» Wed Jun 30, 2010 2:06 pm
Actually, I fully agree with the OP. And the similarities extend beyond the use of the main theme. The art design of Skyrim is much closer to that of Morrowind than Oblivion. Before you jump at me and point out the lack of giant mushrooms or cities built out of crab-shells, let me explain.
Oblivion had a wallpaper setting. And by that I mean, everything was idealistic. Perfect sunsets from every vantage point. Glassy lakes under white stone walls. Everything had a clean feeling to it, even the caves and dungeons. True, there were gritty parts, with blood and dirt mixed about. But for the most part even the shadier parts of town looked like they could be on a postcard.
Now, take a step back to Morrowind. Besides the obviously and drastically unique architecture, the visual tone of the world is very dark and dirty (at least compared to Oblivion). There are no shiny white walled cities. There are swamps, old trees, and cracking stones. The imperial forts are dark and dank. The native buildings are low-riding and worn looking.
Now look at Skyrim. The rocks and mountains are dark and craggy. The entire world look more lived in, and worn. Two examples: http://images.wikia.com/elderscrolls/images/9/97/Wolf.jpg were healthy and natural looking. http://media.giantbomb.com/uploads/0/3661/1718307-wmplayer_2011_02_24_23_55_32_77_super.jpgare shaggy and vicious. The http://i203.photobucket.com/albums/aa120/85natrapS/Oblivion%20Blog/Oblivion2008-04-2519-22-00-42.jpg were made of smooth and light stone. The http://2.bp.blogspot.com/-IoRwCZxMLsg/TWq53ySyEQI/AAAAAAAAAbI/wU-jl7vCMo0/s1600/tes5_trailer_cave_stream.jpg are dark and primeval looking. The trailer even seems to have made Skyrim look more dangerous and violent than Cyrodil ever was, and comparatively I always felt like Vvardenfell was a pretty violent and untamed place.
From a lore perspective: Morrowind was set in a province. Everything you see had to be conquered in order to be claimed by the empire (who was occupying and (depending on your POV) oppressing the locals). The culture was very alien, and very xenophobic. A witless imperial could very easily end up dead in an alley if he were not careful. Next, Oblivion was set in the capital of the empire (Rome, for comparison sake). The land had long since been tamed, and everyone felt safe within their little cities (until hell knocked on their door that is). Cyrodil is a cultural center, a hub for politics and civilization. Orcs lived among Men, who lived among Elves, etc. Now to Skyrim. We're again in a province, if you could even call it that. The empire has some control, but a violent uprising and civil war is threatening to end that. From that fact I think we can safely assume that many nords do not look so fondly down on Imperials, or many of the other "outlander" races. (Dunmer, anyone?).
Now I'm not saying Skyrim is identical to Morrowind; it isn't and shouldn't be. However, Skyrim's visual tone and setting is much closer to that of Morrowind than that of Oblivion, down to even little things like featuring darker textures.