributes no longer related to each other... So many Doubts, J.C.!!! :)


I doubt that they would take away attributes. There in every Bethesda role playing game, including Fallout, and the attributes of TES have been the same since Morrowind. Also keep in mind that each skill in Oblivion had a governing attribute and there was 21 skills, now there's only 18. I think they can come up with a list of relationships.

O and just so all you people know (I'm going to drop my good nature on this one) if they get rid of attributes I'm not going to buy the game. It will be proof at last that Bethesda has stopped making thoughtful RPG's and has sold it's soul to those cliche svcking, mindless, console idiots, who only buy games if there simple enough for a kinder-gardener to understand, and are just like the last 40 million crap games that came out last month.

(not saying EVERY console user is an idiot, but when it comes to idiots the console crowd has more than their fair share)
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Darren
 
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Post » Fri Mar 11, 2011 6:58 am

Yes. Lets blame consoles for our problems. Makes perfect sense. Global warming is probably their fault too. :rolleyes:
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CSar L
 
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Post » Fri Mar 11, 2011 12:36 am

Combat Skills:
One Handed Weapons
Two Handed Weapons
Smithing (craft and repair weapons and armor)
Hand-to-hand
Armour
Dragon Shouts

Stealth Skills:
Athletics (includes Acrobatics)
Security
Sneak
Speechcraft (includes Mercantile)
Alchemy
Marksman

Magic Skills:
Restoration
Destruction
Alteration
Illusion
Conjuration
Enchanting

Major difference: block is out. Shouting is in.

Armour goes under a skill tree which branches at maybe level 15/20 to Light/Medium/Heavy armours.

you cant take out block that is rediculous
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kasia
 
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Post » Fri Mar 11, 2011 6:19 am

So, you're suggesting that all armor is classified under ONE skill? No. Why have the skill at all in that case?
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Rudy Paint fingers
 
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Post » Fri Mar 11, 2011 9:00 am

Combat Skills:
One Handed Weapons
Two Handed Weapons
Smithing (craft and repair weapons and armor)
Hand-to-hand
Armour
Dragon Shouts

Stealth Skills:
Athletics (includes Acrobatics)
Security
Sneak
Speechcraft (includes Mercantile)
Alchemy
Marksman

Magic Skills:
Restoration
Destruction
Alteration
Illusion
Conjuration
Enchanting

Major difference: block is out. Shouting is in.

Armour goes under a skill tree which branches at maybe level 15/20 to Light/Medium/Heavy armours.


Not to seem funny....But there is no way in hell dragon shouts will be a skill,as in the 18 skills,no way. If shouts ends up as a skill ( in the 18 ) i'll run bare arsed down my street,and that ain't going to happen :thumbsup:
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Rob Smith
 
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Post » Fri Mar 11, 2011 1:54 am

Yes. Lets blame consoles for our problems. Makes perfect sense. Global warming is probably their fault too. :rolleyes:


All I know is that when PC exclusive series go cross platform they tend to go down hill and get over simplified at an alarming rate. Take Call of Duty for example, it used to be innovative, now it's just a regular old FPS with a huge amount of cliche. It's not the machines fault, it's the unthinking majority that use it in huge numbers, and dare to call themselves "Gamers". Over simplifying games, especially RPG games, has resulted in the death of many series, and over simplifying is just not something that usually happens to a PC exclusive. Bethesda has to avoid that phenomenon at all costs or they will lose their core fan base, but this thread is not about that topic, so it be best to stop arguing about that here.
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Far'ed K.G.h.m
 
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Post » Fri Mar 11, 2011 3:12 am

Also, Dragon Shouts are not skills.
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Josh Trembly
 
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Post » Fri Mar 11, 2011 6:12 am

So, you're suggesting that all armor is classified under ONE skill? No. Why have the skill at all in that case?


Perks trees, thats all I have to say.
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Zosia Cetnar
 
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Post » Thu Mar 10, 2011 7:43 pm

Perks trees, thats all I have to say.

