Think of the Worst Possible Feature to Add in Fallout 4

Post » Sat Nov 28, 2015 6:50 am

them adding a Pregnant Pipgirl game to the game.....

We live on a planet where Pregnant Minions is a actual game.

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Emmanuel Morales
 
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Post » Sat Nov 28, 2015 7:00 am

*Steam

*Microtransactions

*Content removed from game and sold as DLC

*DRM

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Nicholas
 
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Post » Fri Nov 27, 2015 11:26 pm

An in-game option to use the disc tray as a cup holder. Although this could work if it autosaved first.

Oh, and multiplayer.

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Gill Mackin
 
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Post » Fri Nov 27, 2015 9:30 pm

Well after reading all the ideas, I'm afraid mine just don't compete, but....

1) Giving the aliens anol probes...

2) creating a DLC that gives deathclaws the ability to regenerate to a 10 count....

3) I liked the poo-ing yourself comment as well! Kudos to you! Take it another step farther... make the Brahman leave cow pies that you step and/or slip in (spend half the frickin' game recovering)

4) If you ever get critically radiated, you end up a ghoul.

5) There are no bobbypins. You have to make your own tools that only last for 5 tries... and you pay more than they're worth for the privilege of having them.

6) the DJ only has one record.

7) the Enclave does brain implants and even though you wouldn't have gone in there had you known, you get brain surgery... oh yeah they did that already (Tobar's Brain Surgery for those not knowing). I hate it when they make the character do something stupid. Although I suppose if you didn't do something stupid in the first place, you couldn't call it an adventure (me? disarm a nuclear warhead? ME? ewwwwww let me um.. go somewhere else).

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DAVId MArtInez
 
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Post » Fri Nov 27, 2015 10:58 pm

Worst features have already been added for me. First person, real time, one world node, limited dialogue, forced backstory, removal of previous features, voiced protagonist, pointless features that don't belong, minigames.

So I'll go with what's left, quicktime events and railroaded setpieces, although we already got the latter when it comes to the main quest sometimes.

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Ashley Campos
 
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Post » Sat Nov 28, 2015 5:07 am

I didn't find it overpopulated outside of settlements either, but each to their own.

I think multiplayer is something that may sound good in theory (as long as it's only co-op), but difficult to implement/balance.

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Rachel Tyson
 
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Post » Sat Nov 28, 2015 4:16 am

The only place where it's appropriate to comment on intelligence levels is in the game itself. And for the record, I love multiplayer games, as do many others on the forum. I just don't think that it belongs in a game like Fallout 4. Does that make me 'not very smart?' Somehow, I don't think so.

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Nick Swan
 
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Post » Fri Nov 27, 2015 11:11 pm

This, there is only one song...

'Johnny Guitar'....

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Paul Rice
 
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Post » Sat Nov 28, 2015 4:46 am

Trigger Warnings throughout the entire game.

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glot
 
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Post » Sat Nov 28, 2015 4:51 am

I believe that a smart-move technology might be bad.

The game maintains a record of all of the actions you take. Once the game has accumulated an hour or more's worth of data, it begins to extrapolate from that data what you might choose to do in a given situation. Then, from time to time, the game blocks you from making a choice and instead makes the choice for you based on your established pattern.

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Jessica Nash
 
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Post » Sat Nov 28, 2015 2:34 am

I don't think so either.

Is it weird that I hear Liam Neeson's voice in my head when I read your posts?

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Charlotte X
 
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Post » Fri Nov 27, 2015 9:57 pm


Send the SAS too because they have funny accents.

Seriously though, random vampire attacks on townspeople, hated that in Skyrim.
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Celestine Stardust
 
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Post » Sat Nov 28, 2015 4:39 am

Multiplayer, even if optional. You can't be the "sole survivor" if your buddy can bring his "sole survivor" character into your game and explore together. I also play in the Fallout universe to get away from the real world, I haven't enjoyed playing online with others since the Forza series did away with player controlled rooms where you could boot annoying people without taking a vote. I don't even have a Gold account any longer as multiplayer just does not appeal to me in the least.

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christelle047
 
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Post » Sat Nov 28, 2015 1:08 am

Not to me. I hear a butterfly's voice in my head when I read your posts.

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Kaylee Campbell
 
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Post » Sat Nov 28, 2015 5:27 am

:D hahaha

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Josh Sabatini
 
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Post » Sat Nov 28, 2015 10:08 am

Well said.

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Siidney
 
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Post » Sat Nov 28, 2015 8:59 am

Hmmm if they force you to pick one side instead of letting you choose a side
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Dawn Porter
 
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Post » Sat Nov 28, 2015 3:46 am

The words "Insert Coin" on the main menu screen.

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Big Homie
 
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Post » Sat Nov 28, 2015 5:51 am

i use it a lot. actually, i'm in 3rd person almost only when i travel - i mean seriously, how'd you ever aim a gun in fallout 3 in 3pp?

but i think it's pretty perfect as it was anyway, in/out with mousewheel, and close to no pointless cinematic camera wagging (another thing from my personal hate list) - the couple you'd get for criticals etc were just the right dose for me

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Samantha Pattison
 
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Post » Fri Nov 27, 2015 8:00 pm

actually, if it really was "insert coin", i'd find it hilarious :-)

the "enter credit card data" etc it'd really be though - not amused.

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Angelina Mayo
 
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Post » Sat Nov 28, 2015 2:25 am

With difficulty; it was a messed up 'Fallout' game. In every other Fallout title I've played it was pretty to straightforward shoot a target, and you could be assured that a good marksman PC would usually hit their target. In FO3, it usually shot the dirt. What were they thinking? Their lesson should have been learned with Oblivion, when they realized that even a large chunk of TES players play the game in TPP; meanwhile Fallout was a TPP game series to begin with.
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rebecca moody
 
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Post » Sat Nov 28, 2015 8:41 am


Go to the Destiny forums if you want to know why multiplayer will ruin the game......they just announced a raft of weapon nerfs for PVP that also affect PVE.
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Vicki Gunn
 
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Post » Sat Nov 28, 2015 1:44 am

Worst part of these game is Microtransactions that allow access to some weapons 50% stronger/faster than standard once.
I used to play one of these FPS MMOGs. Horrible balance. There were some 10$ weapon packs for a week of access to weapons, 150$ permanent.
That is not a way to play a game. svcks the fun out of everyone else who rely on pure skill.

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Valerie Marie
 
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Post » Sat Nov 28, 2015 10:29 am

well it's easy to see why this is so: 3d vs iso.

in a top down isometric view, you'll always know where you aim.

in a 3d view with your own character's butt right in your line of sight - not so. :-)

...and that'd be where 1st person comes into play.

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Josh Sabatini
 
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Post » Sat Nov 28, 2015 9:00 am

3D [FPP], ISO, ISO3D, 3D [TPP]... None of it matters, they are just presentation modes. FO3 has the same problem as Witcher 2 in this regard. In Witcher 2, Geralt (expert swordsman), fights like a fool if the player handicaps him by ineptitude, and the same happens in FO3; yet in Witcher, and in Fallout 1 & 2, this was never a problem ~by design. In All five games, the player may want to take out an opponent, but only in three of them, does the PC have a fair chance of managing it themselves; based on what's actually possible for them, and their level of ability.

There are indeed first person games where the PC's own skill and aptitude dictates their successes and failures; where the player cannot cheat to help the PC in their predicament... The way the Fallout series itself was designed to be.
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Chloe Mayo
 
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