I think a werwolf perk would be cool in new vegas

Post » Mon Aug 23, 2010 6:16 am

In the land of Fallout anything is possible why not werwolves

How do you figure? Just because something did not / would not / cannot happen in our universe occurs in the Fallout universe does not therefore mean ANYTHING could happen in the Fallout Universe.
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KU Fint
 
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Post » Mon Aug 23, 2010 8:29 am

Furries...


hey hey hey!

I take offence of that!
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Laura Ellaby
 
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Post » Mon Aug 23, 2010 1:07 pm

Vampires were too far in Fallout as it was. Lets leave the occult for White Wolf.

There are vampires? The only ones I know of are the Farragut 'vampires', but they drink the blood and not the flesh because the flesh is impure or something.
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Ana
 
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Post » Mon Aug 23, 2010 5:36 pm

Vampires were too far in Fallout as it was. Lets leave the occult for White Wolf.


You mean The Family? They're just cannibals. Their leader even says they're not vampires.
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Nancy RIP
 
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Post » Mon Aug 23, 2010 10:59 am

A logical story is a scientific experiment went wrong

Its not logical - Why does the transformation only occur under a full moon?

There's no precendent in FO for a time conditional and reversable transformation. A Wolf Man could work as a failed experment, but thats a permanent full time half wolf half man - No Were about it.
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Daramis McGee
 
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Post » Mon Aug 23, 2010 7:20 am

[img]http://i643.photobucket.com/albums/uu155/realgiliant/1238302939955.jpg[/img]
The day my beloved series is butchered that badly is the day i go trolling.

I have no idea why that image won't show.
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Assumptah George
 
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Post » Mon Aug 23, 2010 12:22 pm

There are vampires? The only ones I know of are the Farragut 'vampires', but they drink the blood and not the flesh because the flesh is impure or something.


plus technically they werent "real" vampires, just normal human cannibals who adopted the Vampire mythos.
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Isabel Ruiz
 
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Post » Mon Aug 23, 2010 6:49 am

How do Deathclaws fit into your definition of "real stuff"?

As for the OPs suggestion... A real werewolf, I don't care for that... But belief that the self turns into a wolf at night is a genuine mental disorder recognized by the DSM IV... Something were the person blackouts (obviously not for the main character) and commits atrocious acts, would work. The main player likely couldn't utilize this kind of perk without introducing a fantaasy element to the setting.


As has been mentioned Deathclaws are genetically modified or at least mutated I think Johnson Chameleons (although I could be wrong about the reptiles exact name).

For the Blackouts, I could see one method of dealing with that ingame but also expect that a lot of people would verbally berserk over the implementation. In that when you blackout, you would loose all/any control over the character and 'wake up' in a random location possibly with gear/equipment missing and there would also be a chance of character death whilst blacked out. I know that way of dealing with the blackouts is extremely harsh but if you consider that your character has had their waking mind switch off then I personally think that being able to control the characters actions should not be allowed while they are blacked out so to speak.
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bonita mathews
 
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Post » Mon Aug 23, 2010 1:06 pm

->me :flamethrower::flamed: <-OP

sorry just had to
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Vicki Gunn
 
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Post » Mon Aug 23, 2010 11:56 am

Would be nice with some kinda vampiric mutation.
But not the mythical vampire: Turn to ashes by sunlight, can't stand crosses and silver and holy water and crap. No fangs.
Just a human who require blood to survive. Not necessarily human blood, just blood.
Don't think I would mind some vampires if they were done right.
But any cliché and I'm saying no. (except for the blood drinking part).

And The Family were just a bunch of crazy cannibals right?
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Kat Ives
 
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Post » Mon Aug 23, 2010 9:01 am

plus technically they werent "real" vampires, just normal human cannibals who adopted the Vampire mythos.

Which is bad enough for me.

The whole Cargo Cult/John Frum effect is a great one to play with in the FO universe (The Hockey team was awesome and I for one would have liked to have seen that developed further) but there are better things to do with it than going over ground thats looked at better in another game.
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Adam Porter
 
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Post » Mon Aug 23, 2010 6:26 pm

You mean The Family? They're just cannibals. Their leader even says they're not vampires.

But they approximate vampires very closely. They talk like eurotrash, they are pallid and emo, they drink blood and have low self-esteem. What this quest felt like was someone got a great idea for an Elder Scrolls quest, and because they were light on ideas decided to shoe-horn it into the Fallout Universe. Just because it had an in game explanation does not mean it fit, especially if the in game explanation was [censored]. Radiation is not an anologue for magic, not even in Fallout, a mistake Bethesda made more than once in Fallout 3.
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Marcia Renton
 
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Post » Mon Aug 23, 2010 12:36 pm

Blackouts would still be cool wake up and have minor flash backs and maybe git strength or a special up a little as a result you black out and go on killing sprees
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Heather M
 
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Post » Mon Aug 23, 2010 10:13 pm