No, that doesn't make any sense. I'm 100% sure that there will be Light and Heavy armor skills. No questions.
And again, Dragon Shouts are not a skill. I'm pretty sure that's even confirmed.
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P PoLlo
 
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Post » Thu Mar 10, 2011 10:25 pm

I don't know. If One-Handed is going to branch into Blade and Blunt, than I can see Armor branching into Light and Heavy. It'd leave an extra slot for a skill, too, and it'd reduce the amount of perks for each armor type. I'm trying to imagine what the perk trees for armor would look like -- how many armor perks can you give someone who wears heavy armor? (Legit question -- like, bonuses for using plate/daedric? Just increasing damage immunity?)

I wouldn't mind if it was Light Armor and Heavy Armor, but combining them makes room for another skill in the 18, so I'll hope for that. :happy:
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Juan Suarez
 
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Post » Thu Mar 10, 2011 11:05 pm

No, that doesn't make any sense. I'm 100% sure that there will be Light and Heavy armor skills. No questions.
And again, Dragon Shouts are not a skill. I'm pretty sure that's even confirmed.


Most people are pretty clear on the Dragon Shouts not being a skill thing. That was just a suggestion. Heres the reasoning behind armor being combined into one skill. (I'm getting sick of saying it simply because it's already been said in a lot of replies, but this thread is getting pretty long so it makes sense that you would have missed them.) All of the melee weapon skills are being combined into the one handed and two handed skills. To make up for the lack of skill diversity they are going to have perk trees for blunt, blade, and ax weapons. Also Todd said that he wants to simplify the list as much as he can by combining skills. Seeing that he combining a lot of skills, and is making up for it with perks, it makes sense that the armor skills will be combined, and there are going to be perk trees for light armor, and heavy armor within the armor skill.
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Damned_Queen
 
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Post » Fri Mar 11, 2011 7:40 am

No, that doesn't make any sense. I'm 100% sure that there will be Light and Heavy armor skills. No questions.
And again, Dragon Shouts are not a skill. I'm pretty sure that's even confirmed.


You have a point,but you can't just dis-regard that they could have merged heavy and light as just armour,now that perks are there.
I'm swinging from one way to the other regarding this. Though i do feel stongly about my original 18 i had ( which was the same as "milts". But it's not impossible to think armour could be a skill on it's own. I think i'm still going to go with my original skills,mainly because i really believe sneak and security have been merged....to me they go hand in hand.
But if i go the other way,where it could be just armour,and not heavy or light.Then that means i would have to keep sneak and security separate. If heavy and light were merged ( armour ) and sneak and security were merged,it would leave a blank/empty slot in stealth....and i cannot think of one. But i think i'll stick with milts/my original way for now,because i believe ( like i've said ) sneak and security are merged,and i want them to be.Simply because ( in my opinion ) security wouldn't warrant enough good perks on it's own compared to other skills.
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Jake Easom
 
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Post » Fri Mar 11, 2011 9:03 am

All I know is that when PC exclusive series go cross platform they tend to go down hill and get over simplified at an alarming rate. Take Call of Duty for example, it used to be innovative, now it's just a regular old FPS with a huge amount of cliche. It's not the machines fault, it's the unthinking majority that use it in huge numbers, and dare to call themselves "Gamers". Over simplifying games, especially RPG games, has resulted in the death of many series, and over simplifying is just not something that usually happens to a PC exclusive. Bethesda has to avoid that phenomenon at all costs or they will lose their core fan base, but this thread is not about that topic, so it be best to stop arguing about that here.


Thats funny, giving me a huge rebutle via paragraph and then expecting me not to say anything back.

I can pretty much tell you didn't like Oblivion, probably thought that it was built for consols too huh? Bah. Opinions opinions opinions. Oblivion was a step up from Morrowind in my book. You can think it got simpler, but I dont really think so. I'm really yet to see any true corrilation between consoles and games getting simpler. Really, I don't see it. The only difference is consoles have less buttons and don't get upgraded as often. That's really all there is to it.

Anything after that which changes from game to game is the developers choice. How...explain it to be because I really don't see it...how does the possible removal of atributes have to do with the game being on both the xbox and the computer? Seriously, I really don't see any true corrilation between the two at all. How does less buttons and less updated gear equal no atributes?
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Mr. Ray
 
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Post » Thu Mar 10, 2011 8:28 pm

I don't know. If One-Handed is going to branch into Blade and Blunt, than I can see Armor branching into Light and Heavy.



