I think I have the skill List

Post » Fri Mar 11, 2011 6:22 am

Where does it say exactly that there is more than one communication skill? You only need one, with perks you can cover mercantile, etiquette, streetwise and animal handling, with the skill level being an anologue of the old personality attribute.
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Marina Leigh
 
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Post » Fri Mar 11, 2011 12:48 pm

In one of the latest todd interviews. He clearly talks about there being communcation skills as in plural.

It also just makes sense from converting obs skill set over to skyrim.. nuke acrobatics... nuke hand to hand.. add alchemy.

And in various inverviews hes touched on all 3 the nuking of acro the fact there is no hand to hand combat style and the fact alchemy is in stealth.
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Chris Duncan
 
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Post » Fri Mar 11, 2011 7:55 am

you can think of tons of these if you put your mind to heres obvious ones
1. less encumbrance..very important
2. more protection.. needed for combat styles
3. more mobility and faster movement... important for stealth
4. extra magic enchantment..( you can enchant each piece of armor for something like more protection or less encumbrance and with this you get 2 for a certain piece of armor.
5. Ten percent chance of an enemy recoiling after striking your armor ( not our shield but armor)
6. Armor Glow.. ( your armor slightly glows when you enemies are nearby)
7. Receive 20 percent less damage from blunt weapons ( or swords or arrows)
8. Recieve ten percent damage reduction from use of magic
9. go invisible when crouching if wearing armor ( obviously a very high ranking perk
10.Dragon Scales.( armor takes 50 percent less damage and magic resistance..also a high level perk
11. Nature fury (animals come to your aid when in combat if wearing all light armor..or all heavy armor or whatever)
12. Customize armor ( colors symbols ect.. i already know this cant happen but it would be sick
13. The Chosen..( recieve 50 points more magicika when wearing all light armor or all heavy armor)

notice these are just general perks not for certain armor types like heavy or light.. if i could make up these in 5 minutes i promise bethesda will have great perks they arent hard to think of..

Next question.. how does perk leveling work like you just choose one perk for every level up or one perk in each catagory of skill each time you level up

Wow, that's really pulling at straws. I'm gonna say exactly what I said last time to this sort of thing.

Those are all passive perks and don't make any sense. Once again, this issue derives from the fact that THERE IS ALMOST NO SKILL INVOLVED IN WEARING ARMOUR AND IT DOES NOT GIVE RIDICULOUS ABILITIES AND RESISTANCES.

Nature fury? Animals like you because of the armour you're wearing? W. T. F.

Seriously, when's the last time you heard of someone who was 'skilled in wearing armour' so they got super strong, gained glowing armour, going invisible when wearing armour, and having NPCs stunned in a recoil when they hit them just because of how much they wear their armour? This is the epitome of ridiculousness. Maybe we should make a security perk that sends out a wave of energy that kills enemies nearby when picking locks. :facepalm:
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Yung Prince
 
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Post » Fri Mar 11, 2011 6:11 pm

I through cross referencing all the official sources have come up with what I think is the real skill list for Skyrim. I'm 90% sure I'm exactly right, however I may not have the exact names. This is the list.

Combat Skills:

One Handed Weapon
Two Handed Weapon
Block
Smithing/repairing
Hand-to-hand
Armor (wearing)

Stealth Skills:

Sneak
Lock pick
Ranged
Speech
Acrobatics
Alchemy

Magic Skill:

Restoration
Destruction
Alteration
Illusion
Conjuration
Enchanting.

Tell me what you think, but I would be surprised if I'm wrong about this one.

Close, but #1:(fact) Acrobatics/Athletics(i know you only included acrobatics) is confirmed to being left out of skyrim. #2:(opinion) I think speech may be blended into mercantile to become a skill called social or something similar, or they may be separate to complete the 18 full skills.
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how solid
 
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Post » Fri Mar 11, 2011 11:53 am

You don't have to train in light armour to get better at wearing it when you've experienced heavy armour, and sure as hell don't need skill to wear no armour.

Those are all passive perks and don't make any sense. Once again, this issue derives from the fact that THERE IS ALMOST NO SKILL INVOLVED IN WEARING ARMOUR AND IT DOES NOT GIVE RIDICULOUS ABILITIES AND RESISTANCES.


