I think it's starting to looka little like..

Post » Tue Jun 29, 2010 10:07 pm

So, after watching the trailer for the millionth time, I've noticed to realize how close to Morrowind this game looks.

Watch it your self again or comment on here to tell what you saw.

Also, is this a bad thing or a good thing?
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Lily Evans
 
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Post » Wed Jun 30, 2010 12:44 am

I don't think it looks anything like Morrowind. Care to explain what in the trailer reminded you of Morrowind?
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Eric Hayes
 
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Post » Wed Jun 30, 2010 6:20 am

So, after watching the trailer for the millionth time, I've noticed to realize how close to Morrowind this game looks.

Watch it your self again or comment on here to tell what you saw.

Also, is this a bad thing or a good thing?


uh.... how? doesn't look anymore like morrowind than oblivion did....
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Lillian Cawfield
 
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Post » Wed Jun 30, 2010 3:56 am

in what way? also, has anyone else noticed how the dual weild portion showed a hit and blood spurting even when the blades werent even close to the target? my girlfriend noticed it on her first viewing. not sure about morrowind but OB had this issue (actual reach longer than graphics would show) in vanilla too but were luckily fixed by mods.
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Mizz.Jayy
 
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Post » Wed Jun 30, 2010 7:43 am

So, after watching the trailer for the millionth time, I've noticed to realize how close to Morrowind this game looks.

Watch it your self again or comment on here to tell what you saw.

Also, is this a bad thing or a good thing?


Take it as a good thing.
At least it doesnt look like Arena, right? :biggrin:
I think it is a good thing that they learned a lot from both
Oblivion and Morrowind, and came out with a better game.
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Katey Meyer
 
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Post » Wed Jun 30, 2010 6:39 am

I just think some parts are designed a little like it, the spells, certain structures and the like.
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Ben sutton
 
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Post » Tue Jun 29, 2010 10:07 pm

in what way? also, has anyone else noticed how the dual weild portion showed a hit and blood spurting even when the blades werent even close to the target? my girlfriend noticed it on her first viewing. not sure about morrowind but OB had this issue (actual reach longer than graphics would show) in vanilla too but were luckily fixed by mods.


If you watch it carefully you will see the first strike draws blood, but he misses the second swing. I also thought this first time. :brokencomputer:
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RUby DIaz
 
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Post » Wed Jun 30, 2010 4:31 am

I just think some parts are designed a little like it, the spells, certain structures and the like.

Skyrim borders Morrowind, obviously the parts close to the border will share some similarities.
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Arnold Wet
 
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Post » Wed Jun 30, 2010 6:37 am

I think its more to do with the fact that the Skyrim Theme song has elements borrowed from the Morrowind Theme. and tats clouded your judgment a bit.

In a good way :wink_smile:
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Heather beauchamp
 
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Post » Wed Jun 30, 2010 10:05 am

I got a very strong Morrowind vibe yes, but that was because of the music. Skyrim looks far better than Morrowind in every way.
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Cheville Thompson
 
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Post » Wed Jun 30, 2010 12:21 pm

Don't forget the Romanesque Imperial guards.
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Amy Siebenhaar
 
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Post » Wed Jun 30, 2010 2:30 am

in what way? also, has anyone else noticed how the dual weild portion showed a hit and blood spurting even when the blades werent even close to the target? my girlfriend noticed it on her first viewing. not sure about morrowind but OB had this issue (actual reach longer than graphics would show) in vanilla too but were luckily fixed by mods.


Yes, i noticed it, and made post about it, it looks ridiculous
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Nathan Risch
 
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Post » Wed Jun 30, 2010 11:13 am

Skyrim borders Morrowind, obviously the parts close to the border will share some similarities.


Cyrodiil also borders morrowind, though. and apart from one town that vaguely seems dunmer inspired, nothing.

not a big issue to me, Skyrim is Skyrim. Morrowind is roasted by now.
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Ysabelle
 
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Post » Wed Jun 30, 2010 10:56 am

and tats clouded your judgment a bit.

tats cloud my judgment on a regular basis.
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maddison
 
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Post » Tue Jun 29, 2010 11:00 pm

Don't forget the Romanesque Imperial guards.


I didn't see any "Romanesque Imperial guards" in Skyrim, at least not in the trailer. The guardsI saw looked more like silver versions of Oblivion's Imperial guards to me.

IMO it's not looking much like Morrowind, but even if it was it would be a good thing.
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carly mcdonough
 
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Post » Tue Jun 29, 2010 9:51 pm

I didn't see any "Romanesque Imperial guards" in Skyrim, at least not in the trailer. The guardsI saw looked more like silver versions of Oblivion's Imperial guards to me.