The Podcast Game-informer did with Todd stated that the one and two handed skills will branch into blade, blunt, and ax using perk trees.
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Jennifer Rose
 
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Post » Fri Mar 11, 2011 4:49 am

So where is it confirmed that all weapons are simply 1h and 2h skills now?
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Rhi Edwards
 
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Post » Fri Mar 11, 2011 10:40 am

Looks right, how many major skill do we choose from here?
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Donald Richards
 
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Post » Thu Mar 10, 2011 10:55 pm

Thats funny, giving me a huge rebutle via paragraph and then expecting me not to say anything back.

I can pretty much tell you didn't like Oblivion, probably thought that it was built for consols too huh? Bah. Opinions opinions opinions. Oblivion was a step up from Morrowind in my book. You can think it got simpler, but I dont really think so. I'm really yet to see any true corrilation between consoles and games getting simpler. Really, I don't see it. The only difference is consoles have less buttons and don't get upgraded as often. That's really all there is to it.

Anything after that which changes from game to game is the developers choice. How...explain it to be because I really don't see it...how does the possible removal of atributes have to do with the game being on both the xbox and the computer? Seriously, I really don't see any true corrilation between the two at all. How does less buttons and less updated gear equal no atributes?


I actually thought Oblivion was the perfect blend of depth and understandability as for as the stats went, which is why I think further simplification is going to far.

And to answer your question about consoles being simpler here goes. As you pointed out controls have less buttons, which demands that console game MUST be simplistic form a technical stand point. Take aim assist for example. It's hard to aim super accurately with two joy sticks, so they have to have aim assist. With the PC it's fundamentally easier to aim, so there is no aim assist in the vast majority of PC games. Also have you noticed that there are almost no strategy games on the console? That's because it's almost impossible to play a strategy game with a console. For Skyrim they confirmed they aren't going to add hot keys for item selection anymore. I asked a friend who plays oblivion on the Xbox and he said it's because it was to hard to use it with the D-pad.

And furthermore, think of the target audience of consoles. There mostly all the people who can't understand computers and got a console because it's "Simpler". Simple is just how console users like it, and it bogs down games that would do better on the PC, which are historicly RPG's and strategy games.
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casey macmillan
 
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Post » Thu Mar 10, 2011 8:05 pm

Looks right, how many major skill do we choose from here?


Classes and major skills are out. All skills level you up. How they're going to do that, I don't know, but thats the way it is.
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Laura Shipley
 
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Post » Fri Mar 11, 2011 3:48 am

Classes and major skills are out. All skills level you up. How they're going to do that, I don't know, but thats the way it is.

You never answered my question; link where it's confirmed that the only weapon skills are One handed and Two handed? Where's that info from?
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KiiSsez jdgaf Benzler
 
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Post » Thu Mar 10, 2011 10:34 pm

So where is it confirmed that all weapons are simply 1h and 2h skills now?


Podcast with Todd himself and the game-informer articles.
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Sweets Sweets
 
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Post » Thu Mar 10, 2011 10:40 pm

Looks right, how many major skill do we choose from here?


I believe it has been confirmed that the major and minor skill choice is out. We will now increase levels by using our skills as we play the game, which I like very much because many times in the beginning I pick the wrong skill set and have to live with it if I want to keep playing with my character.
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Elina
 
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Post » Thu Mar 10, 2011 9:17 pm

WHY MERCANTILE is out from the Skills? If the economy is going to be more interesting in SKYRIM?


Personality will probs replace it
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Rach B
 
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Post » Thu Mar 10, 2011 8:04 pm

Personality will probs replace it

No...it will just be speechcraft,that all thats required.
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Robert Bindley
 
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Post » Fri Mar 11, 2011 4:51 am

http://www.gameinformer.com/p/esv.aspx
This the source link that a lot of you people want/wanted. (Honestly all you people should already know about this, but I'm not going to judge.)
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David Chambers
 
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Post » Fri Mar 11, 2011 8:33 am

Here's a post i did a while ago
Combat:
One hand
Two Hand
Smithing
Block
Hand to Hand
Armor

Magic:
Alteration
Conjuration
Destruction
Restoration
Illusion
Enchanting

Stealth:
Alchemy
Security
Speechcraft
Athletics (Acrobatics)
Marksman
Sneak
^This is my guess


I think we got the same idea
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Angelina Mayo
 
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