But they approximate vampires very closely. They talk like eurotrash, they are pallid and emo, they drink blood and have low self-esteem. What this quest felt like was someone got a great idea for an Elder Scrolls quest, and because they were light on ideas decided to shoe-horn it into the Fallout Universe. Just because it had an in game explanation does not mean it fit, especially if the in game explanation was [censored]. Radiation is not an anologue for magic, not even in Fallout, a mistake Bethesda made more than once in Fallout 3.

i hated that mission too. i wish i had a cross bow so i could play vampire/emo hunter

to the above post. you would kill tons of npc. it would kinda svck

NO WEREWOLVES, NO VAMPIRES, NO ALIENS (exept for subtle refrences)

Radiation is not some magic thing that gives you super strength or lets you transform. it just destroys your body and mutates you. it kills it doesnt grant power. /Rant
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Sarah MacLeod
 
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Post » Mon Aug 23, 2010 7:42 pm

For the Blackouts, I could see one method of dealing with that ingame but also expect that a lot of people would verbally berserk over the implementation. In that when you blackout, you would loose all/any control over the character and 'wake up' in a random location possibly with gear/equipment missing and there would also be a chance of character death whilst blacked out. I know that way of dealing with the blackouts is extremely harsh but if you consider that your character has had their waking mind switch off then I personally think that being able to control the characters actions should not be allowed while they are blacked out so to speak.


That disorder sounds like a great concept for an adventure game. You're a detective investigating a few murders and eventually come to the startiling conclusion you're the killer.
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Ana
 
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Post » Mon Aug 23, 2010 7:05 pm

i hated that mission too. i wish i had a cross bow so i could play vampire/emo hunter

The problem is, it would have been brilliant in TES 5. The concept itself was great, the implementation, however, was very very poor and a lot of that had to do with the way it was force-fitted into the setting.
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Lizzie
 
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Post » Mon Aug 23, 2010 9:29 am

Well, not really. I would however, like to have the option to turn a perk being visible in the game on and off. The cyborg perk for instance, I always wanted to have the option to be able to actually see a mechanical arm or something of the sort on my character, or maybe have that happen when my health is low and my skin has been shot off. But a werewolf perk? Nah. Though.....a perk in wich you attained at the level cap that game you the ability to control deathclaws? Id go for that.
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Eddie Howe
 
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Post » Mon Aug 23, 2010 9:34 pm

I'm hoping you are a troll or twelve because otherwise this is inexcusable.

when i was 12 i wasnt coming up with stupid ideas. i remember yelling at my friends for dissing fallout 2 "because it had bad graphics"

above post- yeah i wouldnt mind some sort of cybernetic implant. at least it fits lore.

like maybe you get a choice of which parts you want. one that raises points to combat skills another that adds points to non combat skill.
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Penny Wills
 
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Post » Mon Aug 23, 2010 11:06 am

plus technically they werent "real" vampires, just normal human cannibals who adopted the Vampire mythos.

"normal humans"? I'd say there's somerather rather non-normal about having a craving for human blood comparable to an outright addiction. Whether it's a mental or physical irregularity is a good question, but it goes way beyond the emo-Goth-vampyre "we drink blood for fun" crap some people engage in. Maybe "the family" is simply mutating ever so slightly towards leeches or mosquitos or somesuch? That certainly would explain why they're craving blood the way they are.
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Nitol Ahmed
 
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Post » Mon Aug 23, 2010 8:49 am

It's not the "Werewolf Perk" in New Vegas. It is "Midnight Gamble" where you gain 30% more caps for every time you win in a casino game, after 9:00 PM in the New Vegas Strip.
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JAY
 
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Post » Mon Aug 23, 2010 8:25 pm

It's not the "Werewolf Perk" in New Vegas. It is "Midnight Gamble" where you gain 30% more caps for every time you win in a casino game, after 9:00 PM in the New Vegas Strip.

are you serious. if not that perks should be implemented
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BrEezy Baby
 
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Post » Mon Aug 23, 2010 9:59 am

werewolf. NO

the ability to turn into a Dragon on the other hand.
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Jesus Duran
 
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Post » Mon Aug 23, 2010 4:35 pm

when i was 12 i wasnt coming up with stupid ideas. i remember yelling at my friends for dissing fallout 2 "because it had bad graphics"

By definition. It did. :laugh:

In 1997 Fallout was pretty much a cutting edge game, but Fallout 2 was released in 1999 was using pretty much 80% recycled sprites and set pieces and the exact same graphics. And the games built on the same engine at that time were much better designed visually. Personally I like Fallout 2's graphics because they are adaptable when switching between Fallout and Fallout 2.
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Nadia Nad
 
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Post » Mon Aug 23, 2010 9:00 pm

Only if there can be vampires so we can have Edward and Jacob fights.
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Ice Fire
 
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Post » Mon Aug 23, 2010 12:13 pm

Only if there can be vampires so we can have Edward and Jacob fights.

i hope they are in game.

so i can kill them in everysingle one of my playthroughs
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Ron
 
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