Lol. Especially at the first quote. Look. The armour skill is about learning your flexibility (how far your arms can reach, etc.) and your stamina. For instance, wearing flip-flops requires getting used to, and walking in shoes with thin soles is different than walking in, well, trekking boots. It is exactly the same for armour, especially if you're going to do your best to stay alive in it.

Passive perks are bad, all of a sudden? Besides, it's more going to be like a skill tree, instead of perks, I think. The first armour perk might be a choice of Light/Heavy armour (i.e. defence bonus for either), and a latter bonus (if you went along the light armour path) might be that sneaking is silent when wearing light armour. It's gonna be that sort of stuff.

Your last Capsed part is as rediculous as saying it takes no skill to use one-handed weapons; with both skills you need to get comfortable with the item, and need to learn and explore your personal boundaries; at what speed can I run most efficiently in this armour, how fast can I swing this weapon while I'm still able to control and stop it.
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Izzy Coleman
 
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Post » Fri Mar 11, 2011 3:25 pm

Only one I don't really care for is Hand to Hand, I could see them taking it out. I mean you can still fight with hands but not have a whole skill for it.
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helliehexx
 
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Post » Fri Mar 11, 2011 2:12 pm

I agree, I don't like hand-to-hand either and it is one of the most unrealistic skills available but I believe it will definitely be a skill in Skyrim, and their are plenty of perks I can think of to support it, here is one.

1)Reduce opponents fatigue faster (OB didn't get this right but MW and DF did because if your fatigue is low or spent then you should fall down with exhaustion).
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Ashley Hill
 
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Post » Fri Mar 11, 2011 5:42 pm

Lol. Especially at the first quote. Look. The armour skill is about learning your flexibility (how far your arms can reach, etc.) and your stamina. For instance, wearing flip-flops requires getting used to, and walking in shoes with thin soles is different than walking in, well, trekking boots. It is exactly the same for armour, especially if you're going to do your best to stay alive in it.

Passive perks are bad, all of a sudden? Besides, it's more going to be like a skill tree, instead of perks, I think. The first armour perk might be a choice of Light/Heavy armour (i.e. defence bonus for either), and a latter bonus (if you went along the light armour path) might be that sneaking is silent when wearing light armour. It's gonna be that sort of stuff.

Your last Capsed part is as rediculous as saying it takes no skill to use one-handed weapons; with both skills you need to get comfortable with the item, and need to learn and explore your personal boundaries; at what speed can I run most efficiently in this armour, how fast can I swing this weapon while I'm still able to control and stop it.

There is a small degree of skill required in wearing armour, but nowhere near enough to warrant an entire skill. Could be done with 2-3 perks in defense (what they could call it if merged with block). Wearing flip flops takes maybe a few hours to get used to, it's a stupid example. Passive perks are okay, in moderation, but with an armour skill, EVERY perk is passive, just like gaining in the skill itself. And the perks that person suggested were insane and made zero sense. There is much more skill involved in using a weapon. It's not just ease of movement there. There's learning to strike at the right angle, adjusting your reactions and reaction time, using the right force and moving the blade around correctly, not letting your guard down and choosing the right time to strike and at the right point, as well as all the different types strikes and parrys. I did fencing for a year. There was next to no difficulty wearing the suit, but there's no way you could use the foil masterfully after a lesson. Takes years to gain full proficiency and become a master.
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Javier Borjas
 
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Post » Fri Mar 11, 2011 10:37 am

Wow, that's really pulling at straws. I'm gonna say exactly what I said last time to this sort of thing.

Those are all passive perks and don't make any sense. Once again, this issue derives from the fact that THERE IS ALMOST NO SKILL INVOLVED IN WEARING ARMOUR AND IT DOES NOT GIVE RIDICULOUS ABILITIES AND RESISTANCES.

Nature fury? Animals like you because of the armour you're wearing? W. T. F.

