I think a werwolf perk would be cool in new vegas

Post » Mon Aug 23, 2010 2:42 am

Do you think it would be a cool perk to be a werwolf at night
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John N
 
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Post » Mon Aug 23, 2010 5:51 am

There is only so much horror I can take in a day, and I think this thread just about broke that point.
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Steven Nicholson
 
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Post » Mon Aug 23, 2010 6:13 pm

How would that make sense with the Fallout universe?
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Blackdrak
 
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Post » Mon Aug 23, 2010 12:10 pm

eh no...werewolf belong in a fantasy game, or a game based on White Wolf Werewolf RPG, but not in Fallout.
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Harry-James Payne
 
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Post » Mon Aug 23, 2010 6:28 pm

Oh wow, he made his account just to post this.
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Conor Byrne
 
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Post » Mon Aug 23, 2010 9:31 am

Could imagine some scientist playing around with FEV, humans and wolves but to just become a werewolf? No thanks.
Vampire mutation on the other hand :whistling:
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Adriana Lenzo
 
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Post » Mon Aug 23, 2010 4:01 pm

In the land of Fallout anything is possible why not werwolves
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Amie Mccubbing
 
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Post » Mon Aug 23, 2010 10:23 am

Could imagine some scientist playing around with FEV, humans and wolves but to just become a werewolf? No thanks.
Vampire mutation on the other hand :whistling:


well that would svck

:disguise: YEEEEEAAAAH
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Heather Dawson
 
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Post » Mon Aug 23, 2010 6:41 am

In the land of Fallout anything is possible why not werwolves


You can't say anything is possible. You just can't. The game has a set canon.

You could buy Oblivion or something. There's a couple very good werewolf mods for that game.
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Jimmie Allen
 
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Post » Mon Aug 23, 2010 10:38 am

Werwolves? No thanks. Wer-Rattlesnake coyotes? Yes please. :disguise:
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Karine laverre
 
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Post » Mon Aug 23, 2010 2:57 am

In the land of Fallout anything is possible why not werwolves


there still need to be some logical sense behind it.
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Julie Serebrekoff
 
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Post » Mon Aug 23, 2010 6:04 am

A logical story is a scientific experiment went wrong
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RaeAnne
 
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Post » Mon Aug 23, 2010 5:22 pm

In the land of Fallout anything is possible why not werwolves

Well, since werewolves don't exist really, and the underlying mythology of Fallout is that it's "real" stuff, that was drastically changed by the nuclear wars and the inevitable march of time and the way humanity will behave good and bad, not matter what... werewolves don't make sense. Oversized and excessively aggressive wolf-like creatures - mutated from wolves and dogs, sure. Mutated humans that grow excessive hair or teeth, maybe... but changing due to the cycle of the moon and stuff? Fits in with a fantasy setting, not post-apoc. imho.
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Yvonne Gruening
 
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Post » Mon Aug 23, 2010 9:15 am

I would say that "werewolves" brushes to close to TES, but since TES 4 lacked and TES 3 didn't get werewolves until its second expansion....
Anyways TES should have werewolves, not Fallout. We need to distance the series, not bring them closer together. Otherwise the "Oblivion with guns" statement is justified.

A perk than enables you to transform would be cool.

But lastly, New Vegas is past its DEV stage and its to late to add anything.
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Mylizards Dot com
 
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Post » Mon Aug 23, 2010 12:27 pm

Well, since werewolves don't exist really, and the underlying mythology of Fallout is that it's "real" stuff, that was drastically changed by the nuclear wars and the inevitable march of time and the way humanity will behave good and bad, not matter what... werewolves don't make sense. Oversized and excessively aggressive wolf-like creatures - mutated from wolves and dogs, sure. Mutated humans that grow excessive hair or teeth, maybe... but changing due to the cycle of the moon and stuff? Fits in with a fantasy setting, not post-apoc. imho.


How do Deathclaws fit into your definition of "real stuff"?

