I think the devs did one thing right

Post » Sat May 28, 2011 9:28 pm

I like it.
But what disturbs me is the title of this topic. 'Ye of little faith'

:rofl:

I never noticed the fog...Man, am I blind! But, yes, this is certainly very nice!
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Sara Johanna Scenariste
 
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Post » Sat May 28, 2011 5:37 am

I know Todd said they were really proud of their new fogging techniques. I just want to see if they have learned how to not have fog illuminate itself. To me, fogging was one of the most disappointing things in the Oblivion engine. Water and fog both gave off their own light. You could remove all lighting from dungeons and still see white fog in the pitch blackness. Playing with a darker nights mod and coming upon the Ivanpah race track and lake bed in Fallout New Vegas was comical. Perhaps this is why we never got dark nights in their past games, they couldn't figure out how to shut the lights off on the fog off and it just looked silly in the darkness.

I'm crossing my fingers that part of his pride has to do with they're learning how to turn the lights out.
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Lisha Boo
 
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Post » Sat May 28, 2011 6:32 am

Wow, one whole thing, eh? I'll ring the big bell here in the office. Everyone will be glad to know. :P
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Stephy Beck
 
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Post » Sat May 28, 2011 10:10 am

Long render distances is one of the hardest problems to overcome. Even if that screenshot doesn't look too impressive in my opinion I am sure the progress made overall with render distances [since Oblivion] will be immensely awesome for gameplay itself.
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Mark Churchman
 
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Post » Sat May 28, 2011 5:18 pm

Wow, one whole thing, eh? I'll ring the big bell here in the office. Everyone will be glad to know. :P

Most of us here appreciate all the hard work you're putting into this soon to be legendary game! There are a few though who think they have played the game already and point out things they have no idea about.
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Latisha Fry
 
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Post » Sat May 28, 2011 9:32 am

They got corners on falling water right , is that a 30 degrees one ?
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chloe hampson
 
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Post » Sat May 28, 2011 2:47 pm

It looks a bit like it does here when it gets very cold and the ground is warmer than the surface temp or when the ground is much colder than the air. Either produces a fog which has a blue appearance. I don't know what it's called in the science world. I just call it a pretty effect of the weather. The effect I'm speaking of can be seen pretty well in the photo of my driveway in my sig.
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Benji
 
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Post » Sat May 28, 2011 11:52 am

One thing right !!??

I think removing the class system, making people look sixy, body types, dual wielding, new combat......etc

that's a lot of right things
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Jenna Fields
 
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Post » Sat May 28, 2011 5:18 am

One thing right !!??

I think removing the class system, making people look sixy, body types, dual wielding, new combat......etc

that's a lot of right things

We need a like button here. I'm excited about perks, dragon calls and just about everything I have heard so far. ;)
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Fanny Rouyé
 
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Post » Sat May 28, 2011 10:10 am

One correct thing? considering Beth is the only company i can find who makes games this detailed and no one, although they try, can match TES for sandcox fantasy game. their 3 last games made GOTY.

I think they're doing EVERYTHING right, you just can't please everyone...

edit: ... and your engine can't do everything.

Give the devs the credit they deserve man.
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Teghan Harris
 
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Post » Sat May 28, 2011 11:18 am

Damn right, these boys make games you can play for 200 hours before you even think about getting bored, and even if you do, you'll be back for more after a while, when so many are giving you 10 hours single player campaign and relying on ( and sometimes not even properly supporting ) multi player for sales.
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Gisela Amaya
 
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Post » Sat May 28, 2011 7:54 pm

One correct thing? considering Beth is the only company i can find who makes games this detailed and no one, although they try, can match TES for sandcox fantasy game. their 3 last games made GOTY.

I think they're doing EVERYTHING right, you just can't please everyone...

edit: ... and your engine can't do everything.

Give the devs the credit they deserve man.


A sandcox fantasy game? :hubbahubba:
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Racheal Robertson
 
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Post » Sat May 28, 2011 8:54 am

Geekness- blueing with distance is caused by light interacting with molecules of the air itself, things smaller than the wavelength of the light, the same effect that makes the sky appear blue and the sun yellow or red. Particulate matter in the air will absorb photons, causing greying or darkening with distance.
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Eilidh Brian
 
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