Seriously, when's the last time you heard of someone who was 'skilled in wearing armour' so they got super strong, gained glowing armour, going invisible when wearing armour, and having NPCs stunned in a recoil when they hit them just because of how much they wear their armour? This is the epitome of ridiculousness. Maybe we should make a security perk that sends out a wave of energy that kills enemies nearby when picking locks. :facepalm:

i know i was reaching but i was trying to not make them "passive" which i still dont see how that is bad..you need to calm down man its just ideas ...how about for you bethesda just takes out armor and we can go around wearing clothes and getting stabbed.. would that make you feel better pumpkin
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Jonathan Windmon
 
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Post » Fri Mar 11, 2011 7:53 pm

For those looking to get down on this list, remember the perks. The perks, done right, can take a character down any number of specializations (dual wielding, light vs. heavy armor, axe vs. sword, the list is endless). That could be where character differentiation comes into play.

Folks are thinking too much of Mw and Ob. Skyrim will be different. Better or worse? Don't know. But different.
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Alberto Aguilera
 
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Post » Fri Mar 11, 2011 1:37 pm

i know i was reaching but i was trying to not make them "passive" which i still dont see how that is bad..you need to calm down man its just ideas ...how about for you bethesda just takes out armor and we can go around wearing clothes and getting stabbed.. would that make you feel better pumpkin

When did I say I wanted them to remove armour? I said armour didn't require a skill. Having all passive perks in a passive skill is bad because you just go through the game not even thinking about the skill at all (like with armour in Oblivion) and at random points of running around and getting hit, you will suddenly have random bonuses which you don't think about either for the rest of the game because they just happen.
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Lauren Dale
 
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Post » Fri Mar 11, 2011 6:31 pm

Ok people, it's obvious that being used to wearing armor doesn't actually make the armor somehow better at protecting you, but it's a FREAKING FANSTY ROLE PLAYING GAME! Lack of realism is not an excuse to get rid of an armor skill. In Fallout when you level up the small guns skill it makes your guns literally do more damage. Skill has nothing to do with the damage a gun does in real life, that’s dependant on caliber and powder of the bullets. That's the way RPG's do it. Your skills go up, your benefits go up, it doesn't matter if it's unrealistic. Also, better armor defense is a reward for playing the game for a long time, and it is required if there is enemy leveling. There is no other good way to do it. The only other way to do it is fix how much each kind of armor defends from the beginning. If that happens you'll have to fix how much damage weapons do too, otherwise armor will eventually become useless, and that will cause the combat system to be flawed like it was in Morrowind. (which was Morrowind's only flaw in my opinion) If you can't stand armor in TES then don't by the game, because there will be armor in the game, and for TES to work properly there has to be an armor skill. In TES everything major has its own skill. Too bad.
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Elea Rossi
 
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Post » Fri Mar 11, 2011 7:06 pm

Ok people, it's obvious that being used to wearing armor doesn't actually make the armor somehow better at protecting you, but it's a FREAKING FANSTY ROLE PLAYING GAME! Lack of realism is not an excuse to get rid of an armor skill. In Fallout when you level up the small guns skill it makes your guns literally do more damage. Skill has nothing to do with the damage a gun does in real life, that’s dependant on caliber and powder of the bullets. That's the way RPG's do it. Your skills go up, your benefits go up, it doesn't matter if it's unrealistic. Also, better armor defense is a reward for playing the game for a long time, and it is required if there is enemy leveling. There is no other good way to do it. The only other way to do it is fix how much each kind of armor defends from the beginning. If that happens you'll have to fix how much damage weapons do too, otherwise armor will eventually become useless, and that will cause the combat system to be flawed like it was in Morrowind. (which was Morrowind's only flaw in my opinion) If you can't stand armor in TES then don't by the game, because there will be armor in the game, and for TES to work properly there has to be an armor skill. In TES everything major has its own skill. Too bad.

I don't mind a lack of realism to a certain extent, but the armour skill is too far, and it's also boring. As you get stronger and get richer and fight harder enemies, just get better armour, obviously. Still, like I said, I wouldn't mind a few perks for it for defense, movement etc.. Also, fixing weapon damage isn't the same thing, as that is dependent on the way you swing it, your strength of swing, the force and direction of the strike and so on. Also, it serves as a representation (as the combat can not be as fluid as reality) for your skill in the proficient use of a weapon. Whereas in reality you are just more likely to hit and parry properly, and move the sword in a way to get past your enemies defense, an RPG represents this by making you hit them with more damage, as it is not advanced enough to take all the other aspects into account. TES doesn't need an armour skill to work properly.
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KiiSsez jdgaf Benzler
 