As for the OPs suggestion... A real werewolf, I don't care for that... But belief that the self turns into a wolf at night is a genuine mental disorder recognized by the DSM IV... Something were the person blackouts (obviously not for the main character) and commits atrocious acts, would work. The main player likely couldn't utilize this kind of perk without introducing a fantaasy element to the setting.
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Laura Simmonds
 
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Post » Mon Aug 23, 2010 4:03 pm

How do Deathclaws fit into your definition of "real stuff"?

As for the OPs suggestion... A real werewolf, I don't care for that... But belief that the self turns into a wolf at night is a genuine mental disorder recognized by the DSM IV... Something were the person blackouts (obviously not for the main character) and commits atrocious acts, would work. The main player likely couldn't utilize this kind of perk without introducing a fantaasy element to the setting.

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No Name
 
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Post » Mon Aug 23, 2010 5:21 pm

Okay to fit into a fallout term why not become a deathclaw for a amount of time as a perk
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Dylan Markese
 
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Post » Mon Aug 23, 2010 5:28 am

this is a bad idea.

i try not to be to cruel but.

Werewolves dont belong in fallout. but if you have this game for a pc then someone may be able to make a mod for it.\
i know fallout isnt the most realistic game (and i dont think it should be)
but this touches a little close to the land of fantasy.
also you made an account just to post this?

also- you cant become a deathclaw. deathclaws were some type of lizard that that was experimented on a while before the war. but some escaped and lived in the desert.

people before the war had heard legends of monsters in the desert (fun fact)
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Robert Bindley
 
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Post » Mon Aug 23, 2010 11:10 am

this is a bad idea.

i try not to be to cruel but.

Werewolves dont belong in fallout. but if you have this game for a pc then someone may be able to make a mod for it.\
i know fallout isnt the most realistic game (and i dont think it should be)
but this touches a little close to the land of fantasy.
also you made an account just to post this?

Agreed.
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Da Missz
 
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Post » Mon Aug 23, 2010 6:44 am

How do Deathclaws fit into your definition of "real stuff"?

As for the OPs suggestion... A real werewolf, I don't care for that... But belief that the self turns into a wolf at night is a genuine mental disorder recognized by the DSM IV... Something were the person blackouts (obviously not for the main character) and commits atrocious acts, would work. The main player likely couldn't utilize this kind of perk without introducing a fantaasy element to the setting.

Because Deathclaws arent some random pick of the hat, they were made as an a Pre-War weapon, but it was ultimately a failure. Pretty this was in the Fallout bible, or one of the games. Can't recall where.

Okay to fit into a fallout term why not become a deathclaw for a amount of time as a perk

Deathclaw species

Human Species

there is no cross breed. Fallout is a retro futuristic game, not a Bioshock gene splicing game.
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^~LIL B0NE5~^
 
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Post » Mon Aug 23, 2010 6:20 am

If I may quote Queen:

No, no, no, no, no, no, no
Oh mama mia, mama mia Mama Mia (let me go).

Vampires were too far in Fallout as it was. Lets leave the occult for White Wolf.
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Vincent Joe
 
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Post » Mon Aug 23, 2010 3:37 pm

Wouldn't exactly fit into the lore in anyway. Stop trying to turn Fallout into Twilight.
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Stace
 
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Post » Mon Aug 23, 2010 3:21 pm

Furries...
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Emmie Cate
 
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Post » Mon Aug 23, 2010 11:16 am

How do Deathclaws fit into your definition of "real stuff"?

They are decendants of "Jackson's Chameleons"

Meet Grandpa Claw here: http://animal.discovery.com/fansites/jeffcorwin/episode/episode04_09/animals_03.html
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Jordan Fletcher
 
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Post » Mon Aug 23, 2010 5:27 pm

Wouldn't exactly fit into the lore in anyway. Stop trying to turn Fallout into Twilight.


lol
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Beulah Bell
 
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