» Wed Dec 14, 2011 4:51 pm
Really the problem I see is that on higher difficulty Wards are mostly useless since they take effect BEFORE your resistances are calculated in and are based on static numbers. Based on my testing, Master difficulty increases damage done to you by 400%. And even on regular Adept, eventually scaling will make the Wards mostly useless as they are again based on static numbers.
I'd like to see Wards changed to a static number + a small percent to help scaling. It would be especially great with a mod that gives you a penalty for gear-swapping in combat (just armor, not weapons) to force you to try other playstyles.