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Post » Fri Mar 11, 2011 8:50 am

I don't mind a lack of realism to a certain extent, but the armour skill is too far, and it's also boring. As you get stronger and get richer and fight harder enemies, just get better armour, obviously. Still, like I said, I wouldn't mind a few perks for it for defense, movement etc.. Also, fixing weapon damage isn't the same thing, as that is dependent on the way you swing it, your strength of swing, the force and direction of the strike and so on. Also, it serves as a representation (as the combat can not be as fluid as reality) for your skill in the proficient use of a weapon. Whereas in reality you are just more likely to hit and parry properly, and move the sword in a way to get past your enemies defense, an RPG represents this by making you hit them with more damage, as it is not advanced enough to take all the other aspects into account. TES doesn't need an armour skill to work properly.


Dude it doesn't matter what you say or what you think. They are NOT going to get rid of the armor skill. It's been part of the TES since the beginning, and the core fan base just won't stand for it. You saw so people got mad at me just because I suggested that they are going to combine light and heavy armor together. TES seriously lost fans when they got rid of the UNARMORED skill, a skill which makes no since what's so ever for crying out loud. Many people, myself included, won't by the game if the take away armor skills. That's just not the way TES rolls. You say armor skills are boring, you obviously don't get the essence of RPG's. The fun of RPG's comes for the shear satisfaction of watching your character getting better and more BA in every way. Wearing crappy armor that doesn't block anything and never gets better is what's not fun. There's also nothing wrong with passive skills, or perks, because that's how the vast majority of skills and perks are in most games.
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The Time Car
 
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Post » Fri Mar 11, 2011 5:58 am

Dude it doesn't matter what you say or what you think. They are NOT going to get rid of the armor skill. It's been part of the TES since the beginning, and the core fan base just won't stand for it. You saw so people got mad at me just because I suggested that they are going to combine light and heavy armor together. TES seriously lost fans when they got rid of the UNARMORED skill, a skill which makes no since what's so ever for crying out loud. Many people, myself included, won't by the game if the take away armor skills. That's just not the way TES rolls. You say armor skills are boring, you obviously don't get the essence of RPG's. The fun of RPG's comes for the shear satisfaction of watching your character getting better and more BA in every way. Wearing crappy armor that doesn't block anything and never gets better is what's not fun. There's also nothing wrong with passive skills, or perks, because that's how the vast majority of skills and perks are in most games.


They had the same reaction to the loss of mysticism and to the loss of spears and crossbows. Removing certain skills are not lines Bethesda are afraid to cross. You really wouldn't buy the game if they took out armour? I think that would be your loss. They may still leave it in, ridiculous or not, but they may still take it out, we don't know. Of course to Bethesda it doesn't matter what I say or think. Nor with anyone else. This stuff is all about us giving our opinions on how we think the game should be made. You'd be a fool if you thought Bethesda was still going to take major gameplay suggestions at this stage. Most of the skills in TES are active skills to some degree BTW, and with the more advanced combat system, it sounds like they're moving further and further away from passivity. They've said before how they were trying to cut down on what is unnecessary. Remember that Todd Howard interview? And like I said, if the armour is crappy, get better armour.
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Scared humanity
 
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Post » Fri Mar 11, 2011 8:23 pm

They had the same reaction to the loss of mysticism and to the loss of spears and crossbows. Removing certain skills are not lines Bethesda are afraid to cross. You really wouldn't buy the game if they took out armour? I think that would be your loss. They may still leave it in, ridiculous or not, but they may still take it out, we don't know. Of course to Bethesda it doesn't matter what I say or think. Nor with anyone else. This stuff is all about us giving our opinions on how we think the game should be made. You'd be a fool if you thought Bethesda was still going to take major gameplay suggestions at this stage. Most of the skills in TES are active skills to some degree BTW, and with the more advanced combat system, it sounds like they're moving further and further away from passivity. They've said before how they were trying to cut down on what is unnecessary. Remember that Todd Howard interview? And like I said, if the armour is crappy, get better armour.