IMO it's not looking much like Morrowind, but even if it was it would be a good thing.

http://i.imgur.com/cnIXp.png

http://www.indolents.com/morrowind/chapter5/13-holyCRAP.jpg
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Siidney
 
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Post » Wed Jun 30, 2010 4:52 am

I think the OP was referring to the style of the visuals rather then the graphics per se. If so I agree, it's got that darker edge to it and not forgetting Morrowind borders the eastern edge of the map.

This section really reminds me how the land looked in Vvardenfell:
http://h-5.abload.de/img/theelderscrollsv_skyriymsq.gif

*edit* compared to something like this:
http://pcmedia.ign.com/pc/image/morrowind_031502_009.jpg
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SaVino GοΜ
 
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Post » Wed Jun 30, 2010 9:09 am

in what way? also, has anyone else noticed how the dual weild portion showed a hit and blood spurting even when the blades werent even close to the target? my girlfriend noticed it on her first viewing. not sure about morrowind but OB had this issue (actual reach longer than graphics would show) in vanilla too but were luckily fixed by mods.

Or it could be a sgn for even greater good, that the previously bloodly sowrds will now stain blood all over the place when swinging them. :)

And to the OP, the only thing that looked like MW was the dragon imo. Or are you saying Skyrim looks like this:
http://2.bp.blogspot.com/_JXoJ_CV3m0s/TT3rSLu2HpI/AAAAAAAAAiM/BLRcJ3YJGtk/s1600/morrowind_0506_screen008.jpg
:confused: :confused:

The stuff cannot even be compared if you ask me, there certainly shouldn't be any similarities as nords were not influential in MW in almost any way.
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pinar
 
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Post » Wed Jun 30, 2010 8:02 am

Cyrodiil also borders morrowind, though. and apart from one town that vaguely seems dunmer inspired, nothing.

not a big issue to me, Skyrim is Skyrim. Morrowind is roasted by now.

Cyrodiil was also originally a jungle populated by were-lions among other things, we all know how that turned out.
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Jon O
 
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Post » Wed Jun 30, 2010 7:16 am

Well...we saw a dwemer ruins in the trailer and we know that there will be a dwemer centurions in the game,so yeah its remind me of Morrowind and its a good thing.
But the rest...i dont see any other similarities between Skyrim and Morrowind.
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REVLUTIN
 
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Post » Wed Jun 30, 2010 4:17 am

I never got anything from it resembling morrowind aside from the epic music and the dwemer ruins as already said, but that's pretty much it :shrug:
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sas
 
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Post » Wed Jun 30, 2010 4:46 am

So, after watching the trailer for the millionth time, I've noticed to realize how close to Morrowind this game looks.

Watch it your self again or comment on here to tell what you saw.

Also, is this a bad thing or a good thing?


I know what your saying, its not that it looks like Morrowind. It feels like Morrowind its speaks t me as morrowind if you take out the dragon battle.
There some almost palpable epicness, weirdness that, my sick brain wishes, taste and smell like Morrowind, and sir.... that is great.
I hope main quest is as secretive, unstraighforward and weird as Morrowind Daggerfall and Arena.
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Marquis deVille
 
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Post » Wed Jun 30, 2010 6:07 am

So, after watching the trailer for the millionth time, I've noticed to realize how close to Morrowind this game looks.

Watch it your self again or comment on here to tell what you saw.

Also, is this a bad thing or a good thing?

It looks a bit more like Morrowind because they are no longer using bloom and that surface fuzzying thing, and as such focusing more on rugged meshes and textures alone, which gives off the aura that Morrowind had.
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Kate Murrell
 
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Post » Wed Jun 30, 2010 2:06 pm

Actually, I fully agree with the OP. And the similarities extend beyond the use of the main theme. The art design of Skyrim is much closer to that of Morrowind than Oblivion. Before you jump at me and point out the lack of giant mushrooms or cities built out of crab-shells, let me explain.

Oblivion had a wallpaper setting. And by that I mean, everything was idealistic. Perfect sunsets from every vantage point. Glassy lakes under white stone walls. Everything had a clean feeling to it, even the caves and dungeons. True, there were gritty parts, with blood and dirt mixed about. But for the most part even the shadier parts of town looked like they could be on a postcard.

Now, take a step back to Morrowind. Besides the obviously and drastically unique architecture, the visual tone of the world is very dark and dirty (at least compared to Oblivion). There are no shiny white walled cities. There are swamps, old trees, and cracking stones. The imperial forts are dark and dank. The native buildings are low-riding and worn looking.