THEY DIDNT REMOVE MYSTICISM WHERE THE HELL ARE YOU GETTING YOUR FACTS they just took out the title of mysticism and moved the spells into other categories.. dont comment if you have no idea what you are talking about
I COMPLETELY AGREE WITH DISCOUNT- FLUNKY if they got rid of armor..im not buying the game that is just stupid why would you not have armor in a game where there are swords.. Fable two did that and look how bad that turned out and by the way YOU ARE THE FOOL for thinking that bethesda dosen't listen to the majority of there fans because if they didn't they would make no money.. just dont buy the game because armor is already in there and so are armor perks.. either get over it or shut up about it.. seriously move on.
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koumba
 
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Post » Fri Mar 11, 2011 8:18 pm

I agree, I don't like hand-to-hand either and it is one of the most unrealistic skills available but I believe it will definitely be a skill in Skyrim, and their are plenty of perks I can think of to support it, here is one.

1)Reduce opponents fatigue faster (OB didn't get this right but MW and DF did because if your fatigue is low or spent then you should fall down with exhaustion).


Why do you think hand to hand is one of the more unrealistic skills exactly?
I would like to know why you think this.

Bruce lee would be turning in his grave if he heard you :)
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xemmybx
 
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Post » Fri Mar 11, 2011 3:39 pm

doubt there's just one "armor" skill. I'm guessing Heavy Armor and Light Armor again.

Then again daggerfall and arena had no armor skills, I guess we'll see. but I'd like it most if there were the two skills, and each form of armor had differences besides weigh and DR.

That's just not the way TES rolls.


I myself am a big fan of posting absurd opinions, but generally I like to back them up so I'm taking the time to play all the TES games, in a backwards order (so my opinions are not nostalgia -biased ;)). Arena and Daggerfall have vastly different skill sets, races, and gameplay. Bethesda just liks to change it up. Though many changes are being made to Skyrim in Comparison to Oblivion and Morrowind, TES's past has shown that these changes may work out for the better.

So, yes, this is precisely how "TES rolls," and hopefully it will roll in the right direction this time, just like it rolled in the right direction for Arena, Rolled in the right direction for Daggerfall, and rolled in the right direction for Morrowind, and ultimately rolled in the right direction for Oblivion (overall, though I do feel it's the weakest in the series by comparison) that said I'm thinking Skyrim is looking great so far and has really gone back to a lot of what made the past games so awesome, threw a bunch of past glories together with new ideas and game mechanics.
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Emzy Baby!
 
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Post » Fri Mar 11, 2011 7:58 am

THEY DIDNT REMOVE MYSTICISM WHERE THE HELL ARE YOU GETTING YOUR FACTS they just took out the title of mysticism and moved the spells into other categories.. dont comment if you have no idea what you are talking about
I COMPLETELY AGREE WITH DISCOUNT- FLUNKY if they got rid of armor..im not buying the game that is just stupid why would you not have armor in a game where there are swords.. Fable two did that and look how bad that turned out and by the way YOU ARE THE FOOL for thinking that bethesda dosen't listen to the majority of there fans because if they didn't they would make no money.. just dont buy the game because armor is already in there and so are armor perks.. either get over it or shut up about it.. seriously move on.

They moved it into other spell categories just like armour couldbe moved into block (or defense) andbe given mostly as perks. They actually DID remove the SKILL of mysticism.
You really don't think about what you're typing, do you? I said they aren't going to listen to MAJOR GAMEPLAY suggestions at this LATE STAGE. And if Bethesda was just going to listen to what their fans said they'd end up with a horrible game because many suggestions here are ridiculous (like your perk suggestions). They have already done MANY things to disagree with what fans have suggested, such as not having traditional spears, removing spellmaking, taking influence from Fallout (perks) and so on. And you don't know that armour is in there, you're making that assumption. And once again I see you're saying Iwant to remove armour altogether when I've explained REPEATEDLY that I DON'T and just think it doesn't deserve it's own skill.

I'm really tired of arguing with you especially, since nothing you have said has showed the slightest bit of common sense and have completely ignored half of what I've said. I'm done here.
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Blaine
 
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Post » Fri Mar 11, 2011 7:10 am

They moved it into other spell categories just like armour couldbe moved into block (or defense) andbe given mostly as perks.


Hmm, that's a good point. I forgot about that. While the skills may seem simplified, the skill tree adds subcategories to each skill set; so the armor skill may have branching skill trees for each type of armor (heck, maybe even medium armor, too) that way as you level up you can improve your heavy armor/light armor abilities.

I hope they make armor so it has a fixed AR value, and then just have it so perks are mostly about mobility/attack deflection.
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Eric Hayes
 
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Post » Fri Mar 11, 2011 2:46 pm

Aren't people forgetting "ranks" too. That could change things aswell.( i'm sure ranks were mentioned somewhere )....maybe in the GI coverage, It might not be just 280 perks. It could be say: 180 perks and 100 ranks or whatever...depends how they have done it,but i'm sure i heard ranks mentioned.
The perks aren't exactly like what they are in fallout. This is a quote from OXM UK "Perks are smaller and more practical" than they were in fallout. That means ,your less likely to have silly perks that are niether here nor there,they'll make more sense....but we'll see. But aswell as thinking about perks we need to think about ranks too.


I know people want to know more about the game like : Races,Crafting,factions etc,but i have a real need to know the 18 skills for sure. It's bugging me. I also want to know about perks and ranks,more specifically how they work or would work. I don't mean i want to know every perk/rank for every weapon ( i don't want to know that )...just more of a clue as to how it may work etc.
Knowing the 18 skills and how the rank/perk systems works a little is top of my list of info at the moment. There are so many different ways from different people as regards the 18 skills.....which, is good to speculate about and see other opinions,but i'm itching know what they are for sure now.
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Josee Leach
 
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Post » Fri Mar 11, 2011 7:23 am

Aren't people forgetting "ranks" too. That could change things aswell.( i'm sure ranks were mentioned somewhere )....maybe in the GI coverage, It might not be just 280 perks. It could be say: 180 perks and 100 ranks or whatever...depends how they have done it,but i'm sure i heard ranks mentioned.



The perks seems to be a spinoff of the dark messiah perk system. You level up and then you can assign skill points to one of the "tree options"

I prefer to call it the "skill tree" perks reminds me too much of fallout and creates a common misconception.
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JUDY FIGHTS
 
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Post » Fri Mar 11, 2011 7:52 pm

Hmm, that's a good point. I forgot about that. While the skills may seem simplified, the skill tree adds subcategories to each skill set; so the armor skill may have branching skill trees for each type of armor (heck, maybe even medium armor, too) that way as you level up you can improve your heavy armor/light armor abilities.

I hope they make armor so it has a fixed AR value, and then just have it so perks are mostly about mobility/attack deflection.

Yes, I think the perks that make the most sense for armour are those for mobility and for encumberance, as those are the only real things that would increase with wearing armour.
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GLOW...
 
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Post » Fri Mar 11, 2011 12:09 pm

Yes, I think the perks that make the most sense for armour are those for mobility and for encumberance, as those are the only real things that would increase with wearing armour.


Yeah, one of the things Im liking about Daggerfall and Arena is that armor always has a set value... though i think with mobility and encumbrance skill tree options that basic idea would be a lot better.

It never made that much sense that being "skilled" in armor gives you more AR value. I guess you could chock it up to "knowing how to wear it" but it seems sort of stupid either way.
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Astargoth Rockin' Design
 
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Post » Fri Mar 11, 2011 7:07 pm

They moved it into other spell categories just like armour couldbe moved into block (or defense) andbe given mostly as perks. They actually DID remove the SKILL of mysticism.
You really don't think about what you're typing, do you? I said they aren't going to listen to MAJOR GAMEPLAY suggestions at this LATE STAGE. And if Bethesda was just going to listen to what their fans said they'd end up with a horrible game because many suggestions here are ridiculous (like your perk suggestions). They have already done MANY things to disagree with what fans have suggested, such as not having traditional spears, removing spellmaking, taking influence from Fallout (perks) and so on. And you don't know that armour is in there, you're making that assumption. And once again I see you're saying Iwant to remove armour altogether when I've explained REPEATEDLY that I DON'T and just think it doesn't deserve it's own skill.

I'm really tired of arguing with you especially, since nothing you have said has showed the slightest bit of common sense and have completely ignored half of what I've said. I'm done here.


... <3
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Jordan Moreno
 
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