Now look at Skyrim. The rocks and mountains are dark and craggy. The entire world look more lived in, and worn. Two examples: http://images.wikia.com/elderscrolls/images/9/97/Wolf.jpg were healthy and natural looking. http://media.giantbomb.com/uploads/0/3661/1718307-wmplayer_2011_02_24_23_55_32_77_super.jpgare shaggy and vicious. The http://i203.photobucket.com/albums/aa120/85natrapS/Oblivion%20Blog/Oblivion2008-04-2519-22-00-42.jpg were made of smooth and light stone. The http://2.bp.blogspot.com/-IoRwCZxMLsg/TWq53ySyEQI/AAAAAAAAAbI/wU-jl7vCMo0/s1600/tes5_trailer_cave_stream.jpg are dark and primeval looking. The trailer even seems to have made Skyrim look more dangerous and violent than Cyrodil ever was, and comparatively I always felt like Vvardenfell was a pretty violent and untamed place.

From a lore perspective: Morrowind was set in a province. Everything you see had to be conquered in order to be claimed by the empire (who was occupying and (depending on your POV) oppressing the locals). The culture was very alien, and very xenophobic. A witless imperial could very easily end up dead in an alley if he were not careful. Next, Oblivion was set in the capital of the empire (Rome, for comparison sake). The land had long since been tamed, and everyone felt safe within their little cities (until hell knocked on their door that is). Cyrodil is a cultural center, a hub for politics and civilization. Orcs lived among Men, who lived among Elves, etc. Now to Skyrim. We're again in a province, if you could even call it that. The empire has some control, but a violent uprising and civil war is threatening to end that. From that fact I think we can safely assume that many nords do not look so fondly down on Imperials, or many of the other "outlander" races. (Dunmer, anyone?).

Now I'm not saying Skyrim is identical to Morrowind; it isn't and shouldn't be. However, Skyrim's visual tone and setting is much closer to that of Morrowind than that of Oblivion, down to even little things like featuring darker textures.
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Cathrine Jack
 
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Post » Wed Jun 30, 2010 9:24 am

Actually, I fully agree with the OP. And the similarities extend beyond the use of the main theme. The art design of Skyrim is much closer to that of Morrowind than Oblivion. Before you jump at me and point out the lack of giant mushrooms or cities built out of crab-shells, let me explain.

Oblivion had a wallpaper setting. And by that I mean, everything was idealistic. Perfect sunsets from every vantage point. Glassy lakes under white stone walls. Everything had a clean feeling to it, even the caves and dungeons. True, there were gritty parts, with blood and dirt mixed about. But for the most part even the shadier parts of town looked like they could be on a postcard.

Now, take a step back to Morrowind. Besides the obviously and drastically unique architecture, the visual tone of the world is very dark and dirty (at least compared to Oblivion). There are no shiny white walled cities. There are swamps, old trees, and cracking stones. The imperial forts are dark and dank. The native buildings are low-riding and worn looking.

Now look at Skyrim. The rocks and mountains are dark and craggy. The entire world look more lived in, and worn. Two examples: http://images.wikia.com/elderscrolls/images/9/97/Wolf.jpg were healthy and natural looking. http://media.giantbomb.com/uploads/0/3661/1718307-wmplayer_2011_02_24_23_55_32_77_super.jpgare shaggy and vicious. The http://i203.photobucket.com/albums/aa120/85natrapS/Oblivion%20Blog/Oblivion2008-04-2519-22-00-42.jpg were made of smooth and light stone. The http://2.bp.blogspot.com/-IoRwCZxMLsg/TWq53ySyEQI/AAAAAAAAAbI/wU-jl7vCMo0/s1600/tes5_trailer_cave_stream.jpg are dark and primeval looking. The trailer even seems to have made Skyrim look more dangerous and violent than Cyrodil ever was, and comparatively I always felt like Vvardenfell was a pretty violent and untamed place.

From a lore perspective: Morrowind was set in a province. Everything you see had to be conquered in order to be claimed by the empire (who was occupying and (depending on your POV) oppressing the locals). The culture was very alien, and very xenophobic. A witless imperial could very easily end up dead in an alley if he were not careful. Next, Oblivion was set in the capital of the empire (Rome, for comparison sake). The land had long since been tamed, and everyone felt safe within their little cities (until hell knocked on their door that is). Cyrodil is a cultural center, a hub for politics and civilization. Orcs lived among Men, who lived among Elves, etc. Now to Skyrim. We're again in a province, if you could even call it that. The empire has some control, but a violent uprising and civil war is threatening to end that. From that fact I think we can safely assume that many nords do not look so fondly down on Imperials, or many of the other "outlander" races. (Dunmer, anyone?).

Now I'm not saying Skyrim is identical to Morrowind; it isn't and shouldn't be. However, Skyrim's visual tone and setting is much closer to that of Morrowind than that of Oblivion, down to even little things like featuring darker textures.

Indeed
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Phoenix Draven
 
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